Deliver Us The Moon Thumbnail

Deliver Us The Moon similar games & best alternatives

Deliver Us The Moon

PC (Microsoft Windows), PlayStation 4, Xbox One, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2019

Related articles

Quick resume

Deliver Us The Moon is a Sci-Fi thriller set in an apocalyptic near future, where Earth's natural resources are depleted. A lone astronaut is sent to the moon on a critical mission to save humanity from extinction.

Global score

88/100

Genres

Action, Adventure, Indie, Puzzle

Similar games

    Pros

    • Immersive sci-fi atmosphere
    • Engaging story and narrative
    • Beautiful graphics and sound design
    • Varied environments and puzzles
    • Accessible gameplay

    Cons

    • Short game length
    • Linear progression
    • Some technical optimization issues
    • Limited replayability
    • Occasional frustrating timed challenges

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to explore the environment and solve puzzles, though the game is somewhat linear with clear objectives."

      Capsule for [Chilla's Art] The Caregiver | 終焉介護 [Chilla's Art] The Caregiver | 終焉介護

      "Players have some freedom to explore environments and solve puzzles in different ways, though the game is largely linear with guided objectives."

    • Competence

      Game with the same Competence vibe

      2

      "Puzzles require some thinking and timing but are generally easy and short, providing moderate skill challenge."

      Capsule for Zup! X Zup! X

      "Puzzles and timed challenges require some skill and attention but are generally easy and accessible, providing moderate challenge."

    • Competition

      Game with the same Competition vibe

      -5

      "Single-player experience focused on personal story and exploration without any competitive elements."

      Capsule for SOMA SOMA

      "Single-player experience focused on personal story and exploration without any competitive elements."

    • Continuation

      Game with the same Continuation vibe

      1

      "Players tend to complete the game in one or two sessions; some replay for achievements but overall limited replayability."

      Capsule for STASIS STASIS

      "Players often complete the game in one or two sessions; some desire for sequel but limited replayability."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no cooperative or multiplayer features."

      Capsule for D1AL-ogue D1AL-ogue

      "Entirely single-player with no cooperative or multiplayer features."

    • Creativity

      Game with the same Creativity vibe

      1

      "Some light puzzle solving and item combination, but mostly uses predefined scenes and objects with limited player modification."

      Capsule for Christmas Adventure: Candy Storm Christmas Adventure: Candy Storm

      "Some light puzzle solving and use of tools like a drone, but mostly following predefined paths and objectives."

    • Domination

      Game with the same Domination vibe

      -5

      "No player versus player or dominance mechanics; cooperative and story-driven gameplay."

      Capsule for Final Fantasy IV (3D Remake) Final Fantasy IV (3D Remake)

      "No player versus player or dominance mechanics; cooperative and narrative focus."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive sci-fi story and atmospheric environments provide a strong escape from real life."

      Capsule for Scars Above Scars Above

      "Immersive sci-fi setting and story provide strong escape from real life, with atmospheric environments and emotional narrative."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest in story and atmosphere; no obligation or pressure noted."

      Capsule for If On A Winter's Night, Four Travelers If On A Winter's Night, Four Travelers

      "Players engage voluntarily out of interest in story and atmosphere; no obligation or pressure reported."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some exploration of different endings and puzzle solutions, but largely linear and routine gameplay."

      Capsule for [Chilla's Art] Inunaki Tunnel | 犬鳴トンネル [Chilla's Art] Inunaki Tunnel | 犬鳴トンネル

      "Some variation in gameplay mechanics and puzzle types, but mostly linear and scripted progression."

    • Exploration

      Game with the same Exploration vibe

      3

      "Encouraged to explore detailed environments, find collectibles, and piece together lore."

      Capsule for Hollowbody Hollowbody

      "Encouraged to explore detailed environments, collect lore items, and uncover story elements."

    • Expression

      Game with the same Expression vibe

      -5

      "No character customization or player expression; fixed protagonist and linear narrative."

      Capsule for The Fall The Fall

      "No character customization or player expression; fixed protagonist and linear narrative."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Futuristic setting with advanced tech and fictional story elements provide imaginative fiction experience."

      Capsule for Call of Duty®: Black Ops II Call of Duty®: Black Ops II

      "Fictional near-future sci-fi setting with imaginative elements, but grounded in plausible technology and scenarios."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Solo experience with minimal social interaction or community involvement."

      Capsule for That Which Gave Chase That Which Gave Chase

      "Solo experience with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      2

      "Players learn puzzle solutions and story details, with some skill development in exploration and observation."

      Capsule for Father's Day Father's Day

      "Players learn to solve puzzles and understand story through exploration and observation."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay without physical activity or health-related features."

      Capsule for Tank Mechanic Simulator Tank Mechanic Simulator

      "Sedentary gameplay without physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention on puzzles and timing; not suitable for passive or background play."

      Capsule for TSIOQUE TSIOQUE

      "Requires focused attention during puzzles and timed events; not suitable for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited emotional connection mostly through story; no social or relationship-building gameplay."

      Capsule for Adam Wolfe Adam Wolfe

      "Limited emotional connection mainly through story; no social or relationship-building gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management mechanics; single-player narrative focus."

      Capsule for Tales of Monkey Island: Complete Season Tales of Monkey Island: Complete Season

      "No leadership or group management mechanics; single-player narrative focus."

    • Progression

      Game with the same Progression vibe

      2

      "Progression through story and puzzle completion, with collectible achievements and chapter unlocks."

      Capsule for Call of the Sea Call of the Sea

      "Progression through story and unlocking new areas and puzzles; some collectible achievements."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Balanced pacing with moments of tension and calm; overall immersive and engaging without excessive stress."

      Capsule for SCP: Secret Files SCP: Secret Files

      "Atmospheric and immersive experience with balanced pacing; some tension in timed challenges but generally relaxing."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visuals, sound design, and music provide sensory pleasure and emotional engagement."

      Capsule for Herdling Herdling

      "Enjoyable visuals, sound design, and music contribute to sensory pleasure and emotional engagement."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems; individual experience without external evaluation."

      Capsule for Bramble: The Mountain King Bramble: The Mountain King

      "No social status or recognition systems; individual experience without external evaluation."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative focus with emotional depth, plot twists, and immersive storytelling."

      Capsule for No Case Should Remain Unsolved No Case Should Remain Unsolved

      "Strong narrative focus with immersive storytelling, character backstory, and emotional depth."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some puzzle solving and problem solving required, but no complex strategic planning."

      Capsule for From The Darkness From The Darkness

      "Simple puzzle solving and problem solving; no complex strategic planning required."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some challenge and tension in combat and time trials, but overall low suspense."

      Capsule for Asterix & Obelix XXL: Romastered Asterix & Obelix XXL: Romastered

      "Some suspenseful moments and timed challenges but overall controlled and moderate tension."

    • Value

      Game with the same Value vibe

      0

      "Mixed opinions on price vs. length; some feel it is worth the cost, others prefer to buy on sale."

      Capsule for September 7th September 7th

      "Mixed opinions on price versus length; some feel short for full price but worth it on sale."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destruction; focus on exploration, puzzle solving, and emotional storytelling."

      Capsule for OneShot OneShot

      "No combat or destruction; focus on exploration, puzzle solving, and narrative."

    • Survival

      Game with the same Survival vibe

      1

      "Some elements of survival such as oxygen management and avoiding danger, but generally low risk."

      Capsule for Event[0] Event[0]

      "Limited survival elements such as oxygen management and timed events, but low risk overall."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Violence, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026