Hero of the Kingdom: The Lost Tales 2 similar games & best alternatives
Hero of the Kingdom: The Lost Tales 2
2021
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Quick resume
Lovely adventuring RPG series. Casual, story-driven journey and quests. Your city is suffering from the attack of unknown monsters. You must save your people and become a heroic princess.
Global score
89/100
Genres
Adventure, Casual, Indie, Role-playing (RPG), Strategy
Similar games
Pros
- Relaxing and chill gameplay
- Engaging resource management and crafting
- Pleasant pixel art and music
- Simple and accessible story
- Good value at discounted price
Cons
- Short game length
- Frequent backtracking and grinding
- Limited innovation from previous titles
- Linear and repetitive gameplay
- Lack of social or multiplayer features
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can freely explore maps, choose quest order, and decide how to gather resources and progress."
Hero of the Kingdom
"Players can freely explore maps, choose quests, manage resources, and decide how to progress, though the story is linear."
-
Competence
Game with the same Competence vibe
2"Game involves some skill in resource management and hidden object searching, but overall challenges are light and predictable."
Hero of the Kingdom II
"Game involves resource management, crafting, and combat requiring some planning and skill, but overall challenges are moderate and predictable."
-
Competition
Game with the same Competition vibe
-5"No evidence of competitive elements; gameplay is single-player and focused on personal progress without comparison."
Draw a Stickman: EPIC 2
"No evidence of competitive elements; gameplay is single-player and focused on personal progression without comparison."
-
Continuation
Game with the same Continuation vibe
2"Players report addictive gameplay and repeated playthroughs, though some note short length and limited replayability."
Inglorious Waifu VS Nazi Zombies
"Players report addictive, relaxing gameplay with some replay value, though the game is short and some find backtracking tedious."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no multiplayer or cooperative elements."
MiSide
"Entirely single-player experience with no multiplayer or cooperative elements."
-
Creativity
Game with the same Creativity vibe
1"Some crafting and resource management allow minor creative decisions, but mostly following predefined quests and tasks."
Hero of the Kingdom: The Lost Tales 1
"Some crafting and resource management allow for minor creative choices, but gameplay mostly follows predefined structures."
-
Domination
Game with the same Domination vibe
-5"No social dominance or power over others; interactions are with NPCs only."
Cast n Chill
"No social dominance or power over others; interactions are single-player and cooperative NPCs assist rather than dominate."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a relaxing escape from real life stress, enjoying a calm fantasy world."
Hero of the Kingdom: The Lost Tales 1
"Players use the game as a relaxing escape from real-life stress, enjoying a calming fantasy world."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and relaxation, not out of obligation or pressure."
Super Jigsaw Puzzle: Generations
"Players engage voluntarily for enjoyment and relaxation, not out of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
1"Some experimentation with resource allocation and skill upgrades, but overall gameplay is repetitive."
The Defender: Farm and Castle
"Some experimentation with resource management and crafting is possible, but overall gameplay is repetitive and routine."
-
Exploration
Game with the same Exploration vibe
2"Players explore a small town environment with some backtracking and discovery of clues, though the world is limited in scope."
Whispers of a Machine
"Players explore a small medieval fantasy world with some discovery, though environments are limited and backtracking is frequent."
-
Expression
Game with the same Expression vibe
-3"Limited customization or self-expression; mostly fixed character visuals and environments."
Sinless + OST
"Limited character customization or self-expression; mostly fixed avatars and environments with minimal modification."
-
Fantasy
Game with the same Fantasy vibe
4"Set in a fictional medieval fantasy world with monsters, magic, and heroic quests."
Castle In The Darkness
"Set in a medieval fantasy world with princess protagonist, magic, monsters, and a fairy tale style narrative."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; purely single-player experience."
Ghostrunner
"No social or community features; purely single-player experience."
-
Growth
Game with the same Growth vibe
2"Players develop skills in time/resource management and strategy, though learning curve is moderate."
12 Labours of Hercules V: Kids of Hellas (Platinum Edition)
"Players develop skills in resource management and strategy, though progression is linear and learning curve moderate."
-
Health
Game with the same Health vibe
-5"No physical activity or health-related gameplay elements; sedentary point-and-click experience."
Perfect Tides
"No physical activity or health-related gameplay elements; sedentary point-and-click style."
-
Idle
Game with the same Idle vibe
-3"Requires active clicking and attention; not designed for background or idle play."
Bubble People
"Requires player attention and active clicking; not designed for background or idle play."
-
Intimacy
Game with the same Intimacy vibe
-5"No close social interactions or relationship building; single-player focus."
Fashion Police Squad
"No close social interactions or relationship building; single-player focused."
-
Leadership
Game with the same Leadership vibe
-4"Player acts individually without leading or managing others; NPCs provide support but no leadership roles."
Just Deserts
"No player leadership roles; some NPCs assist but player does not lead others."
-
Progression
Game with the same Progression vibe
3"Players collect items, upgrade weapons, and complete quests to advance."
Outcast - Second Contact
"Players accumulate items, upgrades, and resources to advance through quests and combat."
-
Relaxation
Game with the same Relaxation vibe
4"Game is described as chill, relaxing, and stress-free with a soothing pace."
SteamWorld Build
"Game is described as relaxing, chill, and suitable for stress relief with a calm pace."
-
Sensation
Game with the same Sensation vibe
2"Enjoyable pixel art and soothing music provide moderate sensory stimulation."
Rusty's Retirement
"Enjoyable pixel art and soothing music provide moderate sensory stimulation and emotional comfort."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems; achievements are personal and not publicly ranked."
Timelie
"No social recognition or status systems; achievements are personal and not publicly ranked."
-
Story
Game with the same Story vibe
3"Narrative immersion with character interactions and plot, though story is linear and simpler than previous entries."
No Sleep For Kaname Date - From AI: THE SOMNIUM FILES
"Narrative immersion with a fairy tale story, characters, and plot, though story is simple and linear."
-
Strategy
Game with the same Strategy vibe
2"Some planning involved in crafting, resource management, and exploration, but combat is simple."
Junk Jack
"Requires planning resource use, crafting, and combat preparation, but overall strategy demands are light."
-
Thrill
Game with the same Thrill vibe
-3"Low suspense or risk; gameplay is predictable and calm without intense thrills."
Stranded In Time
"Low suspense or risk; gameplay is predictable and calm without intense thrills."
-
Value
Game with the same Value vibe
3"Players feel the game offers good value especially at sale price; shorter length balanced by quality experience."
Assassin's Creed Mirage
"Players find good value especially at discounted prices; short length balanced by enjoyable gameplay."
-
Violence
Game with the same Violence vibe
1"Combat involves defeating monsters but is low-violence and cartoonish in style."
Famaze
"Includes combat with monsters but in a mild, non-graphic, and casual manner."
-
Survival
Game with the same Survival vibe
1"Some resource management and avoiding failure elements, but no high-risk survival mechanics."
Ravenous Devils
"Some resource and health management to avoid failure, but no high-risk survival mechanics."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Violence, Survival. It leans lower than usual among comparable games on Thrill.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026