Alice's Patchwork similar games & best alternatives
Alice's Patchwork
2016
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Quick resume
Assemble patchwork mosaics while you travel with Alice and the famous characters of Wonderland and Looking-Glass Land
Global score
83/100
Genres
Casual, Strategy, Indie, Puzzle
Similar games
Pros
- Relaxing and calming gameplay
- Beautiful and colorful mosaic art
- Good amount of puzzles and replayability
- Accessible with relaxed mode option
- Affordable price with frequent discounts
Cons
- Frustrating time limits for some players
- Grinding required for some achievements
- Random piece selection can cause difficulty spikes
- Limited connection to alice in wonderland theme
- No social or multiplayer features
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can explore locations and solve puzzles at their own pace with hint and skip options, allowing some control over gameplay."
Stranded In Time
"Players can choose to play in timed or relaxed mode and decide how to approach puzzles, including using hints or retries."
-
Competence
Game with the same Competence vibe
4"The game offers a variety of puzzles with moderate to challenging difficulty, requiring problem solving and puzzle mastery."
New York Mysteries: Secrets of the Mafia Collector's Edition
"The game offers a range of puzzle difficulties and requires skillful placement and memorization to achieve perfect scores."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal progress and self-set goals rather than competing against others."
Beltmatic
"Focus is on personal progress and self-set goals rather than competing against others."
-
Continuation
Game with the same Continuation vibe
3"Many players report long playtimes and replayability due to many puzzles and star challenges."
Kitty Cat: Jigsaw Puzzles
"Many players report long playtimes and replaying puzzles to improve scores or grind coins."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player puzzle game with no cooperative elements."
Zup! F
"Single-player puzzle game with no cooperative elements."
-
Creativity
Game with the same Creativity vibe
2"Players combine objects and solve puzzles creatively within the game’s framework, but mostly use predefined structures and scenes."
Grim Legends 2: Song of the Dark Swan
"Players assemble mosaics with some variation in piece shapes and materials, but within predefined puzzles."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others."
Almost Home Now
"No elements of exerting control or superiority over others."
-
Escapism
Game with the same Escapism vibe
4"Many reviews highlight the relaxing, cozy atmosphere and stress-relieving qualities of the game."
TerraScape
"Many reviews highlight the relaxing, meditative, and stress-relieving qualities of the game."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and relaxation, not out of obligation."
Lightyear Frontier
"Players engage voluntarily for enjoyment and relaxation, not out of obligation."
-
Experimenting
Game with the same Experimenting vibe
1"Some experimentation with puzzle settings and piece rotation, but largely engaging in established puzzle-solving routines."
Pixel Puzzles Ultimate Jigsaw Puzzles
"Some experimentation with piece placement and puzzle strategies, but mostly within fixed puzzle constraints."
-
Exploration
Game with the same Exploration vibe
2"Players explore a wide variety of handcrafted puzzles and tile shapes, discovering new logical patterns."
Tametsi
"Players explore different themed worlds and puzzles, discovering new mosaic images."
-
Expression
Game with the same Expression vibe
-3"Limited customization; players work within predefined puzzle constraints and art style."
Railbound
"Limited customization; players work within fixed puzzle images and pieces."
-
Fantasy
Game with the same Fantasy vibe
2"The game features imaginative themed puzzle boxes and a light narrative with some fantasy elements."
Boxes: Lost Fragments
"The game is themed around Alice in Wonderland with imaginative mosaic art, though many puzzles are generic."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; purely single-player."
Go! Go! Nippon! ~My First Trip to Japan~
"No social or community features; purely single-player."
-
Growth
Game with the same Growth vibe
3"Players develop puzzle-solving skills and learn new strategies over time."
Evergarden
"Players develop puzzle-solving skills and memorization strategies over time."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity."
NEKOPARA Vol. 1
"Sedentary gameplay with no physical activity."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention to solve puzzles and coordinate with others; not a background or idle game."
Human Fall Flat
"Requires focused attention to place pieces and solve puzzles; not a background or idle game."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building."
Five Nights at Freddy's 2
"No social or emotional relationship building."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
-
Progression
Game with the same Progression vibe
4"Players collect puzzle pieces and unlock new worlds, showing clear progression and accumulation of achievements."
Braid
"Progression through unlocking worlds and puzzles by earning keys and coins."
-
Relaxation
Game with the same Relaxation vibe
4"Widely described as a relaxing and calming puzzle experience with soothing music and visuals."
Doors: Paradox
"Widely described as a relaxing and calming puzzle experience, especially in relaxed mode."
-
Sensation
Game with the same Sensation vibe
3"Colorful visuals and pleasant music provide enjoyable sensory stimulation."
Slime Rancher
"Enjoyable colorful visuals and soothing music provide sensory pleasure."
-
Status
Game with the same Status vibe
-4"No social recognition or status systems; achievements are personal."
Finding Frankie
"No social recognition or status systems; achievements are personal."
-
Story
Game with the same Story vibe
1"Minimal narrative; the setting and artwork suggest a fairytale theme but no explicit story or plot."
100 hidden mushrooms
"Light narrative theme based on Alice in Wonderland, but minimal story engagement."
-
Strategy
Game with the same Strategy vibe
3"Requires spatial reasoning and planning to place and orient pieces correctly."
Glass Masquerade 2: Illusions
"Requires planning and memorization to place pieces correctly and meet time/no-error goals."
-
Thrill
Game with the same Thrill vibe
1"Some tension from time limits and survival elements, but overall a calm experience."
A Highland Song
"Some tension from time limits and challenge, but mostly a calm experience."
-
Value
Game with the same Value vibe
4"Players perceive good value for price with extensive content and replayability."
Age of History 3
"Many players find good value for price with extensive content and replayability."
-
Violence
Game with the same Violence vibe
-5"No violence; gameplay centers on constructive puzzle assembly."
Wilmot Works It Out
"No violence; gameplay is constructive puzzle assembly."
-
Survival
Game with the same Survival vibe
-5"No survival or threat elements; stable and safe gameplay environment."
Bratz™: Flaunt your fashion
"No survival or threat elements; stable and safe gameplay environment."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Competence. It leans lower than usual among comparable games on Story, Experimenting.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026