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Star Trek™: Bridge Crew similar games & best alternatives

Star Trek™: Bridge Crew

PC (Microsoft Windows), PlayStation VR, SteamVR, Oculus Quest, PlayStation 4, Windows Mixed Reality, Oculus Rift, Meta Quest 2 • 2017

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Quick resume

Star Trek™: Bridge Crew, playable in both VR and non-VR, will immerse you in the Star Trek universe. In co-op, form a crew of four players to serve in the roles of Captain, Helm, Tactical or Engineer. Make strategic decisions and coordinate actions with your crew.

Global score

76/100

Genres

Casual, Role-playing (RPG), Simulator, Adventure

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    Pros

    • Immersive star trek bridge experience
    • Strong cooperative multiplayer
    • Engaging role-based gameplay
    • Accessible for vr and non-vr players
    • Authentic ship and mission design

    Cons

    • Limited mission content
    • Small and declining player base
    • Some bugs and technical issues
    • Ai crew is weak for solo play
    • Complex ubisoft account integration

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have control over multiple crew positions and tactical command, allowing freedom in decision-making and actions."

      Capsule for Steel Armor: Blaze of War Steel Armor: Blaze of War

      "Players have control over their roles and decisions on the bridge, with freedom to direct actions and coordinate as captain or crew."

    • Competence

      Game with the same Competence vibe

      4

      "Game requires skillful coordination, managing complex ship systems, and tactical combat, with meaningful feedback and progression."

      Capsule for PULSAR: Lost Colony PULSAR: Lost Colony

      "Game requires skillful management of ship systems, coordination, and mastering different roles with meaningful feedback."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is primarily on cooperative play and survival rather than direct competition or ranked modes."

      Capsule for Barotrauma Barotrauma

      "Focus is on cooperative team play and mission objectives rather than direct competition or ranked modes."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long sessions and habitual play, with strong immersion and desire to keep playing with friends."

      Capsule for IronWolf VR IronWolf VR

      "Players report long sessions, habitual play, and desire to keep playing with friends despite limited content."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Core gameplay centers on two-player cooperation, requiring coordination, communication, and teamwork to succeed."

      Capsule for Ship of Fools Ship of Fools

      "Core gameplay centers on working together as a bridge crew, requiring communication and teamwork."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can customize scenarios and mods exist, but core gameplay follows predefined ship roles and mechanics."

      Capsule for Artemis Spaceship Bridge Simulator Artemis Spaceship Bridge Simulator

      "Players can customize avatars and choose roles, but mission structure and ship systems are predefined."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize shared decision making and mutual respect rather than exerting control over others."

      Capsule for Star Trek: Resurgence Star Trek: Resurgence

      "Interactions emphasize shared decision-making and mutual respect rather than exerting control over others."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong immersion in space exploration, story, and combat provides escape from real life and stress relief."

      Capsule for EVERSPACE™ 2 EVERSPACE™ 2

      "Strong immersion in Star Trek universe provides escape from real life and stress relief."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and love for RPGs and Star Wars, not obligation."

      Capsule for STAR WARS™ Knights of the Old Republic™ STAR WARS™ Knights of the Old Republic™

      "Players engage voluntarily out of personal interest and love for Star Trek, not obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different ships, roles, and scenarios; some experimentation with strategies."

      Capsule for Quintet Quintet

      "Players explore different roles and ship types, learning mechanics and experimenting with strategies."

    • Exploration

      Game with the same Exploration vibe

      2

      "Some exploration of maps and terrain, but mostly mission-based with limited open-world discovery."

      Capsule for Stronghold HD (2012) Stronghold HD (2012)

      "Some discovery through missions and procedural objectives, though space navigation is mostly 2D and limited."

    • Expression

      Game with the same Expression vibe

      2

      "Customization of ships and fleet loadouts allows some self-expression, though no avatar or cosmetic personalization."

