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The Dark Pictures Anthology: Man of Medan similar games & best alternatives

The Dark Pictures Anthology: Man of Medan

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2019

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Quick resume

The Dark Pictures Anthology is a series of stand-alone, branching cinematic horror games that can also be played online with a friend. In Man of Medan, five friends set sail on a holiday diving trip that soon changes into something much more sinister.

Global score

77/100

Genres

Adventure

Similar games

    Pros

    • Engaging branching narrative
    • High replay value
    • Cooperative multiplayer modes
    • Immersive horror atmosphere
    • Strong audiovisual presentation

    Cons

    • Clunky controls and camera angles
    • Short game length
    • Some cheap jump scares
    • Unskippable cutscenes on replay
    • Bugs and glitches reported

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players make meaningful choices that shape story and character development, though within a narrative framework."

      Capsule for The Walking Dead: The Final Season The Walking Dead: The Final Season

      "Players make meaningful choices that shape story outcomes and character fates, though gameplay is mostly guided and limited to decision points and QTEs."

    • Competence

      Game with the same Competence vibe

      2

      "Gameplay involves decision-making and quick-time events with some skill, but overall accessible and easy."

      Capsule for The Walking Dead: A New Frontier The Walking Dead: A New Frontier

      "Requires some skill in quick-time events and decision making, but overall gameplay is simple and accessible with limited mechanical complexity."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on cooperative play or solo experience without competitive elements or leaderboards."

      Capsule for Never Alone (Kisima Ingitchuna) Never Alone (Kisima Ingitchuna)

      "Focus is on cooperative or solo play with no competitive elements or leaderboards mentioned."

    • Continuation

      Game with the same Continuation vibe

      4

      "High replay value due to branching storylines and multiple endings encourages multiple playthroughs."

      Capsule for Alpha Protocol™ Alpha Protocol™

      "High replay value due to branching storylines and multiple endings encourages repeated playthroughs."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Supports co-op play where players control different characters, requiring teamwork and coordination."

      Capsule for Toodee and Topdee Toodee and Topdee

      "Supports online and local co-op modes where players control different characters simultaneously, emphasizing teamwork."

    • Creativity

      Game with the same Creativity vibe

      -3

      "Players follow a scripted narrative with limited ability to create or modify content beyond dialogue choices."

      Capsule for Star Trek: Resurgence Star Trek: Resurgence

      "Players follow a predefined narrative with limited ability to create or modify content beyond choices in dialogue and actions."

    • Domination

      Game with the same Domination vibe

      -5

      "Interactions are cooperative and balanced; no evidence of dominance or power imposition over others."

      Capsule for Cat Quest II Cat Quest II

      "Interactions are balanced and cooperative; no evidence of power imposition or dominance over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strongly immersive horror atmosphere and narrative provide escape from reality and induce tension and dread."

      Capsule for SONG OF HORROR COMPLETE EDITION SONG OF HORROR COMPLETE EDITION

      "Immersive horror atmosphere and narrative provide strong escape from reality and tension relief."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for story and experience; no obligation or external pressure."

      Capsule for Remember Me Remember Me

      "Players engage voluntarily for entertainment and story experience without obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Encouraged to try different choices and paths to discover all endings and story outcomes."

      Capsule for BAD END BAD END

      "Encouraged to explore different choices and story paths to discover new outcomes and secrets."

    • Exploration

      Game with the same Exploration vibe

      2

      "Exploration is limited to a small cruise ship but involves discovering secrets and character thoughts."

      Capsule for Why Am I Dead At Sea Why Am I Dead At Sea

      "Limited environmental exploration with some secrets and collectibles to discover within confined ship setting."

    • Expression

      Game with the same Expression vibe

      -4

      "Minimal character customization; focus is on gameplay rather than avatar personalization."

      Capsule for Titan Souls Titan Souls

      "Character customization or self-expression is minimal; focus is on narrative choices rather than avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Story involves ghost ship, supernatural elements, and detective mystery, providing imaginative fiction experience."

