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Rise of Legions similar games & best alternatives

Rise of Legions

PC (Microsoft Windows) • 2019

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Quick resume

Rise of Legions has shut down. It was a strategy and deck building game with dynamic, tactical gameplay.

Global score

82/100

Genres

Casual, Indie, Strategy, Free To Play, Real Time Strategy (RTS)

Similar games

    Pros

    • Free to play with fair monetization
    • Engaging and strategic gameplay
    • Quick and intense matches
    • Active and friendly community
    • Deck building and customization

    Cons

    • Small player base causing queue times
    • Limited single player content
    • Some grind in progression
    • Lack of ranked mode at times
    • Minor bugs and performance issues

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players build their own decks and choose paths on the card board, directing their own adventure and decisions."

      Capsule for Hand of Fate Hand of Fate

      "Players build their own decks by choosing cards and colors, and decide their own strategies and unit placements, showing strong control over actions and decisions."

    • Competence

      Game with the same Competence vibe

      4

      "Game is easy to learn but hard to master, requiring skillful aiming, timing, and strategic thinking."

      Capsule for INVERSUS Deluxe INVERSUS Deluxe

      "Game is easy to learn but hard to master with a high skill ceiling, requiring strategic thinking, deck building, and micro-management."

    • Competition

      Game with the same Competition vibe

      4

      "Strong PvP focus with ranked modes and competitive 1v1, 2v2, 3v3 matches."

      Capsule for Spellsworn Spellsworn

      "Strong focus on PvP modes including 1v1 and 2v2 with ranked tiers and matchmaking based on deck tiers, encouraging comparison and competition."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long sessions and addictive gameplay, though some mention dwindling player base and occasional disengagement."

      Capsule for AirMech AirMech

      "Players report addictive gameplay and long play sessions, but some mention grind and lack of content causing occasional disengagement."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Includes 2v2 ranked and co-op modes encouraging teamwork, but also strong solo play."

      Capsule for Brawlhalla Brawlhalla

      "2v2 mode and co-op PvE challenges encourage teamwork and deck synergy between players."

    • Creativity

      Game with the same Creativity vibe

      4

      "Deck building from multiple factions and card combinations allows creative strategies and customization of play style."

      Capsule for Cards and Castles Cards and Castles

      "Deck building with mixing of two legions/colors and card selection allows for creative strategies and customization."

    • Domination

      Game with the same Domination vibe

      -2

      "Community described as friendly and cooperative; no strong evidence of domination or toxic behavior."

      Capsule for Valgrave: Immortal Plains Valgrave: Immortal Plains

      "Community described as friendly and cooperative; no strong evidence of dominating or toxic behavior."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a fun distraction and stress relief with quick matches and engaging gameplay."

      Capsule for Star Realms Star Realms

      "Players enjoy the game as a fun distraction and stress relief with quick matches and engaging gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment; no evidence of obligation or pressure."

      Capsule for Dying Light Dying Light

      "Players engage voluntarily out of interest and enjoyment; no evidence of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players experiment with many cards and deck combinations, exploring different strategies."

      Capsule for Yu-Gi-Oh! Legacy of the Duelist Yu-Gi-Oh! Legacy of the Duelist

      "Players experiment with different deck combinations, strategies, and unit placements to find winning formulas."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Gameplay occurs on known maps with set lanes; limited discovery or new area exploration."

      Capsule for Final Assault Final Assault

      "Game is focused on a single lane map with limited environment exploration; some experimentation with cards but limited spatial discovery."

    • Expression

      Game with the same Expression vibe

      3

      "Customization through deck building, master selection, and cosmetic skins."

      Capsule for Minion Masters Minion Masters

      "Customization through deck building and cosmetic skins available for units."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Fantasy setting with imaginative units and lore; players experience a fictional world with mythical elements."

      Capsule for Legion TD 2 - Multiplayer Tower Defense Legion TD 2 - Multiplayer Tower Defense

      "Fantasy setting with imaginative units, spells, and lore; not realistic but stylized fantasy."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Active community on Discord and cooperative multiplayer foster a sense of belonging."

