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Lost Lands: A Hidden Object Adventure similar games & best alternatives

Lost Lands: A Hidden Object Adventure

PC (Microsoft Windows), iOS, Mac • 2015

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Quick resume

Persecuted by ill fate, the elven nation land on a lost island. They'll need sharp blades as well as sharp minds to survive. An exciting hidden-object adventure game which tells the story of an ancient elven tribe forced to survive on a long-lost island.

Global score

88/100

Genres

Adventure, Casual, Free To Play, Puzzle

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    Pros

    • Free to play
    • Pleasant graphics and sound
    • Relaxing casual gameplay
    • Variety of puzzles and quests
    • Fair progression system

    Cons

    • Energy system limits continuous play
    • Repetitive hidden object scenes
    • Microtransactions can be intrusive
    • Slow achievement progress
    • Minimal story depth

    Motivations

    • Autonomy

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    • Competence

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      "The game involves puzzle solving and hidden object mechanics that require some skill, but many puzzles are described as easy or repetitive, with some frustration in controls."

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    • Competition

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    • Continuation

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      "Energy system limits playtime per session, encouraging short daily play rather than long continuous sessions."

      Capsule for Clover Tale Clover Tale

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    • Cooperation

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    • Creativity

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      "Players follow predefined scenes and objectives with minimal customization or creation."

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    • Domination

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    • Escapism

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      "Players use the game as a relaxing distraction and casual mental exercise, escaping real-life stress."

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    • Expectation

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      "Players engage voluntarily for enjoyment and relaxation rather than obligation or external pressure."

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    • Experimenting

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    • Exploration

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    • Expression

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      "Minimal customization or self-expression; players follow preset story and character designs."

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    • Fantasy

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      "Set in a modern fantasy world with elves, vampires, aliens, blending imaginative fiction with real issues."

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    • Fellowship

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      "No social or community features; gameplay is solitary."

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    • Growth

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    • Health

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      "Sedentary gameplay with no physical activity or health-related features."

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    • Idle

      Game with the same Idle vibe

      4

      "Designed for short sessions with waiting periods due to energy recharge, suitable for casual play."

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      "Designed for short play sessions with enforced breaks due to energy recharge times."

    • Intimacy

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    • Leadership

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      "No leadership or management roles; gameplay is individual."

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    • Progression

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      "Strong progression through leveling, unlocking locations, collecting items, and completing quests."

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    • Relaxation

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      "Many players find the game relaxing and a good way to unwind in short sessions."

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    • Sensation

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      "Colorful visuals and pleasant sound design provide sensory enjoyment."

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    • Status

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      "No social recognition or status systems present."

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    • Story

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      "Narrative is present with cutscenes and lore, but story delivery is minimal and sometimes confusing."

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    • Strategy

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      "Some planning and problem solving in managing needs and quests, but mostly straightforward gameplay."

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    • Thrill

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      "Minimal suspense or risk; gameplay is mostly calm with occasional timed puzzles causing mild tension."

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    • Value

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      "Free to play with optional purchases; many players feel it offers good value for time."

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    • Violence

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    • Survival

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    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Idle, Strategy, Survival.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026