      Capsule for Nexus - The Jupiter Incident Nexus - The Jupiter Incident

      "Avatar customization and role choice allow some self-expression, but ship and mission aesthetics are fixed."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strongly rooted in imaginative Star Trek fiction with roleplaying and interaction with iconic characters"

      Capsule for Star Trek Online Star Trek Online

      "Strongly rooted in imaginative Star Trek fiction and roleplaying as starship officers."

    • Fellowship

      Game with the same Fellowship vibe

      5

      "Players feel part of a community through multiplayer co-op and shared experiences."

      Capsule for Karnage Chronicles Karnage Chronicles

      "Players feel part of a community through multiplayer co-op and shared Star Trek fandom."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in combat and strategy, learn game mechanics, and improve ship and crew over time."

      Capsule for Abandon Ship Abandon Ship

      "Players develop skills in teamwork, ship management, and role mastery over time."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with minimal physical activity; some VR movement but no exercise focus."

      Capsule for Mass Exodus Redux Mass Exodus Redux

      "Primarily sedentary VR or non-VR gameplay with minimal physical activity."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during missions; not designed for casual or background play."

      Capsule for Warhammer 40,000: Darktide Warhammer 40,000: Darktide

      "Requires focused attention during missions; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Players form social bonds and friendships through cooperative play and voice communication."

      Capsule for Guns of Icarus Online Guns of Icarus Online

      "Players form social bonds and friendships through cooperative play and voice communication."

    • Leadership

      Game with the same Leadership vibe

      5

      "Captain role involves leading crew, managing ship, giving orders, and coordinating team strategy."

      Capsule for Blackwake Blackwake

      "Captain role involves leading the crew, making decisions, and guiding mission success."

    • Progression

      Game with the same Progression vibe

      2

      "Progression through levels and unlocking final stage; some ship selection but no complex item accumulation."

      Capsule for Gun Rocket Gun Rocket

      "Some progression through mission completion and DLC ships, but limited leveling or item accumulation."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Gameplay balances challenge and flow, providing enjoyable tension release but also moments of excitement."

      Capsule for Nickelodeon All-Star Brawl 2 Nickelodeon All-Star Brawl 2

      "Gameplay balances tension and flow, with moments of excitement and calm during missions."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visuals, sound effects, and animations provide engaging sensory stimulation and immersion."

      Capsule for Demeo Demeo

      "Visual and auditory immersion in Star Trek environments provides sensory stimulation and fun."

    • Status

      Game with the same Status vibe

      -2

      "Recognition mostly within community and multiplayer groups; no major social status or ranking systems."

      Capsule for Schedule I Schedule I

      "Recognition mostly within small multiplayer groups; no broad social status or leaderboards."

    • Story

      Game with the same Story vibe

      2

      "Some narrative and character missions exist but story is light and mostly context for gameplay."

      Capsule for The Brew Barons The Brew Barons

      "Narrative missions exist but are limited; gameplay often focuses on mission objectives over deep story."

    • Strategy

      Game with the same Strategy vibe

      4

      "Players engage in planning, resource management, and tactical decision-making to succeed."

      Capsule for Unrailed 2: Back on Track Unrailed 2: Back on Track

      "Players engage in problem solving, resource management, and tactical decision making."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat and mission tension create moments of suspense and excitement."

      Capsule for Cleared Hot Cleared Hot

      "Combat and mission pressure create moments of suspense and excitement."

    • Value

      Game with the same Value vibe

      1

      "Players find good value in fun and social interaction, though some mention limited content for price."

      Capsule for Can't Drive This Can't Drive This

      "Players find value in immersive experience and multiplayer fun, though some mention limited content."

    • Violence

      Game with the same Violence vibe

      2

      "Combat and fighting are present but balanced with survival and management aspects."

      Capsule for Dead In Vinland Dead In Vinland

      "Combat against enemies is present but balanced with non-violent objectives like rescue and exploration."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid failure by managing resources and defending the ship against threats."

      Capsule for Lovers in a Dangerous Spacetime Lovers in a Dangerous Spacetime

      "Players manage ship systems and avoid failure under threat, requiring strategic defense."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Value, Progression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026