      Capsule for Godsworn Godsworn

      "Active Discord community and cooperative modes foster a sense of belonging and social interaction."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn strategies, and unlock cards; progression system supports personal development."

      Capsule for Crystal Clash Crystal Clash

      "Players learn new strategies, unlock cards, and improve skills over time; progression system encourages development."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; typical sedentary gaming experience."

      Capsule for The Baby In Yellow The Baby In Yellow

      "No physical activity involved; typical sedentary gaming experience."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during matches; not designed for idle or background play."

      Capsule for System Crash System Crash

      "Requires focused attention during matches; not designed for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction and cooperation, but limited evidence of close emotional relationships"

      Capsule for Conan Exiles Conan Exiles

      "Some social interaction and cooperation with friends, but limited evidence of close emotional relationships."

    • Leadership

      Game with the same Leadership vibe

      1

      "Some opportunities for leading teams in 2v2 and 3v3 modes, but no explicit leadership roles emphasized."

      Capsule for Ring of Titans Ring of Titans

      "Some players coordinate in 2v2 modes but no strong evidence of leadership roles or authority."

    • Progression

      Game with the same Progression vibe

      4

      "Leveling, skill trees, weapon upgrades, and quest completion provide clear progression and rewards."

      Capsule for The Outer Worlds The Outer Worlds

      "Card unlocking, leveling, and deck advancement provide clear progression and rewards."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "The game balances fun and challenge with moments of flow, though matches can be intense."

      Capsule for Knightfall: A Daring Journey Knightfall: A Daring Journey

      "Quick matches and balanced challenge provide flow and tension release, though some matches can be intense."

    • Sensation

      Game with the same Sensation vibe

      2

      "Colorful graphics, sound effects, and humorous elements provide sensory enjoyment without overwhelming stimulation."

      Capsule for Piratopia Piratopia

      "Colorful graphics, sound effects, and animations provide sensory enjoyment without overwhelming stimulation."

    • Status

      Game with the same Status vibe

      3

      "Ranked play and leaderboards provide recognition and social status among players."

      Capsule for RISK: Global Domination RISK: Global Domination

      "Ranked play and leaderboards offer recognition and social status among players."

    • Story

      Game with the same Story vibe

      1

      "Game has some lore and setting but gameplay is mostly match-based with limited narrative immersion."

      Capsule for Guns of Icarus Online Guns of Icarus Online

      "Some lore and faction background exists but gameplay is mostly focused on competitive matches rather than narrative immersion."

    • Strategy

      Game with the same Strategy vibe

      5

      "High emphasis on tactical positioning, deck building, resource management, and planning."

      Capsule for Death Roads: Tournament Death Roads: Tournament

      "High emphasis on strategic deck building, resource management, unit placement, and tactical decision making."

    • Thrill

      Game with the same Thrill vibe

      3

      "Competitive matches offer suspense and excitement with risk and reward."

      Capsule for Minion Masters Minion Masters

      "Competitive matches offer suspense and excitement with risk and reward dynamics."

    • Value

      Game with the same Value vibe

      4

      "Free to play with fair monetization; players report good return on time investment and enjoyment."

      Capsule for Crusaders of the Lost Idols Crusaders of the Lost Idols

      "Free to play with fair monetization; players report good return on time investment and no pay-to-win."

    • Violence

      Game with the same Violence vibe

      2

      "Combat and destruction are central to gameplay, but stylized and not graphic."

      Capsule for Endless World Idle RPG Endless World Idle RPG

      "Combat and destruction of enemy units and towers are core gameplay elements, but stylized and not graphic."

    • Survival

      Game with the same Survival vibe

      3

      "Players must defend their base and manage resources to avoid defeat."

      Capsule for Death Crown Death Crown

      "Players must defend their base and manage resources to avoid defeat, emphasizing survival under pressure."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Fantasy. It leans lower than usual among comparable games on Exploration, Domination.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026