Rise of Legions similar games & best alternatives
Rise of Legions
2019
Related articles
Quick resume
Rise of Legions has shut down. It was a strategy and deck building game with dynamic, tactical gameplay.
Global score
82/100
Genres
Casual, Indie, Strategy, Free To Play, Real Time Strategy (RTS)
Similar games
Pros
- Free to play with fair monetization
- Engaging and strategic gameplay
- Quick and intense matches
- Active and friendly community
- Deck building and customization
Cons
- Small player base causing queue times
- Limited single player content
- Some grind in progression
- Lack of ranked mode at times
- Minor bugs and performance issues
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players build their own decks and choose paths on the card board, directing their own adventure and decisions."
Hand of Fate
"Players build their own decks by choosing cards and colors, and decide their own strategies and unit placements, showing strong control over actions and decisions."
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Competence
Game with the same Competence vibe
4"Game is easy to learn but hard to master, requiring skillful aiming, timing, and strategic thinking."
INVERSUS Deluxe
"Game is easy to learn but hard to master with a high skill ceiling, requiring strategic thinking, deck building, and micro-management."
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Competition
Game with the same Competition vibe
4"Strong PvP focus with ranked modes and competitive 1v1, 2v2, 3v3 matches."
Spellsworn
"Strong focus on PvP modes including 1v1 and 2v2 with ranked tiers and matchmaking based on deck tiers, encouraging comparison and competition."
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Continuation
Game with the same Continuation vibe
3"Players report long sessions and addictive gameplay, though some mention dwindling player base and occasional disengagement."
AirMech
"Players report addictive gameplay and long play sessions, but some mention grind and lack of content causing occasional disengagement."
-
Cooperation
Game with the same Cooperation vibe
3"Includes 2v2 ranked and co-op modes encouraging teamwork, but also strong solo play."
Brawlhalla
"2v2 mode and co-op PvE challenges encourage teamwork and deck synergy between players."
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Creativity
Game with the same Creativity vibe
4"Deck building from multiple factions and card combinations allows creative strategies and customization of play style."
Cards and Castles
"Deck building with mixing of two legions/colors and card selection allows for creative strategies and customization."
-
Domination
Game with the same Domination vibe
-2"Community described as friendly and cooperative; no strong evidence of domination or toxic behavior."
Valgrave: Immortal Plains
"Community described as friendly and cooperative; no strong evidence of dominating or toxic behavior."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as a fun distraction and stress relief with quick matches and engaging gameplay."
Star Realms
"Players enjoy the game as a fun distraction and stress relief with quick matches and engaging gameplay."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment; no evidence of obligation or pressure."
Dying Light
"Players engage voluntarily out of interest and enjoyment; no evidence of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
4"Players experiment with many cards and deck combinations, exploring different strategies."
Yu-Gi-Oh! Legacy of the Duelist
"Players experiment with different deck combinations, strategies, and unit placements to find winning formulas."
-
Exploration
Game with the same Exploration vibe
-2"Gameplay occurs on known maps with set lanes; limited discovery or new area exploration."
Final Assault
"Game is focused on a single lane map with limited environment exploration; some experimentation with cards but limited spatial discovery."
-
Expression
Game with the same Expression vibe
3"Customization through deck building, master selection, and cosmetic skins."
Minion Masters
"Customization through deck building and cosmetic skins available for units."
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Fantasy
Game with the same Fantasy vibe
4"Fantasy setting with imaginative units and lore; players experience a fictional world with mythical elements."
Legion TD 2 - Multiplayer Tower Defense
"Fantasy setting with imaginative units, spells, and lore; not realistic but stylized fantasy."
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Fellowship
Game with the same Fellowship vibe
3"Active community on Discord and cooperative multiplayer foster a sense of belonging."
Godsworn
"Active Discord community and cooperative modes foster a sense of belonging and social interaction."
-
Growth
Game with the same Growth vibe
4"Players develop skills, learn strategies, and unlock cards; progression system supports personal development."
Crystal Clash
"Players learn new strategies, unlock cards, and improve skills over time; progression system encourages development."
-
Health
Game with the same Health vibe
-5"No physical activity involved; typical sedentary gaming experience."
The Baby In Yellow
"No physical activity involved; typical sedentary gaming experience."
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Idle
Game with the same Idle vibe
-3"Requires focused attention during matches; not designed for idle or background play."
System Crash
"Requires focused attention during matches; not designed for idle or background play."
-
Intimacy
Game with the same Intimacy vibe
1"Some social interaction and cooperation, but limited evidence of close emotional relationships"
Conan Exiles
"Some social interaction and cooperation with friends, but limited evidence of close emotional relationships."
-
Leadership
Game with the same Leadership vibe
1"Some opportunities for leading teams in 2v2 and 3v3 modes, but no explicit leadership roles emphasized."
Ring of Titans
"Some players coordinate in 2v2 modes but no strong evidence of leadership roles or authority."
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Progression
Game with the same Progression vibe
4"Leveling, skill trees, weapon upgrades, and quest completion provide clear progression and rewards."
The Outer Worlds
"Card unlocking, leveling, and deck advancement provide clear progression and rewards."
-
Relaxation
Game with the same Relaxation vibe
2"The game balances fun and challenge with moments of flow, though matches can be intense."
Knightfall: A Daring Journey
"Quick matches and balanced challenge provide flow and tension release, though some matches can be intense."
-
Sensation
Game with the same Sensation vibe
2"Colorful graphics, sound effects, and humorous elements provide sensory enjoyment without overwhelming stimulation."
Piratopia
"Colorful graphics, sound effects, and animations provide sensory enjoyment without overwhelming stimulation."
-
Status
Game with the same Status vibe
3"Ranked play and leaderboards provide recognition and social status among players."
RISK: Global Domination
"Ranked play and leaderboards offer recognition and social status among players."
-
Story
Game with the same Story vibe
1"Game has some lore and setting but gameplay is mostly match-based with limited narrative immersion."
Guns of Icarus Online
"Some lore and faction background exists but gameplay is mostly focused on competitive matches rather than narrative immersion."
-
Strategy
Game with the same Strategy vibe
5"High emphasis on tactical positioning, deck building, resource management, and planning."
Death Roads: Tournament
"High emphasis on strategic deck building, resource management, unit placement, and tactical decision making."
-
Thrill
Game with the same Thrill vibe
3"Competitive matches offer suspense and excitement with risk and reward."
Minion Masters
"Competitive matches offer suspense and excitement with risk and reward dynamics."
-
Value
Game with the same Value vibe
4"Free to play with fair monetization; players report good return on time investment and enjoyment."
Crusaders of the Lost Idols
"Free to play with fair monetization; players report good return on time investment and no pay-to-win."
-
Violence
Game with the same Violence vibe
2"Combat and destruction are central to gameplay, but stylized and not graphic."
Endless World Idle RPG
"Combat and destruction of enemy units and towers are core gameplay elements, but stylized and not graphic."
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Survival
Game with the same Survival vibe
3"Players must defend their base and manage resources to avoid defeat."
Death Crown
"Players must defend their base and manage resources to avoid defeat, emphasizing survival under pressure."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Fantasy. It leans lower than usual among comparable games on Exploration, Domination.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026