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Nickelodeon All-Star Brawl 2 similar games & best alternatives

Nickelodeon All-Star Brawl 2

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2023

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Quick resume

Nickelodeon All-Star Brawl 2 lets you duke it out with the biggest and best fighting character roster yet! Choose your favorite brawlers, master their unique move sets, and use all-new powerful Supers to land the finishing blow with friends or across a unique, roguelike player campaign!

Global score

76/100

Genres

Action, Platform, Fighting

Similar games

    Pros

    • Polished and fun gameplay
    • Deep and unique slime meter mechanic
    • Diverse and creative character movesets
    • Engaging roguelike campaign mode
    • Solid online with rollback netcode and crossplay

    Cons

    • Price and dlc cost considered high by some
    • Bugs and glitches affecting online and controls
    • Some roster cuts from first game disappointed fans
    • Lack of full control remapping at launch
    • Small and dwindling online playerbase

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can choose from many characters, moves, and playstyles, and build unique move sets each run, showing high player control and freedom."

      Capsule for Stick It to the Stickman Stick It to the Stickman

      "Players have freedom to choose characters, movesets, and use the slime meter for varied strategies, indicating high control over actions."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers a skill curve from easy to very challenging levels, with players improving accuracy and mastering complex patterns."

      Capsule for Muse Dash Muse Dash

      "The game features complex movesets, skill-based mechanics like slime meter cancels, and a steep skill curve praised by competitive players."

    • Competition

      Game with the same Competition vibe

      4

      "Strong competitive elements through online multiplayer, Ultimate Team mode, ranked matches, and leaderboards are emphasized in reviews."

      Capsule for FIFA 22 FIFA 22

      "Strong competitive elements with ranked modes, matchmaking, and skill-based online play are emphasized in reviews."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report high replayability and habitual play due to roguelike progression and engaging combat, though some note the game is short."

      Capsule for UNDERDOGS UNDERDOGS

      "Players report long play sessions, replayability in roguelike campaign, and habitual engagement despite some bugs."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Focus is primarily on single-player or competitive multiplayer; limited evidence of cooperative gameplay or teamwork."

      Capsule for Pike and Shot : Campaigns Pike and Shot : Campaigns

      "Focus is primarily on individual competitive play; limited mention of cooperative or team-based gameplay."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players experiment with combos, character styles, and mechanics; some customization in playstyle though limited environmental creation."

      Capsule for GUILTY GEAR XX ACCENT CORE PLUS R GUILTY GEAR XX ACCENT CORE PLUS R

      "Players can experiment with movesets, slime meter strategies, and character-specific combos, allowing creative play styles."

    • Domination

      Game with the same Domination vibe

      -2

      "No strong evidence of trash talk or exerting authority; interactions appear balanced and friendly with mutual respect."

      Capsule for Grapples Galore Grapples Galore

      "No strong evidence of trash talk or exerting authority; interactions appear balanced and respectful."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players enjoy the game as a fun distraction and stress relief with quick matches and engaging gameplay."

      Capsule for Rise of Legions Rise of Legions

      "Players enjoy the game as a fun distraction with engaging single-player content and multiplayer battles."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

      Capsule for Warhammer 40,000: Darktide Warhammer 40,000: Darktide

      "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "The game encourages trying new combos, mastering mechanics, and exploring secrets and collectibles."

      Capsule for ANTONBLAST ANTONBLAST

      "The game encourages trying new moves, slime meter uses, and exploring character archetypes and combos."

    • Exploration

      Game with the same Exploration vibe

      2

      "Some exploration of story and mission variety, but mostly within a fixed campaign structure."

      Capsule for Ironcast Ironcast

      "Some exploration in campaign mode with roguelike paths and discovering character dialogues, but mostly familiar stage layouts."

    • Expression

      Game with the same Expression vibe

      3

      "Customization through skins and character appearances allows personal expression."

      Capsule for Commander Cool 2 Commander Cool 2

      "Customization through costumes, skins, and character-specific dialogue allows for personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Features imaginative indie game characters and fantastical stages, creating a fictional crossover experience."

