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Hero of the Kingdom: The Lost Tales 2 similar games & best alternatives

Hero of the Kingdom: The Lost Tales 2

PC (Microsoft Windows), iOS, Android • 2021

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Quick resume

Lovely adventuring RPG series. Casual, story-driven journey and quests. Your city is suffering from the attack of unknown monsters. You must save your people and become a heroic princess.

Global score

89/100

Genres

Adventure, Casual, Indie, Role-playing (RPG), Strategy

Similar games

    Pros

    • Relaxing and chill gameplay
    • Engaging resource management and crafting
    • Pleasant pixel art and music
    • Simple and accessible story
    • Good value at discounted price

    Cons

    • Short game length
    • Frequent backtracking and grinding
    • Limited innovation from previous titles
    • Linear and repetitive gameplay
    • Lack of social or multiplayer features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can freely explore maps, choose quest order, and decide how to gather resources and progress."

      Capsule for Hero of the Kingdom Hero of the Kingdom

      "Players can freely explore maps, choose quests, manage resources, and decide how to progress, though the story is linear."

    • Competence

      Game with the same Competence vibe

      2

      "Game involves some skill in resource management and hidden object searching, but overall challenges are light and predictable."

      Capsule for Hero of the Kingdom II Hero of the Kingdom II

      "Game involves resource management, crafting, and combat requiring some planning and skill, but overall challenges are moderate and predictable."

    • Competition

      Game with the same Competition vibe

      -5

      "No evidence of competitive elements; gameplay is single-player and focused on personal progress without comparison."

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      "No evidence of competitive elements; gameplay is single-player and focused on personal progression without comparison."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report addictive gameplay and repeated playthroughs, though some note short length and limited replayability."

      Capsule for Inglorious Waifu VS Nazi Zombies Inglorious Waifu VS Nazi Zombies

      "Players report addictive, relaxing gameplay with some replay value, though the game is short and some find backtracking tedious."

    • Cooperation

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      "Entirely single-player experience with no multiplayer or cooperative elements."

      Capsule for MiSide MiSide

      "Entirely single-player experience with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      1

      "Some crafting and resource management allow minor creative decisions, but mostly following predefined quests and tasks."

      Capsule for Hero of the Kingdom: The Lost Tales 1 Hero of the Kingdom: The Lost Tales 1

      "Some crafting and resource management allow for minor creative choices, but gameplay mostly follows predefined structures."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power over others; interactions are with NPCs only."

      Capsule for Cast n Chill Cast n Chill

      "No social dominance or power over others; interactions are single-player and cooperative NPCs assist rather than dominate."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing escape from real life stress, enjoying a calm fantasy world."

      Capsule for Hero of the Kingdom: The Lost Tales 1 Hero of the Kingdom: The Lost Tales 1

      "Players use the game as a relaxing escape from real-life stress, enjoying a calming fantasy world."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and relaxation, not out of obligation or pressure."

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      "Players engage voluntarily for enjoyment and relaxation, not out of obligation or pressure."

    • Experimenting

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      "Some experimentation with resource allocation and skill upgrades, but overall gameplay is repetitive."

      Capsule for The Defender: Farm and Castle The Defender: Farm and Castle

      "Some experimentation with resource management and crafting is possible, but overall gameplay is repetitive and routine."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore a small town environment with some backtracking and discovery of clues, though the world is limited in scope."

      Capsule for Whispers of a Machine Whispers of a Machine

      "Players explore a small medieval fantasy world with some discovery, though environments are limited and backtracking is frequent."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization or self-expression; mostly fixed character visuals and environments."

      Capsule for Sinless + OST Sinless + OST

      "Limited character customization or self-expression; mostly fixed avatars and environments with minimal modification."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a fictional medieval fantasy world with monsters, magic, and heroic quests."

      Capsule for Castle In The Darkness Castle In The Darkness

      "Set in a medieval fantasy world with princess protagonist, magic, monsters, and a fairy tale style narrative."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; purely single-player experience."

      Capsule for Ghostrunner Ghostrunner

      "No social or community features; purely single-player experience."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop skills in time/resource management and strategy, though learning curve is moderate."

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      "Players develop skills in resource management and strategy, though progression is linear and learning curve moderate."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity or health-related gameplay elements; sedentary point-and-click experience."

      Capsule for Perfect Tides Perfect Tides

      "No physical activity or health-related gameplay elements; sedentary point-and-click style."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active clicking and attention; not designed for background or idle play."

      Capsule for Bubble People Bubble People

      "Requires player attention and active clicking; not designed for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social interactions or relationship building; single-player focus."

      Capsule for Fashion Police Squad Fashion Police Squad

      "No close social interactions or relationship building; single-player focused."

    • Leadership

      Game with the same Leadership vibe

      -4

      "Player acts individually without leading or managing others; NPCs provide support but no leadership roles."

      Capsule for Just Deserts Just Deserts

      "No player leadership roles; some NPCs assist but player does not lead others."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect items, upgrade weapons, and complete quests to advance."

      Capsule for Outcast - Second Contact Outcast - Second Contact

      "Players accumulate items, upgrades, and resources to advance through quests and combat."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Game is described as chill, relaxing, and stress-free with a soothing pace."

      Capsule for SteamWorld Build SteamWorld Build

      "Game is described as relaxing, chill, and suitable for stress relief with a calm pace."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable pixel art and soothing music provide moderate sensory stimulation."

      Capsule for Rusty's Retirement Rusty's Retirement

      "Enjoyable pixel art and soothing music provide moderate sensory stimulation and emotional comfort."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; achievements are personal and not publicly ranked."

      Capsule for Timelie Timelie

      "No social recognition or status systems; achievements are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      3

      "Narrative immersion with character interactions and plot, though story is linear and simpler than previous entries."

      Capsule for No Sleep For Kaname Date - From AI: THE SOMNIUM FILES No Sleep For Kaname Date - From AI: THE SOMNIUM FILES

      "Narrative immersion with a fairy tale story, characters, and plot, though story is simple and linear."

    • Strategy

      Game with the same Strategy vibe

      2

      "Some planning involved in crafting, resource management, and exploration, but combat is simple."

      Capsule for Junk Jack Junk Jack

      "Requires planning resource use, crafting, and combat preparation, but overall strategy demands are light."

    • Thrill

      Game with the same Thrill vibe

      -3

      "Low suspense or risk; gameplay is predictable and calm without intense thrills."

      Capsule for Stranded In Time Stranded In Time

      "Low suspense or risk; gameplay is predictable and calm without intense thrills."

    • Value

      Game with the same Value vibe

      3

      "Players feel the game offers good value especially at sale price; shorter length balanced by quality experience."

      Capsule for Assassin's Creed Mirage Assassin's Creed Mirage

      "Players find good value especially at discounted prices; short length balanced by enjoyable gameplay."

    • Violence

      Game with the same Violence vibe

      1

      "Combat involves defeating monsters but is low-violence and cartoonish in style."

      Capsule for Famaze Famaze

      "Includes combat with monsters but in a mild, non-graphic, and casual manner."

    • Survival

      Game with the same Survival vibe

      1

      "Some resource management and avoiding failure elements, but no high-risk survival mechanics."

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      "Some resource and health management to avoid failure, but no high-risk survival mechanics."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Violence, Survival. It leans lower than usual among comparable games on Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026