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SOULCALIBUR VI similar games & best alternatives

SOULCALIBUR VI

PC (Microsoft Windows), Xbox One, PlayStation 4 • 2018

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Quick resume

Bring more than your fists to the fight! Featuring all-new battle mechanics and characters, SOULCALIBUR VI marks a new era of the historic franchise. Welcome back to the stage of history!

Global score

83/100

Genres

Action, Fighting

Similar games

    Pros

    • Extensive character creation and customization
    • Accessible yet deep combat mechanics
    • Engaging story modes with rpg elements
    • Good single-player content
    • Nostalgic and fun for fans and newcomers

    Cons

    • Online player base is small and matchmaking can be difficult
    • Some content locked behind paid dlc
    • Story presentation is mostly visual novel style with limited animation
    • Reversal edge mechanic can disrupt flow
    • Lack of cooperative multiplayer modes

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can customize characters extensively and freely choose weapons and combat styles, allowing personal control over gameplay."

      Capsule for Onigiri Onigiri

      "Players can create and customize their own characters extensively and choose their own fighting styles and story paths in Libra of Souls mode, showing high personal freedom."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging tactical combat, strategic planning, and a steep learning curve that rewards skillful play and mastery of mechanics."

      Capsule for SpellForce: Conquest of Eo SpellForce: Conquest of Eo

      "The game offers challenging combat mechanics, skill-based fighting, and a learning curve that rewards mastery and strategic play."

    • Competition

      Game with the same Competition vibe

      3

      "Includes ranked multiplayer modes and leaderboards, though online player base is small, competition is present but limited."

      Capsule for Worms Revolution Worms Revolution

      "Online ranked modes and competitive play exist, though the player base is small and new players face difficulty; competition is present but limited."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long play sessions, emotional attachment to story and characters, and repeated exploration, indicating sustained engagement."

      Capsule for Knights And Bikes Knights And Bikes

      "Players report long playtimes, habitual play, and engagement with character creation and story modes, indicating sustained attachment."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Game primarily focuses on individual fighting gameplay with limited cooperative or team-based modes; multiplayer is mostly 1v1."

      Capsule for KILL la KILL -IF KILL la KILL -IF

      "The game focuses mainly on 1v1 fighting with limited cooperative multiplayer modes; most play is independent."

    • Creativity

      Game with the same Creativity vibe

      5

      "Extensive customization options, including detailed character creation, building, and AI-assisted content creation, encourage creative expression."

      Capsule for inZOI inZOI

      "Extensive and deep character creation system allows for high levels of customization and creative expression."

    • Domination

      Game with the same Domination vibe

      -2

      "While competitive, the community is described as mixed with some toxic players, but overall balanced interactions and mutual respect are encouraged."

      Capsule for Shatterline Shatterline

      "While competitive, the community is mixed with some toxic players, but overall interactions emphasize balanced play rather than domination."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a stress relief and immersive fantasy experience, escaping real life through engaging combat and story."

      Capsule for Middle-earth™: Shadow of War™ Middle-earth™: Shadow of War™

      "Players use the game as a way to escape real life, enjoy fantasy combat, and relieve stress through immersive story and gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal desire and nostalgia rather than obligation or pressure."

      Capsule for DOOM + DOOM II DOOM + DOOM II

      "Players engage voluntarily out of personal desire and nostalgia rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with different combat styles, skill builds, and puzzle solutions, exploring game mechanics deeply."

      Capsule for CrossCode CrossCode

      "Players experiment with different characters, fighting styles, and customization options, exploring game mechanics."

    • Exploration

      Game with the same Exploration vibe

      2

      "Story mode and missions offer some exploration of new areas and scenarios, though mostly structured and familiar."

      Capsule for SUPER DRAGON BALL HEROES WORLD MISSION SUPER DRAGON BALL HEROES WORLD MISSION

      "Story modes and Libra of Souls offer map exploration and discovery of new missions and challenges."

    • Expression

      Game with the same Expression vibe

      5

      "Extensive character and avatar customization options allow players to express themselves visually and stylistically."

      Capsule for Dice Gambit Dice Gambit

      "Character customization and modification are major features allowing players to express themselves visually."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "The game is set in a fantasy world with imaginative characters, bosses, and humorous lore."

