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We Were Here similar games & best alternatives

We Were Here

PC (Microsoft Windows) • 2017

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Quick resume

Lost in a frozen wasteland and split up from your partner inside an abandoned castle, the only possession you have left is a walkie-talkie with a familiar voice on the other end. Can the two of you find your way out in time?

Global score

90/100

Genres

Action, Adventure, Indie, Free To Play

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    Pros

    • Unique cooperative communication gameplay
    • Challenging and rewarding puzzles
    • Free to play
    • Immersive and spooky atmosphere
    • Encourages teamwork and bonding

    Cons

    • Very short gameplay length
    • Low replayability
    • Some bugs and technical issues
    • Walkie-talkie communication can be unreliable
    • Lack of content variety and customization

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have control over their own actions and decisions in puzzles, requiring active communication and problem solving rather than following fixed routines."

      Capsule for We Were Here Together We Were Here Together

      "Players have control over their own actions and decisions in solving puzzles cooperatively, with no fixed routine."

    • Competence

      Game with the same Competence vibe

      3

      "Puzzles require problem solving and communication, providing a satisfying challenge without being overly difficult."

      Capsule for BOKURA BOKURA

      "Puzzles are challenging and require skillful communication and problem solving, providing feedback and a sense of accomplishment."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on cooperative play with a friend, no evidence of competitive modes or ranking."

      Capsule for Tvö Tvö

      "Focus is on cooperative play with a friend, no evidence of competitive modes or ranking systems."

    • Continuation

      Game with the same Continuation vibe

      -3

      "Short game (~1.5-2 hours) with limited replayability; players generally complete it in one or two sessions and do not engage in long habitual play."

      Capsule for Summer of '58 Summer of '58

      "Game is short and has low replayability; players tend to finish it in 1-3 hours and do not engage in long habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Core gameplay revolves around working closely with another player to solve puzzles through communication."

      Capsule for United heist United heist

      "Core gameplay revolves around working together with another player to solve puzzles through communication."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players engage in solving unique and varied puzzles, but no creation or modification of game elements."

      Capsule for Escape Memoirs: Mansion Heist Escape Memoirs: Mansion Heist

      "Players creatively communicate and solve puzzles, but no evidence of building or customization."

    • Domination

      Game with the same Domination vibe

      -5

      "Players participate equally as a team; no player exerts control or superiority over others."

      Capsule for Mansions of Madness Mansions of Madness

      "Players participate equally with shared decision-making and mutual respect; no domination or power over others."

    • Escapism

      Game with the same Escapism vibe

      3

      "The game provides an atmospheric, immersive experience that allows players to escape real life through story and puzzles."

      Capsule for The Timeless Child - Prologue The Timeless Child - Prologue

      "Game provides a spooky, immersive atmosphere that offers distraction and escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and personal desire, no obligation or pressure noted."

      Capsule for BORE BLASTERS BORE BLASTERS

      "Players engage voluntarily out of personal desire for fun and challenge, no obligation or pressure reported."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore puzzle mechanics and try different communication methods to solve challenges."

      Capsule for In Sink: A Co-op Escape Adventure In Sink: A Co-op Escape Adventure

      "Players explore puzzles and experiment with communication strategies to solve challenges."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore different rooms and environments within the castle, discovering puzzles and lore."

      Capsule for We Were Here Too We Were Here Too

      "Players explore different rooms and areas of the castle, though the environment is limited and linear."

    • Expression

      Game with the same Expression vibe

      -4

      "No character or environment customization; gameplay uses standardized presentation."

      Capsule for Art Of Gravity Art Of Gravity

      "No character or environment customization; players use standard presentation."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "The game features a mysterious castle and story elements that create a fictional, slightly eerie setting."

      Capsule for We Were Here Too We Were Here Too

      "Game features a fictional abandoned castle setting with spooky and mysterious elements."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong sense of community and bonding through cooperative play and shared puzzle-solving experiences."

      Capsule for In Sink: A Co-Op Escape Prologue In Sink: A Co-Op Escape Prologue

      "Strong sense of community and bonding through cooperative play and shared puzzle-solving experiences."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop coordination, communication, and problem-solving skills during gameplay."

      Capsule for Carry The Glass Carry The Glass

      "Players develop communication skills and problem-solving abilities during gameplay."

    • Health

      Game with the same Health vibe

      -5

      "Game is sedentary with no physical activity involved."

      Capsule for Call of Duty®: Black Ops II Call of Duty®: Black Ops II

      "Game is sedentary with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement to solve puzzles and communicate."

      Capsule for We Were Here Too We Were Here Too

      "Requires continuous attention and active communication to progress through puzzles."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Social interactions mainly through cooperative multiplayer; some emotional bonding reported between players."

      Capsule for Serious Sam II Serious Sam II

      "Some emotional connection and bonding reported between players through cooperative challenge."

    • Leadership

      Game with the same Leadership vibe

      0

      "Players share responsibilities equally; no clear leader or follower roles emphasized."

      Capsule for Space Farmers Space Farmers

      "Players share roles equally; no clear leadership or supporting roles emphasized."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through puzzle completion and unlocking new areas, though no item collection or upgrades."

      Capsule for Myst III: Exile Myst III: Exile

      "Progression through puzzles and unlocking new areas, though no item collection or upgrades."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Game creates tension and suspense rather than relaxation or flow."

      Capsule for DreadOut DreadOut

      "Game creates tension and suspense; not primarily focused on relaxation or flow."

    • Sensation

      Game with the same Sensation vibe

      3

      "Atmospheric sound design and visuals provide sensory stimulation and emotional engagement."

      Capsule for Wolfpack Wolfpack

      "Atmosphere and sound design provide sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems; focus is on private cooperative experience."

      Capsule for BOKURA BOKURA

      "No social status or recognition systems; focus is on cooperative experience."

    • Story

      Game with the same Story vibe

      2

      "Minimal narrative with some lore and thematic elements; story is present but not a primary focus."

      Capsule for Doomsday Hunters Doomsday Hunters

      "Minimal narrative with some lore and atmosphere, but story is not the main focus."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires mental challenge, planning, and logical problem-solving to complete puzzles effectively."

      Capsule for We Were Here Expeditions: The FriendShip We Were Here Expeditions: The FriendShip

      "Requires mental challenge and problem solving through communication and puzzle solving."

    • Thrill

      Game with the same Thrill vibe

      3

      "Horror and suspense elements create tension and occasional thrills throughout the game."

      Capsule for Black Mirror III Black Mirror III

      "Game includes suspenseful and creepy moments that create thrill and tension."

    • Value

      Game with the same Value vibe

      5

      "Free to play with high entertainment value; players praise the game as a great return on time investment."

      Capsule for Long Live Santa! Long Live Santa!

      "Free to play with high enjoyment value; players feel good return on time investment."

    • Violence

      Game with the same Violence vibe

      -4

      "No direct combat or destruction; focus is on puzzle solving and cooperation."

      Capsule for Escape Goat Escape Goat

      "No combat or destruction; focus is on cooperative puzzle solving."

    • Survival

      Game with the same Survival vibe

      2

      "Some elements of avoiding failure and managing time pressure in puzzles, but low-risk overall."

      Capsule for We Were Here Together We Were Here Together

      "Some elements of avoiding failure and time pressure in puzzles, but low risk overall."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Continuation, Expression, Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026