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THE KING OF FIGHTERS XV similar games & best alternatives

THE KING OF FIGHTERS XV

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, PlayStation 5 • 2022

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Quick resume

SHATTER ALL EXPECTATIONS! Transcend beyond your limits with KOF XV!

Global score

84/100

Genres

Action, Fighting

Similar games

    Pros

    • Large and diverse character roster
    • Deep and rewarding gameplay mechanics
    • Excellent rollback netcode and online play
    • Customizable soundtrack and nostalgic music library
    • Visually appealing character models and animations

    Cons

    • Matchmaking issues and long wait times reported
    • Limited single player content beyond story mode
    • No built-in vsync option causing screen tearing
    • Tutorial and training modes could be improved
    • Some graphical effects and ui animations criticized

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to customize teams, choose characters, and select different gameplay grooves, allowing personal control over playstyle."

      Capsule for Ultra Fight Da ! Kyanta 2 Ultra Fight Da ! Kyanta 2

      "Players have freedom to choose characters, teams, and customize music; gameplay allows personal style and experimentation."

    • Competence

      Game with the same Competence vibe

      4

      "High skill ceiling with complex mechanics, long skill training times, and meaningful progression."

      Capsule for EVE Online EVE Online

      "High skill ceiling with complex combos, rewarding mastery, and detailed mechanics; training mode with frame data supports skill development."

    • Competition

      Game with the same Competition vibe

      4

      "Includes ranked online matches, leaderboards, and tournaments encouraging comparison and competition with others."

      Capsule for Oh...Sir!! The Insult Simulator Oh...Sir!! The Insult Simulator

      "Strong emphasis on ranked and casual online matches with leaderboards and matchmaking; competitive community and tournaments."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report habitual play and long sessions despite difficulty; some mention frustration but many return repeatedly."

      Capsule for Quake Live Quake Live

      "Players report habitual play, long sessions, and repeated returns to the game despite some matchmaking frustrations."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Primarily focused on individual team building and battling, with limited cooperative gameplay."

      Capsule for Super Auto Pets Super Auto Pets

      "Primarily focused on individual 1v1 or 3v3 team battles; limited cooperative gameplay or teamwork beyond team composition."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can customize crosshairs, sounds, and create or download community playlists, offering some creative expression."

      Capsule for Oblivity - Find your perfect Sensitivity Oblivity - Find your perfect Sensitivity

      "Customization of music playlists and team composition allows some creative expression; limited mod support enhances this."

    • Domination

      Game with the same Domination vibe

      1

      "Competitive play exists but community is small; no strong evidence of toxic domination."

      Capsule for Nitroplus Blasterz: Heroines Infinite Duel Nitroplus Blasterz: Heroines Infinite Duel

      "Competitive play involves asserting superiority but community is described as supportive; no strong evidence of toxic domination."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game for stress relief, immersion in a different world, and distraction from real life."

      Capsule for Once Human Once Human

      "Players use the game for stress relief, immersion in a vibrant fighting world, and distraction from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of passion and intrinsic interest; no evidence of obligation or external pressure."

      Capsule for Le Mans Ultimate Le Mans Ultimate

      "Players engage voluntarily out of passion and intrinsic interest; no evidence of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players explore new combos, team compositions, and mechanics; modding community also encourages experimentation."

      Capsule for ULTIMATE MARVEL VS. CAPCOM 3 ULTIMATE MARVEL VS. CAPCOM 3

      "Players explore new mechanics, combos, and team strategies; modding community actively experiments with game content."

    • Exploration

      Game with the same Exploration vibe

      2

      "Exploration is tied to discovering new levels through different songs and unlocking weapons, though environments are similar."

      Capsule for Symphony Symphony

      "Some exploration in unlocking music, endings, and character interactions; less emphasis on physical world exploration."

    • Expression

      Game with the same Expression vibe

      2

      "Character and music customization allow some personal expression."

      Capsule for Super Duper Party Pooper Super Duper Party Pooper

      "Customization of music and team selection allows personal expression; limited character cosmetic options."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Features imaginative characters, exaggerated fighting moves, and fanservice elements consistent with fantasy fighting games."