      Capsule for Indie Pogo Indie Pogo

      "Players engage with imaginative Nickelodeon characters and fantastical movesets in a fictional crossover universe."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Community engagement via Discord and multiplayer modes foster some social connection, though much solo play."

      Capsule for BattleGroupVR BattleGroupVR

      "Community engagement via Discord and online play exists, but social connection is limited compared to solo focus."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, reflexes, and mastery over complex patterns and mechanics."

      Capsule for Thumper Thumper

      "Players develop skills through complex mechanics, training modes, and competitive play with feedback."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary fighting game play with no physical activity or health-related features."

      Capsule for UNDER NIGHT IN-BIRTH Exe:Late UNDER NIGHT IN-BIRTH Exe:Late

      "Game is sedentary with no physical activity elements; typical of platform fighters."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement during matches and campaigns."

      Capsule for Company of Heroes: Opposing Fronts Company of Heroes: Opposing Fronts

      "Requires focused attention and continuous engagement during matches and campaign."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Social interactions are mostly surface-level competitive matches with limited emotional sharing."

      Capsule for NARUTO SHIPPUDEN: Ultimate Ninja STORM Revolution NARUTO SHIPPUDEN: Ultimate Ninja STORM Revolution

      "Social interactions are mostly surface-level competitive matches with limited emotional sharing."

    • Leadership

      Game with the same Leadership vibe

      -3

      "No evidence of leadership roles; players participate individually without managing groups."

      Capsule for Duelyst II Duelyst II

      "No evidence of leadership roles; players participate individually without managing or guiding others."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate achievements, unlock skins, and progress through campaigns and multiplayer ranks."

      Capsule for Halo: The Master Chief Collection Halo: The Master Chief Collection

      "Players accumulate skins, icons, and upgrades through campaign and multiplayer progression systems."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Gameplay balances challenge and flow, providing satisfying tension release but also moments of intensity."

      Capsule for Achilles: Survivor Achilles: Survivor

      "Gameplay balances challenge and flow, providing enjoyable tension release but also moments of excitement."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visuals, sound design, and animations create satisfying sensory feedback and emotional engagement."

      Capsule for The Room Three The Room Three

      "Visuals, sound design, and animations provide stimulating sensory feedback and emotional fun."

    • Status

      Game with the same Status vibe

      3

      "Ranked modes and leaderboards provide social recognition and status among players."

      Capsule for Mortal Kombat 11 Mortal Kombat 11

      "Ranked modes and leaderboards provide social recognition and status among players."

    • Story

      Game with the same Story vibe

      3

      "The game features a narrative with characters, dialogue, and plot twists that engage players."

      Capsule for Before the Echo Before the Echo

      "The game features a roguelike campaign with narrative elements, character dialogue, and boss fights."

    • Strategy

      Game with the same Strategy vibe

      4

      "Players engage in mental challenge through combo planning, character matchups, and tactical use of mechanics."

      Capsule for Slap City Slap City

      "Players engage in deep mental challenge using slime meter management, combos, and tactical movement."

    • Thrill

      Game with the same Thrill vibe

      3

      "Players enjoy suspense and excitement from battles and competitive matches."

      Capsule for Age of Empires® III (2007) Age of Empires® III (2007)

      "Players enjoy suspense and excitement from competitive matches and boss battles."

    • Value

      Game with the same Value vibe

      -2

      "Some players feel the base game and DLC pricing is high relative to content, though others find value in the experience."

      Capsule for Tower! Simulator 3 Tower! Simulator 3

      "Some players feel the $50 price and DLC costs are steep, though others find the content worth it."

    • Violence

      Game with the same Violence vibe

      4

      "Combat and destruction are core gameplay elements with satisfying combos and hits."

      Capsule for Rivals of Aether II Rivals of Aether II

      "Combat and destruction are core gameplay elements with fighting moves, combos, and knockouts."

    • Survival

      Game with the same Survival vibe

      3

      "Players focus on avoiding defeat and managing resources like health and meter during fights."

      Capsule for DRAGON BALL FighterZ DRAGON BALL FighterZ

      "Players focus on avoiding defeat and managing resources like the slime meter to stay alive in fights."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Violence, Story. It leans lower than usual among comparable games on Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026