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Guns of Icarus Online similar games & best alternatives

Guns of Icarus Online

PC (Microsoft Windows), Mac, Linux • 2012

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Quick resume

Assemble your crew, take to the skies in the premier PvP airship combat game. Guns of Icarus Online is all about flying massive airships, shooting big turret weapons, and working as a team for supremacy of the skies. Everyone as one, victory or death, together.

Global score

90/100

Genres

Action, Adventure, Indie, Simulator, Shooter, Tactical

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    Pros

    • Strong teamwork and communication focus
    • Unique steampunk airship combat
    • Friendly and welcoming community
    • Good class and ship variety
    • Fair progression and customization

    Cons

    • Small and declining player base
    • Long matchmaking and wait times
    • Steep learning curve for new players
    • Limited game modes and maps
    • Some ui and chat usability issues

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose roles, customize ships, and direct actions in combat and boarding."

      Capsule for Deep Space Battle Simulator Deep Space Battle Simulator

      "Players have freedom to choose roles (pilot, engineer, gunner), customize ships and loadouts, and direct their own actions within team coordination."

    • Competence

      Game with the same Competence vibe

      4

      "The game has a steep learning curve, requires skillful aiming and recoil control, and rewards tactical play and teamwork."

      Capsule for Day of Defeat: Source Day of Defeat: Source

      "The game has a steep learning curve, requires skillful piloting, shooting, and repairing, with feedback on performance and tactical depth."

    • Competition

      Game with the same Competition vibe

      4

      "Strong PvP focus with raiding, base defense, and player-versus-player combat on official servers and community servers with leaderboards and clan competition."

      Capsule for CryoFall CryoFall

      "Strong PvP focus with team vs team battles, leaderboards, and clan competition."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report habitual play and long sessions, but small player base limits continuous engagement for some."

      Capsule for Eximius: Seize the Frontline Eximius: Seize the Frontline

      "Players report long playtimes and habitual engagement, though small player base limits session availability."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Game is highly teamwork focused; success depends on coordinated crew roles and communication."

      Capsule for Guns of Icarus Alliance Guns of Icarus Alliance

      "Game is fundamentally team-based, requiring communication and coordination among crew members to succeed."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize ships with modules and upgrades; some roleplaying and character skill customization available."

      Capsule for SpaceBourne SpaceBourne

      "Players can customize ships, loadouts, and character appearance, though mostly within predefined options."

    • Domination

      Game with the same Domination vibe

      -3

      "Community is described as friendly and cooperative with little toxicity; no emphasis on dominating or trash talk."

      Capsule for Dungeon Rampage Dungeon Rampage

      "Community is described as friendly and cooperative, with little evidence of toxic domination or trash talk."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun, immersive escape with engaging steampunk fantasy and social interaction."

      Capsule for Guns of Icarus Alliance Guns of Icarus Alliance

      "Players use the game as a social and immersive escape with engaging steampunk fantasy and teamwork."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation or pressure."

      Capsule for Hades II Hades II

      "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different ships, roles, and scenarios; some experimentation with strategies."

      Capsule for Quintet Quintet

      "Players explore different ships, roles, weapons, and strategies, though within a stable game framework."

    • Exploration

      Game with the same Exploration vibe

      2

      "Maps are varied but limited; some exploration of new maps and tactical terrain use occurs."

      Capsule for Block N Load Block N Load

      "Maps and environments offer some variety and tactical elements, but limited discovery or new areas."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization and cosmetic unlocks allow personal expression, though ship customization is limited."

      Capsule for Void Crew Void Crew

      "Character and ship customization allow for personal expression, though mostly cosmetic."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Steampunk airship setting with imaginative fiction elements, fantasy weapons, and a fictional world distinct from realistic scenarios."

      Capsule for Airship: Kingdoms Adrift Airship: Kingdoms Adrift

      "Strong steampunk fantasy setting with imaginative airship combat and roles."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Players report strong community bonds, playing with friends, and social interaction within teams."

      Capsule for Supraball Supraball

      "Players report a welcoming, friendly community and social bonding through teamwork."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills in shooting, vehicle control, and team tactics, with progression systems rewarding improvement."

      Capsule for Battlefield 4™ Battlefield 4™

      "Players develop skills in piloting, shooting, repairing, and team coordination with progression systems."

    • Health

      Game with the same Health vibe

      -4

      "Game is sedentary with no physical activity involved."

      Capsule for Tropico 6 Tropico 6

      "Game is sedentary with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Gameplay requires continuous attention and active engagement during matches and exploration."

      Capsule for Dodgeball Academia Dodgeball Academia

      "Gameplay requires continuous attention and active participation during matches."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Players form social bonds and friendships through cooperative play and voice communication."

      Capsule for Star Trek™: Bridge Crew Star Trek™: Bridge Crew

      "Players form social bonds and friendships through cooperative play and voice communication."

    • Leadership

      Game with the same Leadership vibe

      4

      "Captain role involves leading and coordinating the crew, guiding decisions and tactics."

      Capsule for Quintet Quintet

      "Captain/pilot role involves leading and coordinating the crew, guiding team decisions."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect cosmetic items and unlock new abilities, progressing through levels and challenges."

      Capsule for Rain on Your Parade Rain on Your Parade

      "Players unlock cosmetic items and level up classes, progressing in experience and customization."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Gameplay can be tense and challenging but also offers moments of flow and satisfaction."

      Capsule for Blood of Steel Blood of Steel

      "Gameplay can be tense and exciting, but also has moments of flow and satisfaction."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visual and auditory effects during battles provide stimulating sensory experiences."

      Capsule for Sins of a Solar Empire: Trinity® Sins of a Solar Empire: Trinity®

      "Visual and audio effects create exciting sensory stimulation during battles."

    • Status

      Game with the same Status vibe

      2

      "Players seek recognition through ranks, clan status, and achievements; some social visibility present."

      Capsule for Star Conflict Star Conflict

      "Some recognition through achievements and clan status, but limited social visibility."

    • Story

      Game with the same Story vibe

      1

      "Some lore and narrative elements exist, but the game is primarily focused on multiplayer gameplay rather than story immersion."

      Capsule for PROJECT: PLAYTIME PROJECT: PLAYTIME

      "Game has some lore and setting but gameplay is mostly match-based with limited narrative immersion."

    • Strategy

      Game with the same Strategy vibe

      4

      "Strong strategic elements in ship design, resource management, and conquest tactics."

      Capsule for Airships: Conquer the Skies Airships: Conquer the Skies

      "Strong strategic elements in ship loadouts, positioning, and team coordination."

    • Thrill

      Game with the same Thrill vibe

      4

      "High tension and excitement from dogfighting, missile evasion, and carrier landings."

      Capsule for VTOL VR VTOL VR

      "High tension and excitement from aerial combat and critical ship damage moments."

    • Value

      Game with the same Value vibe

      4

      "Players find good value especially at low price points and during sales."

      Capsule for Morphopolis Morphopolis

      "Players find good value for price, especially during sales, with long playtime and community."

    • Violence

      Game with the same Violence vibe

      4

      "Combat and destruction of enemy ships is central to gameplay."

      Capsule for Wolfpack Wolfpack

      "Combat and destruction of enemy ships is core gameplay and enjoyed by players."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage ship damage, repairs, and avoid destruction to survive missions."

      Capsule for Guns of Icarus Alliance Guns of Icarus Alliance

      "Players must manage ship damage and repairs to stay alive and avoid defeat."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Competition, Leadership, Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026