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Summoners War: Chronicles similar games & best alternatives

Summoners War: Chronicles

PC (Microsoft Windows), iOS, Android • 2022

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Quick resume

The King of Rahil is looking for a Summoner to protect the kingdom against Tefo's enormous conspiracy. Explore a vast world with your Monsters by your side in this new Action RPG set in the Summoners War Universe.

Global score

77/100

Genres

Action, Adventure, Massively Multiplayer, Role-playing (RPG), Strategy, Free To Play

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    Pros

    • Generous free-to-play rewards
    • Engaging strategic combat
    • Strong community and cooperative features
    • Appealing fantasy art and story
    • Automation supports casual play

    Cons

    • Grindy endgame progression
    • Pay-to-win elements for faster advancement
    • Clunky controls on pc
    • Repetitive tasks and fetch quests
    • Some technical issues and bugs

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can manually control combat and team setup but also use auto-play; some choice in playstyle and pacing."

      Capsule for Bit Heroes Quest Bit Heroes Quest

      "Players can choose characters, customize teams, and switch between manual and auto combat, allowing personal control over gameplay style."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves skill progression, crafting, and build optimization with some challenge, but overall gameplay is simple and repetitive grind."

      Capsule for Dwarven Realms Dwarven Realms

      "Game involves strategic team building, skillful combat, and progression through challenging content, though some grind is repetitive."

    • Competition

      Game with the same Competition vibe

      2

      "Includes leaderboards and PvP modes, but many players focus on personal progression and casual play rather than intense competition."

      Capsule for Angel Legion Angel Legion

      "Includes PvP modes and leaderboards, but many players focus on personal progression and casual play rather than intense competition."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report long playtimes and habitual engagement, with ongoing updates and community events encouraging continued play."

      Capsule for GROUND BRANCH GROUND BRANCH

      "Many players report long playtimes, habitual daily logins, and engagement with ongoing events encouraging sustained play."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Guilds and group events foster cooperative play and social interaction."

      Capsule for Animation Throwdown: The Quest for Cards Animation Throwdown: The Quest for Cards

      "Guilds, cooperative events, and multiplayer content promote teamwork and social interaction among players."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players customize teams and equipment, but gameplay follows established structures and routines."

      Capsule for Metal Waltz: Anime tank girls Metal Waltz: Anime tank girls

      "Customization of teams and some character personalization exist, but gameplay mostly follows predefined mechanics and structures."

    • Domination

      Game with the same Domination vibe

      -2

      "Interactions appear balanced with cooperative play and no strong evidence of dominance or power imposition."

      Capsule for SKIBIDI GYATROOMS SKIBIDI GYATROOMS

      "Interactions emphasize cooperation and balanced play; no strong evidence of dominance or power imposition over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing distraction and stress relief, immersing in a detailed fantasy environment."

      Capsule for Cats Hidden in Georgia Cats Hidden in Georgia

      "Players use the game as a relaxing distraction and stress relief, enjoying fantasy worlds and immersive storylines."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Most players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

      Capsule for Sid Meier’s Civilization® VI Sid Meier’s Civilization® VI

      "Most players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with team compositions, character builds, and combat strategies to optimize performance."

      Capsule for Horizon Walker Horizon Walker

      "Players experiment with different monster builds, team compositions, and strategies to optimize performance."

    • Exploration

      Game with the same Exploration vibe

      3

      "Open world with many areas to discover, side quests, and collectibles encourage exploration."

      Capsule for Bee Simulator Bee Simulator

      "The game offers open-world areas and quests encouraging discovery, though exploration is somewhat guided."

    • Expression

      Game with the same Expression vibe

      2

      "Some character customization and mini-games allow self-expression, though mostly within preset aesthetics."

      Capsule for Yakuza 4 Remastered Yakuza 4 Remastered

      "Some character and monster customization options allow self-expression, but limited compared to more open-ended games."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong anime fantasy theme with imaginative characters, supernatural abilities, and fictional lore."

      Capsule for Guilty Gear X2 #Reload Guilty Gear X2 #Reload

      "Strong fantasy theme with imaginative monsters, magical abilities, and anime-inspired aesthetics."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Guilds and community features foster a sense of belonging and social interaction."

