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Q.U.B.E. 2 similar games & best alternatives

Q.U.B.E. 2

PC (Microsoft Windows), Xbox One, Nintendo Switch, PlayStation 4 • 2018

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Quick resume

Q.U.B.E. 2 is the sequel to the hit first-person puzzle game Q.U.B.E. You are Amelia Cross, a stranded archaeologist who has awoken among the ruins of an ancient alien landscape. With the distant help of another survivor you must solve the puzzles of this mysterious world and find a way back home.

Global score

84/100

Genres

Action, Adventure, Indie, Simulator, Platform, Puzzle

Similar games

    Pros

    • Engaging and creative puzzle mechanics
    • Beautiful graphics and atmospheric sound
    • Progressive learning curve
    • Relaxing and immersive gameplay
    • Multiple endings and dlc for extended play

    Cons

    • Short main campaign length
    • Story is minimal and sometimes confusing
    • Lack of replayability without dlc
    • Slow player movement and pacing
    • Some technical issues and lack of level select initially

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players freely place directional tiles and other elements to solve puzzles, allowing control over their approach and decisions."

      Capsule for RUSH RUSH

      "Players can freely choose where to place colored cubes on designated tiles, allowing some personal decision-making in puzzle solving."

    • Competence

      Game with the same Competence vibe

      3

      "Puzzles provide moderate challenge with increasing difficulty, requiring skillful planning and problem solving."

      Capsule for A Good Snowman Is Hard To Build A Good Snowman Is Hard To Build

      "Puzzles provide a moderate challenge with a learning curve, requiring skillful use of mechanics and problem solving."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on individual puzzle solving at personal pace without competitive elements or leaderboards."

      Capsule for Portal Portal

      "Focus is on individual puzzle solving at personal pace without competitive elements or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report engaging gameplay with some frustration; game length is moderate (4-8 hours), encouraging completion but not habitual long sessions."

      Capsule for UberSoldier II UberSoldier II

      "Players report enjoyable gameplay that encourages completion, though the main game is relatively short (4-6 hours)."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no multiplayer or cooperative gameplay."

      Capsule for Resonance of the Ocean Resonance of the Ocean

      "Single-player experience with no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players creatively solve puzzles using item combinations, magic abilities (breaking and repairing), and exploration of the world."

      Capsule for The Dark Eye: Chains of Satinav The Dark Eye: Chains of Satinav

      "Players creatively place cubes and use various mechanics (oil, fire, magnets) to solve puzzles in multiple ways."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power over others; purely individual puzzle solving."

      Capsule for Bomb Squad Academy Bomb Squad Academy

      "No social dominance or power over others; purely individual puzzle solving."

    • Escapism

      Game with the same Escapism vibe

      3

      "Atmospheric and immersive environment offers distraction and escape from reality."

      Capsule for Project Hailstorm Project Hailstorm

      "Atmospheric and immersive environment provides a relaxing escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest in puzzles and exploration, not obligation."

      Capsule for The Inheritance of Crimson Manor The Inheritance of Crimson Manor

      "Players engage voluntarily out of interest in puzzles and exploration, not obligation."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Game encourages experimentation with new puzzle mechanics, physics, and creative level design."

      Capsule for Portal 2 Portal 2

      "Game encourages experimentation with mechanics and puzzle solutions, especially with new elements introduced progressively."

    • Exploration

      Game with the same Exploration vibe

      2

      "Some exploration of environments and hidden puzzle elements, though mostly within set puzzle rooms."

      Capsule for Magrunner: Dark Pulse Magrunner: Dark Pulse

      "Some exploration of varied environments including outdoor and indoor areas, though mostly structured puzzle rooms."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization; player expression is minimal, focused on puzzle solving rather than avatar personalization."

      Capsule for Last Will Last Will

      "Limited customization; player expression mainly through puzzle solving choices, not avatar or environment personalization."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Game features a sci-fi setting with mysterious story elements, but grounded in puzzle-solving mechanics."

      Capsule for Q.U.B.E: Director's Cut Q.U.B.E: Director's Cut

      "Science fiction setting with some imaginative elements, but grounded in plausible puzzle mechanics."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; strictly solo play."

      Capsule for Astebreed: Definitive Edition Astebreed: Definitive Edition

      "No social or community features; strictly solo play."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop puzzle-solving skills and learn new mechanics progressively."

      Capsule for Machinika: Museum Machinika: Museum

      "Players develop puzzle-solving skills and learn new mechanics progressively."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of puzzle games."

      Capsule for Monument Valley Monument Valley

      "Sedentary gameplay typical of first-person puzzle games."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and active problem solving; not suited for background or idle play."

      Capsule for MouseCraft MouseCraft

      "Requires focused attention and active problem solving; not suited for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; solitary experience."

      Capsule for Iris.Fall Iris.Fall

      "No social or emotional relationship building; solitary experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      3

      "Players acquire upgrades and new abilities to progress through levels and puzzles."

      Capsule for Lair of the Clockwork God Lair of the Clockwork God

      "Players gain new abilities and unlock new puzzle mechanics as they progress."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Atmosphere and music provide soothing experience; gameplay balances challenge with flow and pacing."

      Capsule for Dreamscaper Dreamscaper

      "Calm, atmospheric gameplay with ambient music supports relaxation and flow."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visuals and sound design provide pleasant sensory stimulation without overwhelming intensity."

      Capsule for Creativerse Creativerse

      "Visuals and sound design provide pleasant sensory stimulation without overwhelming excitement."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems."

      Capsule for Alan Wake Alan Wake

      "No social recognition or status systems."

    • Story

      Game with the same Story vibe

      1

      "Basic narrative present but minimal; story is not a major focus."

      Capsule for Earn to Die 2 Earn to Die 2

      "Story is present but minimal and sometimes confusing; not the main focus."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires logical thinking and planning to solve puzzles, though mechanics remain straightforward."

      Capsule for COCOON COCOON

      "Requires logical thinking and planning to solve puzzles using multiple mechanics."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Minimal suspense or risk; gameplay is more about thoughtful puzzle solving than thrill."

      Capsule for Ittle Dew Ittle Dew

      "Low risk, low suspense gameplay focused on thoughtful puzzle solving rather than thrill."

    • Value

      Game with the same Value vibe

      0

      "Mixed player sentiment on value due to short length but high quality; better value when purchased on sale or with DLC."

      Capsule for Little Nightmares Little Nightmares

      "Mixed user sentiment on value; good gameplay but short length and DLC pricing noted."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destruction; gameplay centers on constructive puzzle solving."

      Capsule for The Talos Principle: Reawakened The Talos Principle: Reawakened

      "No combat or destruction; gameplay centers on constructive puzzle solving."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival elements or threats; safe, stable environment throughout."

      Capsule for Tinykin Tinykin

      "No survival elements; safe environment with no threat of failure or death."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. It leans lower than usual among comparable games on Value, Story, Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026