      Capsule for Left in the Dark: No One on Board Left in the Dark: No One on Board

      "Supernatural horror story with ghosts, hallucinations, and paranormal elements set in a fictionalized ghost ship scenario."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Strong community and co-op play foster social connection and shared experiences."

      Capsule for Toodee and Topdee Toodee and Topdee

      "Strong social component through co-op play and shared story experience, fostering group identity."

    • Growth

      Game with the same Growth vibe

      2

      "Players learn story details and character backgrounds through multiple playthroughs, gaining narrative knowledge."

      Capsule for Trick and Treat - Visual Novel Trick and Treat - Visual Novel

      "Players develop skills in decision making and quick-time events, and learn story details through multiple playthroughs."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires constant attention during QTEs and decision points."

      Capsule for Press X to Not Die Press X to Not Die

      "Requires focused attention during QTEs and decision points; some slow walking and waiting moments but generally active engagement."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Some social interaction and friendship formation occur, but mostly surface-level cooperative play."

      Capsule for Dungeon Defenders II Dungeon Defenders II

      "Cooperative play and character relationship dynamics encourage social interaction beyond surface level."

    • Leadership

      Game with the same Leadership vibe

      -2

      "Players cooperate as equals in co-op; no strong leadership or authoritative roles."

      Capsule for Colt Canyon Colt Canyon

      "Players share control and decisions in co-op; no strong leadership or authoritative roles emphasized."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through story, unlocking endings, achievements, and character relationships."

      Capsule for Sword of Asumi Sword of Asumi

      "Progression through story and unlocking new endings and collectibles; character survival and relationship states evolve."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Atmosphere can be tense and suspenseful; some players find it relaxing while others find platforming stressful."

      Capsule for Doorways: Old Prototype Doorways: Old Prototype

      "Atmosphere builds tension and suspense; some players find it relaxing while others experience stress from QTEs."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visuals, sound design, and jump scares provide sensory stimulation and emotional excitement."

      Capsule for PROJECT: PLAYTIME PROJECT: PLAYTIME

      "Strong sensory stimulation through graphics, sound design, and jump scares create emotional excitement."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; focus is on personal or cooperative experience."

      Capsule for Obscure II (Obscure: The Aftermath) Obscure II (Obscure: The Aftermath)

      "No social status or recognition systems; focus is on personal and cooperative experience."

    • Story

      Game with the same Story vibe

      5

      "Narrative-driven game with branching plots, character development, and immersive storytelling."

      Capsule for Until Dawn™ Until Dawn™

      "Narrative-driven game with branching plots, character development, and multiple endings central to experience."

    • Strategy

      Game with the same Strategy vibe

      2

      "Requires some planning and decision-making to influence story outcomes and character survival."

      Capsule for The Quarry The Quarry

      "Requires planning and decision making to influence story outcomes and character survival, though limited tactical depth."

    • Thrill

      Game with the same Thrill vibe

      4

      "Jump scares and suspenseful moments create a thrilling and tense experience."

      Capsule for Who's at the door? Who's at the door?

      "Jump scares, suspenseful atmosphere, and high stakes create a thrilling and tense experience."

    • Value

      Game with the same Value vibe

      1

      "Generally considered good value especially on sale; short length noted but replayability adds worth."

      Capsule for DuckTales: Remastered DuckTales: Remastered

      "Generally considered good value especially on sale due to replayability and story content despite short length."

    • Violence

      Game with the same Violence vibe

      2

      "Includes horror elements with some violent imagery and scares, but no combat gameplay."

      Capsule for The Lightkeeper The Lightkeeper

      "Includes character deaths and horror violence consistent with genre, but no emphasis on combat or destruction gameplay."

    • Survival

      Game with the same Survival vibe

      4

      "Core gameplay revolves around keeping characters alive through choices and quick-time events."

      Capsule for Until Dawn™ Until Dawn™

      "Core gameplay revolves around keeping characters alive through choices and quick-time events under threat."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026