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Onigiri similar games & best alternatives

Onigiri

PC (Microsoft Windows), Xbox One, Nintendo Switch, PlayStation 4 • 2019

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Quick resume

Onigiri is an MMO Action RPG with a fast weapon changing battle system. Join a party of other players or travel with 8 NPC companions on your journey. With simple controls, you can dive into the thrilling world of Onigiri. Switch between weapons to battle through the Youkai.

Global score

71/100

Genres

Action, Adventure, Massively Multiplayer, Role-playing (RPG), Free To Play

Similar games

    Pros

    • Unique and skill-based combat system
    • Extensive character customization
    • Rich japanese mythology setting
    • Long story and content
    • Free to play with regular updates

    Cons

    • Frequent crashes and bugs
    • Toxic community in some areas
    • Grindy progression and low drop rates
    • Pay-to-win elements in gacha
    • Dated graphics and ui issues

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can choose characters, weapons, upgrades, and modifiers freely, allowing personal control over gameplay style."

      Capsule for GUNTOUCHABLES GUNTOUCHABLES

      "Players can customize characters extensively and freely choose weapons and combat styles, allowing personal control over gameplay."

    • Competence

      Game with the same Competence vibe

      3

      "The game offers challenging boss fights and skill-based combat requiring strategy and quick reactions."

      Capsule for Aquaria Aquaria

      "The game features a unique action combat system with dodge, block, and parry mechanics requiring skill and timing, plus challenging boss fights."

    • Competition

      Game with the same Competition vibe

      -2

      "Focus is mostly on cooperative play and personal progression rather than competitive ranked modes or leaderboards."

      Capsule for Minecraft Dungeons Minecraft Dungeons

      "Focus is mostly on personal progression and cooperative play rather than competitive ranked modes or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report long-term engagement with the game, returning repeatedly over years and investing hundreds or thousands of hours."

      Capsule for Champions Online Champions Online

      "Many players report long-term engagement with the game, investing hundreds to thousands of hours despite grind and crashes."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Supports small group play (up to 3 players in fights) and cooperative dungeon runs."

      Capsule for Waven Waven

      "Supports party play and cooperative dungeon runs, though some players note difficulty finding stable parties."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize characters with various weapons, skills, and talent trees, creating unique builds and playstyles."

      Capsule for 河洛群俠傳 (Ho Tu Lo Shu : The Books of Dragon) 河洛群俠傳 (Ho Tu Lo Shu : The Books of Dragon)

      "Character customization is rich, including appearance and voice; players can customize weapons and skill builds."

    • Domination

      Game with the same Domination vibe

      -3

      "Community generally cooperative with some toxicity reported; no strong evidence of domination or power imposition."

      Capsule for Legion TD 2 - Multiplayer Tower Defense Legion TD 2 - Multiplayer Tower Defense

      "Community interactions are mostly cooperative or neutral; some toxicity reported but no emphasis on domination or power assertion."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing distraction and stress relief, enjoying fantasy worlds and immersive storylines."

      Capsule for Summoners War: Chronicles Summoners War: Chronicles

      "Players use the game as a relaxing distraction and stress relief, enjoying its fantasy setting and lore."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and nostalgia rather than obligation or external pressure."

      Capsule for Pharaoh™: A New Era Pharaoh™: A New Era

      "Players engage voluntarily out of personal interest and nostalgia rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "The game encourages trying different weapons and talents, experimenting with combat styles and strategies."

      Capsule for Virelia Virelia

      "Players experiment with various weapons, skills, and builds; the game encourages trying different combat styles."

    • Exploration

      Game with the same Exploration vibe

      3

      "The game encourages discovering new areas, quests, and secrets within a mythological setting."

      Capsule for Legend of Edda: Pegasus Legend of Edda: Pegasus

      "The game offers a large world inspired by Japanese mythology with diverse locations to discover."

    • Expression

      Game with the same Expression vibe

      4

      "Extensive customization of characters, weapons, and skins supports player self-expression and personalization."

