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The Last Spell

PC (Microsoft Windows), Nintendo Switch, PlayStation 4, PlayStation 5 • 2023

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Quick resume

Defend the last bastion of humanity with your squad of heroes! Exterminate fiendish monsters with magic and brute force by night and re-build your battered city defenses by day in this tactical RPG with rogue-lite mechanics.

Global score

91/100

Genres

Action, Indie, Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical

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    Pros

    • Deep and challenging tactical gameplay
    • Extensive hero and base customization
    • Addictive progression and replayability
    • Excellent soundtrack and art style
    • Active and responsive developers

    Cons

    • Long and sometimes repetitive runs
    • Steep learning curve for new players
    • Some rng elements can feel unfair
    • Limited map variety and exploration
    • No multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose heroes, strategies, and item builds, allowing personal decision-making and control."

      Capsule for Dota 2 Dota 2

      "Players have freedom to build their own strategies, customize heroes, choose perks and weapons, and decide base building priorities."

    • Competence

      Game with the same Competence vibe

      5

      "The game is challenging and rewards skillful planning, strategic thinking, and mastery of complex mechanics."

      Capsule for Library Of Ruina Library Of Ruina

      "The game is challenging and rewards skillful play, strategic thinking, and mastery of complex mechanics."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression and overcoming game challenges rather than direct player-vs-player competition."

      Capsule for Shortest Trip to Earth Shortest Trip to Earth

      "Focus is on personal progression and overcoming game challenges rather than direct competition with others."

    • Continuation

      Game with the same Continuation vibe

      5

      "Players report long sessions, addictive gameplay, and strong desire to keep playing and leveling up."

      Capsule for MetaPhysical MetaPhysical

      "Players report long sessions, addictive gameplay loop, and strong desire to keep playing despite difficulty."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Single-player experience focused on individual management; no multiplayer or cooperative gameplay."

      Capsule for Surviving Mars Surviving Mars

      "Single player experience focused on managing own team and base, with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      4

      "Extensive customization of characters, weapons, and mission planning allows creative tactical approaches and personalized gameplay."

      Capsule for No Plan B No Plan B

      "Extensive customization of heroes, weapons, perks, and base building allows creative strategic approaches."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are with AI enemies; no social dominance or player authority dynamics."

      Capsule for X-COM: Terror From the Deep X-COM: Terror From the Deep

      "Interactions are with AI enemies; no social dominance or authority dynamics present."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a deep immersive tactical experience and distraction from real life."

      Capsule for Symphony of War: The Nephilim Saga Symphony of War: The Nephilim Saga

      "Players use the game as an immersive tactical challenge and distraction from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

      Capsule for Warhammer 40,000: Darktide Warhammer 40,000: Darktide

      "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players experiment with different skill builds, item combinations, and strategies to overcome challenges."

      Capsule for Deep Sleep: Labyrinth of the Forsaken Deep Sleep: Labyrinth of the Forsaken

      "Players experiment with builds, synergies, and strategies to overcome challenges and optimize play."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Game maps and modes are limited; focus is on tactical battles rather than exploration of new areas."

      Capsule for Istrolid Istrolid

      "Limited map variety and fixed scenarios reduce exploration; focus is on tactical combat and progression."

    • Expression

      Game with the same Expression vibe

      3

      "Players customize character appearance with armor, helmets, and accessories, expressing individuality within game constraints."

      Capsule for Meltdown Meltdown

      "Players customize hero appearances and equipment, expressing personal style within game constraints."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a sci-fi fantasy post-apocalyptic world with supernatural elements, boss monsters, and lore-driven fiction."

      Capsule for Remnant: From the Ashes Remnant: From the Ashes

      "Set in a dark fantasy post-apocalyptic world with magic, undead, and heroic combat."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily a solo experience with minimal social or community interaction described."

      Capsule for Hi-Fi RUSH Hi-Fi RUSH

      "Primarily a solo experience with minimal social or community interaction described."

    • Growth

      Game with the same Growth vibe

      5

      "Strong emphasis on learning mechanics, unlocking items, and improving skills through repeated play and meta progression."

      Capsule for Doomsday Hunters Doomsday Hunters

      "Strong emphasis on learning game mechanics, improving skills, and meta progression unlocks."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gaming experience with no physical activity involved"

      Capsule for Red Faction®: Armageddon™ Red Faction®: Armageddon™

      "Typical sedentary gaming experience with long sessions and no physical activity."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires constant attention and micromanagement during play sessions."

      Capsule for Hearts of Iron III Hearts of Iron III

      "Requires constant attention and strategic focus; long uninterrupted play sessions."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; purely individual gameplay."

      Capsule for Montaro Montaro

      "No social or emotional relationship building; purely individual gameplay."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead heroes and small squads, making strategic decisions and managing resources."

      Capsule for Disciples Sacred Lands Gold Disciples Sacred Lands Gold

      "Players lead and manage a small team of heroes and base defenses, making strategic decisions."

    • Progression

      Game with the same Progression vibe

      5

      "Strong meta-progression system with unlocks, upgrades, and character development across runs."

      Capsule for Devil Slayer - Raksasi Devil Slayer - Raksasi

      "Heavy meta progression system with unlocks, upgrades, and character development across runs."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "Game is tense and challenging, inducing stress and requiring focus rather than relaxation."

      Capsule for DARK SOULS™ III DARK SOULS™ III

      "Game is tense and challenging, often causing stress and requiring focus rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      3

      "Heavy metal soundtrack and battle effects provide stimulating sensory and emotional engagement."

      Capsule for Kingdom Under Fire: The Crusaders Kingdom Under Fire: The Crusaders

      "Strong audiovisual elements including heavy metal soundtrack and satisfying combat effects."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition mechanics; achievements are personal and not publicly ranked."

      Capsule for Dawnfolk Dawnfolk

      "No social status or recognition mechanics; achievements are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      2

      "Some narrative elements and lore exist but focus is on gameplay rather than deep story immersion."

      Capsule for Wildgate Wildgate

      "Some narrative elements and lore exist but story is secondary to gameplay and not deeply immersive."

    • Strategy

      Game with the same Strategy vibe

      5

      "Core gameplay revolves around deep strategic planning, resource management, and tactical decisions."

      Capsule for Scythe: Digital Edition Scythe: Digital Edition

      "Core gameplay revolves around deep tactical and strategic decision making and resource management."

    • Thrill

      Game with the same Thrill vibe

      4

      "High tension and suspense from escalating waves and intense combat situations."

      Capsule for Out of Ammo Out of Ammo

      "High tension and suspense from overwhelming enemy waves and risk of defeat."

    • Value

      Game with the same Value vibe

      4

      "Players report high replayability and satisfaction relative to cost and time invested."

      Capsule for Crypt of the NecroDancer Crypt of the NecroDancer

      "Players report high replayability and satisfaction relative to time and money invested."

    • Violence

      Game with the same Violence vibe

      4

      "Combat involves undead minions fighting and destroying enemies with gore and dark magic."

      Capsule for Iratus: Lord of the Dead Iratus: Lord of the Dead

      "Combat involves defeating hordes of undead with various weapons and abilities."

    • Survival

      Game with the same Survival vibe

      5

      "Central theme is survival against waves of enemies with resource and health management."

      Capsule for Killing Floor Killing Floor

      "Central theme is survival against relentless enemy waves and managing scarce resources."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Survival. It leans lower than usual among comparable games on Exploration, Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026