Tom Clancy’s The Division® 2 Thumbnail

Tom Clancy’s The Division® 2 similar games & best alternatives

Tom Clancy’s The Division® 2

PC (Microsoft Windows), Xbox One, PlayStation 4 • 2023

Related articles

Quick resume

Join an elite group of civilian agents in this action-packed RPG shooter. Engage in intense tactical combat, team-up with your friends, and survive in a dynamic open world to save Washington, D.C.

Global score

79/100

Genres

Action, Adventure, Role-playing (RPG), Shooter, Tactical

Similar games

    Pros

    • Fluid and tactical combat mechanics
    • Rewarding progression and build customization
    • Extensive content with high replayability
    • Strong co-op and multiplayer experience
    • Detailed and immersive open world

    Cons

    • Frequent crashes and technical issues for some players
    • Repetitive mission design and grind
    • Obtrusive ubisoft launcher and lack of full steam integration at launch
    • Storyline considered weak or bland by some
    • Expensive dlc and microtransaction concerns

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose routes, create missions, and switch between characters with different builds, supporting high personal control."

      Capsule for Hover Hover

      "Players have freedom to customize builds, choose missions, and play solo or co-op, indicating high control over actions."

    • Competence

      Game with the same Competence vibe

      4

      "Game involves skillful shooting, tactical base building, and progression through perks and ranks, providing challenging gameplay."

      Capsule for VERSUS SQUAD VERSUS SQUAD

      "Game involves tactical combat, skillful shooting, build crafting, and progression systems that reward player effectiveness."

    • Competition

      Game with the same Competition vibe

      2

      "Includes PvP modes with leaderboards and ranked play, but many players focus on co-op and PvE modes."

      Capsule for BrainBread 2 BrainBread 2

      "Includes PvP modes like Dark Zone and Conflict, but many players focus on PvE and co-op, showing moderate competition."

    • Continuation

      Game with the same Continuation vibe

      5

      "High replayability with long playtimes, many secrets, achievements, and optional content encouraging habitual play"

      Capsule for Epic Battle Fantasy 5 Epic Battle Fantasy 5

      "High replayability with endgame content, seasonal events, and long playtimes reported, encouraging habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Strong emphasis on co-op play with friends, shared objectives, and multiplayer experiences praised."

      Capsule for Infinite Veil Infinite Veil

      "Strong emphasis on co-op gameplay, with players recommending playing with friends and praising teamwork mechanics."

    • Creativity

      Game with the same Creativity vibe

      3

      "Character creation and gear customization allow creative expression within game systems."

      Capsule for Attack on Titan 2 - A.O.T.2 Attack on Titan 2 - A.O.T.2

      "Customization of characters, gear, and builds allows creative expression within predefined systems."

    • Domination

      Game with the same Domination vibe

      -2

      "Interactions appear balanced with no strong evidence of dominance or toxic behavior as a core feature; some PvP griefing reported but not systemic."

      Capsule for Age of Water Age of Water

      "Interactions tend to be cooperative and balanced; PvP exists but no strong evidence of dominating or toxic behavior."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to relax, escape real life, and immerse in the post-apocalyptic world and exploration."

      Capsule for Fallout 76 Fallout 76

      "Players use the game for entertainment, distraction, and immersion in a post-apocalyptic world, escaping real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and enjoyment."

      Capsule for Senren*Banka Senren*Banka

      "Players engage voluntarily for fun and personal interest, despite some frustration with crashes and business practices."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different skills, weapons, costumes, and difficulty levels, experimenting with builds and strategies."

      Capsule for Seed of the Dead: Sweet Home Seed of the Dead: Sweet Home

      "Players experiment with builds, skills, and gear combinations, exploring different playstyles and tactics."

    • Exploration

      Game with the same Exploration vibe

      3

      "Open level design and large environments encourage discovery, but some missions are more linear and scripted."

      Capsule for Crysis Remastered Crysis Remastered

      "Open world with detailed environments encourages discovery, though missions are somewhat repetitive."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization options allow personal expression, though gear appearance customization is limited."

      Capsule for Floppy Heroes Floppy Heroes

      "Character customization and gear appearance allow personal expression, though some complaints about limited options."

    • Fantasy

      Game with the same Fantasy vibe

      -1

      "Game is grounded in a sci-fi post-apocalyptic setting with some mutants but largely realistic survival and combat elements."

