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Last Will

PC (Microsoft Windows) • 2016

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Quick resume

Your deranged and mysterious Grandfather is dead, and in his last will and testament, he gave his entire fortune and mansion to you. But on one condition. You have to visit his mansion and collect the riches for yourself. But once the door shuts behind you, you realize that this is no easy task.

Global score

75/100

Genres

Adventure, Indie

Similar games

    Pros

    • Challenging and varied puzzles
    • Strong multiplayer co-op
    • Randomized rooms for replayability
    • Atmospheric and immersive setting
    • Responsive developers and updates

    Cons

    • Some bugs and glitches reported
    • Lack of localization beyond english
    • Save system issues
    • Some puzzles can be obscure or frustrating
    • Limited character customization

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore, solve puzzles in various ways, and choose to play solo or co-op."

      Capsule for Escape Memoirs: Questionable Side Stories Escape Memoirs: Questionable Side Stories

      "Players have freedom to explore rooms, solve puzzles in multiple ways, and choose play modes (solo, coop, timed or casual), indicating high autonomy."

    • Competence

      Game with the same Competence vibe

      4

      "Puzzles vary in difficulty from easy to challenging, requiring skill and logical thinking, with feedback via scoring and hints."

      Capsule for Puzzle Agent Puzzle Agent

      "Puzzles vary in difficulty from easy to challenging, requiring skill and problem solving, with feedback through puzzle completion."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on cooperative puzzle solving rather than competing against others; no leaderboards or ranked modes."

      Capsule for Death Squared Death Squared

      "Focus is on cooperative or solo puzzle solving without leaderboards or ranked modes; competition is minimal."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report replaying multiple times due to randomized puzzles and collectibles, fostering habitual engagement."

      Capsule for Pajama Sam: No Need to Hide When It's Dark Outside Pajama Sam: No Need to Hide When It's Dark Outside

      "Players report replaying episodes due to randomized puzzles and rooms, showing desire to continue playing."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Strong emphasis on cooperative multiplayer with up to three players working together to solve puzzles and progress."

      Capsule for Trine 2: Complete Story Trine 2: Complete Story

      "Strong multiplayer support with up to 4 players solving puzzles together; cooperation is a core feature."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players create their own solutions and use pen and paper to solve puzzles, encouraging creative thinking."

      Capsule for The Spiral Scouts The Spiral Scouts

      "Players create solutions to puzzles and use notes; some puzzles have multiple solutions, encouraging creative problem solving."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are balanced and collaborative; no evidence of power imposition or dominance over others."

      Capsule for The Yawhg The Yawhg

      "Interactions are collaborative and balanced; no evidence of dominance or power over others."

    • Escapism

      Game with the same Escapism vibe

      3

      "Atmosphere and spooky elements provide immersive distraction and tension relief from real life."

      Capsule for Tvö Tvö

      "Atmospheric, spooky setting and immersive puzzles provide escape from real life stress."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure."

      Capsule for Death's Gambit: Afterlife Death's Gambit: Afterlife

      "Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Randomized puzzles and multiple paths encourage players to try different approaches and explore new outcomes."

      Capsule for Freddi Fish 3: The Case of the Stolen Conch Shell Freddi Fish 3: The Case of the Stolen Conch Shell

      "Randomized puzzles and rooms encourage players to try new solutions and explore different puzzle variants."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore multiple neighborhoods and houses, though environments are limited and somewhat repetitive."

      Capsule for Thief Simulator Thief Simulator

      "Players explore different rooms and environments, though within a fixed mansion setting."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization; player expression mainly through puzzle solving choices, not avatar or environment personalization."

      Capsule for Q.U.B.E. 2 Q.U.B.E. 2

      "Limited customization; player expression is minimal, focused on puzzle solving rather than avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      1

      "Game features a fictional setting with imaginative puzzles, but grounded in cooperative problem-solving rather than deep fantasy."

      Capsule for We Were Here Expeditions: The FriendShip We Were Here Expeditions: The FriendShip

      "Game has a fictional spooky mansion and story, but grounded in puzzle solving without heavy fantasy elements."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong community and social play through co-op mode and shared puzzle-solving experiences."

      Capsule for Trine 5: A Clockwork Conspiracy Trine 5: A Clockwork Conspiracy

      "Strong sense of community through multiplayer co-op and shared puzzle solving experiences."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop problem-solving skills and learn puzzle mechanics progressively."

      Capsule for The House of Da Vinci 2 The House of Da Vinci 2

      "Players develop problem-solving skills and learn puzzle mechanics progressively."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for World of Tanks Blitz World of Tanks Blitz

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to solve puzzles; not suitable for idle or background play."

      Capsule for Suicide Guy Suicide Guy

      "Requires focused attention to solve puzzles; not suitable for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Cooperative play fosters social interaction and bonding, though not deeply emotional or intimate."

      Capsule for Sonic the Hedgehog 4 - Episode II Sonic the Hedgehog 4 - Episode II

      "Cooperative play fosters social interaction and bonding, though not necessarily deep emotional intimacy."

    • Leadership

      Game with the same Leadership vibe

      -2

      "Players collaborate without strong leadership roles; shared decision-making emphasized."

      Capsule for Lynked: Banner of the Spark Lynked: Banner of the Spark

      "Players collaborate without strong leadership roles; shared decision-making is emphasized."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through levels and unlocking achievements provides a sense of advancement."

      Capsule for Puddle Puddle

      "Progression through episodes and unlocking achievements provides a sense of advancement."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Generally calm pacing with some tension in puzzles and combat sections; overall moderate relaxation."

      Capsule for Aviators Aviators

      "Atmosphere and puzzle pacing provide moderate relaxation, though timed modes add tension."

    • Sensation

      Game with the same Sensation vibe

      2

      "Strong audio and visual atmosphere create emotional and sensory engagement."

      Capsule for Call of Cthulhu® Call of Cthulhu®

      "Sound and visual atmosphere create mild sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or leaderboards; achievements exist but are personal."

      Capsule for Rustler (Grand Theft Horse) Rustler (Grand Theft Horse)

      "No emphasis on social recognition or leaderboards; achievements exist but are personal."

    • Story

      Game with the same Story vibe

      3

      "Narrative delivered via notes and environment, creating some immersion despite short length."

      Capsule for Medusa's Labyrinth Medusa's Labyrinth

      "Narrative is present through notes and environment, providing context and immersion."

    • Strategy

      Game with the same Strategy vibe

      4

      "Puzzles require logical thinking, planning, and problem solving."

      Capsule for The Spiral Scouts The Spiral Scouts

      "Puzzles require logical thinking, reasoning, and planning to solve."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and eerie atmosphere create mild thrill without intense scares."

      Capsule for CARIMARA: Beneath the forlorn limbs CARIMARA: Beneath the forlorn limbs

      "Timed modes and spooky atmosphere create some suspense and mild thrill."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value for price due to content, replayability, and unique gameplay."

      Capsule for Invisigun Reloaded Invisigun Reloaded

      "Players perceive good value for price due to replayability, multiplayer, and puzzle variety."

    • Violence

      Game with the same Violence vibe

      -5

      "No violence; gameplay centers on constructive puzzle solving."

      Capsule for The Room Three The Room Three

      "No violence; gameplay centers on constructive puzzle solving."

    • Survival

      Game with the same Survival vibe

      -4

      "No survival elements; stable, low-risk puzzle environment."

      Capsule for Polarity Polarity

      "No survival elements; low risk environment focused on puzzles."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Violence, Survival, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026