Monument Valley Thumbnail

Monument Valley similar games & best alternatives

Monument Valley

PC (Microsoft Windows), iOS, Mac, Windows Phone, Android • 2022

Related articles

Quick resume

Embark on a journey of forgiveness through impossible environments and illusionary puzzles. Experience this meditative and calming puzzle game by manipulating monuments and creating evolving paths to explore new, surreal, and mysterious worlds.

Global score

98/100

Genres

Adventure, Casual, Indie, Strategy, Puzzle

Similar games

    Pros

    • Beautiful and unique art style
    • Relaxing and immersive atmosphere
    • Innovative perspective-based puzzles
    • Soothing music and sound design
    • Well-executed pc port with included dlc

    Cons

    • Short game length
    • Puzzles may be too easy for hardcore puzzle fans
    • Mouse controls less tactile than touch
    • Minimal story depth
    • Some minor control jankiness

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players explore freely, solve puzzles, and interact with many elements, indicating control over actions rather than following strict routines."

      Capsule for Putt-Putt® Goes to the Moon Putt-Putt® Goes to the Moon

      "Players direct Ida's movements and manipulate the environment freely to solve puzzles, indicating moderate control over actions."

    • Competence

      Game with the same Competence vibe

      2

      "Puzzles are generally easy to moderate, providing satisfying but not highly challenging skill tests."

      Capsule for Birth Birth

      "Puzzles are generally easy to moderate, providing satisfying but not highly challenging skill tests."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements; focus is on individual puzzle solving at personal pace."

      Capsule for TOHU TOHU

      "No competitive elements; focus is on personal puzzle solving at own pace."

    • Continuation

      Game with the same Continuation vibe

      1

      "Some players replay for achievements and DLC, but overall short game length limits habitual play."

      Capsule for DARQ: Complete Edition DARQ: Complete Edition

      "Some players replay or return for DLC, but overall short game length limits habitual long sessions."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no cooperative gameplay."

      Capsule for The Purring Quest The Purring Quest

      "Single-player experience with no cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players creatively solve puzzles by manipulating impossible geometry and perspectives, though within designed levels."

      Capsule for Monument Valley 2 Monument Valley 2

      "Players creatively manipulate impossible geometry and perspectives to solve puzzles."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power dynamics; purely individual experience."

      Capsule for Stephen's Sausage Roll Stephen's Sausage Roll

      "No social dominance or power dynamics; purely individual experience."

    • Escapism

      Game with the same Escapism vibe

      5

      "Highly immersive, relaxing, and meditative experience that provides escape from real life."

      Capsule for XING: The Land Beyond XING: The Land Beyond

      "Highly relaxing, immersive, and meditative experience that provides escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and relaxation, not out of obligation."

      Capsule for Lightyear Frontier Lightyear Frontier

      "Players engage voluntarily for enjoyment and relaxation, not out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players explore and experiment with puzzles and environments to discover solutions."

      Capsule for Obduction Obduction

      "Players experiment with perspective shifts and environment manipulation to discover solutions."

    • Exploration

      Game with the same Exploration vibe

      3

      "Exploration of unique, liminal, and surreal environments is a key part of the experience."

      Capsule for Anthology Of The Killer Anthology Of The Killer

      "Exploration of surreal, impossible architectural environments is a key element."

    • Expression

      Game with the same Expression vibe

      2

      "Some character and environment interaction allows for personal expression, though customization is limited."

      Capsule for Mr. Saitou Mr. Saitou

      "Some personal expression through interaction with environment and totem companion, but limited customization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Engages players in a surreal, dreamlike, and abstract fictional world with imaginative environments and characters."

      Capsule for Fatum Betula Fatum Betula

      "Engages players in a surreal, imaginative world with abstract architecture and a subtle narrative."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; solitary play."

      Capsule for Unspoken Unspoken

      "No social or community features; solitary play."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop puzzle-solving skills and learn game mechanics, though difficulty is moderate."

      Capsule for LEGO® Indiana Jones™ 2: The Adventure Continues LEGO® Indiana Jones™ 2: The Adventure Continues

      "Players develop spatial reasoning and puzzle-solving skills, though difficulty is moderate."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of puzzle adventure games."

      Capsule for Quern - Undying Thoughts Quern - Undying Thoughts

      "Sedentary gameplay typical of puzzle games."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to solve puzzles; not designed for background or idle play."

      Capsule for Milo and the Christmas Gift Milo and the Christmas Gift

      "Requires focused attention to solve puzzles; not designed for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building with others."

      Capsule for Project Highrise Project Highrise

      "No social or emotional relationship building with others."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      3

      "Unlocking DLC content, achievements, and customization options provide sense of progression."

      Capsule for Worms Reloaded Worms Reloaded

      "Progression through levels and unlocking DLC content provides a sense of advancement."

    • Relaxation

      Game with the same Relaxation vibe

      5

      "Widely praised for its calming atmosphere, music, and stress-relieving gameplay."

      Capsule for Refunct Refunct

      "Widely praised for its calming atmosphere, soothing music, and stress-relieving gameplay."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory stimulation through colorful visuals, music, and dynamic effects."

      Capsule for AfterBeat AfterBeat

      "Strong visual and auditory stimulation through vibrant colors, music, and sound design."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems."

      Capsule for Alan Wake Alan Wake

      "No social recognition or status systems."

    • Story

      Game with the same Story vibe

      2

      "Light narrative present but story is vague and secondary to puzzle experience."

      Capsule for FORM FORM

      "Minimalistic, subtle narrative that complements the puzzle experience without dominating it."

    • Strategy

      Game with the same Strategy vibe

      2

      "Puzzles require logical thinking and problem solving but are generally straightforward."

      Capsule for Grim Legends: The Forsaken Bride Grim Legends: The Forsaken Bride

      "Requires logical thinking and problem solving, but puzzles are generally straightforward."

    • Thrill

      Game with the same Thrill vibe

      -3

      "Low risk and tension; the experience is calm and controlled rather than suspenseful."

      Capsule for A Short Hike A Short Hike

      "Low risk and tension; experience is calm rather than suspenseful."

    • Value

      Game with the same Value vibe

      3

      "Good value for price, especially with all DLC included and frequent sales."

      Capsule for Halo Wars: Definitive Edition Halo Wars: Definitive Edition

      "Considered good value especially when purchased on sale with included DLC."

    • Violence

      Game with the same Violence vibe

      -5

      "No violence; gameplay focuses on constructive puzzle solving."

      Capsule for Girls Like Robots Girls Like Robots

      "No violence; gameplay focuses on constructive puzzle solving."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat avoidance mechanics."

      Capsule for To the Moon To the Moon

      "No survival or threat avoidance mechanics."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Expression, Relaxation. It leans lower than usual among comparable games on Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026