Field of Glory II similar games & best alternatives
Field of Glory II
2017
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Quick resume
Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
Global score
82/100
Genres
Simulator, Strategy, Turn-based strategy (TBS), Tactical
Similar games
Pros
- Deep and realistic tactical gameplay
- Historical accuracy and variety of armies
- Active multiplayer community and tournaments
- Extensive campaigns and custom battles
- Good value with ongoing dlc and mod support
Cons
- Campaign system lacks strategic map and depth
- Some ui and visual presentation could improve
- Steep learning curve for new players
- Limited cooperative gameplay
- No physical activity component
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have control over base building, unit production, research choices, and tactical decisions in large-scale battles."
Supreme Commander 2
"Players have control over unit placement, movement, and tactical decisions, with meaningful choices affecting battle outcomes."
-
Competence
Game with the same Competence vibe
5"High skill ceiling with complex mechanics, tactical combat, and strategic decision making."
Cogmind
"High skill ceiling with complex mechanics requiring understanding of unit types, terrain, morale, and tactics to succeed."
-
Competition
Game with the same Competition vibe
3"Includes multiplayer modes such as PBEM and direct IP play, encouraging comparison and competition with other players."
Combat Mission Black Sea
"Includes multiplayer with PBEM and tournaments, encouraging comparison and competition with others."
-
Continuation
Game with the same Continuation vibe
4"Players report long play sessions, habitual engagement, and replayability with campaigns and multiplayer."
Legends of Callasia
"Players report long play sessions, high replayability, and habitual engagement with campaigns, battles, and multiplayer."
-
Cooperation
Game with the same Cooperation vibe
-3"Focus is primarily on individual tactical control; multiplayer is competitive rather than cooperative."
Lock 'n Load Tactical Digital: Core Game
"Focus is primarily on individual tactical command; multiplayer is competitive rather than cooperative."
-
Creativity
Game with the same Creativity vibe
3"Players customize armies, equip units with items, and experiment with different tactics and unit builds."
Age of Fear: The Free World
"Players can customize armies, create custom battles and campaigns, and experiment with different tactics and unit compositions."
-
Domination
Game with the same Domination vibe
-4"Multiplayer emphasizes cooperation and shared success rather than domination or power over others."
Ryse: Son of Rome
"Multiplayer emphasizes balanced, respectful competition rather than domination or trash talk."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as an immersive historical simulation and distraction, enjoying the detailed world and management."
Ara History Untold: Anniversary Edition
"Players use the game as an immersive historical simulation and distraction from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."
The Witch of Fern Island
"Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
4"Players explore different tactics, unit combinations, and battle setups; the game encourages trying new strategies and learning."
Pike and Shot : Campaigns
"Players explore different armies, tactics, and scenarios, learning through trial and error and adapting strategies."
-
Exploration
Game with the same Exploration vibe
2"Players explore new maps, user-generated content, and random missions, though core maps are known."
Creeper World 4
"Players discover new historical battles, campaigns, and user-created content, though maps are somewhat fixed."
-
Expression
Game with the same Expression vibe
2"Customization of hero skills, equipment, and army composition allows some self-expression, though visual customization is limited."
King's Bounty: Warriors of the North
"Some customization of units and armies is possible, but visual expression is limited to preset models and skins."
-
Fantasy
Game with the same Fantasy vibe
-4"Strong focus on historical accuracy and realistic medieval warfare rather than imaginative or fictional elements."
Field of Glory II: Medieval
"Strong focus on historical accuracy and realistic ancient warfare rather than imaginative or fictional elements."
-
Fellowship
Game with the same Fellowship vibe
3"Active Discord community and tournaments foster a sense of belonging and shared interest among players."
HYPERFIGHT
"Active multiplayer community and tournaments foster a sense of belonging and shared interest."
-
Growth
Game with the same Growth vibe
4"Players learn complex mechanics, improve strategic skills, and deepen historical knowledge through gameplay and community resources."
Strategic Command WWII: World at War
"Players learn complex rules, improve tactical skills, and deepen historical knowledge through gameplay."
-
Health
Game with the same Health vibe
-4"Primarily sedentary gameplay with no physical activity component."
Satisfactory
"Primarily sedentary gameplay with no physical activity component."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and strategic thinking; not suited for passive or background play."
Slay the Spire
"Requires focused attention and strategic thinking; not suited for passive or background play."
-
Intimacy
Game with the same Intimacy vibe
-3"Social interactions are mostly competitive and surface-level rather than close emotional bonds."
Quake III Arena
"Social interactions are mostly competitive and surface-level rather than close or emotional."
-
Leadership
Game with the same Leadership vibe
4"Players act as commanders directing squads and making strategic decisions."
Praetorians
"Players act as commanders directing armies and making strategic decisions."
-
Progression
Game with the same Progression vibe
2"Some progression through unlocking or customizing units, but no traditional leveling or item collection."
Ultimate Epic Battle Simulator 2
"Campaigns allow unit veterancy and reinforcements, but no RPG-style leveling or item collection."
-
Relaxation
Game with the same Relaxation vibe
1"Turn-based pace allows for thoughtful play and some flow, though some find battles slow or tedious."
Age of Wonders
"Turn-based pace allows thoughtful play, but battles can be tense and challenging."
-
Sensation
Game with the same Sensation vibe
2"Visual and auditory effects provide moderate stimulation; gameplay excitement from combat."
Quintet
"Visuals and sound effects provide moderate sensory stimulation appropriate to a tactical wargame."
-
Status
Game with the same Status vibe
2"Multiplayer tournaments and community recognition provide opportunities for social status and appreciation."
Field of Glory II: Medieval
"Multiplayer and tournaments provide recognition and social status within the community."
-
Story
Game with the same Story vibe
1"Campaign mode provides narrative scenarios, but overall game lacks deep story immersion."
Parkitect
"Campaigns have narrative context but lack deep story immersion or character interaction."
-
Strategy
Game with the same Strategy vibe
5"Core gameplay centers on deep strategic planning, resource management, and tactical problem solving."
Commander: The Great War
"Core gameplay centers on deep tactical and strategic problem solving and planning."
-
Thrill
Game with the same Thrill vibe
2"Some tension from challenging fights and strategic decisions, but not focused on suspense or risk."
Vault of the Void
"Battles have suspense and tension from uncertain outcomes and critical decisions."
-
Value
Game with the same Value vibe
3"Players perceive good value from extensive content, replayability, and ongoing DLC support."
Panzer Corps 2
"Players find good value in extensive content, replayability, and ongoing DLC support."
-
Violence
Game with the same Violence vibe
4"Combat and destruction of enemy units are central to gameplay."
Panzer Corps Gold
"Combat and destruction of enemy units are central to gameplay and player satisfaction."
-
Survival
Game with the same Survival vibe
3"Players must manage unit morale and cohesion to avoid routs and defeat, emphasizing survival tactics."
Pike and Shot : Campaigns
"Morale and routing mechanics emphasize avoiding failure and preserving forces."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Leadership, Violence. It leans lower than usual among comparable games on Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026