Stranded In Time similar games & best alternatives
Stranded In Time
2015
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Quick resume
Stranded In Time takes you on a fun and exciting adventure to explore a mystery out of this world! Play as Olivia - a young woman from a big city - who joins her uncle Peter and writer Nick on an exploration of an abandoned church that hides a secret beyond any wild dream!
Global score
78/100
Genres
Adventure, Casual, Indie
Similar games
Pros
- Affordable price
- Relaxing and casual gameplay
- Pleasant art style and music
- Helpful hint and skip systems
- Short, accessible puzzle adventure
Cons
- Very short game length
- Awkward dialogue and translation issues
- Repetitive backtracking
- Lack of polish and technical bugs
- Limited story depth and character development
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can choose locations on a map and decide when to use hints or skip puzzles, offering moderate control over gameplay."
SEASON OF MYSTERY: The Cherry Blossom Murders
"Players can explore locations and solve puzzles at their own pace with hint and skip options, allowing some control over gameplay."
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Competence
Game with the same Competence vibe
2"Puzzles provide some challenge but are generally simple and accessible, with an option to skip."
Evan's Remains
"Puzzles provide some challenge but are generally easy or moderate; hint and skip features reduce frustration."
-
Competition
Game with the same Competition vibe
-5"No competitive elements or player comparison; purely single-player casual experience."
Mirror Mysteries
"No competitive elements or player comparison; purely single-player casual experience."
-
Continuation
Game with the same Continuation vibe
-3"Short game length (~2 hours) and repetitive gameplay lead to low long-term engagement and quick completion."
Bomb The Monsters!
"Short game length (~1.5-2 hours) and casual nature lead to limited long-term engagement."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no cooperative or multiplayer features."
D1AL-ogue
"Entirely single-player with no cooperative or multiplayer features."
-
Creativity
Game with the same Creativity vibe
1"Some creative puzzle design and story elements, but gameplay mostly follows established hidden object and point-and-click conventions."
Sacra Terra: Angelic Night
"Some creative puzzle designs and story elements, but largely follows standard point-and-click structures."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; cooperative and solo play only."
Journey of a Roach
"No elements of exerting control or superiority over others; cooperative and solo play only."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as a distraction and stress relief, escaping real-life problems."
UNO
"Players use the game as a relaxing distraction and stress relief, escaping real-life problems."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and personal interest, not out of obligation."
Pixel Privateers
"Players engage voluntarily for casual enjoyment and personal interest, not out of obligation."
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Experimenting
Game with the same Experimenting vibe
-1"Some exploration and puzzle experimentation, but mostly follows linear, established gameplay routines."
Frankenstein: Master of Death
"Mostly follows established puzzle and adventure game routines with limited novelty or experimentation."
-
Exploration
Game with the same Exploration vibe
2"Players explore different regions and maps, though environments are familiar and repetitive."
Infectonator 3: Apocalypse
"Players explore multiple locations and revisit areas, though environments are familiar and limited."
-
Expression
Game with the same Expression vibe
-5"No character customization or player expression; uses fixed characters and environments."
Theatre Of The Absurd
"No character customization or player-driven expression; uses fixed characters and visuals."
-
Fantasy
Game with the same Fantasy vibe
3"The story involves supernatural and time travel elements, blending mystery with imaginative fiction."
Asbury Pines
"Story involves imaginative fiction elements like time travel and aliens, creating a fantastical setting."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; purely single-player experience."
Record of Lodoss War-Deedlit in Wonder Labyrinth-
"No social or community features; purely single-player experience."
-
Growth
Game with the same Growth vibe
2"Players develop puzzle-solving skills and progress through story, though learning curve is mild."
Left in the Dark: No One on Board
"Players develop puzzle-solving skills and progress through story, though learning curve is mild."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
3"Game supports casual, intermittent play and can be used as a time filler or relaxing background activity."
Awe
"Game supports casual, intermittent play sessions with simple mechanics and hint systems."
-
Intimacy
Game with the same Intimacy vibe
-5"No close social interactions or relationship building; solo play only."
Isle of Ewe
"No close social interactions or relationship-building; limited to solo play."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; single-player only."
Braid
"No leadership or group management elements; single-player only."
-
Progression
Game with the same Progression vibe
3"Players collect items and complete puzzles to advance the story, showing clear progression."
Freddi Fish 2: The Case of the Haunted Schoolhouse
"Players collect items and complete puzzles to advance the story, showing clear progression."
-
Relaxation
Game with the same Relaxation vibe
4"Relaxing music and smooth gameplay create a calming, low-stress experience."
The Pedestrian
"Casual gameplay, relaxing music, and low stress puzzles promote a calming experience."
-
Sensation
Game with the same Sensation vibe
1"Visuals and audio are pleasant but not highly stimulating; moderate sensory engagement."
Clue/Cluedo: Classic Edition
"Visuals and audio are pleasant but not highly stimulating; moderate sensory engagement."
-
Status
Game with the same Status vibe
-5"No social recognition or ranking systems; achievements and trading cards are absent."
Brass Brigade
"No social recognition or status systems; achievements and trading cards present but minimal impact."
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Story
Game with the same Story vibe
2"Narrative is light and straightforward, serving mostly as context for action rather than deep immersion."
MARVEL Cosmic Invasion
"Narrative is simple and light but present, providing some immersion and plot progression."
-
Strategy
Game with the same Strategy vibe
1"Puzzles require some problem solving but are generally straightforward and not deeply strategic."
The Emerald Maiden: Symphony of Dreams
"Puzzles require some problem solving but are straightforward and not deeply strategic."
-
Thrill
Game with the same Thrill vibe
-3"Low suspense or risk; gameplay is predictable and calm without intense thrills."
Hero of the Kingdom: The Lost Tales 2
"Low suspense or risk; gameplay is predictable and calm without intense thrills."
-
Value
Game with the same Value vibe
4"Good value for price, especially on sale; short but enjoyable experience."
Faery - Legends of Avalon
"Good value for price, especially on sale; short but satisfying casual experience."
-
Violence
Game with the same Violence vibe
-5"No combat or destruction; focus on exploration and puzzle solving."
Dark Fall: The Journal
"No combat or destructive elements; focus on puzzle solving and exploration."
-
Survival
Game with the same Survival vibe
-5"No survival mechanics or threat avoidance; stable and safe gameplay environment."
Firework
"No survival mechanics or threat avoidance; stable and safe gameplay environment."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Strategy. It leans lower than usual among comparable games on Intimacy, Continuation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026