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NARUTO TO BORUTO: SHINOBI STRIKER similar games & best alternatives

NARUTO TO BORUTO: SHINOBI STRIKER

PC (Microsoft Windows), Xbox One, PlayStation 4 • 2023

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Quick resume

Battle as a team of 4 to compete against other teams online! Graphically, SHINOBI STRIKER is also built from the ground up in a completely new graphic style. Lead your team and fight online to see who the best ninjas are!

Global score

84/100

Genres

Action, Fighting

Similar games

    Pros

    • Deep and varied combat system
    • Extensive character customization
    • Engaging team-based multiplayer
    • Strong naruto anime immersion
    • Active community and clans

    Cons

    • Pay-to-win elements and dlc reliance
    • Matchmaking and hacker issues
    • Repetitive pve content
    • Connection and server problems
    • Grind-heavy progression

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can customize characters extensively and freely choose weapons and combat styles, allowing personal control over gameplay."

      Capsule for Onigiri Onigiri

      "Players create and customize their own shinobi, choose jutsu and combat styles freely, indicating high personal control and freedom."

    • Competence

      Game with the same Competence vibe

      3

      "The game features skill-based combat with combos and strategic roles (tank, healer, dps, controller), but also involves repetitive grinding and gear progression, balancing challenge and predictability."

      Capsule for DC Universe™ Online DC Universe™ Online

      "The game features skill-based combat with a learning curve, mastery of combos and jutsu, and ranked competitive modes requiring player effectiveness."

    • Competition

      Game with the same Competition vibe

      4

      "Strong emphasis on PvP battles, ranked modes, clan battles, and leaderboards; players compare skills and compete against others."

      Capsule for World of Warships World of Warships

      "Strong emphasis on PvP, ranked matches, climbing leaderboards, and competitive team battles."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report long sessions and repeated play despite frustration, indicating strong engagement."

      Capsule for PICO PARK 2 PICO PARK 2

      "Many players report long play sessions, habitual grinding, and repeated engagement despite frustrations."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Team-based 4v4 multiplayer with tactical cooperation and coordinated play emphasized."

      Capsule for Kabounce Kabounce

      "Team-based 4v4 modes and emphasis on coordinated play with friends and clans highlight cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      4

      "Extensive character customization, skill builds, and mod support allow creative expression"

      Capsule for Dragon Age: Origins - Ultimate Edition Dragon Age: Origins - Ultimate Edition

      "Extensive character customization, build variety, and jutsu combinations allow creative expression."

    • Domination

      Game with the same Domination vibe

      2

      "Competitive play and taunting mechanics suggest some desire to assert superiority over others, though community toxicity is mentioned but not dominant."

      Capsule for JoJo's Bizarre Adventure: All-Star Battle R JoJo's Bizarre Adventure: All-Star Battle R

      "Some reports of exploiting matchmaking, bullying, and hacking suggest elements of exerting superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Many players use the game to relive Naruto story and escape into the anime world, enjoying immersive narrative and combat."

      Capsule for NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 NARUTO SHIPPUDEN: Ultimate Ninja STORM 4

      "Players use the game as a distraction from real-life problems and to immerse in the Naruto universe."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily out of personal interest and fandom rather than obligation or external pressure."

      Capsule for ONE PIECE: PIRATE WARRIORS 4 ONE PIECE: PIRATE WARRIORS 4

      "Most players engage voluntarily out of personal interest and fandom rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different characters and combos; some experimentation with jutsu and team attacks."

      Capsule for NARUTO SHIPPUDEN: Ultimate Ninja STORM 2 NARUTO SHIPPUDEN: Ultimate Ninja STORM 2

      "Players try different jutsu combos, builds, and roles, experimenting with mechanics and strategies."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Gameplay is mission-based with limited open world or free-roam exploration in this non-VR edition."

      Capsule for IronWolf: Free Non-VR Edition IronWolf: Free Non-VR Edition

      "Limited open-world or exploration; gameplay mostly occurs in known arenas and VR missions."

    • Expression

      Game with the same Expression vibe

      4

      "Extensive character customization and outfit unlocks support self-expression."

