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LAST CLOUDIA similar games & best alternatives

LAST CLOUDIA

PC (Microsoft Windows), iOS, Android • 2021

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Quick resume

A fantasy RPG that weaves a sprawling tale with quirky characters and cinematic effects. Its gorgeous, fast-paced battles feature pixel art characters sweeping though 3D playspaces.

Global score

82/100

Genres

Action, Adventure, Role-playing (RPG), Free To Play

Similar games

    Pros

    • Extensive character and skill customization
    • Engaging story and high-quality pixel art
    • Generous free-to-play rewards and events
    • Frequent content updates and collaborations
    • Auto and idle gameplay options

    Cons

    • High grind and long progression times
    • Gacha system with low pull rates and expensive pity
    • Occasional technical issues and ui complexity
    • Account recovery problems reported
    • Some pay-to-win elements in pvp

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to customize units, create maps and scenarios, and choose various settings and strategies."

      Capsule for Hex of Steel Hex of Steel

      "Players can customize units extensively via Ark skills and builds, allowing personal freedom in playstyle and strategy."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves strategic decisions on team setup and equipment, with skillful play rewarded especially in manual combat."

      Capsule for Soda Dungeon Soda Dungeon

      "Game involves skillful team building, learning mechanics, and strategic combat, though some content can be auto-played."

    • Competition

      Game with the same Competition vibe

      2

      "Includes PvP modes with ranked play and skill-based matchups, though many players focus on PvE and casual progression."

      Capsule for Closers Closers

      "Includes PvP and guild wars with ranked modes, but many players focus on PvE and personal progression."

    • Continuation

      Game with the same Continuation vibe

      4

      "Long-term engagement with habitual daily play, grinding, and frequent events encourages extended play sessions."

      Capsule for VALKYRIE CONNECT VALKYRIE CONNECT

      "Long-term engagement with frequent updates, events, and grinding encourages habitual play and sustained attachment."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Guild system and cooperative events exist, encouraging some teamwork, though core gameplay is largely solo."

      Capsule for The Eminence in Shadow: Master of Garden The Eminence in Shadow: Master of Garden

      "Guilds and multiplayer events exist, fostering some teamwork, but much gameplay is solo-focused."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players customize and upgrade units, equip artifacts, and develop heroes with skill trees, allowing creative army builds and strategies."

      Capsule for Fantasy General II Fantasy General II

      "Extensive customization of units through skill learning from Arks and equipment allows creative builds."

    • Domination

      Game with the same Domination vibe

      -2

      "Community described as friendly and cooperative; no strong evidence of dominating or toxic behavior."

      Capsule for Rise of Legions Rise of Legions

      "Community emphasizes mutual respect and cooperation; no strong evidence of dominating or toxic behavior."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun distraction and stress relief with immersive action and story."

      Capsule for RoboCop: Rogue City - Unfinished Business RoboCop: Rogue City - Unfinished Business

      "Players use the game as a stress relief and distraction with immersive story and engaging gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and enjoyment rather than obligation or pressure."

      Capsule for Bloons TD Battles 2 Bloons TD Battles 2

      "Players engage voluntarily out of personal interest and enjoyment rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different builds, strategies, and skill combinations to overcome challenges."

      Capsule for Warriors: Rise to Glory Warriors: Rise to Glory

      "Players experiment with different skill combinations, team setups, and strategies to overcome challenges."

    • Exploration

      Game with the same Exploration vibe

      2

      "Varied maps and custom content encourage some discovery, but gameplay mostly occurs in familiar environments."

      Capsule for Day of Defeat: Source Day of Defeat: Source

      "Story quests and side content encourage discovery, though much gameplay occurs in known environments."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization and base decoration provide avenues for self-expression."

      Capsule for Core Keeper Core Keeper

      "Character and Ark customization provide avenues for self-expression through unique builds and aesthetics."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy setting with magical elements, mythical lore, and imaginative storytelling."

