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Mansions of Madness similar games & best alternatives

Mansions of Madness

PC (Microsoft Windows), iOS, Mac, Android • 2016

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Quick resume

A companion app for the Mansions of Madness Second Edition board game from Fantasy Flight Games. Mansions of Madness is a cooperative game of mystery and investigation inspired by the writings of H. P. Lovecraft. During each game, one to five players explore a location to unravel a mystery.

Global score

93/100

Genres

Adventure, Strategy

Similar games

    Pros

    • Strong cooperative gameplay
    • Immersive lovecraftian atmosphere
    • Good replayability with scenario variations
    • App streamlines game master role and setup
    • Rich narrative and thematic audio

    Cons

    • Requires owning physical board game
    • Limited official scenario dlc content
    • App lacks some quality-of-life features (e.g. multiple save slots)
    • Long play sessions can be tiring
    • Some players find setup and rules complex

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players choose their own team of investigators and decide strategies, managing resources and abilities to influence outcomes."

      Capsule for Elder Sign: Omens Elder Sign: Omens

      "Players have significant control over their investigator actions and decisions within the cooperative framework, with the app managing the game master role."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves puzzle solving, teamwork, and monster hunting with skill elements; some players mention learning tricks and mastering gameplay."

      Capsule for PROJECT: PLAYTIME PROJECT: PLAYTIME

      "Players engage in strategic decision-making, puzzle solving, and combat challenges that require skill and learning of rules."

    • Competition

      Game with the same Competition vibe

      -4

      "Strongly cooperative gameplay where all players win or lose together; competition is minimal or absent."

      Capsule for Mysterium: A Psychic Clue Game Mysterium: A Psychic Clue Game

      "The game is fully cooperative with players working together against the app; no player-vs-player competition."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report multiple playthroughs to explore different routes and endings, indicating habitual and repeated engagement."

      Capsule for Arcade Spirits Arcade Spirits

      "Players report repeated playthroughs of scenarios with variations, indicating habitual and extended engagement."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Core gameplay revolves around teamwork, helping others, and completing puzzles together."

      Capsule for KarmaZoo KarmaZoo

      "Core gameplay is cooperative with players collaborating to solve mysteries and overcome challenges."

    • Creativity

      Game with the same Creativity vibe

      2

      "Some customization in character choice and playstyle; limited character roster but unique abilities encourage creative tactics."

      Capsule for Lethal League Lethal League

      "Some creativity in choosing characters and strategies; however, limited scenario creation or customization within the official app."

    • Domination

      Game with the same Domination vibe

      -5

      "Players participate equally with shared decision-making and mutual respect; no domination or power over others."

      Capsule for We Were Here We Were Here

      "Players participate equally as a team; no player exerts control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong immersion in Lovecraftian horror and mystery provides escape from reality and psychological tension."

      Capsule for Darkness Within 1: In Pursuit of Loath Nolder Darkness Within 1: In Pursuit of Loath Nolder

      "Strong immersion in Lovecraftian horror and mystery provides an escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment; no obligation or external pressure noted."

      Capsule for Into the Dead: Our Darkest Days Into the Dead: Our Darkest Days

      "Players engage voluntarily out of interest and enjoyment; no obligation or external pressure noted."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different roles, tactics, and custom scenarios, encouraging experimentation within the game."

      Capsule for Artemis Spaceship Bridge Simulator Artemis Spaceship Bridge Simulator

      "Players explore different scenarios, character choices, and random elements, encouraging experimentation."

    • Exploration

      Game with the same Exploration vibe

      4

      "Exploration of the mansion and discovery of clues and secrets is a core gameplay element."

      Capsule for Homebody Homebody

      "Exploration of randomized mansion layouts and discovery of secrets is a key gameplay element."

    • Expression

      Game with the same Expression vibe

      1

      "Limited customization; some character animation and pixel art style allow expression but no player-driven customization."