      Capsule for JUMP KING QUEST JUMP KING QUEST

      "The game is set in a fantasy world with weapon-based combat, mythical characters, and guest fantasy characters."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Some community interaction through multiplayer and shared fandom, but online player base is small and social features limited."

      Capsule for MY HERO ONE'S JUSTICE 2 MY HERO ONE'S JUSTICE 2

      "Some community interaction exists but online player base is small and social connections are limited."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop fighting skills, learn combos and character nuances, improving over time."

      Capsule for Shaolin vs Wutang Shaolin vs Wutang

      "Players develop fighting skills and learn new combos and strategies over time."

    • Health

      Game with the same Health vibe

      -4

      "The game is a sedentary activity with no physical exercise elements."

      Capsule for Heroes of Hammerwatch Heroes of Hammerwatch

      "The game is a sedentary activity with no physical exercise elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during matches and story; not a background or idle game."

      Capsule for BLACK CLOVER: QUARTET KNIGHTS BLACK CLOVER: QUARTET KNIGHTS

      "Requires focused attention during matches and story modes; not typically played as background or idle activity."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction with friends and family, but mostly surface-level connections."

      Capsule for Super Auto Pets Super Auto Pets

      "Some social interaction with friends and family reported, but mostly surface-level connections."

    • Leadership

      Game with the same Leadership vibe

      -3

      "No strong leadership roles; players mostly participate individually or in balanced multiplayer."

      Capsule for The Crew Motorfest The Crew Motorfest

      "No significant leadership roles; players mostly engage individually or in balanced multiplayer."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate characters, upgrades, and unlockables, though some locked behind DLC."

      Capsule for DRAGON BALL FighterZ DRAGON BALL FighterZ

      "Players accumulate weapons, upgrades, and unlockables, though some content is DLC locked."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "While challenging, the game provides satisfying flow and catharsis through skillful play."

      Capsule for Micro Mages Micro Mages

      "The game provides enjoyable flow and catharsis but also has moments of tension and challenge."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visuals, sound, and combat effects provide sensory stimulation and excitement."

      Capsule for The Elder Scrolls® Online The Elder Scrolls® Online

      "Visuals, sound, and combat effects provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      1

      "Some recognition through multiplayer ranks and community presence, but limited due to small playerbase."

      Capsule for KILL la KILL -IF KILL la KILL -IF

      "Some recognition through online ranks and community presence, but limited due to small player base."

    • Story

      Game with the same Story vibe

      3

      "The game has a story mode with narrative elements, though story is secondary to gameplay and sometimes considered confusing."

      Capsule for BONEWORKS BONEWORKS

      "The game features multiple story modes with character-specific narratives and RPG elements."

    • Strategy

      Game with the same Strategy vibe

      4

      "Combat requires tactical thinking, timing, and planning attacks and defenses."

      Capsule for Hellish Quart Hellish Quart

      "Combat requires strategic thinking, timing, and planning to counter opponents and use mechanics effectively."

    • Thrill

      Game with the same Thrill vibe

      3

      "Players experience suspense and excitement from close matches and competitive tension."

      Capsule for THE KING OF FIGHTERS '98 ULTIMATE MATCH FINAL EDITION THE KING OF FIGHTERS '98 ULTIMATE MATCH FINAL EDITION

      "Players experience suspense and excitement from close matches, ring outs, and critical moments."

    • Value

      Game with the same Value vibe

      1

      "Generally seen as good value especially on sale; some complaints about DLC pricing and game length."

      Capsule for Wolfenstein II: The New Colossus Wolfenstein II: The New Colossus

      "Good value especially on sale; some complaints about DLC pricing and content locked behind paywalls."

    • Violence

      Game with the same Violence vibe

      4

      "Enjoyment of combat, destruction, and use of weapons is central to gameplay."

      Capsule for Crysis Warhead® Crysis Warhead®

      "Enjoyment of weapon-based combat, fighting, and destruction is central to gameplay."

    • Survival

      Game with the same Survival vibe

      2

      "Players manage health and avoid damage in combat; some challenge in boss fights and modifiers."

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      "Players manage health and avoid defeat in fights, with some modes adding challenging conditions."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Violence, Story, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026