      Capsule for DEAD OR ALIVE 6 DEAD OR ALIVE 6

      "Strong fantasy elements with fictional characters, exaggerated moves, and storylines; immersive fighting game fiction."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Community engagement and online play foster some social connection, though primarily focused on individual matches."

      Capsule for Idol Showdown Idol Showdown

      "Community engagement exists but mostly through online matchmaking and forums; limited evidence of deep social bonds."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop fighting skills, learn combos, and improve over time, supported by tutorials and challenges."

      Capsule for Mortal Kombat 1 Mortal Kombat 1

      "Players develop fighting skills, learn combos, and improve over time; training modes and tutorials support growth."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with reports of finger and wrist strain; no physical activity."

      Capsule for Timberman Timberman

      "Sedentary gameplay with reports of hand strain; no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement; not suited for background or casual idle play."

      Capsule for Contra Anniversary Collection Contra Anniversary Collection

      "Requires focused attention and continuous engagement; not suited for background or casual idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Social interactions are mostly surface-level competitive exchanges; limited evidence of close emotional relationships."

      Capsule for GUILTY GEAR Xrd REV 2 GUILTY GEAR Xrd REV 2

      "Interactions are mostly competitive and surface-level; limited evidence of close emotional relationships."

    • Leadership

      Game with the same Leadership vibe

      -3

      "No evidence of leadership roles; players participate individually without group management or authority."

      Capsule for FATAL FURY: City of the Wolves FATAL FURY: City of the Wolves

      "No evidence of leadership roles; players participate individually or in balanced teams without authority roles."

    • Progression

      Game with the same Progression vibe

      3

      "Leveling system and cosmetic unlocks provide a sense of progression; DLC unlocks additional content."

      Capsule for Light Bearers Light Bearers

      "Unlocking characters, music, and endings provides a sense of progression; DLC adds new content over time."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find flow and enjoyment, but the game also involves tension and challenge."

      Capsule for Mount & Blade: Warband Mount & Blade: Warband

      "Some players find flow and enjoyment, but the game also involves tension and challenge typical of fighting games."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visual effects, combo animations, and music provide sensory stimulation and excitement."

      Capsule for Fairy Bloom Freesia Fairy Bloom Freesia

      "Visual effects, soundtracks, and animations provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      3

      "Ranked modes and leaderboards offer social recognition; players seek status within the community."

      Capsule for Liar's Bar Liar's Bar

      "Ranked modes and leaderboards provide social recognition; players seek status within the competitive community."

    • Story

      Game with the same Story vibe

      2

      "Includes story mode and character lore, but narrative is secondary to gameplay and not deeply immersive."

      Capsule for Killer Instinct Killer Instinct

      "Story mode and character endings provide narrative immersion, though story is considered basic and secondary."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires mental challenge, planning, and tactical decision-making in team composition and combat."

      Capsule for THE KING OF FIGHTERS XIV STEAM EDITION THE KING OF FIGHTERS XIV STEAM EDITION

      "Requires mental challenge, planning, and problem solving in combos, team composition, and match tactics."

    • Thrill

      Game with the same Thrill vibe

      3

      "Players enjoy suspense and excitement from close matches, comebacks, and tactical surprises."

      Capsule for Mechabellum Mechabellum

      "Players enjoy suspense and excitement from close matches, combos, and clutch moments."

    • Value

      Game with the same Value vibe

      3

      "Players perceive good value from gameplay depth and hours of entertainment, though DLC pricing is criticized."

      Capsule for Two Point Hospital Two Point Hospital

      "Players perceive good value from large roster, content, and gameplay depth; some complaints about DLC pricing."

    • Violence

      Game with the same Violence vibe

      4

      "Enjoyment of combat, destruction, and fighting moves is central to gameplay."

      Capsule for DRAGON BALL FighterZ DRAGON BALL FighterZ

      "Enjoyment of combat, special moves, and destruction is central to gameplay."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid defeat and manage resources like health bars in competitive matches."

      Capsule for Capcom Fighting Collection Capcom Fighting Collection

      "Players manage health bars, resources, and avoid defeat in competitive matches."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. It leans lower than usual among comparable games on Cooperation, Leadership, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026