Forts similar games & best alternatives
Forts
2017
Related articles
Quick resume
Unleash your creativity and strategic prowess in Forts, the exhilarating physics-based RTS! Design, construct, and customize imposing fortresses, bristling with devastating firepower, and blast your opponent’s buildings to rubble!
Global score
92/100
Genres
Action, Indie, Strategy
Similar games
Pros
- Creative fort building and modding
- Engaging multiplayer and tournaments
- Active developer support
- Unique physics-based rts gameplay
- Good value for price
Cons
- Steep learning curve for new players
- Limited weapon variety
- Some ui and matchmaking issues
- Small player base
- Campaign is light and mostly tutorial
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to design and build their own castles and manage economy and military strategies."
Stronghold HD (2012)
"Players have freedom to design and build their own forts and choose strategies, weapons, and upgrades."
-
Competence
Game with the same Competence vibe
4"Game requires skill in combat, building, resource management, and strategic planning with a high learning curve and mastery needed."
Rust
"Game requires skill in aiming, building stable structures, resource management, and strategic planning."
-
Competition
Game with the same Competition vibe
4"Strong multiplayer focus with ranked modes and competitive matches against others."
War Selection
"Strong multiplayer focus with ranked tournaments and competitive matches."
-
Continuation
Game with the same Continuation vibe
3"Many players report long play sessions and high replayability, though some note eventual repetitiveness."
Game Dev Tycoon
"Many players report long playtimes and high replayability, though some find it repetitive after extended play."
-
Cooperation
Game with the same Cooperation vibe
3"Supports cooperative multiplayer modes and teamwork-oriented gameplay."
Battlezone: Combat Commander
"Supports cooperative multiplayer modes and team play with communication."
-
Creativity
Game with the same Creativity vibe
5"Highly creative gameplay with modular unit construction, terrain modification, and tactical customization."
Earth 2150 Trilogy
"Highly creative gameplay with custom fort building, modding, and map editing."
-
Domination
Game with the same Domination vibe
2"Competitive play includes exerting superiority, but community described as friendly and respectful."
Wheelchair Wizards
"Competitive play includes exerting superiority, but community is generally friendly and respectful."
-
Escapism
Game with the same Escapism vibe
3"Players use the game for relaxation, stress relief, and distraction from real life."
100 Funny Cats
"Players use the game for fun, stress relief, and distraction from real life."
-
Expectation
Game with the same Expectation vibe
-3"Most players engage voluntarily for fun and personal interest rather than obligation; some frustration but generally intrinsic motivation."
Marvel Rivals
"Most players engage voluntarily for fun rather than obligation; some mention frustration but not obligation."
-
Experimenting
Game with the same Experimenting vibe
4"Players experiment with different weapons, strategies, and level designs."
BattleBlock Theater®
"Players experiment with different fort designs, weapons, and strategies."
-
Exploration
Game with the same Exploration vibe
2"Exploration mainly involves discovering new strategies, maps, and mod content rather than open-world discovery."
Company of Heroes 2
"Exploration mainly through discovering new strategies, maps, and mod content."
-
Expression
Game with the same Expression vibe
4"Players express themselves through unique fortress designs and customization of defensive structures."
Cataclismo
"Players express themselves through unique fort designs and customization."
-
Fantasy
Game with the same Fantasy vibe
1"Game features a humorous fictional premise with exaggerated physics and cartoonish elements."
Safety First!
"Game has cartoonish style and some humor but grounded in plausible physics and engineering."
-
Fellowship
Game with the same Fellowship vibe
3"Community and multiplayer aspects foster social connection and group identity."
Voxel Turf
"Community and multiplayer foster social connections and group identity."
-
Growth
Game with the same Growth vibe
4"Players develop skills in strategy, team building, and learn game mechanics over time."
HoloParade
"Players develop skills in building, aiming, and strategy over time."
-
Health
Game with the same Health vibe
-5"Typical sedentary video game with no physical activity involved."
Really Big Sky
"Typical sedentary video game with no physical activity."
-
Idle
Game with the same Idle vibe
-4"Requires constant attention and focus during matches."
Brawlhalla
"Requires focused attention and multitasking during matches."
-
Intimacy
Game with the same Intimacy vibe
1"Some social interaction in multiplayer but limited emotional closeness."
DARK SOULS™ II
"Some social interaction in multiplayer but limited emotional closeness."
-
Leadership
Game with the same Leadership vibe
2"Some players take leadership roles in teams, but many participate equally."
Bean Battles
"Some players take leadership roles in team play and tournaments."
-
Progression
Game with the same Progression vibe
3"Players progress through levels, unlock achievements, and acquire new weapons and abilities."
Transmissions: Element 120
"Players progress by unlocking weapons, upgrading forts, and gaining experience."
-
Relaxation
Game with the same Relaxation vibe
1"Game is challenging and tense at times but also provides flow and fun moments."
Legend of Dungeon
"Game can be tense and challenging but also offers moments of flow and fun."
-
Sensation
Game with the same Sensation vibe
3"Visual and auditory feedback is satisfying and stimulating, including explosions and music"
Hardspace: Shipbreaker
"Enjoyable visual and auditory feedback with satisfying explosions and effects."
-
Status
Game with the same Status vibe
2"Competitive players seek recognition through ranked play and tournaments."
Nickelodeon All-Star Brawl
"Competitive players seek recognition in tournaments and leaderboards."
-
Story
Game with the same Story vibe
-2"Campaigns are linear and mission-based with minimal narrative immersion; focus is on tactical gameplay."
Dangerous Waters
"Campaign is light and mostly tutorial; main focus is multiplayer gameplay."
-
Strategy
Game with the same Strategy vibe
5"High strategic depth with tactical combat, resource management, and planning."
Quasimorph
"High strategic depth in building, resource management, and combat tactics."
-
Thrill
Game with the same Thrill vibe
3"Players enjoy suspense and excitement from combat and action sequences."
RoboCop: Rogue City - Unfinished Business
"Players enjoy suspense and excitement from real-time combat and base destruction."
-
Value
Game with the same Value vibe
4"Players feel the game offers good value for price and playtime."
Kingdoms and Castles
"Many players feel the game offers good value for price and playtime."
-
Violence
Game with the same Violence vibe
4"Combat and destruction are core gameplay elements with shooting and explosions."
Black Future '88
"Combat and destruction are core gameplay elements, with satisfying explosions."
-
Survival
Game with the same Survival vibe
3"Players must defend cores and survive waves of enemies; resource and defense management important."
HYPERCHARGE: Unboxed
"Players must protect their core and manage resources to survive attacks."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Creativity, Expression. It leans lower than usual among comparable games on Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026