SOMA similar games & best alternatives
SOMA
2015
Related articles
Quick resume
From the creators of Amnesia: The Dark Descent comes SOMA, a sci-fi horror game set below the waves of the Atlantic ocean. Struggle to survive a hostile world that will make you question your very existence.
Global score
96/100
Genres
Action, Adventure, Indie, Puzzle
Similar games
Pros
- Deep philosophical story
- Immersive atmosphere and sound design
- Thought-provoking moral choices
- Strong emotional impact
- Well-crafted sci-fi setting
Cons
- Simple and limited gameplay mechanics
- Linear progression
- Some pacing issues with slow sections
- Lack of replayability beyond story
- Minor technical issues reported
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players explore the environment freely and make some choices affecting perception, but the story is mostly linear."
Martha Is Dead
"Players explore and interact with environment objects freely, making moral choices that affect their experience, though the game is mostly linear."
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Competence
Game with the same Competence vibe
1"Gameplay involves exploration and dialogue with some puzzle elements, but no combat or skill challenges; mostly simple tasks."
Greyfox RPG
"Gameplay involves exploration, puzzle solving, and stealth with some challenge, but puzzles are generally simple and combat is absent."
-
Competition
Game with the same Competition vibe
-5"Single-player experience focused on personal story and exploration without any competitive elements."
Deliver Us The Moon
"Single-player experience focused on personal story and exploration without any competitive elements."
-
Continuation
Game with the same Continuation vibe
2"Players report addictive gameplay and replayability through different strategies and difficulty levels, though some find it short."
Buggos
"Players report immersive experience and emotional attachment leading to replay and reflection, though gameplay is not highly addictive."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no multiplayer or cooperative gameplay."
Half-Life: Alyx
"Entirely single-player with no multiplayer or cooperative gameplay."
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Creativity
Game with the same Creativity vibe
2"Players interact with environment and solve puzzles creatively, but within a structured narrative and predefined world."
Mr. Saitou
"Players interact with many objects and solve puzzles creatively, but within a fixed narrative and environment."
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Domination
Game with the same Domination vibe
-5"No social or multiplayer interactions involving dominance or power over others."
Grim Legends 2: Song of the Dark Swan
"No social or multiplayer elements involving dominance or power over others."
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Escapism
Game with the same Escapism vibe
4"Strong immersion in a sci-fi horror world provides escape from reality and intense atmosphere."
ROUTINE
"Strong immersion in a deep sci-fi horror world provides escape from reality and existential reflection."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily driven by intrinsic interest in story and themes."
The MISSING: J.J. Macfield and the Island of Memories
"Players engage voluntarily driven by interest in story, atmosphere, and philosophical themes."
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Experimenting
Game with the same Experimenting vibe
1"Some exploration and puzzle solving encourage experimentation, though gameplay is mostly linear and guided."
The Shore
"Some exploration and puzzle solving encourages experimentation, but mostly within established gameplay loops."
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Exploration
Game with the same Exploration vibe
3"Exploration of underwater caves and discovery of relics and secrets is a core gameplay element."
Ocean Keeper: Dome Survival
"Exploration of underwater stations and environments is a key part of gameplay and story discovery."
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Expression
Game with the same Expression vibe
-3"Limited customization or self-expression; focus is on narrative and atmosphere."
The Walking Fish 2: Final Frontier
"Limited character customization or self-expression; focus is on narrative and atmosphere."
-
Fantasy
Game with the same Fantasy vibe
3"Sci-fi mystery and horror elements provide imaginative fiction experience."
Project Hailstorm
"Fictional sci-fi setting with philosophical and existential themes, blending horror and speculative fiction."
-
Fellowship
Game with the same Fellowship vibe
-5"Solo experience with minimal social interaction or community involvement."
That Which Gave Chase
"Solo experience with minimal social interaction or community involvement."
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Growth
Game with the same Growth vibe
3"Players develop understanding of characters, story, and moral dilemmas through repeated play and exploration."
Quarantine Circular
"Players develop understanding of story, moral dilemmas, and philosophical questions through gameplay."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related mechanics."
Ship Graveyard Simulator 2
"Sedentary gameplay with no physical activity or health-related mechanics."
-
Idle
Game with the same Idle vibe
-3"Requires player attention and immersion; not a casual or background game."
The Backrooms: Lost Tape
"Requires focused attention and immersion; not a casual or background game."
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Intimacy
Game with the same Intimacy vibe
-4"Limited to narrative relationships; no social or emotional connections with other players."
The Witcher 2: Assassins of Kings Enhanced Edition
"Limited to narrative relationships; no social or emotional connections with other players."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; single-player story-driven experience."
missed messages.
"No leadership or group management elements; single-player story-driven experience."
-
Progression
Game with the same Progression vibe
1"Narrative progression through story and puzzle completion; no item collection or upgrades."
Subsurface Circular
"Progression through story and puzzle completion rather than item collection or upgrades."
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Relaxation
Game with the same Relaxation vibe
-1"Atmosphere is tense and unsettling rather than relaxing."
Neverending Nightmares
"Atmosphere is tense and unsettling rather than relaxing, though pacing varies."
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Sensation
Game with the same Sensation vibe
3"Strong sensory immersion through visuals, sound design, and atmospheric effects create emotional engagement."
Blair Witch
"Strong sensory immersion through sound design, visuals, and atmosphere enhances emotional impact."
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Status
Game with the same Status vibe
-5"No social status or recognition systems; individual experience."
Bendy and the Ink Machine
"No social status or recognition systems; individual experience."
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Story
Game with the same Story vibe
5"Highly praised narrative with deep lore, emotional impact, and philosophical themes."
Ukrainian ball in search of gas
"Highly praised narrative with deep philosophical themes and emotional engagement."
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Strategy
Game with the same Strategy vibe
1"Some puzzle solving and stealth require planning, but overall gameplay is straightforward."
Ad Infinitum
"Some puzzle solving and stealth require planning, but overall gameplay is straightforward."
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Thrill
Game with the same Thrill vibe
2"Tense atmosphere and suspenseful moments provide moderate thrill and emotional engagement."
The Fall
"Tense moments and suspenseful encounters create thrill, though not constant."
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Value
Game with the same Value vibe
4"Players perceive good value through story length, replayability, and emotional payoff."
Arcade Spirits
"Players find great value in story, atmosphere, and emotional experience despite short length."
-
Violence
Game with the same Violence vibe
-3"Minimal combat; violence is mostly implied or symbolic rather than explicit gameplay focus."
CINERIS SOMNIA
"Minimal violence; combat is absent and player mostly avoids enemies."
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Survival
Game with the same Survival vibe
1"Some stealth and avoidance mechanics require managing threats, but no complex survival systems."
Ad Infinitum
"Some stealth and avoidance of threats, but no complex survival mechanics."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Value. It leans lower than usual among comparable games on Violence, Progression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026