Nickelodeon All-Star Brawl 2 similar games & best alternatives
Nickelodeon All-Star Brawl 2
2023
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Quick resume
Nickelodeon All-Star Brawl 2 lets you duke it out with the biggest and best fighting character roster yet! Choose your favorite brawlers, master their unique move sets, and use all-new powerful Supers to land the finishing blow with friends or across a unique, roguelike player campaign!
Global score
76/100
Genres
Action, Platform, Fighting
Similar games
Pros
- Polished and fun gameplay
- Deep and unique slime meter mechanic
- Diverse and creative character movesets
- Engaging roguelike campaign mode
- Solid online with rollback netcode and crossplay
Cons
- Price and dlc cost considered high by some
- Bugs and glitches affecting online and controls
- Some roster cuts from first game disappointed fans
- Lack of full control remapping at launch
- Small and dwindling online playerbase
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players can choose from many characters, moves, and playstyles, and build unique move sets each run, showing high player control and freedom."
Stick It to the Stickman
"Players have freedom to choose characters, movesets, and use the slime meter for varied strategies, indicating high control over actions."
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Competence
Game with the same Competence vibe
4"The game offers a skill curve from easy to very challenging levels, with players improving accuracy and mastering complex patterns."
Muse Dash
"The game features complex movesets, skill-based mechanics like slime meter cancels, and a steep skill curve praised by competitive players."
-
Competition
Game with the same Competition vibe
4"Strong competitive elements through online multiplayer, Ultimate Team mode, ranked matches, and leaderboards are emphasized in reviews."
FIFA 22
"Strong competitive elements with ranked modes, matchmaking, and skill-based online play are emphasized in reviews."
-
Continuation
Game with the same Continuation vibe
3"Players report high replayability and habitual play due to roguelike progression and engaging combat, though some note the game is short."
UNDERDOGS
"Players report long play sessions, replayability in roguelike campaign, and habitual engagement despite some bugs."
-
Cooperation
Game with the same Cooperation vibe
-3"Focus is primarily on single-player or competitive multiplayer; limited evidence of cooperative gameplay or teamwork."
Pike and Shot : Campaigns
"Focus is primarily on individual competitive play; limited mention of cooperative or team-based gameplay."
-
Creativity
Game with the same Creativity vibe
3"Players experiment with combos, character styles, and mechanics; some customization in playstyle though limited environmental creation."
GUILTY GEAR XX ACCENT CORE PLUS R
"Players can experiment with movesets, slime meter strategies, and character-specific combos, allowing creative play styles."
-
Domination
Game with the same Domination vibe
-2"No strong evidence of trash talk or exerting authority; interactions appear balanced and friendly with mutual respect."
Grapples Galore
"No strong evidence of trash talk or exerting authority; interactions appear balanced and respectful."
-
Escapism
Game with the same Escapism vibe
3"Players enjoy the game as a fun distraction and stress relief with quick matches and engaging gameplay."
Rise of Legions
"Players enjoy the game as a fun distraction with engaging single-player content and multiplayer battles."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."
Warhammer 40,000: Darktide
"Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
4"The game encourages trying new combos, mastering mechanics, and exploring secrets and collectibles."
ANTONBLAST
"The game encourages trying new moves, slime meter uses, and exploring character archetypes and combos."
-
Exploration
Game with the same Exploration vibe
2"Some exploration of story and mission variety, but mostly within a fixed campaign structure."
Ironcast
"Some exploration in campaign mode with roguelike paths and discovering character dialogues, but mostly familiar stage layouts."
-
Expression
Game with the same Expression vibe
3"Customization through skins and character appearances allows personal expression."
Commander Cool 2
"Customization through costumes, skins, and character-specific dialogue allows for personal expression."
-
Fantasy
Game with the same Fantasy vibe
4"Features imaginative indie game characters and fantastical stages, creating a fictional crossover experience."
Indie Pogo
"Players engage with imaginative Nickelodeon characters and fantastical movesets in a fictional crossover universe."
-
Fellowship
Game with the same Fellowship vibe
2"Community engagement via Discord and multiplayer modes foster some social connection, though much solo play."
BattleGroupVR
"Community engagement via Discord and online play exists, but social connection is limited compared to solo focus."
-
Growth
Game with the same Growth vibe
4"Players develop skills, reflexes, and mastery over complex patterns and mechanics."
Thumper
"Players develop skills through complex mechanics, training modes, and competitive play with feedback."
-
Health
Game with the same Health vibe
-4"Typical sedentary fighting game play with no physical activity or health-related features."
UNDER NIGHT IN-BIRTH Exe:Late
"Game is sedentary with no physical activity elements; typical of platform fighters."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and continuous engagement during matches and campaigns."
Company of Heroes: Opposing Fronts
"Requires focused attention and continuous engagement during matches and campaign."
-
Intimacy
Game with the same Intimacy vibe
-3"Social interactions are mostly surface-level competitive matches with limited emotional sharing."
NARUTO SHIPPUDEN: Ultimate Ninja STORM Revolution
"Social interactions are mostly surface-level competitive matches with limited emotional sharing."
-
Leadership
Game with the same Leadership vibe
-3"No evidence of leadership roles; players participate individually without managing groups."
Duelyst II
"No evidence of leadership roles; players participate individually without managing or guiding others."
-
Progression
Game with the same Progression vibe
4"Players accumulate achievements, unlock skins, and progress through campaigns and multiplayer ranks."
Halo: The Master Chief Collection
"Players accumulate skins, icons, and upgrades through campaign and multiplayer progression systems."
-
Relaxation
Game with the same Relaxation vibe
2"Gameplay balances challenge and flow, providing satisfying tension release but also moments of intensity."
Achilles: Survivor
"Gameplay balances challenge and flow, providing enjoyable tension release but also moments of excitement."
-
Sensation
Game with the same Sensation vibe
3"Visuals, sound design, and animations create satisfying sensory feedback and emotional engagement."
The Room Three
"Visuals, sound design, and animations provide stimulating sensory feedback and emotional fun."
-
Status
Game with the same Status vibe
3"Ranked modes and leaderboards provide social recognition and status among players."
Mortal Kombat 11
"Ranked modes and leaderboards provide social recognition and status among players."
-
Story
Game with the same Story vibe
3"The game features a narrative with characters, dialogue, and plot twists that engage players."
Before the Echo
"The game features a roguelike campaign with narrative elements, character dialogue, and boss fights."
-
Strategy
Game with the same Strategy vibe
4"Players engage in mental challenge through combo planning, character matchups, and tactical use of mechanics."
Slap City
"Players engage in deep mental challenge using slime meter management, combos, and tactical movement."
-
Thrill
Game with the same Thrill vibe
3"Players enjoy suspense and excitement from battles and competitive matches."
Age of Empires® III (2007)
"Players enjoy suspense and excitement from competitive matches and boss battles."
-
Value
Game with the same Value vibe
-2"Some players feel the base game and DLC pricing is high relative to content, though others find value in the experience."
Tower! Simulator 3
"Some players feel the $50 price and DLC costs are steep, though others find the content worth it."
-
Violence
Game with the same Violence vibe
4"Combat and destruction are core gameplay elements with satisfying combos and hits."
Rivals of Aether II
"Combat and destruction are core gameplay elements with fighting moves, combos, and knockouts."
-
Survival
Game with the same Survival vibe
3"Players focus on avoiding defeat and managing resources like health and meter during fights."
DRAGON BALL FighterZ
"Players focus on avoiding defeat and managing resources like the slime meter to stay alive in fights."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Violence, Story. It leans lower than usual among comparable games on Value.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026