Star Trek™: Bridge Crew similar games & best alternatives
Star Trek™: Bridge Crew
2017
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Quick resume
Star Trek™: Bridge Crew, playable in both VR and non-VR, will immerse you in the Star Trek universe. In co-op, form a crew of four players to serve in the roles of Captain, Helm, Tactical or Engineer. Make strategic decisions and coordinate actions with your crew.
Global score
76/100
Genres
Casual, Role-playing (RPG), Simulator, Adventure
Similar games
Pros
- Immersive star trek bridge experience
- Strong cooperative multiplayer
- Engaging role-based gameplay
- Accessible for vr and non-vr players
- Authentic ship and mission design
Cons
- Limited mission content
- Small and declining player base
- Some bugs and technical issues
- Ai crew is weak for solo play
- Complex ubisoft account integration
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have control over multiple crew positions and tactical command, allowing freedom in decision-making and actions."
Steel Armor: Blaze of War
"Players have control over their roles and decisions on the bridge, with freedom to direct actions and coordinate as captain or crew."
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Competence
Game with the same Competence vibe
4"Game requires skillful coordination, managing complex ship systems, and tactical combat, with meaningful feedback and progression."
PULSAR: Lost Colony
"Game requires skillful management of ship systems, coordination, and mastering different roles with meaningful feedback."
-
Competition
Game with the same Competition vibe
-3"Focus is primarily on cooperative play and survival rather than direct competition or ranked modes."
Barotrauma
"Focus is on cooperative team play and mission objectives rather than direct competition or ranked modes."
-
Continuation
Game with the same Continuation vibe
3"Players report long sessions and habitual play, with strong immersion and desire to keep playing with friends."
IronWolf VR
"Players report long sessions, habitual play, and desire to keep playing with friends despite limited content."
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Cooperation
Game with the same Cooperation vibe
5"Core gameplay centers on two-player cooperation, requiring coordination, communication, and teamwork to succeed."
Ship of Fools
"Core gameplay centers on working together as a bridge crew, requiring communication and teamwork."
-
Creativity
Game with the same Creativity vibe
2"Players can customize scenarios and mods exist, but core gameplay follows predefined ship roles and mechanics."
Artemis Spaceship Bridge Simulator
"Players can customize avatars and choose roles, but mission structure and ship systems are predefined."
-
Domination
Game with the same Domination vibe
-4"Interactions emphasize shared decision making and mutual respect rather than exerting control over others."
Star Trek: Resurgence
"Interactions emphasize shared decision-making and mutual respect rather than exerting control over others."
-
Escapism
Game with the same Escapism vibe
5"Strong immersion in space exploration, story, and combat provides escape from real life and stress relief."
EVERSPACE™ 2
"Strong immersion in Star Trek universe provides escape from real life and stress relief."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and love for RPGs and Star Wars, not obligation."
STAR WARS™ Knights of the Old Republic™
"Players engage voluntarily out of personal interest and love for Star Trek, not obligation."
-
Experimenting
Game with the same Experimenting vibe
3"Players explore different ships, roles, and scenarios; some experimentation with strategies."
Quintet
"Players explore different roles and ship types, learning mechanics and experimenting with strategies."
-
Exploration
Game with the same Exploration vibe
2"Some exploration of maps and terrain, but mostly mission-based with limited open-world discovery."
Stronghold HD (2012)
"Some discovery through missions and procedural objectives, though space navigation is mostly 2D and limited."
-
Expression
Game with the same Expression vibe
2"Customization of ships and fleet loadouts allows some self-expression, though no avatar or cosmetic personalization."
Nexus - The Jupiter Incident
"Avatar customization and role choice allow some self-expression, but ship and mission aesthetics are fixed."
-
Fantasy
Game with the same Fantasy vibe
5"Strongly rooted in imaginative Star Trek fiction with roleplaying and interaction with iconic characters"
Star Trek Online
"Strongly rooted in imaginative Star Trek fiction and roleplaying as starship officers."
-
Fellowship
Game with the same Fellowship vibe
5"Players feel part of a community through multiplayer co-op and shared experiences."
Karnage Chronicles
"Players feel part of a community through multiplayer co-op and shared Star Trek fandom."
-
Growth
Game with the same Growth vibe
3"Players develop skills in combat and strategy, learn game mechanics, and improve ship and crew over time."
Abandon Ship
"Players develop skills in teamwork, ship management, and role mastery over time."
-
Health
Game with the same Health vibe
-4"Primarily sedentary gameplay with minimal physical activity; some VR movement but no exercise focus."
Mass Exodus Redux
"Primarily sedentary VR or non-VR gameplay with minimal physical activity."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention during missions; not designed for casual or background play."
Warhammer 40,000: Darktide
"Requires focused attention during missions; not designed for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
3"Players form social bonds and friendships through cooperative play and voice communication."
Guns of Icarus Online
"Players form social bonds and friendships through cooperative play and voice communication."
-
Leadership
Game with the same Leadership vibe
5"Captain role involves leading crew, managing ship, giving orders, and coordinating team strategy."
Blackwake
"Captain role involves leading the crew, making decisions, and guiding mission success."
-
Progression
Game with the same Progression vibe
2"Progression through levels and unlocking final stage; some ship selection but no complex item accumulation."
Gun Rocket
"Some progression through mission completion and DLC ships, but limited leveling or item accumulation."
-
Relaxation
Game with the same Relaxation vibe
2"Gameplay balances challenge and flow, providing enjoyable tension release but also moments of excitement."
Nickelodeon All-Star Brawl 2
"Gameplay balances tension and flow, with moments of excitement and calm during missions."
-
Sensation
Game with the same Sensation vibe
3"Visuals, sound effects, and animations provide engaging sensory stimulation and immersion."
Demeo
"Visual and auditory immersion in Star Trek environments provides sensory stimulation and fun."
-
Status
Game with the same Status vibe
-2"Recognition mostly within community and multiplayer groups; no major social status or ranking systems."
Schedule I
"Recognition mostly within small multiplayer groups; no broad social status or leaderboards."
-
Story
Game with the same Story vibe
2"Some narrative and character missions exist but story is light and mostly context for gameplay."
The Brew Barons
"Narrative missions exist but are limited; gameplay often focuses on mission objectives over deep story."
-
Strategy
Game with the same Strategy vibe
4"Players engage in planning, resource management, and tactical decision-making to succeed."
Unrailed 2: Back on Track
"Players engage in problem solving, resource management, and tactical decision making."
-
Thrill
Game with the same Thrill vibe
3"Combat and mission tension create moments of suspense and excitement."
Cleared Hot
"Combat and mission pressure create moments of suspense and excitement."
-
Value
Game with the same Value vibe
1"Players find good value in fun and social interaction, though some mention limited content for price."
Can't Drive This
"Players find value in immersive experience and multiplayer fun, though some mention limited content."
-
Violence
Game with the same Violence vibe
2"Combat and fighting are present but balanced with survival and management aspects."
Dead In Vinland
"Combat against enemies is present but balanced with non-violent objectives like rescue and exploration."
-
Survival
Game with the same Survival vibe
3"Players must avoid failure by managing resources and defending the ship against threats."
Lovers in a Dangerous Spacetime
"Players manage ship systems and avoid failure under threat, requiring strategic defense."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Value, Progression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026