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Devil Slayer - Raksasi similar games & best alternatives

Devil Slayer - Raksasi

PC (Microsoft Windows) • 2021

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Quick resume

Devil Slayer - Raksasi is a top-down action game with procedurally generated dungeons, profound roguelike elements, and intuitive soul-like fighting. It's a fair and challenging game, dodging, timing, striking, you need to master them all to fight your way out of this cursed world.

Global score

85/100

Genres

Action, Adventure, Indie

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    Pros

    • Deep and skillful combat
    • High replayability with many unlockables
    • Unique top-down perspective
    • Varied characters and weapons
    • Good value for price

    Cons

    • Some balance issues with weapons and bosses
    • Early game can be slow and punishing
    • Randomness can frustrate progression
    • Translation and story are minimal
    • Combat hitboxes occasionally feel inconsistent

    Motivations

    • Autonomy

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      "Players choose characters, weapons, upgrades, and tactical approaches freely; multiple paths and strategies available."

      Capsule for Shardpunk Shardpunk

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    • Competence

      Game with the same Competence vibe

      4

      "Combat is skill-based with a high skill ceiling; players learn enemy patterns and improve through repeated runs and mastery of mechanics."

      Capsule for Astral Ascent Astral Ascent

      "Combat is skill-based with timing, stamina management, and learning enemy patterns; players feel rewarded for mastering mechanics."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression and skill improvement rather than direct competition or leaderboards."

      Capsule for Skul: The Hero Slayer Skul: The Hero Slayer

      "Focus is on personal progression and skill improvement rather than direct competition or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      5

      "Strong replayability with meta-progression, unlocks, and varied runs encourage long play sessions and habitual engagement."

      Capsule for SpellRogue SpellRogue

      "High replayability with many unlockables, meta-progression, and varied runs encourage long-term engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Primarily single-player experience with no cooperative gameplay features."

      Capsule for Disney Winnie the Pooh Disney Winnie the Pooh

      "Primarily a single-player experience with no significant cooperative gameplay elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players experiment with many weapon combinations, item synergies, and character builds."

      Capsule for Dungreed Dungreed

      "Players experiment with different weapon combos, item synergies, and character builds to create unique playstyles."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are balanced and cooperative rather than focused on exerting control or superiority over others."

      Capsule for SPORE™ Creepy & Cute Parts Pack SPORE™ Creepy & Cute Parts Pack

      "Interactions are balanced and focused on fair challenge rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a challenging distraction and immersive fantasy experience."

      Capsule for Age of Darkness: Final Stand Age of Darkness: Final Stand

      "Players use the game as a challenging distraction with immersive fantasy setting and gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."

      Capsule for The Witch of Fern Island The Witch of Fern Island

      "Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Encourages trying different characters, item combinations, and artifacts to discover new strategies."

      Capsule for Risk of Rain (2013) Risk of Rain (2013)

      "Encourages trying new weapons, characters, and item combinations to discover effective strategies."

    • Exploration

      Game with the same Exploration vibe

      3

      "Procedurally generated levels and branching paths encourage discovery of new areas and secrets."

      Capsule for Jupiter Hell Jupiter Hell

      "Procedurally generated levels and unlockable new areas provide ongoing discovery."

    • Expression

      Game with the same Expression vibe

      2

      "Character selection and weapon customization allow some self-expression, though mostly within predefined options."

      Capsule for Blade Assault Blade Assault

      "Character selection and weapon choice allow some self-expression, though customization is limited."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy theme rooted in Southeast Asian folklore and mythology, with supernatural creatures and magical abilities."

      Capsule for Ghostlore Ghostlore

      "Strongly rooted in imaginative Asian mythology and fantasy with supernatural characters and settings."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social interaction or community features; primarily solo play."

      Capsule for Tales of Rein Ravine Tales of Rein Ravine

      "Minimal social or community features; primarily solo play."

    • Growth

      Game with the same Growth vibe

      5

      "Players develop skills, unlock new abilities, and improve character builds, showing clear personal development."

      Capsule for Withering Rooms Withering Rooms

      "Players develop skills, unlock characters, weapons, and upgrades, showing clear personal and in-game growth."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gameplay with no physical activity or health-related features."

      Capsule for CODE VEIN CODE VEIN

      "Typical sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement during runs."

      Capsule for Hades Hades

      "Requires focused attention and continuous engagement during runs."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "No emphasis on forming close relationships or emotional social interactions."

      Capsule for Sizeable Sizeable

      "No emphasis on forming close relationships or emotional social interaction."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership or group management elements; players act independently."

      Capsule for Stay Out of the House Stay Out of the House

      "No leadership or group management elements; players act independently."

    • Progression

      Game with the same Progression vibe

      5

      "Heavy meta progression system with unlocks, upgrades, and character development across runs."

      Capsule for The Last Spell The Last Spell

      "Strong meta-progression system with unlocks, upgrades, and character development across runs."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Gameplay is challenging and sometimes punishing, creating tension rather than pure relaxation."

      Capsule for Moros Protocol Moros Protocol

      "Challenging and punishing gameplay creates tension rather than relaxation, though rewarding."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visuals, sound, and combat feedback provide sensory stimulation and excitement."

      Capsule for City of Brass City of Brass

      "Visuals and combat effects provide satisfying sensory feedback and excitement."

    • Status

      Game with the same Status vibe

      -4

      "Achievements and unlocks are personal; no social recognition or leaderboards."

      Capsule for Has-Been Heroes Has-Been Heroes

      "Achievements and unlocks are personal; no social recognition or ranking systems."

    • Story

      Game with the same Story vibe

      2

      "Some narrative elements and lore exist, but story is not the main focus."

      Capsule for Bravery and Greed Bravery and Greed

      "Story exists as background lore and character flavor but is not a central focus."

    • Strategy

      Game with the same Strategy vibe

      4

      "Players must plan weapon and skill choices, manage resources, and use tactics to overcome enemies."

      Capsule for Lost Castle / 失落城堡 Lost Castle / 失落城堡

      "Players must plan weapon use, item synergies, and combat tactics to succeed."

    • Thrill

      Game with the same Thrill vibe

      4

      "The challenging combat and boss fights provide suspense and excitement."

      Capsule for There Is No Light: Enhanced Edition There Is No Light: Enhanced Edition

      "Combat and boss fights provide suspense and excitement through risk and challenge."

    • Value

      Game with the same Value vibe

      5

      "Highly praised for quality and content relative to low price."

      Capsule for Picayune Dreams Picayune Dreams

      "Highly praised for content amount and quality relative to price."

    • Violence

      Game with the same Violence vibe

      4

      "Combat involves defeating enemies with weapons and melee attacks."

      Capsule for They Always Run They Always Run

      "Combat involves melee attacks, dodging, and defeating enemies with weapons."

    • Survival

      Game with the same Survival vibe

      4

      "Players must avoid death and manage health and resources to progress."

      Capsule for OTXO OTXO

      "Players must avoid death and manage resources like stamina and health to progress."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression, Continuation, Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026