Yohane the Parhelion - NUMAZU in the MIRAGE - similar games & best alternatives
Yohane the Parhelion - NUMAZU in the MIRAGE -
2024
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Quick resume
Yohane the Parhelion is an official spin-off of "Love Live! Sunshine". 『Yohane the Parhelion - NUMAZU in the MIRAGE -』 is a deckbuilding roguelite set in that world! A mysterious mirror world that changes each time it's entered. After countless choices, Yohane chooses...
Global score
91/100
Genres
Role-playing (RPG), Adventure, Strategy, Card & Board Game
Similar games
Pros
- Cute anime art and character models
- Fun and accessible deckbuilding gameplay
- Relaxing and lighthearted story
- Good replayability with different outfits and decks
- Runs well on low-end pcs and steam deck
Cons
- Limited enemy and card variety
- Gameplay can become repetitive after extended play
- Lack of difficulty options beyond normal
- Dlc prices considered excessively high
- Some translation and ui issues
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can choose different characters, classes, and customize decks, allowing personal playstyle and decision-making."
BLACK CLOVER: QUARTET KNIGHTS
"Players can choose different outfits that affect starting cards and charms, and freely build decks within the roguelike runs."
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Competence
Game with the same Competence vibe
3"Game offers skill-based play with strategic deck building and in-match decisions; some randomness but less than Hearthstone."
Shadowverse CCG
"Game offers skill-based deckbuilding and strategic play, though it is generally easier than similar games like Slay the Spire."
-
Competition
Game with the same Competition vibe
-3"Focus is on solo play and personal progression without player-vs-player or leaderboard competition."
Mini Healer
"Focus is on solo play and personal progression without ranked or leaderboard competition."
-
Continuation
Game with the same Continuation vibe
3"Many players report long playtimes and high replayability, though some find it repetitive after extended play."
Forts
"Players report replayability up to 50 hours with multiple runs and challenges, though some find it repetitive after extended play."
-
Cooperation
Game with the same Cooperation vibe
-4"Single-player experience with no multiplayer or cooperative gameplay."
YOHANE THE PARHELION -BLAZE in the DEEPBLUE-
"Single-player experience with no multiplayer or cooperative gameplay."
-
Creativity
Game with the same Creativity vibe
2"Players customize decks and choose strategies, but within structured game mechanics and predefined cards."
Dune: Imperium
"Players can customize decks and choose outfits affecting gameplay, but within predefined card pools and structures."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; purely single-player experience."
Shepherd of Light
"No evidence of exerting control or superiority over others; purely single-player experience."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a relaxing, stress-relieving experience with charming world and characters."
Kitaria Fables
"Players use the game as a relaxing, cute, and stress-relieving experience with charming characters and story."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and fandom, not due to obligation or external pressure."
BERSERK and the Band of the Hawk
"Players engage voluntarily out of interest and fandom, not due to obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players try different builds, magic schools, and item combinations, exploring various gameplay mechanics."
Two Worlds Epic Edition
"Players try different deck builds, outfits, and summon combinations to explore gameplay variety."
-
Exploration
Game with the same Exploration vibe
-2"Game environments are limited and familiar; exploration is minimal."
Paradiddle
"Game has limited enemy and environment variety with repeated encounters; exploration is minimal."
-
Expression
Game with the same Expression vibe
3"Avatar customization and outfit coordination allow for personal expression."
LoveBeat
"Outfit customization allows some avatar personalization and visual expression."
-
Fantasy
Game with the same Fantasy vibe
5"Strong fantasy theme based on anime, with imaginative magic combat and fictional storylines."
BLACK CLOVER: QUARTET KNIGHTS
"Strong fantasy theme with anime characters, magical card battles, and fictional story."
-
Fellowship
Game with the same Fellowship vibe
-4"Minimal social connection; no multiplayer or community features reported."
Crustacean Nations
"Minimal social connection; no multiplayer or community features reported."
-
Growth
Game with the same Growth vibe
3"Players develop skills in deck building and strategy, with progression through card upgrades and research."
Animation Throwdown: The Quest for Cards
"Players develop skill in deckbuilding and strategy, and unlock new cards and charms over time."
-
Health
Game with the same Health vibe
-5"Typical sedentary gameplay with no physical activity or health-related features."
ONE PIECE: PIRATE WARRIORS 4
"Typical sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention during turns and deck management; not designed for idle or background play."
Aces & Adventures
"Requires focused attention during turns and deck management; not a background or idle game."
-
Intimacy
Game with the same Intimacy vibe
-4"No evidence of close social relationships or emotional sharing; single-player only."
The Adventure of NAYU
"No evidence of close social relationships or emotional sharing; single-player focus."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; purely individual play."
Universe Sandbox
"No leadership or group management roles; purely individual play."
-
Progression
Game with the same Progression vibe
4"Players accumulate cards, weapons, and upgrades through runs, advancing their capabilities."
Alina of the Arena
"Players accumulate cards, charms, and upgrades through runs and in-game currency."
-
Relaxation
Game with the same Relaxation vibe
4"Described as a chill, relaxing game with a soothing vibe and satisfying gameplay."
Find 100 Ducks and Blast Them!
"Described as a relaxing, chill game with cute art and lighthearted story."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable visual and auditory presentation with satisfying animations and thematic art style."
Mahokenshi - The Samurai Deckbuilder
"Enjoyable visual and auditory presentation with anime-style art and music."
-
Status
Game with the same Status vibe
-4"No social recognition or ranking systems; achievements are personal."
Dicefolk
"No social recognition or ranking systems; achievements are personal."
-
Story
Game with the same Story vibe
2"Light story with some narrative elements and character dialogue, but story is not deeply immersive."
B100X - Auto Dungeon RPG
"Has a light story with characters and lore, but not deeply immersive or complex."
-
Strategy
Game with the same Strategy vibe
4"High mental challenge with tactical combat, deckbuilding, positioning, and resource management."
Banners of Ruin
"Requires mental challenge in deckbuilding, resource management, and tactical combat."
-
Thrill
Game with the same Thrill vibe
1"Some tension from RNG combat and time/resource management, but overall controlled and predictable."
Punch Club
"Some tension from RNG and combat decisions, but overall easy and low risk."
-
Value
Game with the same Value vibe
-2"Mixed opinions on value; base game is considered fair on sale but DLC pricing is criticized as expensive."
Hasbro's BATTLESHIP
"Mixed opinions on value; base game considered fair on sale, DLC prices criticized as too high."
-
Violence
Game with the same Violence vibe
2"Combat involves attacking enemies with cards and weapons, but presented in a cartoonish, non-gratuitous style."
Card Hunter
"Combat involves attacking enemies with cards and summons, but presented in a cute, non-graphic style."
-
Survival
Game with the same Survival vibe
2"Players must avoid death and manage resources like weapon durability; roguelike mode emphasizes survival."
Paint the Town Red
"Players manage health and resources to avoid defeat, but game is generally easier than similar roguelikes."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Value, Exploration.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026