RUINER Thumbnail

RUINER similar games & best alternatives

RUINER

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Nintendo Switch, Linux • 2017

Related articles

Quick resume

RUINER is a brutal action shooter set in the year 2091 in the cyber metropolis Rengkok. A wired psychopath lashes out against a corrupt system to uncover the truth and retrieve his kidnapped brother under the guidance of a secretive hacker friend.

Global score

89/100

Genres

Action, Indie, Adventure, Strategy, Shooter

Similar games

    Pros

    • Stylish cyberpunk atmosphere
    • Dynamic and challenging combat
    • Flexible skill respec system
    • Excellent soundtrack
    • Fast-paced and satisfying gameplay

    Cons

    • Short campaign length
    • Linear level design
    • Some difficulty spikes
    • Limited story depth
    • No multiplayer or co-op

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to customize characters, choose playstyles, respec skills anytime, and make meaningful story choices shaping the world."

      Capsule for Avowed Avowed

      "Players have freedom to respec skills anytime and adapt playstyle, but the story limits player agency as protagonist is controlled by others."

    • Competence

      Game with the same Competence vibe

      4

      "Challenging combat requiring skillful dodging, resource management, and mastery of weapons; difficulty modes increase challenge."

      Capsule for HROT HROT

      "Challenging combat requiring skillful dodging, aiming, and tactical use of abilities; punishing difficulty encourages mastery."

    • Competition

      Game with the same Competition vibe

      2

      "Includes speedrun and race modes with leaderboards, encouraging comparison with others but main gameplay is single-player."

      Capsule for Khimera: Destroy All Monster Girls Khimera: Destroy All Monster Girls

      "Includes speedrun and arena modes with leaderboards encouraging competition, but main gameplay is singleplayer focused."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report engaging gameplay that encourages continued play despite difficulty; NG+ mode adds replayability."

      Capsule for DarkMaus DarkMaus

      "Players report strong engagement and desire to replay with NG+ and speedrun modes, though base campaign is short."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Singleplayer only with no multiplayer or cooperative gameplay elements."

      Capsule for House Builder House Builder

      "Singleplayer only with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize skill trees, respec anytime, and experiment with party builds; unique battle mechanics encourage tactical creativity."

      Capsule for FANTASIAN Neo Dimension FANTASIAN Neo Dimension

      "Skill respec system and weapon variety allow creative tactical approaches and experimentation."

    • Domination

      Game with the same Domination vibe

      -3

      "No evidence of dominating others; interactions are mostly solo and balanced."

      Capsule for SanctuaryRPG: Black Edition SanctuaryRPG: Black Edition

      "No evidence of dominating others; interactions are mostly solo and story-driven without social power dynamics."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong escapism through immersive cyberpunk world, emotional stories, and relaxing gameplay."

      Capsule for VA-11 Hall-A: Cyberpunk Bartender Action VA-11 Hall-A: Cyberpunk Bartender Action

      "Strong cyberpunk atmosphere, intense action, and immersive soundtrack provide escapist experience."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and challenge; no indication of obligation or external pressure."

      Capsule for Battlevoid: Harbinger Battlevoid: Harbinger

      "Players engage voluntarily for challenge and enjoyment; no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Encouraged to try different builds, mods, and strategies against bosses; experimentation with combat styles is rewarded."

      Capsule for NanoApostle NanoApostle

      "Encouraged to try different skill builds and tactics to overcome varied enemies and bosses."

    • Exploration

      Game with the same Exploration vibe

      1

      "Limited exploration within chapters and small hubs; mostly linear progression with some side quests."

      Capsule for Sherlock Holmes The Awakened Sherlock Holmes The Awakened

      "Limited exploration in a small hub area; main gameplay is linear with some side quests."

    • Expression

      Game with the same Expression vibe

      2

      "Some character customization with outfits and accessories allows personal expression, though limited in scope."