      Capsule for Anarchy: Wolf's law Anarchy: Wolf's law

      "Game is set in a plausible near-future post-apocalyptic scenario, focusing on realistic tactical combat."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Community and social play are important; players enjoy shared experiences and collaborative achievements."

      Capsule for Vellum Vellum

      "Community and social play are important; players enjoy shared experiences and group achievements."

    • Growth

      Game with the same Growth vibe

      4

      "Skill progression, leveling, and upgrading gear provide learning and personal development opportunities."

      Capsule for ZERO Sievert ZERO Sievert

      "Progression through leveling, gear upgrades, and skill mastery provides learning and personal development."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gaming experience with no physical activity or rehab elements."

      Capsule for Nickelodeon All-Star Brawl Nickelodeon All-Star Brawl

      "Typical sedentary gaming experience with no physical activity or rehab elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active engagement and focus; not a background or idle game."

      Capsule for The Bloodline The Bloodline

      "Requires active engagement and focus; not a background or idle game."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction and friendships form, but mostly surface-level multiplayer connections."

      Capsule for NARUTO TO BORUTO: SHINOBI STRIKER NARUTO TO BORUTO: SHINOBI STRIKER

      "Some social interaction and friendships form, but mostly surface-level multiplayer connections."

    • Leadership

      Game with the same Leadership vibe

      1

      "Players can lead parties and coordinate in co-op, but no strong evidence of formal leadership roles."

      Capsule for Immortal Empire Immortal Empire

      "Some players lead groups in co-op, but no strong evidence of dominant leadership roles."

    • Progression

      Game with the same Progression vibe

      5

      "Strong focus on accumulating characters, gear, and upgrades as core gameplay loop."

      Capsule for Angel Legion Angel Legion

      "Strong emphasis on accumulating gear, upgrades, and levels as core gameplay loop."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Game provides flow and catharsis through satisfying combat, though higher difficulties induce tension."

      Capsule for Killing Floor 2 Killing Floor 2

      "Game offers flow and catharsis through satisfying combat, though some tension exists in challenging encounters."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable gunplay sounds, visuals, and immersive environments provide sensory stimulation and excitement."

      Capsule for Incursion Red River Incursion Red River

      "Enjoyable visual and auditory effects, immersive environments, and exciting gunplay provide sensory stimulation."

    • Status

      Game with the same Status vibe

      1

      "Some recognition through achievements and character unlocks, but no strong social status focus."

      Capsule for The LEGO® NINJAGO® Movie Video Game The LEGO® NINJAGO® Movie Video Game

      "Some recognition through gear and achievements, but no strong social status focus."

    • Story

      Game with the same Story vibe

      2

      "Story is serviceable and straightforward, providing context but not deeply immersive narrative."

      Capsule for SHINOBI: Art of Vengeance SHINOBI: Art of Vengeance

      "Narrative provides context and motivation, though story is considered serviceable rather than deeply immersive."

    • Strategy

      Game with the same Strategy vibe

      4

      "Tactical squad management, mission planning, and weapon selection require strategic thinking and problem solving."

      Capsule for Counter-Strike: Condition Zero Counter-Strike: Condition Zero

      "Tactical combat, build planning, and mission approaches require strategic thinking and problem solving."

    • Thrill

      Game with the same Thrill vibe

      3

      "PvP combat and exploration of dangerous areas provide suspense and excitement."

      Capsule for Animyst Animyst

      "High-risk PvP zones and challenging encounters provide suspense and excitement."

    • Value

      Game with the same Value vibe

      3

      "Players report good value for money especially on sale, with extensive content and replayability."

      Capsule for MotoGP™20 MotoGP™20

      "Players report good value especially on sale, with extensive content and replayability."

    • Violence

      Game with the same Violence vibe

      4

      "Combat and gunplay are central, with emphasis on shooting, tactical engagements, and AI elimination."

      Capsule for Incursion Red River Incursion Red River

      "Combat and shooting are central, with emphasis on defeating enemies and tactical gunplay."

    • Survival

      Game with the same Survival vibe

      3

      "Players manage limited resources and avoid threats in a hostile environment, emphasizing survival."

      Capsule for Lost in Vivo Lost in Vivo

      "Players manage resources and combat threats in a hostile environment, emphasizing survival elements."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Competition, Status. It leans lower than usual among comparable games on Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026