We Were Here similar games & best alternatives
We Were Here
2017
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Quick resume
Lost in a frozen wasteland and split up from your partner inside an abandoned castle, the only possession you have left is a walkie-talkie with a familiar voice on the other end. Can the two of you find your way out in time?
Global score
90/100
Genres
Action, Adventure, Indie, Free To Play
Similar games
Pros
- Unique cooperative communication gameplay
- Challenging and rewarding puzzles
- Free to play
- Immersive and spooky atmosphere
- Encourages teamwork and bonding
Cons
- Very short gameplay length
- Low replayability
- Some bugs and technical issues
- Walkie-talkie communication can be unreliable
- Lack of content variety and customization
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have control over their own actions and decisions in puzzles, requiring active communication and problem solving rather than following fixed routines."
We Were Here Together
"Players have control over their own actions and decisions in solving puzzles cooperatively, with no fixed routine."
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Competence
Game with the same Competence vibe
3"Puzzles require problem solving and communication, providing a satisfying challenge without being overly difficult."
BOKURA
"Puzzles are challenging and require skillful communication and problem solving, providing feedback and a sense of accomplishment."
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Competition
Game with the same Competition vibe
-4"Focus is on cooperative play with a friend, no evidence of competitive modes or ranking."
Tvö
"Focus is on cooperative play with a friend, no evidence of competitive modes or ranking systems."
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Continuation
Game with the same Continuation vibe
-3"Short game (~1.5-2 hours) with limited replayability; players generally complete it in one or two sessions and do not engage in long habitual play."
Summer of '58
"Game is short and has low replayability; players tend to finish it in 1-3 hours and do not engage in long habitual play."
-
Cooperation
Game with the same Cooperation vibe
5"Core gameplay revolves around working closely with another player to solve puzzles through communication."
United heist
"Core gameplay revolves around working together with another player to solve puzzles through communication."
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Creativity
Game with the same Creativity vibe
2"Players engage in solving unique and varied puzzles, but no creation or modification of game elements."
Escape Memoirs: Mansion Heist
"Players creatively communicate and solve puzzles, but no evidence of building or customization."
-
Domination
Game with the same Domination vibe
-5"Players participate equally as a team; no player exerts control or superiority over others."
Mansions of Madness
"Players participate equally with shared decision-making and mutual respect; no domination or power over others."
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Escapism
Game with the same Escapism vibe
3"The game provides an atmospheric, immersive experience that allows players to escape real life through story and puzzles."
The Timeless Child - Prologue
"Game provides a spooky, immersive atmosphere that offers distraction and escape from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and personal desire, no obligation or pressure noted."
BORE BLASTERS
"Players engage voluntarily out of personal desire for fun and challenge, no obligation or pressure reported."
-
Experimenting
Game with the same Experimenting vibe
3"Players explore puzzle mechanics and try different communication methods to solve challenges."
In Sink: A Co-op Escape Adventure
"Players explore puzzles and experiment with communication strategies to solve challenges."
-
Exploration
Game with the same Exploration vibe
2"Players explore different rooms and environments within the castle, discovering puzzles and lore."
We Were Here Too
"Players explore different rooms and areas of the castle, though the environment is limited and linear."
-
Expression
Game with the same Expression vibe
-4"No character or environment customization; gameplay uses standardized presentation."
Art Of Gravity
"No character or environment customization; players use standard presentation."
-
Fantasy
Game with the same Fantasy vibe
3"The game features a mysterious castle and story elements that create a fictional, slightly eerie setting."
We Were Here Too
"Game features a fictional abandoned castle setting with spooky and mysterious elements."
-
Fellowship
Game with the same Fellowship vibe
4"Strong sense of community and bonding through cooperative play and shared puzzle-solving experiences."
In Sink: A Co-Op Escape Prologue
"Strong sense of community and bonding through cooperative play and shared puzzle-solving experiences."
-
Growth
Game with the same Growth vibe
3"Players develop coordination, communication, and problem-solving skills during gameplay."
Carry The Glass
"Players develop communication skills and problem-solving abilities during gameplay."
-
Health
Game with the same Health vibe
-5"Game is sedentary with no physical activity involved."
Call of Duty®: Black Ops II
"Game is sedentary with no physical activity involved."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and continuous engagement to solve puzzles and communicate."
We Were Here Too
"Requires continuous attention and active communication to progress through puzzles."
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Intimacy
Game with the same Intimacy vibe
2"Social interactions mainly through cooperative multiplayer; some emotional bonding reported between players."
Serious Sam II
"Some emotional connection and bonding reported between players through cooperative challenge."
-
Leadership
Game with the same Leadership vibe
0"Players share responsibilities equally; no clear leader or follower roles emphasized."
Space Farmers
"Players share roles equally; no clear leadership or supporting roles emphasized."
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Progression
Game with the same Progression vibe
3"Progression through puzzle completion and unlocking new areas, though no item collection or upgrades."
Myst III: Exile
"Progression through puzzles and unlocking new areas, though no item collection or upgrades."
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Relaxation
Game with the same Relaxation vibe
-2"Game creates tension and suspense rather than relaxation or flow."
DreadOut
"Game creates tension and suspense; not primarily focused on relaxation or flow."
-
Sensation
Game with the same Sensation vibe
3"Atmospheric sound design and visuals provide sensory stimulation and emotional engagement."
Wolfpack
"Atmosphere and sound design provide sensory stimulation and emotional engagement."
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Status
Game with the same Status vibe
-5"No social status or recognition systems; focus is on private cooperative experience."
BOKURA
"No social status or recognition systems; focus is on cooperative experience."
-
Story
Game with the same Story vibe
2"Minimal narrative with some lore and thematic elements; story is present but not a primary focus."
Doomsday Hunters
"Minimal narrative with some lore and atmosphere, but story is not the main focus."
-
Strategy
Game with the same Strategy vibe
3"Requires mental challenge, planning, and logical problem-solving to complete puzzles effectively."
We Were Here Expeditions: The FriendShip
"Requires mental challenge and problem solving through communication and puzzle solving."
-
Thrill
Game with the same Thrill vibe
3"Horror and suspense elements create tension and occasional thrills throughout the game."
Black Mirror III
"Game includes suspenseful and creepy moments that create thrill and tension."
-
Value
Game with the same Value vibe
5"Free to play with high entertainment value; players praise the game as a great return on time investment."
Long Live Santa!
"Free to play with high enjoyment value; players feel good return on time investment."
-
Violence
Game with the same Violence vibe
-4"No direct combat or destruction; focus is on puzzle solving and cooperation."
Escape Goat
"No combat or destruction; focus is on cooperative puzzle solving."
-
Survival
Game with the same Survival vibe
2"Some elements of avoiding failure and managing time pressure in puzzles, but low-risk overall."
We Were Here Together
"Some elements of avoiding failure and time pressure in puzzles, but low risk overall."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Continuation, Expression, Violence.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026