      Capsule for SANABI SANABI

      "Some player expression through character selection and miniature painting, but limited in-app customization."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strongly rooted in imaginative Lovecraftian horror and dark fantasy themes."

      Capsule for Skautfold: Shrouded in Sanity Skautfold: Shrouded in Sanity

      "Strongly rooted in imaginative Lovecraftian horror fiction and supernatural themes."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Players feel part of a social group through cooperative play and shared experiences with friends."

      Capsule for Somewhere in the Shadow Somewhere in the Shadow

      "Players form a social group with shared goals and experiences, enjoying the game together."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn complex rules, improve strategy, and develop skills over time."

      Capsule for Scythe: Digital Edition Scythe: Digital Edition

      "Players learn rules, strategies, and improve skills over repeated plays."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity involved."

      Capsule for Party Hard Party Hard

      "Primarily sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement during play sessions."

      Capsule for Star Saviors Star Saviors

      "Requires focused attention and continuous engagement during long play sessions."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Some social interaction and camaraderie in teams, but mostly surface-level multiplayer connections."

      Capsule for King Arthur's Gold King Arthur's Gold

      "Social interactions occur within the cooperative group, though mostly surface-level gaming camaraderie."

    • Leadership

      Game with the same Leadership vibe

      -2

      "No formal leadership roles; players participate equally without guiding or managing others."

      Capsule for The Jackbox Party Pack The Jackbox Party Pack

      "No formal leadership roles; players collaborate equally without designated leaders."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate items, improve stats, and unlock story outcomes, reflecting progression through gameplay."

      Capsule for Roadwarden Roadwarden

      "Players accumulate items, upgrades, and experience scenario progression through story and character development."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Game can be tense and challenging but also rewarding and immersive, offering moments of flow and satisfaction."

      Capsule for Pike and Shot : Campaigns Pike and Shot : Campaigns

      "Game can be tense and challenging but also provides immersive flow and atmospheric relaxation."

    • Sensation

      Game with the same Sensation vibe

      3

      "Atmospheric audio and visuals provide sensory stimulation and emotional engagement."

      Capsule for System Shock: Enhanced Edition System Shock: Enhanced Edition

      "Atmospheric audio, narration, and visual elements provide sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      -3

      "Focus is on personal and cooperative play rather than social recognition or status."

      Capsule for Double Dragon: Neon Double Dragon: Neon

      "Focus is on cooperative play rather than social recognition or status within the game."

    • Story

      Game with the same Story vibe

      5

      "Narrative immersion is central, with rich storytelling, character development, and thematic depth."

      Capsule for Daemonologie Daemonologie

      "Narrative immersion is central, with rich storytelling, character interaction, and evolving plots."

    • Strategy

      Game with the same Strategy vibe

      4

      "Players must plan, analyze evidence, and coordinate tactics to survive and succeed."

      Capsule for Bureau of Contacts Bureau of Contacts

      "Players must plan, solve puzzles, and make tactical decisions to succeed."

    • Thrill

      Game with the same Thrill vibe

      3

      "Some suspense and horror elements create tension and thrill."

      Capsule for Bloody Painter Dating Sim Bloody Painter Dating Sim

      "Suspense and tension from horror themes and uncertain outcomes provide thrills."

    • Value

      Game with the same Value vibe

      1

      "Players generally feel the game offers reasonable value for money, especially on sale, though some find the price steep for current content."

      Capsule for Hidden Deep Hidden Deep

      "Players generally feel the game offers good value for its price and content, though some note high cost."

    • Violence

      Game with the same Violence vibe

      2

      "Combat against monsters is present but not excessively violent or chaotic."

      Capsule for Force of Nature Force of Nature

      "Combat with monsters is present but balanced with investigation and puzzle elements."

    • Survival

      Game with the same Survival vibe

      4

      "Players must manage resources and avoid unit losses to survive and succeed in scenarios."

      Capsule for Second Front Second Front

      "Players must manage resources and avoid failure to survive scenarios."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Competition, Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026