ZERO Sievert similar games & best alternatives
ZERO Sievert
2024
Related articles
Quick resume
Now with over 500,000 copies sold, ZERO Sievert is a tense top-down extraction shooter that challenges you to scavenge a procedurally-generated wasteland, loot gear, and explore what’s left of a devastated world. When the odds are stacked against you, you’ll need to do more than just survive...
Global score
85/100
Genres
Action, Adventure, Indie, Role-playing (RPG)
Similar games
Pros
- Addictive and challenging gameplay loop
- Deep weapon customization and crafting
- Immersive post-apocalyptic atmosphere
- Single-player pve experience without toxic multiplayer
- Procedurally generated maps for replayability
Cons
- Ui and inventory management need improvement
- Long loading times between raids
- Some ai behaviors feel unfair or overpowered
- Lack of multiplayer or co-op mode
- Early access state with bugs and balance issues
Motivations
-
Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose upgrades, weapons, and playstyle; exploration and customization are encouraged."
TRON 2.0
"Players have freedom to choose starting equipment, customize weapons, upgrade hideout, and tune difficulty settings, encouraging self-directed play and experimentation."
-
Competence
Game with the same Competence vibe
4"The game is described as challenging, skill-based, with competent AI and requiring strategy to survive."
Object N
"Game is challenging with difficult AI, requiring skillful combat, resource management, and strategic decision-making; players receive feedback through progression and survival success."
-
Competition
Game with the same Competition vibe
-4"No multiplayer or PvP; focus is on singleplayer experience without comparison to others."
Block Story™
"Single-player PvE experience with no multiplayer or PvP; focus is on personal progress and survival rather than comparing to others."
-
Continuation
Game with the same Continuation vibe
4"Players report addictive gameplay loop, long sessions, and desire to keep playing and improving."
Marathon
"Players report addictive gameplay loop with long sessions, repeated raids, and desire to keep improving gear and skills."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player game with no cooperative multiplayer or teamwork elements."
Batman: Arkham Asylum Game of the Year Edition
"Entirely single-player game with no cooperative multiplayer; all tasks and goals are performed independently."
-
Creativity
Game with the same Creativity vibe
3"Extensive weapon and gear customization, bunker upgrades, and loadout personalization allow creative expression within game systems."
Contractors Showdown : ExfilZone
"Weapon customization, hideout upgrades, and crafting systems allow creative modification and personalization of gear and base."
-
Domination
Game with the same Domination vibe
-5"No social or multiplayer dominance elements; interactions are with AI and story."
The Warlock of Firetop Mountain
"No multiplayer or social dominance elements; interactions are with AI and focus on individual survival."
-
Escapism
Game with the same Escapism vibe
4"Immersive post-apocalyptic setting and tense survival gameplay provide strong escape from real life."
The Last Stand: Aftermath
"Post-apocalyptic setting and tense survival gameplay provide immersive escape from real life stress and routine."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment; no evidence of obligation or external pressure."
Smalland: Survive the Wilds
"Players engage voluntarily out of intrinsic interest and enjoyment; no evidence of obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
4"Players encouraged to try different weapons, strategies, and paths to overcome challenges."
DarkMaus
"Encouraged to try different weapons, ammo types, tactics, and hideout upgrades; players experiment with strategies to overcome challenges."
-
Exploration
Game with the same Exploration vibe
3"Procedurally generated maps with changing biomes encourage discovery and exploration."
10 Miles To Safety
"Procedurally generated maps and multiple biomes encourage discovery of new areas and secrets, though some maps feel repetitive."
-
Expression
Game with the same Expression vibe
2"Character and weapon customization allow some self-expression."
Far Cry® 4
"Customization of weapons and base modules allows some degree of self-expression, though character appearance customization is limited."
-
Fantasy
Game with the same Fantasy vibe
3"Post-apocalyptic fiction with mutants and anomalies; blends realistic and imaginative elements."
S.T.A.L.K.E.R. 2: Heart of Chornobyl
"Imaginative post-apocalyptic fiction with mutants, anomalies, and lore inspired by STALKER and Tarkov worlds."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community gameplay features; strictly solo experience."
Shattered Pixel Dungeon
"No social or community gameplay features; strictly solo experience."
-
Growth
Game with the same Growth vibe
4"Progression through leveling, gear upgrades, and skill mastery provides learning and personal development."
Tom Clancy’s The Division® 2
"Skill progression, leveling, and upgrading gear provide learning and personal development opportunities."
-
Health
Game with the same Health vibe
-3"Primarily sedentary gameplay with some optional real-world activities; no emphasis on physical health."
The Black Watchmen
"Primarily sedentary gameplay; some survival mechanics like managing food, water, and radiation but no physical activity."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and active engagement during raids; not designed for background or casual play."
CONVRGENCE
"Requires focused attention and continuous engagement during raids; not suitable for background or idle play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social interaction or relationship building; purely individual gameplay."
Boris and the Dark Survival
"No social interaction or relationship building; purely individual gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; player acts independently."
Outlast
"No leadership or group management roles; player acts independently."
-
Progression
Game with the same Progression vibe
5"Strong emphasis on accumulating items, upgrades, and character power through quests and combat."
Sacred Gold
"Strong emphasis on accumulating items, upgrading weapons and base, and completing quests to gain power and resources."
-
Relaxation
Game with the same Relaxation vibe
-3"Gameplay is tense and challenging with frequent death and high stakes, not focused on relaxation."
Rising Storm 2: Vietnam
"Gameplay is tense and challenging with high stakes; relaxation is limited due to difficulty and threat of death."
-
Sensation
Game with the same Sensation vibe
3"Strong atmospheric sound design and pixel art visuals provide sensory stimulation and emotional impact."
CONSCRIPT: Director’s Cut
"Sound design and atmospheric effects create immersive sensory experience; pixel art visuals are stylized but effective."
-
Status
Game with the same Status vibe
-4"No social recognition or multiplayer ranking; achievements are personal and not publicly ranked."
iBomber Defense Pacific
"No social recognition or multiplayer ranking; achievements are personal and not publicly ranked."
-
Story
Game with the same Story vibe
3"Narrative and lore are present and appreciated but not the main focus; story elements enhance immersion."
Voyagers of Nera
"Narrative elements and lore provide context and immersion, though story is not the main focus."
-
Strategy
Game with the same Strategy vibe
4"Requires planning, resource management, and tactical defense against raids."
Noble Fates
"Requires tactical planning, resource management, and problem solving to survive and succeed in raids."
-
Thrill
Game with the same Thrill vibe
4"High suspense and tension from sudden threats, resource scarcity, and permadeath create thrilling gameplay moments."
Duskers
"High tension and suspense from risk of death, enemy encounters, and resource scarcity create thrilling gameplay."
-
Value
Game with the same Value vibe
4"Players feel the game offers good return on investment with deep gameplay and long playtime."
Sakuna: Of Rice and Ruin
"Players feel the game offers good return on investment with deep gameplay and replayability for the price."
-
Violence
Game with the same Violence vibe
3"Combat and defeating enemies are core gameplay elements; violence is fantasy-based and stylized."
EverQuest II
"Combat and destruction of enemies are core gameplay elements; violence is stylized but frequent."
-
Survival
Game with the same Survival vibe
5"Strong survival mechanics including resource management, stamina, hunger, radiation, and threat avoidance."
S.T.A.L.K.E.R. 2: Heart of Chornobyl
"Strong survival mechanics including managing health, food, water, radiation, and avoiding threats."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression, Health. It leans lower than usual among comparable games on Competition.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026