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FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse similar games & best alternatives

FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2023

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Quick resume

Japanese survival horror game "FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse" is back with better graphics.

Global score

90/100

Genres

Adventure

Similar games

    Pros

    • Engaging story and atmosphere
    • Unique camera-based combat
    • Good remaster of a previously japan-only title
    • Strong horror and suspense elements
    • Lots of collectibles and replayability

    Cons

    • Slow character movement
    • Clunky controls especially with mouse and keyboard
    • Pixelated environment textures
    • Some frustrating combat encounters in narrow spaces
    • Lack of chapter select and replay options

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players explore a mysterious island with some freedom, solving puzzles and progressing the story, though gameplay is mostly linear."

      Capsule for Estranged: The Departure Estranged: The Departure

      "Players can explore the island and choose how to approach ghost encounters, but the game is somewhat linear and guided."

    • Competence

      Game with the same Competence vibe

      3

      "Combat requires timing and skillful execution of combos and counters, with feedback through cinematic executions and progression."

      Capsule for Ryse: Son of Rome Ryse: Son of Rome

      "Combat requires timing and skill with the camera mechanics, and players receive feedback on performance; some frustration with controls noted."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal exploration and story progression without competitive elements or leaderboards."

      Capsule for Misao - 2024 HD Remaster Misao - 2024 HD Remaster

      "Focus is on personal exploration and story progression without competitive elements or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long play sessions, replayability through new game plus, challenges, and collectibles."

      Capsule for Shovel Knight: Specter of Torment Shovel Knight: Specter of Torment

      "Players engage in long play sessions with replayability through collectibles, new game plus, and challenge modes."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no cooperative multiplayer or teamwork."

      Capsule for Nocturnals Nocturnals

      "Single-player experience with no cooperative multiplayer or teamwork."

    • Creativity

      Game with the same Creativity vibe

      1

      "Some customization with unlockable skins and cosmetic options, but gameplay follows established shooter structures."

      Capsule for Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque

      "Some customization through costumes and camera upgrades, but gameplay follows established structures."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power over others; gameplay is individual and narrative-driven."

      Capsule for Prince of Persia: The Two Thrones™ Prince of Persia: The Two Thrones™

      "No social dominance or power over others; gameplay is individual and narrative-driven."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong atmospheric horror and immersive story provide escape from real life."

      Capsule for Rise of Insanity Rise of Insanity

      "Strong atmospheric horror and immersive story provide escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest in horror and psychological themes."

      Capsule for Rise of Insanity Rise of Insanity

      "Players engage voluntarily out of interest and love for the series and horror genre."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players try different strategies with camera placement, traps, and hunting tactics."

      Capsule for Rake Rake

      "Players can try different camera lenses and strategies, but exploration and combat are somewhat guided."

    • Exploration

      Game with the same Exploration vibe

      3

      "Game encourages discovery of new areas, hidden clues, and secrets on the island."

      Capsule for Nancy Drew®: Danger on Deception Island Nancy Drew®: Danger on Deception Island

      "Encourages discovering new areas, hidden items, and secrets on Rogetsu Island."

    • Expression

      Game with the same Expression vibe

      2

      "Players can unlock and change outfits and costumes, allowing some degree of character customization."

      Capsule for Sherlock Holmes The Awakened Sherlock Holmes The Awakened

      "Players can customize characters with unlockable costumes and camera upgrades."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Engages players in supernatural horror fiction with ghosts and paranormal events."

      Capsule for Supernormal Supernormal

      "Engages players in supernatural horror fiction with ghosts and curses."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Primarily a solo experience with minimal social interaction."

      Capsule for DuckTales: Remastered DuckTales: Remastered

      "Primarily a solo experience with minimal social interaction."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills, learn combat timing, and progress through story and abilities."

      Capsule for Where Winds Meet Where Winds Meet

      "Players develop skills in timing and combat, and learn story details through exploration."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of adventure/horror games."

      Capsule for Penumbra Overture Penumbra Overture

      "Sedentary gameplay typical of survival horror games."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and exploration; not suitable for passive play."

      Capsule for Alien Breed: Impact Alien Breed: Impact

      "Requires focused attention during exploration and combat; not suited for passive play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close social relationships within the game."

      Capsule for Half-Life: Alyx Half-Life: Alyx

      "No emphasis on forming close social relationships within the game."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management mechanics present."

      Capsule for The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe (2009) The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe (2009)

      "No leadership or group management mechanics present."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate upgrades, abilities, and collectibles that enhance gameplay and unlock content."

      Capsule for Shovel Knight: Specter of Torment Shovel Knight: Specter of Torment

      "Players accumulate upgrades, costumes, and collectibles to enhance gameplay."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Tense and suspenseful atmosphere with frequent jump scares; not relaxing."

      Capsule for September 7th September 7th

      "Tense and suspenseful atmosphere with moments of stress and jump scares."

    • Sensation

      Game with the same Sensation vibe

      3

      "Strong sensory stimulation through eerie visuals, sound design, and atmospheric effects."

      Capsule for Post Trauma Post Trauma

      "Strong sensory stimulation through eerie visuals, sound design, and atmospheric effects."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or ranking systems involved."

      Capsule for Gorogoa Gorogoa

      "No social recognition or ranking systems involved."

    • Story

      Game with the same Story vibe

      5

      "Narrative immersion is a core element, with philosophical, emotional, and abstract storytelling."

      Capsule for Dujanah Dujanah

      "Narrative immersion is a core element, with a complex and engaging story."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and exploration require planning, timing, and problem solving, though not overly complex."

      Capsule for Prince of Persia The Lost Crown Prince of Persia The Lost Crown

      "Combat and exploration require planning, timing, and puzzle solving."

    • Thrill

      Game with the same Thrill vibe

      4

      "Strong suspense and jump scares create thrilling gameplay moments."

      Capsule for Hello Neighbor Pre-Alpha Hello Neighbor Pre-Alpha

      "Suspense and jump scares provide thrilling moments throughout the game."

    • Value

      Game with the same Value vibe

      2

      "Good value especially on sale; remaster adds convenience but limited new content."

      Capsule for Bulletstorm: Full Clip Edition Bulletstorm: Full Clip Edition

      "Generally perceived as good value for fans, though some note the price is high for a remaster."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves ghost photography to damage and defeat spirits, a form of supernatural combat."

      Capsule for FATAL FRAME / PROJECT ZERO: Maiden of Black Water FATAL FRAME / PROJECT ZERO: Maiden of Black Water

      "Combat involves defeating ghosts with the camera, focusing on supernatural combat rather than physical violence."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid death and manage resources to overcome challenging threats."

      Capsule for STRANGER OF PARADISE FINAL FANTASY ORIGIN STRANGER OF PARADISE FINAL FANTASY ORIGIN

      "Players must avoid death and manage resources while confronting threats."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Story, Expression. It leans lower than usual among comparable games on Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026