The Dark Pictures Anthology: Man of Medan similar games & best alternatives
The Dark Pictures Anthology: Man of Medan
2019
Related articles
Quick resume
The Dark Pictures Anthology is a series of stand-alone, branching cinematic horror games that can also be played online with a friend. In Man of Medan, five friends set sail on a holiday diving trip that soon changes into something much more sinister.
Global score
77/100
Genres
Adventure
Similar games
Pros
- Engaging branching narrative
- High replay value
- Cooperative multiplayer modes
- Immersive horror atmosphere
- Strong audiovisual presentation
Cons
- Clunky controls and camera angles
- Short game length
- Some cheap jump scares
- Unskippable cutscenes on replay
- Bugs and glitches reported
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players make meaningful choices that shape story and character development, though within a narrative framework."
The Walking Dead: The Final Season
"Players make meaningful choices that shape story outcomes and character fates, though gameplay is mostly guided and limited to decision points and QTEs."
-
Competence
Game with the same Competence vibe
2"Gameplay involves decision-making and quick-time events with some skill, but overall accessible and easy."
The Walking Dead: A New Frontier
"Requires some skill in quick-time events and decision making, but overall gameplay is simple and accessible with limited mechanical complexity."
-
Competition
Game with the same Competition vibe
-4"Focus is on cooperative play or solo experience without competitive elements or leaderboards."
Never Alone (Kisima Ingitchuna)
"Focus is on cooperative or solo play with no competitive elements or leaderboards mentioned."
-
Continuation
Game with the same Continuation vibe
4"High replay value due to branching storylines and multiple endings encourages multiple playthroughs."
Alpha Protocol™
"High replay value due to branching storylines and multiple endings encourages repeated playthroughs."
-
Cooperation
Game with the same Cooperation vibe
4"Supports co-op play where players control different characters, requiring teamwork and coordination."
Toodee and Topdee
"Supports online and local co-op modes where players control different characters simultaneously, emphasizing teamwork."
-
Creativity
Game with the same Creativity vibe
-3"Players follow a scripted narrative with limited ability to create or modify content beyond dialogue choices."
Star Trek: Resurgence
"Players follow a predefined narrative with limited ability to create or modify content beyond choices in dialogue and actions."
-
Domination
Game with the same Domination vibe
-5"Interactions are cooperative and balanced; no evidence of dominance or power imposition over others."
Cat Quest II
"Interactions are balanced and cooperative; no evidence of power imposition or dominance over others."
-
Escapism
Game with the same Escapism vibe
4"Strongly immersive horror atmosphere and narrative provide escape from reality and induce tension and dread."
SONG OF HORROR COMPLETE EDITION
"Immersive horror atmosphere and narrative provide strong escape from reality and tension relief."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for story and experience; no obligation or external pressure."
Remember Me
"Players engage voluntarily for entertainment and story experience without obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Encouraged to try different choices and paths to discover all endings and story outcomes."
BAD END
"Encouraged to explore different choices and story paths to discover new outcomes and secrets."
-
Exploration
Game with the same Exploration vibe
2"Exploration is limited to a small cruise ship but involves discovering secrets and character thoughts."
Why Am I Dead At Sea
"Limited environmental exploration with some secrets and collectibles to discover within confined ship setting."
-
Expression
Game with the same Expression vibe
-4"Minimal character customization; focus is on gameplay rather than avatar personalization."
Titan Souls
"Character customization or self-expression is minimal; focus is on narrative choices rather than avatar personalization."
-
Fantasy
Game with the same Fantasy vibe
4"Story involves ghost ship, supernatural elements, and detective mystery, providing imaginative fiction experience."
Left in the Dark: No One on Board
"Supernatural horror story with ghosts, hallucinations, and paranormal elements set in a fictionalized ghost ship scenario."
-
Fellowship
Game with the same Fellowship vibe
3"Strong community and co-op play foster social connection and shared experiences."
Toodee and Topdee
"Strong social component through co-op play and shared story experience, fostering group identity."
-
Growth
Game with the same Growth vibe
2"Players learn story details and character backgrounds through multiple playthroughs, gaining narrative knowledge."
Trick and Treat - Visual Novel
"Players develop skills in decision making and quick-time events, and learn story details through multiple playthroughs."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires constant attention during QTEs and decision points."
Press X to Not Die
"Requires focused attention during QTEs and decision points; some slow walking and waiting moments but generally active engagement."
-
Intimacy
Game with the same Intimacy vibe
2"Some social interaction and friendship formation occur, but mostly surface-level cooperative play."
Dungeon Defenders II
"Cooperative play and character relationship dynamics encourage social interaction beyond surface level."
-
Leadership
Game with the same Leadership vibe
-2"Players cooperate as equals in co-op; no strong leadership or authoritative roles."
Colt Canyon
"Players share control and decisions in co-op; no strong leadership or authoritative roles emphasized."
-
Progression
Game with the same Progression vibe
3"Progression through story, unlocking endings, achievements, and character relationships."
Sword of Asumi
"Progression through story and unlocking new endings and collectibles; character survival and relationship states evolve."
-
Relaxation
Game with the same Relaxation vibe
1"Atmosphere can be tense and suspenseful; some players find it relaxing while others find platforming stressful."
Doorways: Old Prototype
"Atmosphere builds tension and suspense; some players find it relaxing while others experience stress from QTEs."
-
Sensation
Game with the same Sensation vibe
3"Visuals, sound design, and jump scares provide sensory stimulation and emotional excitement."
PROJECT: PLAYTIME
"Strong sensory stimulation through graphics, sound design, and jump scares create emotional excitement."
-
Status
Game with the same Status vibe
-4"No social status or recognition systems; focus is on personal or cooperative experience."
Obscure II (Obscure: The Aftermath)
"No social status or recognition systems; focus is on personal and cooperative experience."
-
Story
Game with the same Story vibe
5"Narrative-driven game with branching plots, character development, and immersive storytelling."
Until Dawn™
"Narrative-driven game with branching plots, character development, and multiple endings central to experience."
-
Strategy
Game with the same Strategy vibe
2"Requires some planning and decision-making to influence story outcomes and character survival."
The Quarry
"Requires planning and decision making to influence story outcomes and character survival, though limited tactical depth."
-
Thrill
Game with the same Thrill vibe
4"Jump scares and suspenseful moments create a thrilling and tense experience."
Who's at the door?
"Jump scares, suspenseful atmosphere, and high stakes create a thrilling and tense experience."
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Value
Game with the same Value vibe
1"Generally considered good value especially on sale; short length noted but replayability adds worth."
DuckTales: Remastered
"Generally considered good value especially on sale due to replayability and story content despite short length."
-
Violence
Game with the same Violence vibe
2"Includes horror elements with some violent imagery and scares, but no combat gameplay."
The Lightkeeper
"Includes character deaths and horror violence consistent with genre, but no emphasis on combat or destruction gameplay."
-
Survival
Game with the same Survival vibe
4"Core gameplay revolves around keeping characters alive through choices and quick-time events."
Until Dawn™
"Core gameplay revolves around keeping characters alive through choices and quick-time events under threat."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Intimacy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026