      Capsule for GRANDIA HD Remaster GRANDIA HD Remaster

      "Strong fantasy elements with imaginative fiction, RPG setting, and mythic storytelling."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Guilds and social features foster a sense of community, though many play solo."

      Capsule for Mecharashi Mecharashi

      "Community and guilds provide social connection, though many players engage individually."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn game mechanics, and improve strategies over time."

      Capsule for Wasteland 1 - The Original Classic Wasteland 1 - The Original Classic

      "Players develop skills, learn game mechanics, and improve strategies over time."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gaming experience with no physical activity component."

      Capsule for KINGDOM HEARTS HD 2.8 Final Chapter Prologue KINGDOM HEARTS HD 2.8 Final Chapter Prologue

      "Typical sedentary gaming experience with no physical activity component."

    • Idle

      Game with the same Idle vibe

      4

      "Auto-battle and idle mechanics allow for passive play and short sessions."

      Capsule for The Eminence in Shadow: Master of Garden The Eminence in Shadow: Master of Garden

      "Idle and auto-battle features allow passive play and background progression."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Social interactions are generally surface-level within communities and leagues, with limited close personal relationships."

      Capsule for Out of the Park Baseball 26 Out of the Park Baseball 26

      "Social interactions are mostly surface-level within guilds and communities; limited close relationships."

    • Leadership

      Game with the same Leadership vibe

      1

      "Guild leadership roles exist but not emphasized; players mostly participate collaboratively."

      Capsule for Idle Big Devil Idle Big Devil

      "Some players take leadership roles in guilds and community groups, but not a dominant feature."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on accumulating upgrades, unlocking units, and improving capabilities."

      Capsule for Zombie Defense Zombie Defense

      "Strong emphasis on collecting, upgrading units, Arks, and equipment to advance powerfully."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Game balances challenge and flow, providing satisfying and sometimes relaxing gameplay."

      Capsule for Train Valley 2 Train Valley 2

      "Gameplay balances challenge and flow, providing satisfying and relaxing experiences for many players."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable pixel art, animations, and music provide sensory stimulation and emotional engagement."

      Capsule for Songs of Conquest Songs of Conquest

      "Enjoyable pixel art, animations, and music provide sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      1

      "Some recognition through guilds and arena rankings, but not a dominant motivation."

      Capsule for Mecharashi Mecharashi

      "Some recognition through PvP rankings and guild status, but not a primary motivation."

    • Story

      Game with the same Story vibe

      4

      "Engaging narrative with lore, character development, and cutscenes."

      Capsule for Darksiders II Deathinitive Edition Darksiders II Deathinitive Edition

      "Engaging narrative with cutscenes and character development integral to the experience."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning, resource management, tactical combat, and skillful decision making."

      Capsule for SpellForce 2 - Anniversary Edition SpellForce 2 - Anniversary Edition

      "Requires planning, skill assignment, and tactical decision-making to succeed in combat and challenges."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense in tactical battles and dungeon exploration, but overall controlled gameplay."

      Capsule for Deity Empires Deity Empires

      "Some suspense in challenging battles and PvP, though many players experience controlled gameplay."

    • Value

      Game with the same Value vibe

      3

      "Generous free-to-play rewards and extensive content provide good value for time invested despite optional monetization."

      Capsule for Sword of Convallaria Sword of Convallaria

      "Generous free rewards and content provide good perceived value, though some criticize pay-to-win aspects."

    • Violence

      Game with the same Violence vibe

      2

      "Combat and fighting are core gameplay elements involving destruction and defeating enemies."

      Capsule for Stick RPG 2: Director's Cut Stick RPG 2: Director's Cut

      "Combat and destruction are core gameplay elements, but not excessively violent or chaotic."

    • Survival

      Game with the same Survival vibe

      1

      "Some resource management and health recovery, but generally stable gameplay conditions."

      Capsule for Chrono Gear: Warden of Time Chrono Gear: Warden of Time

      "Some resource management and challenge to avoid failure, but generally stable gameplay conditions."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Idle, Competition. It leans lower than usual among comparable games on Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026