Hellish Quart Thumbnail

Hellish Quart similar games & best alternatives

Hellish Quart

PC (Microsoft Windows) • 2021

Related articles

Quick resume

A physics-based, realistic 3D sword-fighting game. Immerse yourself in a cinematic adventure, utilizing real sword-fighting martial arts and a variety of historically accurate weapons to survive brutal duels in 17th century Poland. Featuring single-player modes and a LOCAL 2-player mode.

Global score

89/100

Genres

Action, Early Access, Indie, Fighting

Similar games

    Pros

    • Highly realistic and skill-based sword combat
    • Unique historical setting and authentic martial arts
    • Fluid animations and physics-based interactions
    • Strong local multiplayer and party game appeal
    • Active developer support and frequent updates

    Cons

    • Lack of official online multiplayer limits competitive play
    • Early access with limited content and story mode
    • Steep learning curve may deter casual players
    • Some ui and control issues reported
    • Performance and optimization issues on some hardware

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have significant control over combat tactics, weapon customization, and character progression, encouraging personal decision-making."

      Capsule for RESONANCE OF FATE™/END OF ETERNITY™ 4K/HD EDITION RESONANCE OF FATE™/END OF ETERNITY™ 4K/HD EDITION

      "Players have control over character choice, fighting styles, and tactics with physics-based swordplay allowing personal decision-making."

    • Competence

      Game with the same Competence vibe

      5

      "High skill ceiling with fast-paced, challenging combat requiring precise movement and weapon mastery."

      Capsule for Turbo Overkill Turbo Overkill

      "High skill ceiling with realistic sword fighting mechanics, requiring mastery of timing, positioning, and character movesets."

    • Competition

      Game with the same Competition vibe

      3

      "Multiplayer with leaderboards and racing against others is present, though some server issues exist; competitive play is encouraged."

      Capsule for Wreckfest 2 Wreckfest 2

      "Competitive multiplayer is desired and partially supported via local and third-party solutions, with leaderboards and survival modes."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report addictive multiplayer sessions and repeated play, but some note limited content and small player base reduce long-term engagement."

      Capsule for Tricky Towers Tricky Towers

      "Players report addictive combat and repeated play, though limited content and lack of online multiplayer reduce long-term engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Gameplay is primarily 1v1 dueling with limited cooperative modes; social interaction mostly through community and friend matches."

      Capsule for Yu-Gi-Oh! Duel Links Yu-Gi-Oh! Duel Links

      "Focus is on dueling and individual combat; multiplayer is mostly 1v1 with minimal cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      2

      "Customization options like skins, ultimates, and gear exist, allowing some expression, but gameplay largely follows predefined character movesets."

      Capsule for Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2 Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2

      "Character customization and modding tools exist, but gameplay follows predefined fighting styles and movesets."

    • Domination

      Game with the same Domination vibe

      -2

      "Interactions emphasize balanced multiplayer and community engagement rather than dominance or trash talk."

      Capsule for Crab Champions Crab Champions

      "Interactions emphasize fair dueling and skill rather than dominance or trash talk; community is respectful."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a tactical distraction and stress relief, enjoying immersive historical and fictional battles."

      Capsule for Lock 'n Load Tactical Digital: Core Game Lock 'n Load Tactical Digital: Core Game

      "Players enjoy immersive historical combat as a form of stress relief and engaging distraction from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and passion for Roman history and tactical RPGs."

      Capsule for Never Second in Rome Never Second in Rome

      "Players engage voluntarily out of interest and passion for realistic sword fighting and history."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different mechs, weapon loadouts, and tactical approaches, experimenting with physics-based combat mechanics."

      Capsule for Vox Machinae Vox Machinae

      "Players explore different characters, fighting styles, and tactics within the physics-based combat system."

    • Exploration

      Game with the same Exploration vibe

      1

      "Some exploration in story mode and character interactions, but mostly familiar fighting arenas."

      Capsule for DRAGON BALL FighterZ DRAGON BALL FighterZ

      "Some exploration in story mode and environments, but main focus is on dueling arenas and combat."

    • Expression

      Game with the same Expression vibe

      2

      "Character customization allows some self-expression, but limited cosmetic options."

