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Strange Jigsaws

PC (Microsoft Windows) • 2025

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Quick resume

A game of strange jigsaws.

Global score

99/100

Genres

Adventure, Casual, Indie, Puzzle

Similar games

    Pros

    • Creative and unique puzzles
    • Charming and emotional storytelling
    • Accessible with thoughtful design
    • Short but satisfying experience
    • Good value for price

    Cons

    • Some puzzles can be obtuse or vague
    • Short length may leave wanting more
    • Minor interface issues reported
    • Lack of multiplayer or social features
    • Some reliance on word puzzles may frustrate

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players explore and solve puzzles at their own pace with freedom to investigate environments; linear but with some choice in exploration."

      Capsule for The Alien Cube The Alien Cube

      "Players solve puzzles at their own pace with freedom to explore different puzzle mechanics and approaches."

    • Competence

      Game with the same Competence vibe

      3

      "Puzzles range from straightforward to challenging, requiring skillful lateral thinking and problem solving."

      Capsule for macdows 95 macdows 95

      "Puzzles require lateral thinking and problem solving, providing satisfying skill challenges and rewarding clever solutions."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on individual puzzle solving without comparison or competitive elements."

      Capsule for Gordian Rooms 1: A curious heritage Gordian Rooms 1: A curious heritage

      "Focus is on individual puzzle solving without comparison or competitive elements."

    • Continuation

      Game with the same Continuation vibe

      2

      "Some players report immersive experience leading to extended play sessions, others note short length and possible frustration"

      Capsule for The Old City: Leviathan The Old City: Leviathan

      "Players engage in a short but immersive experience with some desire to continue exploring puzzles and meta-elements."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "The game is a single-player puzzle experience with no cooperative or multiplayer elements."

      Capsule for Patrick's Parabox Patrick's Parabox

      "The game is a single-player puzzle experience with no cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      5

      "Highly creative puzzle design encourages out-of-the-box thinking and multiple solution paths."

      Capsule for Paquerette Down the Bunburrows Paquerette Down the Bunburrows

      "Highly creative and unique puzzle designs that challenge traditional jigsaw concepts and encourage out-of-the-box thinking."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; experience is personal and introspective."

      Capsule for The Midnight Walk The Midnight Walk

      "No elements of exerting control or superiority over others; experience is personal and introspective."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a mentally absorbing escape with immersive story elements and engaging puzzles."

      Capsule for Infinifactory Infinifactory

      "Players use the game as a mental escape through engaging and whimsical puzzles and storytelling."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and appreciation for puzzles and art."

      Capsule for Creaks Creaks

      "Players engage voluntarily out of intrinsic interest and appreciation for creative puzzles."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Game encourages trying new puzzle mechanics and exploring environments in novel ways."

      Capsule for The Talos Principle 2 The Talos Principle 2

      "Game encourages trying new puzzle mechanics and exploring novel solutions."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players discover new puzzle types, rule variables, and increasingly complex scenarios throughout the game."

      Capsule for Bombe Bombe

      "Players discover new puzzle types and meta-narrative elements throughout the game."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited character customization; focus is on puzzle solving and exploration rather than avatar personalization."

      Capsule for Supraworld Supraworld

      "Limited customization; focus is on puzzle solving rather than avatar or environment personalization."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "The game features abstract, imaginative recursive mechanics that create a surreal puzzle environment, though grounded in logic."

      Capsule for Patrick's Parabox Patrick's Parabox

      "Contains imaginative and surreal puzzle elements and storytelling, though grounded in puzzle logic."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily a solitary experience with minimal social interaction."

      Capsule for Nurse Love Addiction Nurse Love Addiction

      "Primarily a solitary experience with minimal social interaction."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop problem-solving skills and learn new puzzle mechanics."

      Capsule for 20 Small Mazes 20 Small Mazes

      "Players develop problem-solving skills and learn new puzzle mechanics."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of puzzle games with no physical activity."

      Capsule for Monument Valley 2 Monument Valley 2

      "Sedentary gameplay typical of puzzle games with no physical activity."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and active problem solving rather than passive or background play."

      Capsule for Moncage Moncage

      "Requires focused attention and active problem solving rather than passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Minimal social or emotional connections beyond individual gameplay."

      Capsule for Football, Tactics & Glory Football, Tactics & Glory

      "Minimal social or emotional connections beyond personal engagement with the game."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; purely single-player."

      Capsule for Goetia Goetia

      "No leadership or group management elements; purely single-player."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through increasingly complex puzzles and unlocking new levels."

      Capsule for hocus hocus

      "Progression through unlocking and completing increasingly complex puzzles."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally a balanced challenge with moments of flow and enjoyment."

      Capsule for Aground Aground

      "Provides a balanced challenge with moments of flow and emotional engagement."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visual and auditory design is pleasant but understated; not focused on intense sensory stimulation."

      Capsule for Heaven's Vault Heaven's Vault

      "Pleasant visual and auditory design with some emotional impact, but not intense sensory stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems present."

      Capsule for Assassin's Creed® Odyssey Assassin's Creed® Odyssey

      "No social status or recognition systems present."

    • Story

      Game with the same Story vibe

      3

      "Contains a subtle narrative and lore that unfolds through exploration and puzzle solving."

      Capsule for We Were Here Too We Were Here Too

      "Contains a subtle meta-narrative and emotional storytelling woven through puzzles."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires logical thinking and planning to solve puzzles."

      Capsule for Runaway: A Twist of Fate Runaway: A Twist of Fate

      "Requires logical thinking, reasoning, and planning to solve puzzles."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Low risk and tension; gameplay is more about thoughtful puzzle solving than suspense or excitement."

      Capsule for Supraland Supraland

      "Low risk and suspense; focus is on thoughtful puzzle solving rather than excitement or tension."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value for price given creativity and gameplay depth."

      Capsule for Alchemist's Awakening Alchemist's Awakening

      "Players perceive good value for the price given the creativity and quality of the experience."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive elements; gameplay is constructive and creative."

      Capsule for Brewmaster: Beer Brewing Simulator Brewmaster: Beer Brewing Simulator

      "No combat or destructive elements; gameplay is constructive and thoughtful."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat avoidance mechanics; stable and safe puzzle environment."

      Capsule for A Monster's Expedition A Monster's Expedition

      "No survival or threat avoidance mechanics; stable and safe puzzle environment."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Creativity, Experimenting. It leans lower than usual among comparable games on Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026