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DRAGON BALL FighterZ similar games & best alternatives

DRAGON BALL FighterZ

PC (Microsoft Windows), PlayStation 4 • 2018

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Quick resume

DRAGON BALL FighterZ is born from what makes the DRAGON BALL series so loved and famous: endless spectacular fights with its all-powerful fighters.

Global score

90/100

Genres

Action, Fighting

Similar games

    Pros

    • Faithful anime art style and animations
    • Accessible yet deep fighting mechanics
    • Large and unique character roster
    • Engaging competitive online modes
    • Strong community and lasting appeal

    Cons

    • High dlc costs and paywall for characters
    • Netcode and online connectivity issues
    • Story mode considered weak or repetitive
    • Steep learning curve for mastery
    • Some toxic behavior in online play

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can choose characters freely, customize teams and assists, and have control over combos and playstyle."

      Capsule for Skullgirls 2nd Encore Skullgirls 2nd Encore

      "Players can freely choose characters, customize teams, and direct their own combos and strategies."

    • Competence

      Game with the same Competence vibe

      5

      "High skill ceiling with complex combos, mechanics, and rewarding mastery; players report learning curve and satisfaction from improvement."

      Capsule for UNDER NIGHT IN-BIRTH II Sys:Celes UNDER NIGHT IN-BIRTH II Sys:Celes

      "High skill ceiling with complex combos and mechanics; players report rewarding mastery and continuous improvement."

    • Competition

      Game with the same Competition vibe

      4

      "Strong competitive element with online matchmaking, ranked-like modes, and player vs player combat."

      Capsule for Party Animals Party Animals

      "Strong competitive online and ranked modes with player vs player battles and tournaments."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long sessions, habitual play, and addiction-like engagement."

      Capsule for Lunch Lady Lunch Lady

      "Many players report long playtimes, habitual play, and addiction-like engagement."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "Multiplayer supports team modes (2v2, 3v3) encouraging cooperation, but limited player base reduces opportunities; single player is solo-focused."

      Capsule for Homeworld: Deserts of Kharak Homeworld: Deserts of Kharak

      "Team-based 3v3 mechanics and some cooperative raid modes, but primarily competitive multiplayer."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players experiment with team compositions, combos, and character assists, though within predefined character movesets."

      Capsule for Power Rangers: Battle for the Grid Power Rangers: Battle for the Grid

      "Players experiment with combos and team synergies, though within predefined character movesets."

    • Domination

      Game with the same Domination vibe

      2

      "Competitive play involves exerting superiority over opponents, but no reports of toxic behavior; interactions appear balanced."

      Capsule for DEPLOYMENT DEPLOYMENT

      "Competitive play includes exerting superiority over others, with some reports of toxic behavior."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a nostalgic and immersive escape into the Dragon Ball universe with engaging story and combat."

      Capsule for DRAGON BALL XENOVERSE DRAGON BALL XENOVERSE

      "Players use the game as stress relief and immersion in the Dragon Ball universe, escaping real-life problems."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of passion and intrinsic interest, not obligation."

      Capsule for Melty Blood Actress Again Current Code Melty Blood Actress Again Current Code

      "Players engage voluntarily out of passion and intrinsic interest, not obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try new combos, strategies, and character builds, exploring mechanics and customization options."

      Capsule for Mortal Kombat 11 Mortal Kombat 11

      "Players try new combos, characters, and strategies to improve and enjoy variety."

    • Exploration

      Game with the same Exploration vibe

      1

      "Some exploration in story mode and character scenarios; mostly familiar fighting arenas and repeated environments."

      Capsule for TEKKEN 7 TEKKEN 7

      "Some exploration in story mode and character interactions, but mostly familiar fighting arenas."

    • Expression

      Game with the same Expression vibe

      2

      "Character customization with colors and armor patterns allows some self-expression."

      Capsule for TOXIKK™ TOXIKK™

      "Customization of character colors and team composition allows some self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strongly rooted in anime fantasy with imaginative powers, characters, and storylines."

