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Adam Wolfe similar games & best alternatives

Adam Wolfe

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2016

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Quick resume

Acting as Adam Wolfe, an investigator of the paranormal, you will discover a hidden world under the modern San Francisco. In this city, ghosts, artifacts, secret orders and curses are just some of the things that Adam will come across working on his most important case.

Global score

92/100

Genres

Adventure, Casual, Puzzle

Similar games

    Pros

    • Engaging supernatural detective story
    • High quality voice acting and artwork
    • Varied and integrated puzzles
    • Episodic format with connected narrative
    • Immersive atmosphere and sound design

    Cons

    • Short overall length
    • Somewhat easy puzzles
    • Abrupt and cliffhanger ending
    • Limited replayability
    • No multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players control the protagonist's actions in a point-and-click adventure with some choice in exploration and puzzle solving."

      Capsule for Lucid Dream Lucid Dream

      "Players control Adam Wolfe and make decisions in a point-and-click adventure style with some freedom in puzzle solving and exploration."

    • Competence

      Game with the same Competence vibe

      2

      "Puzzles offer some challenge and variety, but overall gameplay is easy and straightforward."

      Capsule for Dracula's Legacy Dracula's Legacy

      "Game offers a variety of puzzles and mini-games that are generally easy but provide some challenge and feedback."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on single-player narrative experience without competitive or ranked elements."

      Capsule for The Wolf Among Us The Wolf Among Us

      "Focuses on single-player narrative experience without competitive or ranked modes."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players often play the series in order and engage with the story across multiple episodes, showing habitual play."

      Capsule for Blackwell Convergence Blackwell Convergence

      "Players tend to engage in all four episodes in sequence, showing attachment and desire to complete the story."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no multiplayer or cooperative elements."

      Capsule for MiSide MiSide

      "Entirely single-player experience with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players interact with puzzles and hidden object scenes creatively, but within predefined game structures and story."

      Capsule for Lost Lands: The Four Horsemen Collector's Edition Lost Lands: The Four Horsemen Collector's Edition

      "Players engage in creative problem solving with puzzles and unique hidden object scenes integrated into the story."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; purely individual experience."

      Capsule for Graveyard Shift Graveyard Shift

      "No elements of exerting control or superiority over others; purely individual experience."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong narrative and atmospheric immersion provide escape from real life through supernatural mystery."

      Capsule for Blackwell Convergence Blackwell Convergence

      "Strong narrative and atmospheric elements provide players an immersive escape into a supernatural detective story."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and curiosity about the story and characters."

      Capsule for Eternal Hour: Golden Hour Eternal Hour: Golden Hour

      "Players engage voluntarily for enjoyment and interest in the story and gameplay."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "New puzzle types and inventory interactions encourage players to try different approaches."

      Capsule for Grim Legends 3: The Dark City Grim Legends 3: The Dark City

      "Varied puzzles and interactive elements encourage players to try different approaches and mechanics."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore various environments and uncover story elements and puzzles."

      Capsule for Shiver Shiver

      "Players explore multiple locations and uncover story elements through investigation and puzzle solving."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization or self-expression; focus is on narrative and gameplay rather than avatar personalization."

      Capsule for The Plucky Squire The Plucky Squire

      "Limited character customization or self-expression; focus is on narrative and gameplay rather than avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong supernatural and surreal themes with imaginative fiction and paranormal elements."

      Capsule for Dark Nights with Poe and Munro Dark Nights with Poe and Munro

      "Strong supernatural and paranormal themes with imaginative fiction and detective noir elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; strictly single-player."

      Capsule for Septerra Core Septerra Core

      "No social or community features; strictly single-player."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop puzzle-solving skills and progress through story."

      Capsule for 1 Moment Of Time: Silentville 1 Moment Of Time: Silentville

      "Players develop skills in puzzle solving and investigation as they progress through the story."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of point-and-click adventure games."

      Capsule for Syberia: The World Before Syberia: The World Before

      "Sedentary gameplay typical of point-and-click adventure games."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to puzzles and story; not designed for casual or background play."

      Capsule for Sally Face - Episode One Sally Face - Episode One

      "Requires focused attention to puzzles and story; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited emotional connection mainly through story; no social or relationship-building gameplay."

      Capsule for Deliver Us The Moon Deliver Us The Moon

      "Limited emotional connection mostly through story; no social or relationship-building gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements present."

      Capsule for SUPERHOT SUPERHOT

      "No leadership or group management elements present."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect achievements, unlock story content, and progress through episodes."

      Capsule for Sally Face - Episode One Sally Face - Episode One

      "Players progress through episodes, unlocking story and achievements; some item collection and puzzle completion."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally relaxing and whimsical gameplay with some challenging puzzles that balance tension and flow."

      Capsule for Contraption Maker Contraption Maker

      "Generally relaxing gameplay with easy puzzles and immersive story, though some tension from mystery elements."

    • Sensation

      Game with the same Sensation vibe

      2

      "Atmospheric audio and visuals provide moderate sensory stimulation appropriate to the mystery genre."

      Capsule for The Shapeshifting Detective The Shapeshifting Detective

      "Atmospheric visuals and sound provide moderate sensory stimulation fitting the noir and supernatural theme."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; focus is on individual play experience."

      Capsule for Quest for Glory 1-5 Quest for Glory 1-5

      "No social recognition or status systems; individual play experience."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative focus with cinematic cutscenes and character-driven plot."

      Capsule for Full Throttle Remastered Full Throttle Remastered

      "Strong narrative focus with episodic storytelling, voice acting, and cinematic cutscenes."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some puzzle solving and logical thinking required, but overall straightforward gameplay."

      Capsule for Faefever Faefever

      "Some puzzle solving and logical thinking required but overall straightforward gameplay."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and tension from horror themes, but gameplay is low risk and predictable."

      Capsule for The Horror at Highrook The Horror at Highrook

      "Some suspense and tension from mystery and supernatural elements, but gameplay is low risk."

    • Value

      Game with the same Value vibe

      1

      "Mixed opinions on price vs length; generally considered worth the cost especially on sale."

      Capsule for Neversong Neversong

      "Mixed opinions on price; good value on sale but considered expensive at full price for length."

    • Violence

      Game with the same Violence vibe

      1

      "Contains some combat and shooting, but violence is minimal and not the main focus."

      Capsule for The Fall The Fall

      "Includes some combat and shooting mechanics but not a primary focus; moderate violence."

    • Survival

      Game with the same Survival vibe

      -3

      "No survival mechanics; stable gameplay environment without resource management or threat avoidance."

      Capsule for Morphine Morphine

      "No survival mechanics; stable gameplay environment without resource management or threat avoidance."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Relaxation, Continuation. It leans lower than usual among comparable games on Survival.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026