Company of Heroes 2 Thumbnail

Company of Heroes 2 similar games & best alternatives

Company of Heroes 2

PC (Microsoft Windows), Mac, Linux • 2013

Related articles

Quick resume

Experience the ultimate WWII RTS platform with COH2 and its standalone expansions. This package includes the base game, which you can then upgrade by purchasing The Western Front Armies, Ardennes Assault and/or The British Forces. More info in the "About This Game" section below.

Global score

79/100

Genres

Strategy, Real Time Strategy (RTS), Simulator

Similar games

    Pros

    • Deep and rewarding tactical gameplay
    • Diverse factions and commanders
    • Active multiplayer and co-op modes
    • Strong mod support and custom maps
    • Immersive wwii atmosphere and sound design

    Cons

    • Steep learning curve for new players
    • Microtransactions and dlc fragmentation
    • Some multiplayer toxicity reported
    • Campaign narrative considered weak
    • Technical bugs and occasional crashes

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have control over unit placement, tactics, and strategic decisions in real-time battles with mobile bases and diverse factions."

      Capsule for Company of Heroes: Opposing Fronts Company of Heroes: Opposing Fronts

      "Players have high control over unit positioning, tactics, and strategic decisions in real-time battles, with diverse factions and commanders allowing varied playstyles."

    • Competence

      Game with the same Competence vibe

      5

      "The game demands high skill and strategic thinking, with complex mechanics and a steep learning curve that rewards mastery and deep understanding."

      Capsule for Gary Grigsby's War in the East 2 Gary Grigsby's War in the East 2

      "The game demands skillful micro and macro management, strategic thinking, and adaptation to opponents, with a steep learning curve and rewarding mastery."

    • Competition

      Game with the same Competition vibe

      4

      "Strong multiplayer focus with ranked modes, leaderboards, and competitive play; players compare skills and compete against others."

      Capsule for Call of Duty®: Modern Warfare® Call of Duty®: Modern Warfare®

      "Strong multiplayer focus with ranked matches, automatch, and competitive community; players compare skills and strategies against others."

    • Continuation

      Game with the same Continuation vibe

      5

      "Players report hundreds to thousands of hours played, with ongoing updates and new content sustaining long-term engagement."

      Capsule for Wizard And Minion Idle Wizard And Minion Idle

      "Players report hundreds to thousands of hours played, with ongoing updates, mod support, and active multiplayer sustaining long-term engagement."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Co-op and multiplayer modes encourage teamwork and group accomplishments, though solo play is viable."

      Capsule for Memoness Memoness

      "Co-op campaigns and multiplayer team modes (3v3, 4v4) encourage teamwork and coordination, though solo play is also common."

    • Creativity

      Game with the same Creativity vibe

      2

      "Map editor and mod support allow for creation and customization, though core gameplay follows established RTS structures."

      Capsule for 9-Bit Armies: A Bit Too Far 9-Bit Armies: A Bit Too Far

      "Mod support and map creation tools allow player creativity, but gameplay mostly follows structured RTS mechanics and predefined units."

    • Domination

      Game with the same Domination vibe

      2

      "Competitive multiplayer includes aggressive play and trash talk, but also balanced interactions and shared experiences."

      Capsule for Wreckfest Wreckfest

      "Competitive multiplayer includes some trash talk and dominance behaviors, but also balanced interactions and respect among players."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as an immersive WWII tactical experience, escaping real life through intense battles."

      Capsule for Company of Heroes: Tales of Valor Company of Heroes: Tales of Valor

      "Players use the game for immersive WWII tactical experiences and stress relief, escaping real life through engaging gameplay."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage out of intrinsic interest and enjoyment rather than obligation; some frustration noted but overall voluntary play."

      Capsule for I am not a Monster: First Contact I am not a Monster: First Contact

      "Players generally engage out of intrinsic interest and enjoyment rather than obligation, though some frustration with DLC and balance exists."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players experiment with different factions, strategies, mods, and tactical approaches, exploring many gameplay possibilities."

      Capsule for Total War: ROME II - Emperor Edition Total War: ROME II - Emperor Edition

      "Players experiment with different factions, commanders, tactics, and modded content to explore varied gameplay possibilities."

    • Exploration

      Game with the same Exploration vibe

      2

      "Exploration mainly involves discovering user-created maps and new obstacles rather than open-world discovery."

      Capsule for Ben and Ed - Blood Party Ben and Ed - Blood Party

      "Exploration mainly involves discovering new strategies, maps, and mod content rather than open-world discovery."

    • Expression

      Game with the same Expression vibe

      2

      "Customization via character skins and DLC characters allows some self-expression, though limited cosmetic options."

