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Sherlock Holmes The Awakened similar games & best alternatives

Sherlock Holmes The Awakened

PC (Microsoft Windows) • 2023

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Quick resume

Experience a nerve-racking Lovecraftian adventure, rebuilt from the ground up with modern graphics and gameplay. Become Sherlock Holmes, and find yourself at the heart of the terrifying Cthulhu Mythos as you investigate a series of mysterious disappearances in Europe and the US.

Global score

83/100

Genres

Adventure

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    Pros

    • Engaging detective and lovecraftian story
    • Atmospheric and immersive environments
    • Logical and satisfying puzzle mechanics
    • Strong character development and voice acting
    • Polished graphics and sound design

    Cons

    • Linear gameplay with limited exploration
    • Relatively short game length
    • Some minor bugs and janky mechanics
    • Lack of replayability beyond achievements
    • Side quests sold separately as dlc

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have some freedom in decision making and moral choices, but the game is largely linear with scripted events and limited branching."

      Capsule for Beholder: Conductor Beholder: Conductor

      "Players have some freedom in investigation and deduction, but the game is largely linear and on rails."

    • Competence

      Game with the same Competence vibe

      3

      "Puzzles require logical deduction and piecing together clues, providing satisfying skill-based challenges without being overly difficult."

      Capsule for Botany Manor Botany Manor

      "Puzzles and deduction require logical thinking and observation, providing a satisfying sense of accomplishment without being overly difficult."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal puzzle solving and narrative experience without competitive elements or player comparison."

      Capsule for Homebody Homebody

      "Focus is on single-player narrative and personal puzzle solving without competitive elements."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players often spend multiple hours completing collectibles and achievements, with some replay for 100% completion."

      Capsule for Evo\Wave Evo\Wave

      "Players often spend multiple hours exploring and completing the game, with some replay value for achievements and side content."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no multiplayer or cooperative gameplay."

      Capsule for The Last of Us™ Part I The Last of Us™ Part I

      "Entirely single-player experience with no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players create their own deductions and choose dialogue paths, though within a structured narrative and predefined puzzles."

      Capsule for Between Horizons – A Sci-Fi Detective Adventure Between Horizons – A Sci-Fi Detective Adventure

      "Players create deductions and piece together clues, but within a structured narrative and predefined environments."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; cooperative and social dominance absent."

      Capsule for The Uncertain: Last Quiet Day The Uncertain: Last Quiet Day

      "No elements of exerting control or superiority over others; cooperative and social dominance not present."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong immersion in a dark, Lovecraftian horror world provides escape from reality and engrossing atmosphere."

      Capsule for The Last Door: Season 2 - Collector's Edition The Last Door: Season 2 - Collector's Edition

      "Strong immersion in a dark, atmospheric world blending Sherlock Holmes and Lovecraftian horror provides escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest in mystery and detective genre, no obligation or external pressure noted."

      Capsule for Agatha Christie - Hercule Poirot: The First Cases Agatha Christie - Hercule Poirot: The First Cases

      "Players engage voluntarily out of interest in detective and horror themes, with no external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some exploration and puzzle experimentation, but mostly follows a linear narrative path."

      Capsule for Gemini Rue Gemini Rue

      "Some trial and error in puzzle solving and deduction, but mostly guided by the linear story and clues."

    • Exploration

      Game with the same Exploration vibe

      1

      "Limited exploration in a small hub area; main gameplay is linear with some side quests."

      Capsule for RUINER RUINER

      "Limited exploration within chapters and small hubs; mostly linear progression with some side quests."

    • Expression

      Game with the same Expression vibe

      2

      "Players can customize characters with unlockable costumes and camera upgrades."

      Capsule for FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse

      "Players can unlock and change outfits and costumes, allowing some degree of character customization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong Lovecraftian horror and sci-fi themes create an imaginative fictional experience."

      Capsule for Magrunner: Dark Pulse Magrunner: Dark Pulse

      "Strong elements of imaginative fiction blending Sherlock Holmes detective work with Lovecraftian cosmic horror."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "The game is designed for solo play with minimal social interaction."

      Capsule for Shovel Knight Dig Shovel Knight Dig

      "Minimal social interaction; game is designed for solo play."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop deductive reasoning and puzzle-solving skills as they progress through the game."

      Capsule for No Case Should Remain Unsolved No Case Should Remain Unsolved

      "Players develop deductive reasoning and puzzle-solving skills throughout the game."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for Milky Way Prince – The Vampire Star Milky Way Prince – The Vampire Star

      "Sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and engagement; not designed for background or idle play."

      Capsule for Metaphor: ReFantazio Metaphor: ReFantazio

      "Requires focused attention and engagement; not designed for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited emotional connections mainly through story and character interactions; no social bonding features."

      Capsule for Venetica - Gold Edition Venetica - Gold Edition

      "Limited emotional connection mainly through character interactions in story; no social bonding features."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or management roles; player follows a linear narrative."

      Capsule for Among the Sleep - Enhanced Edition Among the Sleep - Enhanced Edition

      "No leadership or management roles; player follows a linear narrative."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate clues and unlock story chapters, progressing through narrative and puzzles."

      Capsule for Cyber Manhunt Cyber Manhunt

      "Players accumulate clues, unlock outfits, and progress through chapters and story."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Balanced challenge with moments of tension and relief; generally engaging but not overly stressful."

      Capsule for Half-Life 2 Half-Life 2

      "Generally balanced challenge with atmospheric tension; some moments of suspense but overall manageable."

    • Sensation

      Game with the same Sensation vibe

      3

      "Strong audio-visual atmosphere and eerie sound design provide sensory stimulation and emotional engagement."

      Capsule for Voyager-19 Voyager-19

      "Engaging visual and auditory atmosphere with dark, eerie environments and sound design."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; focus is on personal experience."

      Capsule for RiME RiME

      "No social recognition or status systems; focus is on personal experience."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative immersion with rich Lovecraftian lore and detective story."

      Capsule for The Sinking City Remastered The Sinking City Remastered

      "Strong narrative immersion with a compelling story blending Sherlock Holmes and Lovecraftian horror."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires logical thinking and planning to solve puzzles; some trial and error but mostly mental challenge."

      Capsule for Edna & Harvey: The Breakout Edna & Harvey: The Breakout

      "Requires logical reasoning, deduction, and puzzle solving; mental challenge is central."

    • Thrill

      Game with the same Thrill vibe

      3

      "Suspenseful and eerie atmosphere creates tension and psychological thrill rather than jump scares."

      Capsule for Darkness Within 1: In Pursuit of Loath Nolder Darkness Within 1: In Pursuit of Loath Nolder

      "Suspenseful and eerie moments create tension and emotional engagement without excessive jump scares."

    • Value

      Game with the same Value vibe

      1

      "Generally considered worth buying especially on sale; some complaints about price relative to content length."

      Capsule for GUN™ GUN™

      "Generally considered worth the price especially on sale; some complaints about length and content volume."

    • Violence

      Game with the same Violence vibe

      -4

      "Minimal violence; focus is on investigation and puzzle solving rather than combat or destruction."

      Capsule for The Painscreek Killings The Painscreek Killings

      "Minimal combat or violence; focus is on investigation and puzzle solving rather than destruction."

    • Survival

      Game with the same Survival vibe

      -3

      "No survival mechanics or resource management; low-risk environment."

      Capsule for Metamorphosis Metamorphosis

      "No survival mechanics or resource management; low risk environment."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Expression, Thrill. It leans lower than usual among comparable games on Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026