      Capsule for Eschalon: Book I Eschalon: Book I

      "Character customization and cosmetic options allow some self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      -4

      "Strong focus on historical accuracy and realistic medieval warfare without fantasy elements."

      Capsule for Medieval Kingdom Wars Medieval Kingdom Wars

      "Strong emphasis on realistic historical sword fighting rather than fantasy or improbable events."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "There is a community and multiplayer interaction, but social connection is limited and mostly competitive."

      Capsule for Combat Mission Black Sea Combat Mission Black Sea

      "Community exists around the game, but social interaction is limited mostly to local or remote multiplayer duels."

    • Growth

      Game with the same Growth vibe

      4

      "Skill development through mastering combat mechanics and character progression; learning curve noted."

      Capsule for Black Myth: Wukong Black Myth: Wukong

      "Steep learning curve with skill development and mastery of complex combat mechanics."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity or health-related features."

      Capsule for Supraland Six Inches Under Supraland Six Inches Under

      "Primarily sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during duels; not designed for background or idle play."

      Capsule for Yu-Gi-Oh! Legacy of the Duelist : Link Evolution Yu-Gi-Oh! Legacy of the Duelist : Link Evolution

      "Requires focused attention and active engagement during duels; not suited for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Social interactions are casual and surface-level, focused on competition rather than close relationships."

      Capsule for Ragdoll Runners Ragdoll Runners

      "Social interactions are surface-level, focused on competitive dueling rather than close relationships."

    • Leadership
      Insufficient data

      No nearest game available

    • Progression

      Game with the same Progression vibe

      3

      "Players unlock characters, DLC, and progress through story and arcade modes, gaining experience and upgrades."

      Capsule for Persona 4 Arena Ultimax Persona 4 Arena Ultimax

      "Players unlock characters, progress through story and arcade modes, and improve skills over time."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Combat can be tense and challenging but also rewarding and satisfying, offering moments of flow."

      Capsule for Dark Messiah of Might & Magic Dark Messiah of Might & Magic

      "Combat can be tense but also rewarding and cathartic, providing flow and satisfaction."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visceral sword sounds, colorful visuals, and physical movement create strong sensory stimulation."

      Capsule for Fruit Ninja VR Fruit Ninja VR

      "Realistic sword sounds, fluid animations, and visceral combat provide strong sensory stimulation."

    • Status

      Game with the same Status vibe

      2

      "Leaderboards and rankings provide social recognition among players."

      Capsule for Shark Attack Deathmatch 2 Shark Attack Deathmatch 2

      "Leaderboards and rankings provide some social recognition among players."

    • Story

      Game with the same Story vibe

      1

      "Solo mode offers some lore and story snippets, but main focus is on context-free competitive dueling."

      Capsule for Yu-Gi-Oh! Master Duel Yu-Gi-Oh! Master Duel

      "Story mode exists but is limited; most gameplay is context-free dueling."

    • Strategy

      Game with the same Strategy vibe

      4

      "Combat requires tactical thinking, timing, and planning attacks and defenses carefully."

      Capsule for First Cut: Samurai Duel First Cut: Samurai Duel

      "Combat requires tactical thinking, timing, and planning attacks and defenses."

    • Thrill

      Game with the same Thrill vibe

      4

      "Fast-paced duels with risk and reward create suspense and excitement."

      Capsule for Nidhogg 2 Nidhogg 2

      "High stakes duels with quick, lethal outcomes create suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good value for price with enjoyable gameplay and ongoing updates."

      Capsule for 8-Bit Armies 8-Bit Armies

      "Players feel the game offers good value for price given its unique gameplay and ongoing updates."

    • Violence

      Game with the same Violence vibe

      5

      "The game strongly features combat and destruction as core mechanics, with brutal fighting and player dismemberment."

      Capsule for Soccer Rage Soccer Rage

      "Game features realistic, brutal sword combat with dismemberment and lethal strikes."

    • Survival

      Game with the same Survival vibe

      4

      "Players must avoid death through stamina and health management, careful combat, and learning enemy patterns."

      Capsule for Void Sols: Prologue Void Sols: Prologue

      "Players must avoid fatal strikes and manage stamina and positioning to survive duels."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Violence, Survival. It leans lower than usual among comparable games on Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026