      Capsule for Power Rangers: Battle for the Grid Power Rangers: Battle for the Grid

      "Customization through skins and commanders allows some self-expression, though mostly cosmetic and limited by DLC."

    • Fantasy

      Game with the same Fantasy vibe

      -4

      "The game emphasizes realistic WWII scenarios and historical accuracy rather than imaginative fiction."

      Capsule for War Mongrels War Mongrels

      "The game emphasizes realistic WWII scenarios, units, and tactics with historical authenticity rather than imaginative fiction."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community and multiplayer foster social connection and group identity, though some players experience toxicity."

      Capsule for Blacktop Hoops Blacktop Hoops

      "Community and multiplayer interactions foster group identity and social connections, though toxicity is noted by some."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn complex mechanics, and improve strategic thinking throughout the game."

      Capsule for Warhammer 40,000: Rogue Trader Warhammer 40,000: Rogue Trader

      "Players develop skills, learn complex mechanics, and improve strategic thinking over many hours of play."

    • Health

      Game with the same Health vibe

      -5

      "The game is sedentary with no physical activity involved."

      Capsule for BIGFOOT BIGFOOT

      "The game is sedentary with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires continuous attention and focus during matches; not suited for casual or background play."

      Capsule for Dota 2 Dota 2

      "Requires continuous attention and focus during matches; not suited for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction and friendships form in multiplayer, but emotional intimacy is limited."

      Capsule for Impossible Creatures Steam Edition Impossible Creatures Steam Edition

      "Some social interaction and friendships form in multiplayer, but emotional closeness is limited."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead units and coordinate team strategies, especially in multiplayer cooperative modes."

      Capsule for Company of Heroes: Opposing Fronts Company of Heroes: Opposing Fronts

      "Players lead units and coordinate teams in multiplayer, exercising authority and decision-making."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate experience, upgrades, and new units through DLCs and campaign progression."

      Capsule for Lock 'n Load Tactical Digital: Core Game Lock 'n Load Tactical Digital: Core Game

      "Players accumulate commanders, skins, and upgrades through gameplay and DLC, showing progression over time."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Gameplay is intense and challenging, with moments of tension rather than relaxation."

      Capsule for NINJA GAIDEN Σ2 [NINJA GAIDEN: Master Collection] NINJA GAIDEN Σ2 [NINJA GAIDEN: Master Collection]

      "Gameplay is intense and challenging, involving sustained tension and focus rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      3

      "Dynamic audio-visual effects, explosions, and immersive sound design provide stimulating sensory feedback."

      Capsule for Company of Heroes - Legacy Edition Company of Heroes - Legacy Edition

      "Visual and auditory effects, explosions, and immersive sound design provide stimulating sensory experiences."

    • Status

      Game with the same Status vibe

      3

      "Recognition through ranks, achievements, and multiplayer reputation motivates players."

      Capsule for Call of Duty®: Modern Warfare® Call of Duty®: Modern Warfare®

      "Recognition through leaderboards, ranks, and multiplayer reputation motivates players."

    • Story

      Game with the same Story vibe

      1

      "Campaign offers narrative immersion but is considered average; multiplayer is context-free."

      Capsule for Battlefield 3™ Battlefield 3™

      "Campaigns provide narrative immersion but are considered average; multiplayer is context-free tactical battles."

    • Strategy

      Game with the same Strategy vibe

      5

      "Core gameplay revolves around deep tactical and strategic decision making and resource management."

      Capsule for The Last Spell The Last Spell

      "Core gameplay revolves around deep strategic and tactical decision-making, unit positioning, and resource management."

    • Thrill

      Game with the same Thrill vibe

      4

      "Players experience suspense and excitement from intense battles and close matches."

      Capsule for Company of Heroes: Tales of Valor Company of Heroes: Tales of Valor

      "Players experience suspense, tension, and excitement from close battles, flanking, and unpredictable outcomes."

    • Value

      Game with the same Value vibe

      2

      "Generally considered good value especially on sale; some criticism about game length and DLC pricing."

      Capsule for The Outer Worlds The Outer Worlds

      "Generally considered good value especially on sale; some criticism of DLC pricing and grind for unlocks."

    • Violence

      Game with the same Violence vibe

      4

      "Combat and destruction of units is central to gameplay, with realistic military violence."

      Capsule for Wargame: Red Dragon Wargame: Red Dragon

      "Combat and destruction of units and vehicles are central to gameplay, with realistic war violence depicted."

    • Survival

      Game with the same Survival vibe

      4

      "Players manage resources and avoid defeat through strategic defense and overcoming threats."

      Capsule for Hadean Tactics Hadean Tactics

      "Players focus on avoiding unit losses, managing resources, and strategic defense to survive and win battles."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Fantasy, Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026