HOLE similar games & best alternatives
HOLE
2024
Related articles
Quick resume
Casual & Hard FPS. Be careful with jam.
Global score
94/100
Genres
Action, Indie, Shooter
Similar games
Pros
- Addictive and tense gunplay
- Unique weapon jamming and heat mechanics
- Engaging progression and customization
- Eerie and surreal atmosphere
- Excellent value for price
Cons
- Poor optimization and performance issues
- Limited content and short length
- Clunky leaning and movement controls
- Minimal narrative and story
- No multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose weapons, tactics, and exploration paths; gameplay encourages personal skill and decision-making."
Serious Sam HD: The First Encounter
"Players have freedom to choose weapons, customize guns, and decide tactics in combat; gameplay loop supports self-directed play and exploration."
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Competence
Game with the same Competence vibe
4"The game features challenging gunplay, skill-based mechanics, and a steep learning curve praised by many players."
VAIL
"Game features challenging gunplay with mechanics like weapon jamming, heat management, and stamina; skillful play rewarded and learning curve present."
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Competition
Game with the same Competition vibe
-4"Single-player focused with no multiplayer or ranked modes; players focus on personal progression and builds without direct comparison."
The Rangers In The South
"Single-player focused with no multiplayer or ranked modes; emphasis on personal progression and self-set goals rather than comparison with others."
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Continuation
Game with the same Continuation vibe
3"Addictive gameplay loop with meta-progression encourages repeated runs and continued play despite short run lengths."
Tyrant's Realm
"Players report addictive gameplay loop and desire to keep playing despite short length; progression system encourages repeated runs."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative multiplayer or teamwork elements."
Wolfenstein: The New Order
"Entirely single-player experience with no cooperative multiplayer or teamwork elements."
-
Creativity
Game with the same Creativity vibe
2"Customization of guns and attachments allows some creative expression, but within predefined structures and limited map creation tools."
World of Shooting
"Gun customization and weapon attachment unlocking allow some player creativity; map design is fixed and limited."
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Domination
Game with the same Domination vibe
-5"No social dominance or power over other players; interactions are with AI enemies only."
CARRION
"No social or multiplayer dominance; interactions are against AI with no power over other players."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a tense horror experience to escape real life, with immersive atmosphere and scares."
Boogeyman
"Players describe the game as tense, eerie, and immersive with surreal and horror elements providing strong real-life escape."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and interest; no obligation or external pressure reported."
Hell Architect: Prologue
"Players engage voluntarily for fun and intrinsic interest; no obligation or external pressure reported."
-
Experimenting
Game with the same Experimenting vibe
3"Players try different weapons, vehicles, and tactics; game encourages exploration of mechanics."
Yasuke Simulator
"Game encourages experimenting with weapon attachments, ammo types, and combat tactics; some players enjoy discovering mechanics."
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Exploration
Game with the same Exploration vibe
3"Maps have secrets, hidden rooms, and lore encouraging discovery beyond routine paths."
Demonologist
"Maps are maze-like and surreal, encouraging exploration and discovery of objectives and secrets."
-
Expression
Game with the same Expression vibe
1"Limited character customization but some self-expression through weapon and spell choices."
Unsung Warriors - Prologue
"Limited character customization but some self-expression through weapon customization and attachments."
-
Fantasy
Game with the same Fantasy vibe
3"The game features surreal and psychological horror elements with a fictional narrative and eerie atmosphere."
The Windows Are Gone
"Surreal and paranormal elements combined with tactical shooter gameplay create an imaginative and eerie experience."
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Fellowship
Game with the same Fellowship vibe
-5"No multiplayer or social community features; strictly solo play."
Intravenous 2
"No multiplayer or social community features; strictly solo play."
-
Growth
Game with the same Growth vibe
4"Players develop skills, unlock abilities, and upgrade equipment, showing clear progression and learning."
Warhammer 40,000: Chaos Gate - Daemonhunters
"Progression through unlocking weapons, upgrades, and skills; players report learning curve and skill development."
-
Health
Game with the same Health vibe
-5"No physical activity or health-related gameplay; sedentary play only."
Aooni
"No physical activity or health-related gameplay; sedentary play only."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention during combat and exploration; not designed for passive or background play."
Sea of Stars
"Requires focused attention during combat and exploration; not designed for passive or background play."
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Intimacy
Game with the same Intimacy vibe
-5"No social or emotional connections formed; purely individual experience."
APE OUT
"No social or emotional connections formed; purely individual experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; solo gameplay only."
Subnautica
"No leadership or group management roles; solo gameplay only."
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Progression
Game with the same Progression vibe
4"Leveling up, skill points, and weapon upgrades provide clear progression system."
RUINER
"Clear progression system with unlocking weapons, attachments, upgrades, and base improvements."
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Relaxation
Game with the same Relaxation vibe
-2"Gameplay is tense and challenging with moments of anxiety, not primarily focused on relaxation."
Darkwater
"Gameplay is tense and challenging with moments of anxiety; not primarily designed for relaxation."
-
Sensation
Game with the same Sensation vibe
3"Engaging gunplay, sound effects, and tense atmosphere provide sensory stimulation and excitement."
Alpha Response
"Engaging gunplay, sound design, and eerie atmosphere provide sensory stimulation and emotional excitement."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems; achievements and progress are personal and not publicly visible."
SkyIsland
"No social recognition or status systems; achievements and progress are personal and not publicly visible."
-
Story
Game with the same Story vibe
1"Minimal narrative with some environmental storytelling and atmosphere, but no complex plot."
Clawfish
"Minimal narrative with environmental storytelling and atmosphere; no explicit plot or character interaction."
-
Strategy
Game with the same Strategy vibe
3"Combat and resource management require tactical thinking and planning."
Resident Evil Revelations
"Combat requires tactical thinking, managing weapon heat and jams, positioning, and resource use."
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Thrill
Game with the same Thrill vibe
4"High suspense, tension, and fear from horror elements and enemy encounters."
Total Chaos
"High tension and suspense from combat mechanics, enemy encounters, and eerie environment."
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Value
Game with the same Value vibe
4"Players feel the game offers excellent value for its low price and quality gameplay."
Pseudoregalia
"Players widely agree the game offers excellent value for its low price with satisfying gameplay."
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Violence
Game with the same Violence vibe
4"Core gameplay involves lethal combat, headshots, and destruction of enemies."
Blood West
"Core gameplay involves lethal combat, shooting enemies, and tactical gunfights."
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Survival
Game with the same Survival vibe
3"Players must avoid death and manage resources to survive waves of enemies and complete missions."
Mecha Knights: Nightmare
"Players must avoid death and manage resources to survive waves of enemies and extract successfully."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. It leans lower than usual among comparable games on Status, Competition, Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026