      Capsule for Hero Zero - Multiplayer RPG Hero Zero - Multiplayer RPG

      "Community features like guilds and social events foster a sense of belonging and shared identity."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, knowledge, and character builds through learning game mechanics and progression."

      Capsule for Swords and Sandals Immortals Swords and Sandals Immortals

      "Players develop skills, knowledge, and character power through progression and learning game mechanics."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with long sessions and high CPU usage; no physical activity."

      Capsule for X4: Foundations X4: Foundations

      "Primarily sedentary gameplay with no physical activity components; some reports of long sessions and device heating."

    • Idle

      Game with the same Idle vibe

      4

      "Auto-battle and AFK farming features allow passive play and background gaming."

      Capsule for Summoners War Summoners War

      "Auto-play and AFK farming features allow players to progress with minimal active input, supporting casual engagement."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction and friendly community, but limited evidence of close personal relationships."

      Capsule for Kanjozoku Game レーサー Online Street Racing & Drift Kanjozoku Game レーサー Online Street Racing & Drift

      "Some social interaction and friendly community reported, but limited evidence of deep personal relationships."

    • Leadership

      Game with the same Leadership vibe

      1

      "Guilds and group play exist but no strong emphasis on leadership roles; mostly cooperative participation."

      Capsule for Dreadmyst Dreadmyst

      "Guild leadership and group coordination exist but are not dominant aspects of gameplay."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on collecting, leveling, evolving monsters, and acquiring upgrades."

      Capsule for WORLD OF FINAL FANTASY® WORLD OF FINAL FANTASY®

      "Strong emphasis on collecting, upgrading monsters, acquiring items, and advancing through content."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Many players find the game relaxing and enjoyable despite some grind and repetitive tasks."

      Capsule for Drug Lord Tycoon Drug Lord Tycoon

      "Many players find the game relaxing and enjoyable, aided by automation and steady progression."

    • Sensation

      Game with the same Sensation vibe

      3

      "Appealing visuals, music, and animations provide sensory enjoyment and emotional engagement."

      Capsule for SteamWorld Quest: Hand of Gilgamech SteamWorld Quest: Hand of Gilgamech

      "Appealing visuals, animations, and sound design provide sensory enjoyment and emotional engagement."

    • Status

      Game with the same Status vibe

      2

      "Leaderboards, PvP rankings, and rare items provide social recognition, but many players focus on personal goals."

      Capsule for Neverwinter Neverwinter

      "PvP rankings and guild status offer recognition, though many players focus on personal goals rather than social status."

    • Story

      Game with the same Story vibe

      3

      "Narrative and lore are present and appreciated by players, adding immersion."

      Capsule for Hand Simulator: Horror Hand Simulator: Horror

      "Narrative and lore are present and appreciated by players, enhancing immersion beyond isolated gameplay."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires tactical thinking, team composition, and in-match decision making; strategic use of abilities and positioning."

      Capsule for Marvel Rivals Marvel Rivals

      "Team composition, elemental advantages, and skill timing require thoughtful planning and tactical decision-making."

    • Thrill

      Game with the same Thrill vibe

      2

      "PvP and boss fights provide moments of suspense, but much gameplay is steady and predictable."

      Capsule for The Elder Scrolls® Online The Elder Scrolls® Online

      "Some suspense in PvP and boss fights, but overall gameplay is steady with moderate risk and tension."

    • Value

      Game with the same Value vibe

      1

      "Generally seen as good value for free-to-play, though some complaints about paywalls and microtransactions."

      Capsule for Animal Jam Animal Jam

      "Generally considered fair value for free-to-play players; some complaints about paywalls but many rewards available."

    • Violence

      Game with the same Violence vibe

      2

      "Combat involves fighting monsters and enemies, but violence is stylized and not graphic."

      Capsule for Dragon Cliff Dragon Cliff

      "Combat involves defeating monsters and enemies, but violence is stylized and fantasy-based rather than graphic."

    • Survival

      Game with the same Survival vibe

      1

      "Some resource management and threat avoidance in combat, but overall stable and low-risk environment."

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      "Some resource management and challenge in combat, but low threat environment overall."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Idle, Story, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026