Supraworld similar games & best alternatives
Supraworld
2025
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Quick resume
Be tiny in a handcrafted toy world. Explore, solve puzzles, ignore the main quest, get out of bounds, find secret areas, convict murderers. Hunt for powerful new abilities to unravel this vast, interconnected world… And don't forget to save the princess.
Global score
92/100
Genres
Action, Adventure, Indie, Early Access, Platform, Puzzle
Similar games
Pros
- Creative and challenging puzzles
- Engaging exploration and secrets
- Humorous writing and characters
- Polished gameplay and controls
- Large content even in early access
Cons
- Performance issues on lower-end hardware
- Some puzzles can be obtuse or frustrating
- Combat is minimal and sometimes annoying
- Lack of multiplayer or social features
- Early access content incomplete
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to explore, solve puzzles in nonlinear ways, and choose how to approach challenges with minimal handholding."
Shipwrecked 64
"Players have freedom to explore non-linear areas, solve puzzles in various orders, and find secrets with minimal hand-holding."
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Competence
Game with the same Competence vibe
4"Challenging puzzles require skill and problem solving; players feel accomplishment overcoming difficult obstacles."
Space Quest™ Collection
"Challenging puzzles requiring skill, timing, and problem solving; players report feeling rewarded and proud when overcoming difficult puzzles."
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Competition
Game with the same Competition vibe
-4"Focus is on personal puzzle solving and exploration without competitive elements or leaderboards."
Linelight
"Focus is on personal puzzle solving and exploration without competitive elements or leaderboards."
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Continuation
Game with the same Continuation vibe
4"Players report long play sessions, collecting items, exploring secrets, and habitual play with friends."
Bang-On Balls: Chronicles
"Players report long play sessions, extensive secret hunting, and high engagement with the game content."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience focused on individual puzzle solving and exploration, no multiplayer or cooperative gameplay."
Supraland
"Single-player experience focused on individual puzzle solving and exploration; no multiplayer or cooperative gameplay mentioned."
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Creativity
Game with the same Creativity vibe
5"Highly creative puzzle design combining 2D and 3D elements, unique mechanics, and environmental integration."
The Pedestrian
"Highly creative puzzle design with multiple solutions, environmental interactions, and player experimentation encouraged."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; gameplay is solitary and cooperative elements absent."
Mushroom 11
"No evidence of exerting control or superiority over others; gameplay is solitary and cooperative elements are absent."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a joyful distraction with immersive platforming and creative outlets, providing stress relief."
Levelhead
"Players use the game as a joyful distraction with immersive puzzles and humor, providing stress relief and mental engagement."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and love for the series; no indication of obligation or external pressure."
God of War Ragnarök
"Players engage voluntarily out of intrinsic interest and love for the series; no obligation or external pressure noted."
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Experimenting
Game with the same Experimenting vibe
5"The game encourages extensive experimentation with mechanics and puzzle elements to discover solutions."
Recursed
"Encouraged to try different puzzle solutions, explore the environment, and discover hidden secrets; experimentation is core to gameplay."
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Exploration
Game with the same Exploration vibe
5"Large maps with many hidden areas, secrets, and collectibles strongly encourage discovery and curiosity-driven activities."
AWAKEN - Astral Blade
"Large, dense maps with many secrets and hidden areas reward curiosity and thorough exploration."
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Expression
Game with the same Expression vibe
-2"Limited character customization; focus is on puzzle solving and investigation rather than avatar expression."
The Black Watchmen
"Limited character customization; focus is on puzzle solving and exploration rather than avatar personalization."
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Fantasy
Game with the same Fantasy vibe
3"Set in a whimsical fantasy world with imaginative characters and scenarios, though grounded in puzzle mechanics."
Shovel Knight Pocket Dungeon
"Imaginative toy-world setting with humorous characters and fictional story elements, though grounded in puzzle mechanics."
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Fellowship
Game with the same Fellowship vibe
-4"Minimal social connection; community interaction mostly via Discord but gameplay is solo focused."
Nomad Survival
"Primarily a solo experience with minimal social interaction; some mention of Discord hints but no in-game community focus."
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Growth
Game with the same Growth vibe
4"Players develop problem-solving skills and learn new puzzle mechanics progressively."
The Talos Principle VR
"Players develop problem-solving skills and learn new mechanics progressively through puzzles and upgrades."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related mechanics."
Murder House
"Sedentary gameplay with no physical activity or health-related mechanics."
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Idle
Game with the same Idle vibe
-4"Requires focused attention and active problem solving; not a casual or background game."
Enigma of Fear
"Requires focused attention and active problem solving; not a casual or background game."
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Intimacy
Game with the same Intimacy vibe
-5"No evidence of forming close relationships or emotional sharing within the game."
Dead Cells
"No evidence of forming close relationships or emotional sharing within the game."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; purely single-player experience."
Marvel’s Spider-Man: Miles Morales
"No leadership or group management elements; purely single-player experience."
-
Progression
Game with the same Progression vibe
4"Players collect upgrades and abilities that enable access to new areas and easier puzzle completion."
1000 Amps
"Players collect upgrades and abilities that enhance puzzle solving and exploration, showing clear progression."
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Relaxation
Game with the same Relaxation vibe
3"Many players find the game relaxing and satisfying, though some puzzles can be mentally intense."
Logic Bombs
"Players find enjoyment and flow in puzzle solving and exploration, though some puzzles are challenging and require focus."
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Sensation
Game with the same Sensation vibe
3"Enjoyable visuals, sound design, and humorous writing provide sensory and emotional enjoyment."
Tiny Terry's Turbo Trip
"Appealing graphics, sound design, and humorous writing provide sensory enjoyment and emotional fun."
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Status
Game with the same Status vibe
-5"No social recognition or ranking systems; focus is on individual experience."
Laika: Aged Through Blood
"No social recognition or ranking systems; focus is on individual experience."
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Story
Game with the same Story vibe
3"Narrative with characters and plot provides context and motivation, though story is secondary to humor and puzzles."
Death of the Reprobate
"Contains a humorous and engaging narrative with lore and character interactions, though story is secondary to puzzles."
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Strategy
Game with the same Strategy vibe
4"Requires logical thinking, planning, and problem solving to complete puzzles and navigate levels."
Escape Goat 2
"Requires logical thinking, planning, and problem solving to complete puzzles and navigate the environment."
-
Thrill
Game with the same Thrill vibe
1"Some tension and challenge in puzzles, but mostly controlled and thoughtful gameplay."
Can of Wormholes
"Some moments of tension in challenging puzzles and combat, but overall a controlled and thoughtful experience."
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Value
Game with the same Value vibe
4"Players feel the game offers good content and enjoyment for its price, despite being early access."
Little Witch in the Woods
"Players feel the game offers substantial content and enjoyment for the price, even in early access."
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Violence
Game with the same Violence vibe
-3"Combat exists but is minimal, simple, and not emphasized; more constructive puzzle focus."
The Bookwalker: Thief of Tales
"Combat exists but is minimal and not the focus; gameplay centers on constructive puzzle solving."
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Survival
Game with the same Survival vibe
-4"Low-risk environment with minimal threat; survival elements are not prominent."
Two Point Museum
"Low-risk environment with minimal threat; survival elements are not prominent."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. It leans lower than usual among comparable games on Survival, Violence, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026