Logiart Grimoire similar games & best alternatives

Logiart Grimoire

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Xbox One, Xbox Series X|S • 2024

Should you play it?

Logiart Grimoire is a puzzle game that combines the number puzzle "Logiart" and the word puzzle "Fusion" in which you deduce combinations from clues.

What works
  • Challenging and well-designed puzzles
  • Large amount of content and progression
  • Polished and accessible ui
  • Flexible assistance options
  • Charming mascot and light narrative
Things to keep in mind
  • Fusion mechanic can be tedious for some
  • Music is repetitive and limited
  • Lack of zoom for very large puzzles
  • Some translation and localization issues
  • Mouse controls can be wrist-straining

What to play next

Top picks

Games that feel the closest overall

  • Alice's Patchwork

  • Mars Power Industries Deluxe

  • Tetrobot and Co.

  • Freshly Frosted

  • A Monster's Expedition

  • Feed the Reactor

  • Glass Masquerade 2: Illusions

  • Moncage

  • Feed All Monsters

Hidden Gems

Less popular games with surprisingly high similarity

  • Alice's Patchwork

  • Mars Power Industries Deluxe

  • Freshly Frosted

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Cypher

  • Strategy

    MHRD

  • Autonomy

    Puzzler World

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Logiart Grimoire: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Violence, Survival, Thrill, Fantasy. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Expression, Fellowship.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players can freely choose from a large variety of puzzles and select any puzzle at any time, supporting personal control over gameplay."

    Capsule for Puzzler World Puzzler World

    "Players freely choose puzzles to solve and control assistance levels; fusion mechanic adds player-driven puzzle unlocking."

  • Competence

    Game with the same Competence vibe

    5

    "Highly challenging puzzles requiring skill, learning, and problem solving; strong feedback through puzzle solving"

    Capsule for Cypher Cypher

    "Challenging puzzles requiring advanced logic and skill; difficulty ramps up significantly with large puzzles."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on individual puzzle solving at personal pace without competitive or ranked elements."

    Capsule for The Pedestrian The Pedestrian

    "Focus is on individual puzzle solving at personal pace without competitive or ranked elements."

  • Continuation

    Game with the same Continuation vibe

    4

    "Large volume of puzzles and optional challenges encourage long play sessions and habitual engagement."

    Capsule for The Artisan of Glimmith The Artisan of Glimmith

    "Large number of puzzles and engaging progression encourage long play sessions and habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative or multiplayer features."

    Capsule for Little Inferno Little Inferno

    "Entirely single-player experience with no cooperative or multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players combine items and solve puzzles creatively, though within predefined game mechanics."

    Capsule for Röki Röki

    "Fusion mechanic allows combining solved puzzles to unlock new ones, adding a creative puzzle progression layer."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; purely personal puzzle solving."

    Capsule for The Talos Principle VR The Talos Principle VR

    "No elements of exerting control or superiority over others; purely personal puzzle solving."

  • Escapism

    Game with the same Escapism vibe

    3

    "The charming visuals and engaging puzzles provide a mental escape and distraction from real life."

    Capsule for Snakebird Snakebird

    "Puzzle solving and charming story provide distraction and relaxation from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and love for challenging puzzles."

    Capsule for Tametsi Tametsi

    "Players engage voluntarily out of intrinsic interest and love for Picross puzzles."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different puzzle approaches and experiment with complex mechanisms."

    Capsule for First Class Escape: The Train of Thought First Class Escape: The Train of Thought

    "Players experiment with fusion combinations and puzzle solving strategies."

  • Exploration

    Game with the same Exploration vibe

    3

    "Game features diverse environments, puzzles, and hidden items encouraging discovery."

    Capsule for Coromon Coromon

    "Unlocking new puzzles and fusion combinations encourages discovery within the game."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization or self-expression; focus is on solving predefined puzzles."

    Capsule for Can of Wormholes Can of Wormholes

    "Limited customization; focus is on solving predefined puzzles rather than personal expression."

  • Fantasy

    Game with the same Fantasy vibe

    2

    "Incorporates magical elements like a talking flower and dreamlike story, blending fantasy with realistic themes."

    Capsule for Sumire Sumire

    "Light narrative and fantasy elements with a magical theme and mascot character Emil."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community gameplay; experience is solitary."

    Capsule for Hotline Miami 2: Wrong Number Hotline Miami 2: Wrong Number

    "No social or community gameplay; experience is solitary."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop logical reasoning and problem-solving skills through increasingly difficult puzzles."

    Capsule for Hexcells Plus Hexcells Plus

    "Players develop logic and puzzle-solving skills progressively through increasingly difficult puzzles."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of puzzle games; no physical activity involved."

    Capsule for Paquerette Down the Bunburrows Paquerette Down the Bunburrows

    "Sedentary gameplay typical of puzzle games; no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and active problem solving; not suited for passive or background play."

    Capsule for The Room VR: A Dark Matter The Room VR: A Dark Matter

    "Requires focused attention and active problem solving; not suited for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social interaction or relationship building; single-player only."

    Capsule for Dead Man's Draw Dead Man's Draw

    "No social or emotional relationship building; interactions limited to single-player content."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; purely individual gameplay."

    Capsule for Ori and the Blind Forest Ori and the Blind Forest

    "No leadership or group management elements; purely individual gameplay."

  • Progression

    Game with the same Progression vibe

    4

    "Progression through unlocking worlds and puzzles by earning keys and coins."

    Capsule for Alice's Patchwork Alice's Patchwork

    "Progression through unlocking and solving hundreds of puzzles with fusion unlocking system."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "While challenging, the game provides a satisfying flow state and stress relief through puzzle solving."

    Capsule for Can of Wormholes Can of Wormholes

    "Puzzle solving provides a relaxing flow state for many players, though some puzzles are challenging."

  • Sensation

    Game with the same Sensation vibe

    1

    "Minimal sensory stimulation; visuals are simple and functional, music is ambient but not highly stimulating."

    Capsule for Lingo 2 Lingo 2

    "Pleasant visual and audio presentation but minimal sensory stimulation; music is simple and repetitive."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or ranking systems; achievements are personal milestones."

    Capsule for Quell Quell

    "No social recognition or ranking systems; achievements are personal milestones."

  • Story

    Game with the same Story vibe

    2

    "Simple, classic fantasy narrative with some charm; story is minimal but present."

    Capsule for Aggelos Aggelos

    "Light narrative framing around restoring a magical grimoire; story is minimal but charming."

  • Strategy

    Game with the same Strategy vibe

    5

    "High mental challenge requiring logical reasoning, planning, and problem solving."

    Capsule for MHRD MHRD

    "High mental challenge requiring logical reasoning, planning, and problem solving."

  • Thrill

    Game with the same Thrill vibe

    -2

    "Low risk and suspense; focus is on thoughtful puzzle solving rather than excitement or tension."

    Capsule for Strange Jigsaws Strange Jigsaws

    "Low suspense or risk; puzzles provide calm intellectual challenge rather than excitement."

  • Value

    Game with the same Value vibe

    4

    "Large amount of content and replayability provide good value for time and money."

    Capsule for Super Robot Wars 30 Super Robot Wars 30

    "Large amount of content and replayability provide good value for time and money."

  • Violence

    Game with the same Violence vibe

    -5

    "No violence; gameplay focuses on constructive programming and logic."

    Capsule for TIS-100 TIS-100

    "No violence; gameplay is constructive and logic-based."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat elements; stable and safe puzzle environment."

    Capsule for Cubot Cubot

    "No survival or threat elements; stable and safe puzzle environment."

Last update: 07/07/2026