Lost Lands: Mahjong similar games & best alternatives
Lost Lands: Mahjong
2016
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Quick resume
Solve many tile sets, quests and adventures to get your prizes and collections. Help the elves to survive on the lost island.
Global score
91/100
Genres
Adventure, Casual, Free To Play
Similar games
Pros
- Engaging mahjong puzzles with fantasy story
- Beautiful graphics and relaxing music
- Free to play with no mandatory purchases
- Variety of quests and mini-games
- Good progression and achievement system
Cons
- Energy system limits continuous play
- Repetitive puzzle layouts and tasks
- Some frustration with item drops and timed quests
- Microtransactions can be intrusive
- Limited social or multiplayer features
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can choose which of the six games to play and explore different stories and puzzles at their own pace, with some games offering dialogue choices."
Hidden Object 6-in-1 bundle
"Players can choose which Mahjong boards to play and manage quests and collections, but progression is gated by energy and some preset story quests."
-
Competence
Game with the same Competence vibe
3"Game provides challenging mahjong puzzles requiring skillful planning and quick decision-making; players report difficulty and satisfaction from overcoming tough levels."
Delicious! Pretty Girls Mahjong Solitaire
"Mahjong puzzles require skill and strategic thinking; timed levels and star ratings provide feedback on performance."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal progress and relaxation; no multiplayer or ranked modes mentioned."
Cat Goes Fishing
"Focus is on personal progress and pacing; no multiplayer or ranked modes mentioned."
-
Continuation
Game with the same Continuation vibe
2"Players enjoy repeated play but physical fatigue limits long sessions; some mention habitual play and returning frequently."
Sprint Vector
"Many players report long playtimes and habitual daily play, but energy limits encourage breaks."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player game with no cooperative elements."
Peace, Death!
"Single-player game with no cooperative elements."
-
Creativity
Game with the same Creativity vibe
1"Customization of characters and cosmetics is available, but gameplay follows established mahjong rules without creative modification."
Mahjong Soul
"Some customization in terms of building and quest choices, but Mahjong layouts are mostly fixed."
-
Domination
Game with the same Domination vibe
-5"No evidence of dominance or power over others; gameplay is individual and non-competitive."
Northmark: Hour of the Wolf
"No evidence of dominance or power over others; gameplay is solo and non-competitive."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a relaxing distraction with immersive fantasy setting and atmospheric music."
Ancient Enemy
"Players use the game as a relaxing distraction with fantasy story elements and immersive music."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and relaxation without obligation."
My Sticker Book
"Players engage voluntarily for enjoyment and relaxation; some frustration with energy system but no obligation."
-
Experimenting
Game with the same Experimenting vibe
1"Some exploration of different mini-games and puzzle solutions, but mostly following established puzzle mechanics."
YEAH! YOU WANT "THOSE GAMES," RIGHT? SO HERE YOU GO! NOW, LET'S SEE YOU CLEAR THEM!
"Some exploration of different Mahjong boards and mini-games, but largely repetitive puzzle structures."
-
Exploration
Game with the same Exploration vibe
2"Multiple maps and locations to unlock encourage discovery, though gated by progression."
Trophy Fishing 2
"Unlocking new locations and quests provides a sense of discovery within a fixed map."
-
Expression
Game with the same Expression vibe
-2"Limited character customization; mostly standardized presentation with some base building aesthetics."
DYSMANTLE
"Limited character or environment customization; mostly standardized presentation with some building upgrades."
-
Fantasy
Game with the same Fantasy vibe
4"The game features a fantasy setting with elves, fairies, and RPG adventure elements."
Yolk Heroes: A Long Tamago
"Fantasy story with elves, monsters, and magical elements integrated into Mahjong gameplay."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; purely single-player experience."
Record of Lodoss War-Deedlit in Wonder Labyrinth-
"No social or community features; purely single-player experience."
-
Growth
Game with the same Growth vibe
3"Players develop mahjong skills and strategic thinking through challenging puzzles."
Delicious! Pretty Girls Mahjong Solitaire
"Players develop Mahjong skills and progress through levels, quests, and achievements."
-
Health
Game with the same Health vibe
-4"Sedentary gameplay with no physical activity; energy system encourages breaks but not physical health."
Clover Tale
"Sedentary gameplay with no physical activity; energy system encourages breaks but no physical engagement."
-
Idle
Game with the same Idle vibe
3"Game allows for intermittent play with pauses between events and manageable session lengths."
The Oregon Trail
"Energy system enforces pauses; players often play in short sessions spaced over time."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of close social relationships or emotional sharing."
UMIGARI | ウミガリ
"No evidence of close social relationships or emotional sharing."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; solo gameplay only."
The Bloodline
"No leadership or group management roles; solo gameplay only."
-
Progression
Game with the same Progression vibe
4"Strong progression through leveling, unlocking locations, collecting items, and completing achievements."
Lost Lands: A Hidden Object Adventure
"Strong progression through leveling, unlocking locations, collecting items, and completing quests."
-
Relaxation
Game with the same Relaxation vibe
4"Many players find the game soothing and relaxing with pleasant visuals and music."
Supipara - Chapter 1 Spring Has Come!
"Many players find the game relaxing with soothing music and ambient sounds."
-
Sensation
Game with the same Sensation vibe
2"Pleasant graphics and ambient sounds provide moderate sensory stimulation."
AtmaSphere
"Pleasant graphics and sound provide moderate sensory stimulation."
-
Status
Game with the same Status vibe
-4"No social recognition or ranking systems; achievements are minimal or absent."
Shadow Ops: Red Mercury
"Achievements exist but no social recognition or competitive ranking."
-
Story
Game with the same Story vibe
3"Light narrative and lore elements enrich the fantasy setting and provide context for progression."
Ithya: Magic Studies
"The game features a fantasy narrative that motivates progression and adds context."
-
Strategy
Game with the same Strategy vibe
3"Puzzle and timed modes require planning and strategic thinking to maximize scores."
Bejeweled 2 Deluxe
"Mahjong puzzles require planning and problem solving; timed challenges add strategic pressure."
-
Thrill
Game with the same Thrill vibe
1"Some tension in timed modes but overall low-risk, controlled gameplay."
Bejeweled 2 Deluxe
"Some tension from timed levels and limited moves, but overall controlled and low-risk gameplay."
-
Value
Game with the same Value vibe
3"Free to play with optional purchases; many players feel they get good value without spending."
HD Poker: Texas Hold'em
"Free to play with optional purchases; many players feel they get good value without spending money."
-
Violence
Game with the same Violence vibe
-3"Minimal combat elements; focus is on finding objects and puzzle solving rather than destruction."
Lost Lands: A Hidden Object Adventure
"Minimal combat elements; mostly constructive activities like building and puzzle solving."
-
Survival
Game with the same Survival vibe
-3"No survival mechanics; challenges are puzzle-based rather than threat avoidance."
Automachef
"No real survival threats; challenges are puzzle-based rather than life-or-death."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. Here, the score leans higher than usual among comparable games on Story, Fantasy. It leans lower than usual among comparable games on Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026