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Stranded In Time similar games & best alternatives

Stranded In Time

PC (Microsoft Windows), Mac, Linux • 2015

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Quick resume

Stranded In Time takes you on a fun and exciting adventure to explore a mystery out of this world! Play as Olivia - a young woman from a big city - who joins her uncle Peter and writer Nick on an exploration of an abandoned church that hides a secret beyond any wild dream!

Global score

78/100

Genres

Adventure, Casual, Indie

Similar games

    Pros

    • Affordable price
    • Relaxing and casual gameplay
    • Pleasant art style and music
    • Helpful hint and skip systems
    • Short, accessible puzzle adventure

    Cons

    • Very short game length
    • Awkward dialogue and translation issues
    • Repetitive backtracking
    • Lack of polish and technical bugs
    • Limited story depth and character development

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose locations on a map and decide when to use hints or skip puzzles, offering moderate control over gameplay."

      Capsule for SEASON OF MYSTERY: The Cherry Blossom Murders SEASON OF MYSTERY: The Cherry Blossom Murders

      "Players can explore locations and solve puzzles at their own pace with hint and skip options, allowing some control over gameplay."

    • Competence

      Game with the same Competence vibe

      2

      "Puzzles provide some challenge but are generally simple and accessible, with an option to skip."

      Capsule for Evan's Remains Evan's Remains

      "Puzzles provide some challenge but are generally easy or moderate; hint and skip features reduce frustration."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements or player comparison; purely single-player casual experience."

      Capsule for Mirror Mysteries Mirror Mysteries

      "No competitive elements or player comparison; purely single-player casual experience."

    • Continuation

      Game with the same Continuation vibe

      -3

      "Short game length (~2 hours) and repetitive gameplay lead to low long-term engagement and quick completion."

      Capsule for Bomb The Monsters! Bomb The Monsters!

      "Short game length (~1.5-2 hours) and casual nature lead to limited long-term engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no cooperative or multiplayer features."

      Capsule for D1AL-ogue D1AL-ogue

      "Entirely single-player with no cooperative or multiplayer features."

    • Creativity

      Game with the same Creativity vibe

      1

      "Some creative puzzle design and story elements, but gameplay mostly follows established hidden object and point-and-click conventions."

      Capsule for Sacra Terra: Angelic Night Sacra Terra: Angelic Night

      "Some creative puzzle designs and story elements, but largely follows standard point-and-click structures."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; cooperative and solo play only."

      Capsule for Journey of a Roach Journey of a Roach

      "No elements of exerting control or superiority over others; cooperative and solo play only."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a distraction and stress relief, escaping real-life problems."

      Capsule for UNO UNO

      "Players use the game as a relaxing distraction and stress relief, escaping real-life problems."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and personal interest, not out of obligation."

      Capsule for Pixel Privateers Pixel Privateers

      "Players engage voluntarily for casual enjoyment and personal interest, not out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      -1

      "Some exploration and puzzle experimentation, but mostly follows linear, established gameplay routines."

      Capsule for Frankenstein: Master of Death Frankenstein: Master of Death

      "Mostly follows established puzzle and adventure game routines with limited novelty or experimentation."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore different regions and maps, though environments are familiar and repetitive."

      Capsule for Infectonator 3: Apocalypse Infectonator 3: Apocalypse

      "Players explore multiple locations and revisit areas, though environments are familiar and limited."

    • Expression

      Game with the same Expression vibe

      -5

      "No character customization or player expression; uses fixed characters and environments."

      Capsule for Theatre Of The Absurd Theatre Of The Absurd

      "No character customization or player-driven expression; uses fixed characters and visuals."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "The story involves supernatural and time travel elements, blending mystery with imaginative fiction."

      Capsule for Asbury Pines Asbury Pines

      "Story involves imaginative fiction elements like time travel and aliens, creating a fantastical setting."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; purely single-player experience."

      Capsule for Record of Lodoss War-Deedlit in Wonder Labyrinth- Record of Lodoss War-Deedlit in Wonder Labyrinth-

      "No social or community features; purely single-player experience."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop puzzle-solving skills and progress through story, though learning curve is mild."

      Capsule for Left in the Dark: No One on Board Left in the Dark: No One on Board

      "Players develop puzzle-solving skills and progress through story, though learning curve is mild."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      3

      "Game supports casual, intermittent play and can be used as a time filler or relaxing background activity."

      Capsule for Awe Awe

      "Game supports casual, intermittent play sessions with simple mechanics and hint systems."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social interactions or relationship building; solo play only."

      Capsule for Isle of Ewe Isle of Ewe

      "No close social interactions or relationship-building; limited to solo play."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; single-player only."

      Capsule for Braid Braid

      "No leadership or group management elements; single-player only."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect items and complete puzzles to advance the story, showing clear progression."

      Capsule for Freddi Fish 2: The Case of the Haunted Schoolhouse Freddi Fish 2: The Case of the Haunted Schoolhouse

      "Players collect items and complete puzzles to advance the story, showing clear progression."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Relaxing music and smooth gameplay create a calming, low-stress experience."

      Capsule for The Pedestrian The Pedestrian

      "Casual gameplay, relaxing music, and low stress puzzles promote a calming experience."

    • Sensation

      Game with the same Sensation vibe

      1

      "Visuals and audio are pleasant but not highly stimulating; moderate sensory engagement."

      Capsule for Clue/Cluedo: Classic Edition Clue/Cluedo: Classic Edition

      "Visuals and audio are pleasant but not highly stimulating; moderate sensory engagement."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or ranking systems; achievements and trading cards are absent."

      Capsule for Brass Brigade Brass Brigade

      "No social recognition or status systems; achievements and trading cards present but minimal impact."

    • Story

      Game with the same Story vibe

      2

      "Narrative is light and straightforward, serving mostly as context for action rather than deep immersion."

      Capsule for MARVEL Cosmic Invasion MARVEL Cosmic Invasion

      "Narrative is simple and light but present, providing some immersion and plot progression."

    • Strategy

      Game with the same Strategy vibe

      1

      "Puzzles require some problem solving but are generally straightforward and not deeply strategic."

      Capsule for The Emerald Maiden: Symphony of Dreams The Emerald Maiden: Symphony of Dreams

      "Puzzles require some problem solving but are straightforward and not deeply strategic."

    • Thrill

      Game with the same Thrill vibe

      -3

      "Low suspense or risk; gameplay is predictable and calm without intense thrills."

      Capsule for Hero of the Kingdom: The Lost Tales 2 Hero of the Kingdom: The Lost Tales 2

      "Low suspense or risk; gameplay is predictable and calm without intense thrills."

    • Value

      Game with the same Value vibe

      4

      "Good value for price, especially on sale; short but enjoyable experience."

      Capsule for Faery - Legends of Avalon Faery - Legends of Avalon

      "Good value for price, especially on sale; short but satisfying casual experience."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destruction; focus on exploration and puzzle solving."

      Capsule for Dark Fall: The Journal Dark Fall: The Journal

      "No combat or destructive elements; focus on puzzle solving and exploration."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival mechanics or threat avoidance; stable and safe gameplay environment."

      Capsule for Firework Firework

      "No survival mechanics or threat avoidance; stable and safe gameplay environment."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Strategy. It leans lower than usual among comparable games on Intimacy, Continuation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026