      Capsule for AWAKEN - Astral Blade AWAKEN - Astral Blade

      "Some character outfit customization and skill builds allow personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Cyberpunk sci-fi setting with futuristic weapons and abilities provides imaginative fiction experience."

      Capsule for Neon Chrome Neon Chrome

      "Cyberpunk setting with futuristic weapons and abilities offers imaginative fiction experience."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; strictly single player experience."

      Capsule for Morningstar: Descent to Deadrock Morningstar: Descent to Deadrock

      "No social or community features; strictly singleplayer experience."

    • Growth

      Game with the same Growth vibe

      4

      "Character leveling, skill acquisition, and learning enemy patterns provide personal development and mastery."

      Capsule for Baldur's Gate: Dark Alliance Baldur's Gate: Dark Alliance

      "Skill progression and learning enemy patterns promote personal development and mastery."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity elements."

      Capsule for Sultan's Game Sultan's Game

      "Sedentary gameplay with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires constant attention and focus; not suitable for background or casual idle play."

      Capsule for ALTF4 ALTF4

      "Requires constant focus and fast reactions; not suitable for idle or casual play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "Minimal social interaction; protagonist is silent and isolated."

      Capsule for Dead Space (2008) Dead Space (2008)

      "No close social relationships or emotional sharing; protagonist is mute and interactions are minimal."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; solo gameplay only."

      Capsule for Subnautica Subnautica

      "No leadership or group management roles; solo gameplay only."

    • Progression

      Game with the same Progression vibe

      4

      "Experience points, leveling, and unlocking new weapons and abilities provide a clear progression system."

      Capsule for Blast-off Blast-off

      "Leveling up, skill points, and weapon upgrades provide clear progression system."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "High adrenaline, fast-paced combat creates tension rather than relaxation or flow."

      Capsule for DOOM DOOM

      "Fast-paced, intense combat creates tension rather than relaxation or flow."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory stimulation from flashing visuals, fast music, and dynamic effects."

      Capsule for Open Hexagon Open Hexagon

      "Strong sensory stimulation from vivid visuals, flashing effects, and dynamic soundtrack."

    • Status

      Game with the same Status vibe

      1

      "Some recognition via leaderboards and achievements, but mostly individual focus."

      Capsule for Ghostrunner Ghostrunner

      "Some recognition via leaderboards and achievements, but mostly individual focus."

    • Story

      Game with the same Story vibe

      1

      "Simple narrative with cutscenes; story is secondary to gameplay but present."

      Capsule for NINJA GAIDEN Σ [NINJA GAIDEN: Master Collection] NINJA GAIDEN Σ [NINJA GAIDEN: Master Collection]

      "Simple, linear narrative with some twists; story is secondary to gameplay but present."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires tactical use of skills, positioning, and item combinations to defeat bosses and survive."

      Capsule for Razenroth Razenroth

      "Requires tactical planning of skill builds and combat approach to defeat bosses and enemies."

    • Thrill

      Game with the same Thrill vibe

      4

      "High tension and adrenaline from challenging combat and risk-reward mechanics."

      Capsule for SYNTHETIK: Arena SYNTHETIK: Arena

      "High tension and adrenaline from challenging combat and punishing difficulty spikes."

    • Value

      Game with the same Value vibe

      3

      "Good value for price especially with multiplayer modes and replayability; campaign is short."

      Capsule for Antihero Antihero

      "Good value for price especially with replayability modes; some consider base campaign short."

    • Violence

      Game with the same Violence vibe

      5

      "Core gameplay revolves around extreme violence, brutal combat, and graphic gore."

      Capsule for Hotline Miami 2: Wrong Number Hotline Miami 2: Wrong Number

      "Core gameplay revolves around brutal combat, gore, and destruction."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid death and manage resources like ammo, emphasizing survival in combat."

      Capsule for Medal of Honor™ Medal of Honor™

      "Players must avoid death and manage resources like ammo and energy to survive combat."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Competition, Status, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026