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Apocalipsis similar games & best alternatives

Apocalipsis

PC (Microsoft Windows), iOS, Mac, Android • 2018

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Quick resume

Apocalipsis is a point-and-click adventure game, in the vain of Samorost and Machinarium, where all puzzles have a hidden meaning. With a unique artstyle inspired by 15th century engravings it tells a story about heartbreak, redemption and, quite literally, the end of the world.

Global score

72/100

Genres

Adventure, Casual, Indie, Point-and-click, Puzzle

Similar games

    Pros

    • Unique medieval woodcut art style
    • Atmospheric dark soundtrack
    • Engaging symbolic narrative
    • Varied and interesting puzzles
    • Narration by behemoth's nergal

    Cons

    • Short gameplay duration
    • Some puzzles unintuitive or buggy
    • Slow character movement
    • Lack of dialogue and character development
    • Mini-games disrupt pacing

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players direct their own actions and decisions through exploration and puzzle solving with multiple possible approaches."

      Capsule for King's Quest™ Collection King's Quest™ Collection

      "Players direct Harry's actions and decisions through puzzles and exploration, with freedom to solve puzzles in various ways and revisit levels."

    • Competence

      Game with the same Competence vibe

      2

      "Puzzles require some skill and thinking but are generally easy and short, providing moderate challenge."

      Capsule for Polarity Polarity

      "Puzzles provide moderate challenge; mostly easy but some require thought and skill, with some mini-games requiring reaction skills."

    • Competition

      Game with the same Competition vibe

      -5

      "No evidence of competitive elements; gameplay is single-player and story-driven without player comparison."

      Capsule for The Fall The Fall

      "No evidence of competitive elements; gameplay is single-player, puzzle-focused, and story-driven without player comparison."

    • Continuation

      Game with the same Continuation vibe

      1

      "Short game (~1.5-3 hours) with some players replaying for achievements or alternate endings, but generally not designed for long habitual play."

      Capsule for Morphine Morphine

      "Short game (~2-4 hours) with some replay value for achievements and alternate endings, but not designed for long habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no multiplayer or cooperative gameplay mentioned."

      Capsule for 永冻之壳 The Shell of Permafrost 永冻之壳 The Shell of Permafrost

      "Entirely single-player experience with no multiplayer or cooperative gameplay mentioned."

    • Creativity

      Game with the same Creativity vibe

      4

      "Strong emphasis on artistic creation, hand-drawn visuals, and interactive paintings; players engage with unique puzzle mechanics."

      Capsule for Creaks Creaks

      "Strong artistic creativity with unique medieval woodcut style graphics and atmospheric design; players engage with crafted puzzles."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power over others; gameplay is individual and narrative-driven."

      Capsule for FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse

      "No elements of domination or power over others; gameplay is personal and narrative-driven."

    • Escapism

      Game with the same Escapism vibe

      4

      "Dark fantasy setting and immersive atmosphere provide strong escapism from real life."

      Capsule for Warhammer: End Times - Vermintide Warhammer: End Times - Vermintide

      "Dark, immersive atmosphere and story provide strong escapism into a grim medieval fantasy world."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest in story and art; no indication of obligation or external pressure."

      Capsule for Along the Edge Along the Edge

      "Players engage voluntarily for artistic and narrative interest; no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some experimentation with puzzle solutions encouraged, but within structured gameplay."

      Capsule for Evan's Remains Evan's Remains

      "Some puzzle variety and multiple solutions encourage experimentation, though overall gameplay is structured."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore multiple locations and uncover story elements through investigation and puzzle solving."

      Capsule for Adam Wolfe Adam Wolfe

      "Players explore multiple distinct, artistically unique locations with symbolic and narrative significance."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization; expression mainly through animations and story rather than player-driven personalization."

      Capsule for TSIOQUE TSIOQUE

      "Limited player customization; expression mainly through experiencing the art and story rather than personalizing characters."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy elements with occult themes, mythical gods, and supernatural powers."

