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Until Dawn™ similar games & best alternatives

Until Dawn™

PC (Microsoft Windows), PlayStation 5 • 2024

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Quick resume

Rebuilt and enhanced for PC – Until Dawn invites you to relive the nightmare, and immerse yourself in a gripping slasher horror where every decision can make the difference between life and death.

Global score

82/100

Genres

Adventure

Similar games

    Pros

    • Engaging branching narrative with meaningful choices
    • High replayability due to multiple endings and collectibles
    • Immersive horror atmosphere and strong story
    • Improved graphics and cinematic presentation
    • Accessible gameplay suitable for a wide audience

    Cons

    • Technical issues including bugs, crashes, and performance drops
    • Overpriced for a remake with limited new content
    • Some players dislike changes to soundtrack and camera angles
    • Controls can be clunky and slow without sprint option
    • Requires playstation account for trophies, confusing for some

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players make meaningful choices that shape the story and character fates, reflecting high personal control and freedom in decision-making."

      Capsule for Detroit: Become Human Detroit: Become Human

      "Players make meaningful choices that affect story outcomes and character fates, reflecting high personal control and decision-making freedom."

    • Competence

      Game with the same Competence vibe

      2

      "Gameplay involves decision-making and quick-time events with some skill elements, but overall accessible and easy difficulty."

      Capsule for Batman: The Enemy Within - The Telltale Series Batman: The Enemy Within - The Telltale Series

      "Gameplay involves quick-time events and decision-making with some skill, but overall difficulty is low and accessible."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal exploration and narrative experience without competitive elements or player comparison."

      Capsule for Title_Pending Title_Pending

      "Focus is on personal narrative experience and exploration without competitive elements or player comparison."

    • Continuation

      Game with the same Continuation vibe

      3

      "High replay value due to branching storylines and multiple endings encourages repeated playthroughs."

      Capsule for As Dusk Falls As Dusk Falls

      "Branching storylines and collectibles encourage replayability and extended engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience focused on individual play without cooperative or multiplayer elements."

      Capsule for PEPPERED: an existential platformer PEPPERED: an existential platformer

      "Single-player experience focused on individual play without multiplayer or cooperative mechanics."

    • Creativity

      Game with the same Creativity vibe

      1

      "Some player creativity in interpreting story and emotions, but gameplay follows predefined narrative paths with no creation or modification."

      Capsule for Impostor Factory Impostor Factory

      "Some creativity in exploring different story paths and outcomes, but gameplay follows predefined narrative structures."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; experience is solitary and narrative-driven."

      Capsule for The Operator The Operator

      "No elements of exerting control or superiority over others; experience is solitary and narrative-driven."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong immersive horror and narrative experience provides escape from real life through story and atmosphere."

      Capsule for The Letter - Horror Visual Novel The Letter - Horror Visual Novel

      "Strong immersive horror atmosphere and narrative provide escape from real life through suspense and tension."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

      Capsule for Warhammer 40,000: Darktide Warhammer 40,000: Darktide

      "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Encouraged to explore different choices and story paths to discover new outcomes and secrets."

      Capsule for The Dark Pictures Anthology: Man of Medan The Dark Pictures Anthology: Man of Medan

      "Encouraged to explore different choices and story branches, testing various outcomes and character fates."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore varied environments and uncover story clues and collectibles."

      Capsule for Home Sweet Home Home Sweet Home

      "Players explore environments to find collectibles and clues that deepen story understanding."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization; players express themselves through choices but no avatar or environment personalization."

      Capsule for The Horrorscope: Fatal Awakening The Horrorscope: Fatal Awakening

      "Limited customization; players express through choices but no avatar or environment personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Engages players in a fictional horror narrative with supernatural and imaginative elements."

      Capsule for Amanda the Adventurer 3 Amanda the Adventurer 3

      "Engages players in a fictional horror narrative with supernatural elements and cinematic storytelling."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily a solo experience with minimal social interaction or community involvement."

      Capsule for Glittermitten Grove Glittermitten Grove

      "Primarily a solo experience with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      2

      "Players learn story details and character motivations; some skill development in QTEs."

      Capsule for Fahrenheit: Indigo Prophecy Remastered Fahrenheit: Indigo Prophecy Remastered

      "Players learn story details and improve timing in QTEs, but limited skill development overall."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for Ship Graveyard Simulator 2 Ship Graveyard Simulator 2

      "Sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during story and QTEs; not designed for casual or background play."

      Capsule for The Dark Pictures Anthology: Little Hope The Dark Pictures Anthology: Little Hope

      "Requires focused attention during story and QTEs; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Limited emotional connection mainly through narrative; no social or relationship-building gameplay."

      Capsule for A Golden Wake A Golden Wake

      "Limited emotional connection through narrative but no social or relationship-building gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; player controls only themselves."

      Capsule for Bloodstained: Curse of the Moon Bloodstained: Curse of the Moon

      "No leadership or group management elements; player controls only their own choices."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through story advancement, unlocking endings, and collecting achievements."

      Capsule for Angels with Scaly Wings™ / 鱗羽の天使 Angels with Scaly Wings™ / 鱗羽の天使

      "Progression through story advancement and unlocking collectibles and achievements."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Tense and suspenseful atmosphere creates emotional strain rather than relaxation."

      Capsule for The Operator The Operator

      "Tense and suspenseful atmosphere creates emotional strain rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      3

      "Strong sensory stimulation through atmospheric visuals, sound design, and jump scares."

      Capsule for Ten Bells Ten Bells

      "Strong sensory stimulation through atmospheric visuals, sound design, and jump scares."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; experience is private and personal."

      Capsule for CLANNAD CLANNAD

      "No social status or recognition systems; experience is private and personal."

    • Story

      Game with the same Story vibe

      5

      "Narrative-driven game with branching plots, character development, and multiple endings central to experience."

      Capsule for The Dark Pictures Anthology: Man of Medan The Dark Pictures Anthology: Man of Medan

      "Narrative-driven game with branching plots, character development, and immersive storytelling."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some decision making involved but largely straightforward choices without complex planning."

      Capsule for BAD END BAD END

      "Some planning in decision-making but mostly straightforward choices without complex problem solving."

    • Thrill

      Game with the same Thrill vibe

      5

      "High suspense and jump scares create intense thrill and adrenaline throughout gameplay."

      Capsule for Welcome to the Game Welcome to the Game

      "High suspense and jump scares create thrilling and emotionally intense gameplay."

    • Value

      Game with the same Value vibe

      -1

      "Mixed opinions on value; some feel price is high for gameplay quality, others appreciate story content."

      Capsule for Little Witch Academia: Chamber of Time Little Witch Academia: Chamber of Time

      "Mixed opinions on price; some feel it is overpriced for a remake with bugs, others find value in story and graphics."

    • Violence

      Game with the same Violence vibe

      4

      "Game features gore, blood, and violent themes consistent with slasher horror genre."

      Capsule for Camp Sunshine Camp Sunshine

      "Game features violent deaths and horror elements consistent with slasher and supernatural themes."

    • Survival

      Game with the same Survival vibe

      4

      "Core gameplay revolves around keeping characters alive through choices and quick-time events under threat."

      Capsule for The Dark Pictures Anthology: Man of Medan The Dark Pictures Anthology: Man of Medan

      "Core gameplay revolves around keeping characters alive through choices and quick-time events."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Value, Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026