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Lost Lands: Mahjong similar games & best alternatives

Lost Lands: Mahjong

PC (Microsoft Windows), Mac • 2016

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Quick resume

Solve many tile sets, quests and adventures to get your prizes and collections. Help the elves to survive on the lost island.

Global score

91/100

Genres

Adventure, Casual, Free To Play

Similar games

    Pros

    • Engaging mahjong puzzles with fantasy story
    • Beautiful graphics and relaxing music
    • Free to play with no mandatory purchases
    • Variety of quests and mini-games
    • Good progression and achievement system

    Cons

    • Energy system limits continuous play
    • Repetitive puzzle layouts and tasks
    • Some frustration with item drops and timed quests
    • Microtransactions can be intrusive
    • Limited social or multiplayer features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose which of the six games to play and explore different stories and puzzles at their own pace, with some games offering dialogue choices."

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      "Players can choose which Mahjong boards to play and manage quests and collections, but progression is gated by energy and some preset story quests."

    • Competence

      Game with the same Competence vibe

      3

      "Game provides challenging mahjong puzzles requiring skillful planning and quick decision-making; players report difficulty and satisfaction from overcoming tough levels."

      Capsule for Delicious! Pretty Girls Mahjong Solitaire Delicious! Pretty Girls Mahjong Solitaire

      "Mahjong puzzles require skill and strategic thinking; timed levels and star ratings provide feedback on performance."

    • Competition

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      -4

      "Focus is on personal progress and relaxation; no multiplayer or ranked modes mentioned."

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      "Focus is on personal progress and pacing; no multiplayer or ranked modes mentioned."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players enjoy repeated play but physical fatigue limits long sessions; some mention habitual play and returning frequently."

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      "Many players report long playtimes and habitual daily play, but energy limits encourage breaks."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player game with no cooperative elements."

      Capsule for Peace, Death! Peace, Death!

      "Single-player game with no cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      1

      "Customization of characters and cosmetics is available, but gameplay follows established mahjong rules without creative modification."

      Capsule for Mahjong Soul Mahjong Soul

      "Some customization in terms of building and quest choices, but Mahjong layouts are mostly fixed."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of dominance or power over others; gameplay is individual and non-competitive."

      Capsule for Northmark: Hour of the Wolf Northmark: Hour of the Wolf

      "No evidence of dominance or power over others; gameplay is solo and non-competitive."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing distraction with immersive fantasy setting and atmospheric music."

      Capsule for Ancient Enemy Ancient Enemy

      "Players use the game as a relaxing distraction with fantasy story elements and immersive music."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and relaxation without obligation."

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      "Players engage voluntarily for enjoyment and relaxation; some frustration with energy system but no obligation."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some exploration of different mini-games and puzzle solutions, but mostly following established puzzle mechanics."

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      "Some exploration of different Mahjong boards and mini-games, but largely repetitive puzzle structures."

    • Exploration

      Game with the same Exploration vibe

      2

      "Multiple maps and locations to unlock encourage discovery, though gated by progression."

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      "Unlocking new locations and quests provides a sense of discovery within a fixed map."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited character customization; mostly standardized presentation with some base building aesthetics."

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      "Limited character or environment customization; mostly standardized presentation with some building upgrades."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The game features a fantasy setting with elves, fairies, and RPG adventure elements."

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      "Fantasy story with elves, monsters, and magical elements integrated into Mahjong gameplay."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; purely single-player experience."

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      "No social or community features; purely single-player experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop mahjong skills and strategic thinking through challenging puzzles."

      Capsule for Delicious! Pretty Girls Mahjong Solitaire Delicious! Pretty Girls Mahjong Solitaire

      "Players develop Mahjong skills and progress through levels, quests, and achievements."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with no physical activity; energy system encourages breaks but not physical health."

      Capsule for Clover Tale Clover Tale

      "Sedentary gameplay with no physical activity; energy system encourages breaks but no physical engagement."

    • Idle

      Game with the same Idle vibe

      3

      "Game allows for intermittent play with pauses between events and manageable session lengths."

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      "Energy system enforces pauses; players often play in short sessions spaced over time."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close social relationships or emotional sharing."

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      "No evidence of close social relationships or emotional sharing."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; solo gameplay only."

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      "No leadership or group management roles; solo gameplay only."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through leveling, unlocking locations, collecting items, and completing achievements."

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      "Strong progression through leveling, unlocking locations, collecting items, and completing quests."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Many players find the game soothing and relaxing with pleasant visuals and music."

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      "Many players find the game relaxing with soothing music and ambient sounds."

    • Sensation

      Game with the same Sensation vibe

      2

      "Pleasant graphics and ambient sounds provide moderate sensory stimulation."

      Capsule for AtmaSphere AtmaSphere

      "Pleasant graphics and sound provide moderate sensory stimulation."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or ranking systems; achievements are minimal or absent."

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      "Achievements exist but no social recognition or competitive ranking."

    • Story

      Game with the same Story vibe

      3

      "Light narrative and lore elements enrich the fantasy setting and provide context for progression."

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      "The game features a fantasy narrative that motivates progression and adds context."

    • Strategy

      Game with the same Strategy vibe

      3

      "Puzzle and timed modes require planning and strategic thinking to maximize scores."

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      "Mahjong puzzles require planning and problem solving; timed challenges add strategic pressure."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some tension in timed modes but overall low-risk, controlled gameplay."

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      "Some tension from timed levels and limited moves, but overall controlled and low-risk gameplay."

    • Value

      Game with the same Value vibe

      3

      "Free to play with optional purchases; many players feel they get good value without spending."

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      "Free to play with optional purchases; many players feel they get good value without spending money."

    • Violence

      Game with the same Violence vibe

      -3

      "Minimal combat elements; focus is on finding objects and puzzle solving rather than destruction."

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      "Minimal combat elements; mostly constructive activities like building and puzzle solving."

    • Survival

      Game with the same Survival vibe

      -3

      "No survival mechanics; challenges are puzzle-based rather than threat avoidance."

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      "No real survival threats; challenges are puzzle-based rather than life-or-death."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. Here, the score leans higher than usual among comparable games on Story, Fantasy. It leans lower than usual among comparable games on Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026