      Capsule for ONE PIECE World Seeker ONE PIECE World Seeker

      "Strong fantasy motivation through anime-based characters, powers, and dramatic battles."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community engagement through online play and fanbase, though limited by small player population."

      Capsule for Windjammers 2 Windjammers 2

      "Community engagement through online lobbies, friend matches, and shared fandom."

    • Growth

      Game with the same Growth vibe

      5

      "Significant learning and skill development required; players improve through study, practice, and experience."

      Capsule for Dangerous Waters Dangerous Waters

      "Players report significant learning, skill acquisition, and personal development."

    • Health

      Game with the same Health vibe

      -5

      "Primarily sedentary gameplay with reports of addiction and excessive playtime."

      Capsule for RuneScape ® RuneScape ®

      "Primarily sedentary gameplay with reports of excessive play and addiction."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement during matches."

      Capsule for Counter-Strike 2 Counter-Strike 2

      "Requires focused attention and continuous engagement during matches."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction with friends and community, but limited close emotional connections."

      Capsule for Planet S Planet S

      "Some social interaction with friends and community, but limited close emotional connections."

    • Leadership
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      No nearest game available

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate weapons, upgrades, and unlockables, though some content is DLC locked."

      Capsule for SOULCALIBUR VI SOULCALIBUR VI

      "Players accumulate characters, upgrades, and unlockables, though some locked behind DLC."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find flow and catharsis in gameplay, though intensity and challenge create tension."

      Capsule for PAKO 2 PAKO 2

      "Some players find flow and catharsis in gameplay despite competitive tension."

    • Sensation

      Game with the same Sensation vibe

      5

      "Highly praised visuals, sound design, and exciting combat provide strong sensory stimulation."

      Capsule for Ratchet & Clank: Rift Apart Ratchet & Clank: Rift Apart

      "Highly praised visuals, animations, sound effects, and exciting combat provide strong sensory stimulation."

    • Status

      Game with the same Status vibe

      3

      "Ranked modes and online leaderboards offer recognition and social status among players."

      Capsule for BlazBlue Centralfiction BlazBlue Centralfiction

      "Ranked modes and online leaderboards offer recognition and social status."

    • Story

      Game with the same Story vibe

      2

      "Includes story mode with cutscenes and character lore, but narrative is secondary to gameplay."

      Capsule for SAMURAI SHODOWN SAMURAI SHODOWN

      "Story mode provides narrative context and lore, though considered weak by some players."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires mental challenge, planning, and tactical decision-making in team composition and combat."

      Capsule for THE KING OF FIGHTERS XIV STEAM EDITION THE KING OF FIGHTERS XIV STEAM EDITION

      "Requires mental challenge, planning, and tactical thinking in team composition and combat."

    • Thrill

      Game with the same Thrill vibe

      3

      "Fast-paced combat and unpredictable matches create excitement and suspense."

      Capsule for Team Fortress 2 Team Fortress 2

      "Fast-paced combat and suspenseful matches create excitement and tension."

    • Value

      Game with the same Value vibe

      -2

      "Base game is good value but DLC pricing is considered high by many players."

      Capsule for Warhammer 40,000: Gladius - Relics of War Warhammer 40,000: Gladius - Relics of War

      "Some complaints about high DLC costs and pricing, though base game considered worth it especially on sale."

    • Violence

      Game with the same Violence vibe

      4

      "Enjoyment of combat, special moves, and destruction is central to gameplay."

      Capsule for THE KING OF FIGHTERS XV THE KING OF FIGHTERS XV

      "Enjoyment of combat, destruction, and fighting moves is central to gameplay."

    • Survival

      Game with the same Survival vibe

      3

      "Players focus on avoiding defeat and managing resources like health and meter during matches."

      Capsule for MELTY BLOOD: TYPE LUMINA MELTY BLOOD: TYPE LUMINA

      "Players focus on avoiding defeat and managing resources like health and meter during fights."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Fantasy. It leans lower than usual among comparable games on Leadership, Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026