The MISSING: J.J. Macfield and the Island of Memories similar games & best alternatives
The MISSING: J.J. Macfield and the Island of Memories
2018
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Quick resume
J.J. scours Memoria Island to find her best friend, who has gone missing during a camping trip. In order to save her best friend, she puts her own body and life on the line, reviving infinitely, as she presses forward. Why did she go missing? What is going on in this world?
Global score
89/100
Genres
Action, Adventure, Indie, Platform, Puzzle
Similar games
Pros
- Powerful and emotional story
- Unique and creative gameplay mechanics
- Strong lgbtq+ representation
- Immersive sound design and visuals
- Meaningful character development
Cons
- Clunky and sometimes frustrating controls
- Some tedious or poorly checkpointed sections
- Short game length
- Awkward voice acting
- Limited replayability for some players
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can freely decide how to solve puzzles and when to detonate objects, allowing personal control over actions."
Zup! S
"Players direct J.J.'s actions freely in a puzzle-platformer setting with unique self-harm mechanics to solve puzzles."
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Competence
Game with the same Competence vibe
2"Puzzles require logical thinking and some skill, but difficulty is moderate and some platforming is frustrating."
Colortone
"Puzzles require logical thinking and skillful platforming, though some controls are clunky and puzzles vary in difficulty."
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Competition
Game with the same Competition vibe
-4"Focus is on personal story progression and puzzle solving without competitive or ranked elements."
Figment 2: Creed Valley
"Focus is on personal story and puzzle solving without competitive or ranked elements."
-
Continuation
Game with the same Continuation vibe
1"Some players report being pulled in to complete multiple playthroughs for full story and costumes, though others find repeated playthroughs tedious."
Sense - 不祥的预感: A Cyberpunk Ghost Story
"Players often engage in multiple playthroughs to collect all items and explore story fully, though game is relatively short."
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Cooperation
Game with the same Cooperation vibe
-5"Single-player experience focused on individual progression and narrative."
Angels of Death
"Single-player experience focused on individual progression and personal narrative."
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Creativity
Game with the same Creativity vibe
4"Game features creative puzzle design, meta humor, and unique narrative structure encouraging out-of-the-box thinking."
Fever Meme
"Unique gameplay mechanic of self-mutilation to solve puzzles and creative narrative integration."
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Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; cooperative and equal participation not applicable."
A Little to the Left
"No elements of exerting control or superiority over others; cooperative or equal participation not applicable."
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Escapism
Game with the same Escapism vibe
4"Players immerse in a surreal, psychological horror narrative to escape real life, reflecting on deep emotional themes."
While We Wait Here
"Players immerse in a surreal, emotional narrative exploring identity, trauma, and acceptance."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily driven by intrinsic interest in story and characters."
The Walking Dead
"Players engage voluntarily driven by intrinsic interest in story and themes."
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Experimenting
Game with the same Experimenting vibe
3"Players explore new mechanics and puzzle solutions as the game introduces novel challenges progressively."
Circa Infinity
"Players explore novel mechanics and puzzle solutions involving body dismemberment and regeneration."
-
Exploration
Game with the same Exploration vibe
2"Players explore detailed environments and collect hidden items, though the world is mostly linear."
The Last of Us™ Part I
"Players discover hidden collectibles and story elements, though environments are mostly linear."
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Expression
Game with the same Expression vibe
3"Outfit customization allows some avatar personalization and visual expression."
Yohane the Parhelion - NUMAZU in the MIRAGE -
"Customization via unlockable outfits and concept art, allowing some avatar personalization."
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Fantasy
Game with the same Fantasy vibe
3"Surreal and abstract representations of trauma create imaginative, fictionalized experiences."
Nevermind
"Surreal and magical realist elements blend with personal trauma and identity themes."
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Fellowship
Game with the same Fellowship vibe
-4"Experience is solitary with minimal social interaction or community involvement."
NEEDY STREAMER OVERLOAD
"Experience is solitary with minimal social interaction or community involvement."
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Growth
Game with the same Growth vibe
4"Players develop problem-solving skills and emotional understanding through complex narrative and puzzles."
Your Turn To Die -Death Game By Majority-
"Players develop puzzle-solving skills and gain insight into complex emotional and social issues."
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Health
Game with the same Health vibe
-4"Gameplay involves sedentary play with some depiction of drug use and mental health struggles rather than physical activity."
Pathologic 3: Quarantine
"Gameplay involves prolonged sedentary play with graphic depictions of self-harm."
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Idle
Game with the same Idle vibe
-3"Requires focused attention and continuous engagement to solve puzzles and progress."
SILENT HILL 2
"Requires focused attention and continuous engagement to solve puzzles and progress."
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Intimacy
Game with the same Intimacy vibe
4"Strong emotional connection to characters and story, fostering empathy and personal reflection."
A Normal Lost Phone
"Strong emotional connection to characters and story, fostering empathy and personal reflection."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; purely single-player experience."
Stellar Blade™
"No leadership or group management roles; purely single-player experience."
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Progression
Game with the same Progression vibe
3"Players collect items and unlock outfits, progressing through story chapters and puzzles."
RiME
"Players collect items and unlock outfits and story content, progressing through narrative and puzzles."
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Relaxation
Game with the same Relaxation vibe
-2"Gameplay is often stressful and frustrating, causing tension rather than relaxation."
Backseat Drivers
"Emotional intensity and some frustrating gameplay moments create tension rather than relaxation."
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Sensation
Game with the same Sensation vibe
3"Sound design and visuals create strong sensory and emotional impact."
Close Your Eyes [Old Version]
"Strong sensory impact from sound design, visuals, and emotional storytelling."
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Status
Game with the same Status vibe
-4"Focus on personal experience rather than social recognition or status."
Tomoyo After ~It's a Wonderful Life~ English Edition
"Focus on personal experience rather than social recognition or visibility."
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Story
Game with the same Story vibe
5"Narrative immersion is central, with deep emotional themes and character-driven storytelling."
Wanderstop
"Narrative immersion is central, with deep emotional themes and character development."
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Strategy
Game with the same Strategy vibe
2"Puzzles require logical thinking and some planning but are generally straightforward."
New York Mysteries: High Voltage Collector's Edition
"Puzzles require logical thinking and planning but are generally straightforward."
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Thrill
Game with the same Thrill vibe
1"Some suspenseful and tense moments, but overall controlled and deliberate pacing."
White Shadows
"Some suspenseful moments and chase sequences, but overall controlled and deliberate pacing."
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Value
Game with the same Value vibe
3"Players perceive strong emotional and narrative value despite short playtime."
If Found...
"Players perceive strong emotional and narrative value despite relatively short length."
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Violence
Game with the same Violence vibe
4"Gameplay centers on combat, slashing enemies, and violent executions."
Darksiders Warmastered Edition
"Gameplay centers on self-inflicted injury and graphic depictions of mutilation as puzzle mechanics."
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Survival
Game with the same Survival vibe
2"Player must avoid death and solve puzzles to survive and progress, though no combat or resource management."
STASIS
"Avoiding death and managing injuries is key to progression, though death is part of puzzle solving."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Intimacy, Expression. It leans lower than usual among comparable games on Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026