      Capsule for Krunker Krunker

      "Extensive character customization and companion personalization allow for player self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strongly rooted in imaginative Japanese folklore and mythological fantasy setting."

      Capsule for Bō: Path of the Teal Lotus Bō: Path of the Teal Lotus

      "Strongly rooted in Japanese folklore and mythology with anime-style fantasy characters and settings."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Community interactions and friendships exist but are marred by toxicity and cliques."

      Capsule for MORDHAU MORDHAU

      "Some community interaction and social play exist, though toxicity and low player counts limit strong community bonds."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills, level characters, and learn complex combat mechanics over time."

      Capsule for Closers Closers

      "Players experience character progression, skill development, and learning combat mechanics over time."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gameplay with no physical activity elements."

      Capsule for Friendly Fire Friendly Fire

      "Typical sedentary gameplay with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and active engagement due to fast-paced combat and timing demands."

      Capsule for Dandy Ace Dandy Ace

      "Requires focused attention due to active combat and timing-based mechanics."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Social interactions are mostly surface-level or functional, with limited emotional sharing."

      Capsule for War Mongrels War Mongrels

      "Social interactions are mostly surface-level; some toxicity reported and limited emotional sharing."

    • Leadership

      Game with the same Leadership vibe

      -2

      "No strong evidence of leadership roles; players mostly participate equally or supportively."

      Capsule for Professional Fishing Professional Fishing

      "No strong evidence of leadership roles; players mostly participate equally or in supporting roles."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on leveling up, weapon mastery, unlocking skills, and acquiring gear."

      Capsule for Stray Blade Stray Blade

      "Strong emphasis on leveling up, acquiring weapons, skills, and companions through grinding and gacha mechanics."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the game relaxing and enjoyable, though others note frustration and grind."

      Capsule for Smooth Operators Smooth Operators

      "Some players find the game relaxing and enjoyable, though grind and crashes can cause frustration."

    • Sensation

      Game with the same Sensation vibe

      2

      "Anime visuals and music provide sensory enjoyment; graphics are dated but charming rather than intense."

      Capsule for Mabinogi Mabinogi

      "Anime art style and soundtrack provide sensory enjoyment, though graphics are dated."

    • Status

      Game with the same Status vibe

      -2

      "Recognition mostly within community; no major emphasis on social status or popularity."

      Capsule for Elin Elin

      "Limited social recognition; no strong emphasis on status or popularity within the community."

    • Story

      Game with the same Story vibe

      2

      "Simple narrative with mythological themes and light story elements integrated into gameplay."

      Capsule for 12 Labours of Hercules IV: Mother Nature (Platinum Edition) 12 Labours of Hercules IV: Mother Nature (Platinum Edition)

      "The game has a long story rooted in mythology, though some find it generic and unengaging."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires tactical weapon and skill selection, managing elemental attributes, and combat timing."

      Capsule for EARTH'S DAWN EARTH'S DAWN

      "Combat requires timing and tactical weapon/skill switching; elemental advantages add strategic depth."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some thrill from boss fights and dungeon challenges, but overall controlled and predictable gameplay."

      Capsule for Trove Trove

      "Some thrill from challenging bosses and combat mechanics, but overall controlled gameplay."

    • Value

      Game with the same Value vibe

      -1

      "Free to play with optional purchases; some players feel grind is excessive and pay-to-win elements reduce value."

      Capsule for Astroflux Astroflux

      "Free to play with gacha monetization; some players feel progression is grindy and pay-to-win elements exist."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and monster fighting are core gameplay elements involving destruction and damage."

      Capsule for OrbusVR: Reborn OrbusVR: Reborn

      "Combat and defeating monsters are core gameplay elements involving action and destruction."

    • Survival

      Game with the same Survival vibe

      2

      "Players must manage resources and avoid defeat in challenging battles and dungeons."

      Capsule for Final Fantasy III (3D Remake) Final Fantasy III (3D Remake)

      "Players must manage resources like energy and avoid failure in challenging dungeons and boss fights."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Value, Intimacy, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026