      Capsule for Brush Burial: Gutter World Brush Burial: Gutter World

      "Character and outfit customization, emotes, and cosmetic unlocks support self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strongly rooted in Naruto-inspired fantasy world with jutsu, ninja clans, and imaginative combat."

      Capsule for Nin Online Nin Online

      "Strong immersion in the Naruto anime world with fantastical jutsu, characters, and ninja lore."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Strong multiplayer community and clan-based gameplay foster a sense of belonging."

      Capsule for Total War: SHOGUN 2 Total War: SHOGUN 2

      "Community and clan involvement, social play with friends, and multiplayer interaction foster a sense of belonging."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills, learn combos, and improve through leveling and equipment upgrades."

      Capsule for River City Girls River City Girls

      "Players develop skills, learn combos, and improve performance over time through grinding and ranked play."

    • Health

      Game with the same Health vibe

      -5

      "Game is sedentary with no physical activity or health-related features."

      Capsule for For The King For The King

      "Game is sedentary with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention during matches and missions; not designed for passive or background play."

      Capsule for Plants vs. Zombies: Battle for Neighborville™ Plants vs. Zombies: Battle for Neighborville™

      "Requires focused attention during matches and missions; not suited for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction and friendships form, but mostly surface-level multiplayer connections."

      Capsule for Tom Clancy’s The Division® 2 Tom Clancy’s The Division® 2

      "Some social interaction and friendships form, but mostly surface-level multiplayer connections."

    • Leadership

      Game with the same Leadership vibe

      2

      "Team coordination and clan leadership opportunities exist, though not heavily emphasized."

      Capsule for BLOCKPOST LEGACY BLOCKPOST LEGACY

      "Team coordination and clan leadership opportunities exist but are not dominant features."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on unlocking characters, upgrading weapons, and gaining skills."

      Capsule for Shardpunk Shardpunk

      "Strong emphasis on unlocking jutsu, weapons, cosmetics, and leveling up characters."

    • Relaxation

      Game with the same Relaxation vibe

      -1

      "Some players find relaxing flow, others report tension and frustration on harder levels."

      Capsule for Anomaly Defenders Anomaly Defenders

      "Competitive pressure and grind reduce relaxation; some players find enjoyment and flow despite tension."

    • Sensation

      Game with the same Sensation vibe

      3

      "Flashy combos, colorful anime visuals, and intense combat provide sensory stimulation and excitement."

      Capsule for Elsword Elsword

      "Vivid visuals, flashy jutsu effects, and dynamic combat provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      3

      "Ranking systems and leaderboards provide social recognition and status among players."

      Capsule for NARAKA: BLADEPOINT NARAKA: BLADEPOINT

      "Ranking systems and leaderboards offer social recognition and status among players."

    • Story

      Game with the same Story vibe

      -3

      "Minimal narrative content; focus is on multiplayer matches and scenarios rather than story immersion."

      Capsule for Cards and Castles Cards and Castles

      "Minimal story content; focus is on multiplayer battles and VR missions rather than narrative immersion."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat requires timing, combo planning, and strategic use of support characters and ultimate jutsus."

      Capsule for NARUTO: Ultimate Ninja STORM NARUTO: Ultimate Ninja STORM

      "Combat involves tactical use of jutsu, team roles, and build synergies requiring planning and problem solving."

    • Thrill

      Game with the same Thrill vibe

      3

      "Fast-paced battles and competitive matches create excitement and suspense."

      Capsule for Blood of Steel Blood of Steel

      "Fast-paced battles and competitive matches provide suspense and excitement."

    • Value

      Game with the same Value vibe

      -2

      "Many players feel the game is overpriced at full price but recommend buying on sale for better value."

      Capsule for ONE PIECE World Seeker ONE PIECE World Seeker

      "Many players feel the game is overpriced, especially due to DLC and grind; value is better on sale."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and destruction are core gameplay elements."

      Capsule for SpellForce 3 Fallen God SpellForce 3 Fallen God

      "Combat and destruction through ninja battles and jutsu are core gameplay elements."

    • Survival

      Game with the same Survival vibe

      2

      "Players must avoid death and manage resources during challenging PvE and PvP encounters, though threat level varies."

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      "Players must avoid defeat in PvP and manage combat threats, though not a hardcore survival experience."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Fantasy. It leans lower than usual among comparable games on Value, Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026