      Capsule for Cult of the Lamb Cult of the Lamb

      "Strong fantasy elements with medieval occult, afterlife journey, and symbolic dark themes inspired by Dante and medieval art."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; strictly a solo experience."

      Capsule for Creaks Creaks

      "No social or community features; strictly a solo experience."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop puzzle-solving skills and understanding of story through gameplay."

      Capsule for LUNA The Shadow Dust LUNA The Shadow Dust

      "Players develop puzzle-solving skills and understanding of symbolic narrative, though gameplay is relatively simple."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary point-and-click gameplay with no physical activity involved."

      Capsule for Underground Blossom Underground Blossom

      "Sedentary point-and-click gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to solve puzzles and progress; not designed for casual or background play."

      Capsule for Deponia Doomsday Deponia Doomsday

      "Requires focused attention to solve puzzles and progress; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited emotional connection through story but no social intimacy or relationship building with other players."

      Capsule for Marvel’s Spider-Man: Miles Morales Marvel’s Spider-Man: Miles Morales

      "No social or emotional relationship building with other players; story focuses on personal emotional journey."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; single-player narrative experience."

      Capsule for Fran Bow Fran Bow

      "No leadership or group management elements; single-player narrative experience."

    • Progression

      Game with the same Progression vibe

      2

      "Progression through unlocking multiple endings and story achievements."

      Capsule for Cabin Fever Cabin Fever

      "Progression through unlocking new levels, puzzles, and story segments; some achievements and alternate endings."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Atmospheric and immersive but with moments of tension and challenge; some players find it relaxing."

      Capsule for Cube Escape: Paradox Cube Escape: Paradox

      "Atmospheric and immersive experience with moderate challenge; some players find it relaxing, others find pacing slow."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable audio-visual experience with eerie soundtrack and art style providing sensory engagement."

      Capsule for Cube Escape: Paradox Cube Escape: Paradox

      "Strong sensory stimulation through unique visual art style and eerie soundtrack enhancing emotional engagement."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; achievements are personal and not publicly ranked."

      Capsule for Bad North: Jotunn Edition Bad North: Jotunn Edition

      "No social recognition or status systems; achievements are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      4

      "Narrative-driven game with emotional story about loss, afterlife, and loyalty, though story is brief and simple."

      Capsule for Don't Disturb Don't Disturb

      "Narrative-driven game with symbolic story about love, death, and redemption, supported by narration and atmosphere."

    • Strategy

      Game with the same Strategy vibe

      1

      "Puzzles require some reasoning and problem solving but overall gameplay is simple and linear."

      Capsule for Stray Cat Crossing Stray Cat Crossing

      "Puzzles require some logical thinking and problem solving, but overall gameplay is straightforward and linear."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspense in puzzle solving and unpredictability, but mostly controlled gameplay."

      Capsule for Bad Rats Show Bad Rats Show

      "Some suspense from dark themes and occasional mini-games, but mostly controlled and calm puzzle solving."

    • Value

      Game with the same Value vibe

      3

      "Generally considered good value for price, especially on sale; praised for art, music, and story quality."

      Capsule for Aviary Attorney Aviary Attorney

      "Generally considered good value especially on sale; praised for art and atmosphere relative to price."

    • Violence

      Game with the same Violence vibe

      2

      "Themes include death and danger but gameplay focuses on puzzle solving rather than direct violence."

      Capsule for Zero Escape: The Nonary Games Zero Escape: The Nonary Games

      "Game depicts dark themes including death and torture but gameplay focuses on puzzle solving rather than violence."

    • Survival

      Game with the same Survival vibe

      1

      "Some resource management and avoiding failure in puzzles, but low-risk environment overall."

      Capsule for World of Goo 2 World of Goo 2

      "Some challenge in avoiding death in mini-games, but mostly stable puzzle environments without resource management."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Creativity, Fantasy. It leans lower than usual among comparable games on Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026