Apocalipsis similar games & best alternatives
Apocalipsis
2018
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Quick resume
Apocalipsis is a point-and-click adventure game, in the vain of Samorost and Machinarium, where all puzzles have a hidden meaning. With a unique artstyle inspired by 15th century engravings it tells a story about heartbreak, redemption and, quite literally, the end of the world.
Global score
72/100
Genres
Adventure, Casual, Indie, Point-and-click, Puzzle
Similar games
Pros
- Unique medieval woodcut art style
- Atmospheric dark soundtrack
- Engaging symbolic narrative
- Varied and interesting puzzles
- Narration by behemoth's nergal
Cons
- Short gameplay duration
- Some puzzles unintuitive or buggy
- Slow character movement
- Lack of dialogue and character development
- Mini-games disrupt pacing
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players direct their own actions and decisions through exploration and puzzle solving with multiple possible approaches."
King's Quest™ Collection
"Players direct Harry's actions and decisions through puzzles and exploration, with freedom to solve puzzles in various ways and revisit levels."
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Competence
Game with the same Competence vibe
2"Puzzles require some skill and thinking but are generally easy and short, providing moderate challenge."
Polarity
"Puzzles provide moderate challenge; mostly easy but some require thought and skill, with some mini-games requiring reaction skills."
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Competition
Game with the same Competition vibe
-5"No evidence of competitive elements; gameplay is single-player and story-driven without player comparison."
The Fall
"No evidence of competitive elements; gameplay is single-player, puzzle-focused, and story-driven without player comparison."
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Continuation
Game with the same Continuation vibe
1"Short game (~1.5-3 hours) with some players replaying for achievements or alternate endings, but generally not designed for long habitual play."
Morphine
"Short game (~2-4 hours) with some replay value for achievements and alternate endings, but not designed for long habitual play."
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Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no multiplayer or cooperative gameplay mentioned."
永冻之壳 The Shell of Permafrost
"Entirely single-player experience with no multiplayer or cooperative gameplay mentioned."
-
Creativity
Game with the same Creativity vibe
4"Strong emphasis on artistic creation, hand-drawn visuals, and interactive paintings; players engage with unique puzzle mechanics."
Creaks
"Strong artistic creativity with unique medieval woodcut style graphics and atmospheric design; players engage with crafted puzzles."
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Domination
Game with the same Domination vibe
-5"No social dominance or power over others; gameplay is individual and narrative-driven."
FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse
"No elements of domination or power over others; gameplay is personal and narrative-driven."
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Escapism
Game with the same Escapism vibe
4"Dark fantasy setting and immersive atmosphere provide strong escapism from real life."
Warhammer: End Times - Vermintide
"Dark, immersive atmosphere and story provide strong escapism into a grim medieval fantasy world."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest in story and art; no indication of obligation or external pressure."
Along the Edge
"Players engage voluntarily for artistic and narrative interest; no indication of obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
1"Some experimentation with puzzle solutions encouraged, but within structured gameplay."
Evan's Remains
"Some puzzle variety and multiple solutions encourage experimentation, though overall gameplay is structured."
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Exploration
Game with the same Exploration vibe
2"Players explore multiple locations and uncover story elements through investigation and puzzle solving."
Adam Wolfe
"Players explore multiple distinct, artistically unique locations with symbolic and narrative significance."
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Expression
Game with the same Expression vibe
-3"Limited character customization; expression mainly through animations and story rather than player-driven personalization."
TSIOQUE
"Limited player customization; expression mainly through experiencing the art and story rather than personalizing characters."
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Fantasy
Game with the same Fantasy vibe
5"Strong fantasy elements with occult themes, mythical gods, and supernatural powers."
Cult of the Lamb
"Strong fantasy elements with medieval occult, afterlife journey, and symbolic dark themes inspired by Dante and medieval art."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; strictly a solo experience."
Creaks
"No social or community features; strictly a solo experience."
-
Growth
Game with the same Growth vibe
2"Players develop puzzle-solving skills and understanding of story through gameplay."
LUNA The Shadow Dust
"Players develop puzzle-solving skills and understanding of symbolic narrative, though gameplay is relatively simple."
-
Health
Game with the same Health vibe
-5"Sedentary point-and-click gameplay with no physical activity involved."
Underground Blossom
"Sedentary point-and-click gameplay with no physical activity involved."
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Idle
Game with the same Idle vibe
-3"Requires focused attention to solve puzzles and progress; not designed for casual or background play."
Deponia Doomsday
"Requires focused attention to solve puzzles and progress; not designed for casual or background play."
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Intimacy
Game with the same Intimacy vibe
-4"Limited emotional connection through story but no social intimacy or relationship building with other players."
Marvel’s Spider-Man: Miles Morales
"No social or emotional relationship building with other players; story focuses on personal emotional journey."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; single-player narrative experience."
Fran Bow
"No leadership or group management elements; single-player narrative experience."
-
Progression
Game with the same Progression vibe
2"Progression through unlocking multiple endings and story achievements."
Cabin Fever
"Progression through unlocking new levels, puzzles, and story segments; some achievements and alternate endings."
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Relaxation
Game with the same Relaxation vibe
2"Atmospheric and immersive but with moments of tension and challenge; some players find it relaxing."
Cube Escape: Paradox
"Atmospheric and immersive experience with moderate challenge; some players find it relaxing, others find pacing slow."
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Sensation
Game with the same Sensation vibe
3"Enjoyable audio-visual experience with eerie soundtrack and art style providing sensory engagement."
Cube Escape: Paradox
"Strong sensory stimulation through unique visual art style and eerie soundtrack enhancing emotional engagement."
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Status
Game with the same Status vibe
-5"No social recognition or status systems; achievements are personal and not publicly ranked."
Bad North: Jotunn Edition
"No social recognition or status systems; achievements are personal and not publicly ranked."
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Story
Game with the same Story vibe
4"Narrative-driven game with emotional story about loss, afterlife, and loyalty, though story is brief and simple."
Don't Disturb
"Narrative-driven game with symbolic story about love, death, and redemption, supported by narration and atmosphere."
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Strategy
Game with the same Strategy vibe
1"Puzzles require some reasoning and problem solving but overall gameplay is simple and linear."
Stray Cat Crossing
"Puzzles require some logical thinking and problem solving, but overall gameplay is straightforward and linear."
-
Thrill
Game with the same Thrill vibe
1"Some suspense in puzzle solving and unpredictability, but mostly controlled gameplay."
Bad Rats Show
"Some suspense from dark themes and occasional mini-games, but mostly controlled and calm puzzle solving."
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Value
Game with the same Value vibe
3"Generally considered good value for price, especially on sale; praised for art, music, and story quality."
Aviary Attorney
"Generally considered good value especially on sale; praised for art and atmosphere relative to price."
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Violence
Game with the same Violence vibe
2"Themes include death and danger but gameplay focuses on puzzle solving rather than direct violence."
Zero Escape: The Nonary Games
"Game depicts dark themes including death and torture but gameplay focuses on puzzle solving rather than violence."
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Survival
Game with the same Survival vibe
1"Some resource management and avoiding failure in puzzles, but low-risk environment overall."
World of Goo 2
"Some challenge in avoiding death in mini-games, but mostly stable puzzle environments without resource management."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Creativity, Fantasy. It leans lower than usual among comparable games on Thrill.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026