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Field of Glory II similar games & best alternatives

Field of Glory II

PC (Microsoft Windows) • 2017

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Quick resume

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.

Global score

82/100

Genres

Simulator, Strategy, Turn-based strategy (TBS), Tactical

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    Pros

    • Deep and realistic tactical gameplay
    • Historical accuracy and variety of armies
    • Active multiplayer community and tournaments
    • Extensive campaigns and custom battles
    • Good value with ongoing dlc and mod support

    Cons

    • Campaign system lacks strategic map and depth
    • Some ui and visual presentation could improve
    • Steep learning curve for new players
    • Limited cooperative gameplay
    • No physical activity component

    Motivations

    • Autonomy

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      "Players have control over base building, unit production, research choices, and tactical decisions in large-scale battles."

      Capsule for Supreme Commander 2 Supreme Commander 2

      "Players have control over unit placement, movement, and tactical decisions, with meaningful choices affecting battle outcomes."

    • Competence

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      "High skill ceiling with complex mechanics, tactical combat, and strategic decision making."

      Capsule for Cogmind Cogmind

      "High skill ceiling with complex mechanics requiring understanding of unit types, terrain, morale, and tactics to succeed."

    • Competition

      Game with the same Competition vibe

      3

      "Includes multiplayer modes such as PBEM and direct IP play, encouraging comparison and competition with other players."

      Capsule for Combat Mission Black Sea Combat Mission Black Sea

      "Includes multiplayer with PBEM and tournaments, encouraging comparison and competition with others."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions, habitual engagement, and replayability with campaigns and multiplayer."

      Capsule for Legends of Callasia Legends of Callasia

      "Players report long play sessions, high replayability, and habitual engagement with campaigns, battles, and multiplayer."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Focus is primarily on individual tactical control; multiplayer is competitive rather than cooperative."

      Capsule for Lock 'n Load Tactical Digital: Core Game Lock 'n Load Tactical Digital: Core Game

      "Focus is primarily on individual tactical command; multiplayer is competitive rather than cooperative."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players customize armies, equip units with items, and experiment with different tactics and unit builds."

      Capsule for Age of Fear: The Free World Age of Fear: The Free World

      "Players can customize armies, create custom battles and campaigns, and experiment with different tactics and unit compositions."

    • Domination

      Game with the same Domination vibe

      -4

      "Multiplayer emphasizes cooperation and shared success rather than domination or power over others."

      Capsule for Ryse: Son of Rome Ryse: Son of Rome

      "Multiplayer emphasizes balanced, respectful competition rather than domination or trash talk."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as an immersive historical simulation and distraction, enjoying the detailed world and management."

      Capsule for Ara History Untold: Anniversary Edition Ara History Untold: Anniversary Edition

      "Players use the game as an immersive historical simulation and distraction from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."

      Capsule for The Witch of Fern Island The Witch of Fern Island

      "Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players explore different tactics, unit combinations, and battle setups; the game encourages trying new strategies and learning."

      Capsule for Pike and Shot : Campaigns Pike and Shot : Campaigns

      "Players explore different armies, tactics, and scenarios, learning through trial and error and adapting strategies."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore new maps, user-generated content, and random missions, though core maps are known."

      Capsule for Creeper World 4 Creeper World 4

      "Players discover new historical battles, campaigns, and user-created content, though maps are somewhat fixed."

    • Expression

      Game with the same Expression vibe

      2

      "Customization of hero skills, equipment, and army composition allows some self-expression, though visual customization is limited."

      Capsule for King's Bounty: Warriors of the North King's Bounty: Warriors of the North

      "Some customization of units and armies is possible, but visual expression is limited to preset models and skins."

    • Fantasy

      Game with the same Fantasy vibe

      -4

      "Strong focus on historical accuracy and realistic medieval warfare rather than imaginative or fictional elements."

      Capsule for Field of Glory II: Medieval Field of Glory II: Medieval

      "Strong focus on historical accuracy and realistic ancient warfare rather than imaginative or fictional elements."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Active Discord community and tournaments foster a sense of belonging and shared interest among players."

      Capsule for HYPERFIGHT HYPERFIGHT

      "Active multiplayer community and tournaments foster a sense of belonging and shared interest."

    • Growth

      Game with the same Growth vibe

      4

      "Players learn complex mechanics, improve strategic skills, and deepen historical knowledge through gameplay and community resources."

      Capsule for Strategic Command WWII: World at War Strategic Command WWII: World at War

      "Players learn complex rules, improve tactical skills, and deepen historical knowledge through gameplay."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity component."

      Capsule for Satisfactory Satisfactory

      "Primarily sedentary gameplay with no physical activity component."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and strategic thinking; not suited for passive or background play."

      Capsule for Slay the Spire Slay the Spire

      "Requires focused attention and strategic thinking; not suited for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Social interactions are mostly competitive and surface-level rather than close emotional bonds."

      Capsule for Quake III Arena Quake III Arena

      "Social interactions are mostly competitive and surface-level rather than close or emotional."

    • Leadership

      Game with the same Leadership vibe

      4

      "Players act as commanders directing squads and making strategic decisions."

      Capsule for Praetorians Praetorians

      "Players act as commanders directing armies and making strategic decisions."

    • Progression

      Game with the same Progression vibe

      2

      "Some progression through unlocking or customizing units, but no traditional leveling or item collection."

      Capsule for Ultimate Epic Battle Simulator 2 Ultimate Epic Battle Simulator 2

      "Campaigns allow unit veterancy and reinforcements, but no RPG-style leveling or item collection."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Turn-based pace allows for thoughtful play and some flow, though some find battles slow or tedious."

      Capsule for Age of Wonders Age of Wonders

      "Turn-based pace allows thoughtful play, but battles can be tense and challenging."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visual and auditory effects provide moderate stimulation; gameplay excitement from combat."

      Capsule for Quintet Quintet

      "Visuals and sound effects provide moderate sensory stimulation appropriate to a tactical wargame."

    • Status

      Game with the same Status vibe

      2

      "Multiplayer tournaments and community recognition provide opportunities for social status and appreciation."

      Capsule for Field of Glory II: Medieval Field of Glory II: Medieval

      "Multiplayer and tournaments provide recognition and social status within the community."

    • Story

      Game with the same Story vibe

      1

      "Campaign mode provides narrative scenarios, but overall game lacks deep story immersion."

      Capsule for Parkitect Parkitect

      "Campaigns have narrative context but lack deep story immersion or character interaction."

    • Strategy

      Game with the same Strategy vibe

      5

      "Core gameplay centers on deep strategic planning, resource management, and tactical problem solving."

      Capsule for Commander: The Great War Commander: The Great War

      "Core gameplay centers on deep tactical and strategic problem solving and planning."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some tension from challenging fights and strategic decisions, but not focused on suspense or risk."

      Capsule for Vault of the Void Vault of the Void

      "Battles have suspense and tension from uncertain outcomes and critical decisions."

    • Value

      Game with the same Value vibe

      3

      "Players perceive good value from extensive content, replayability, and ongoing DLC support."

      Capsule for Panzer Corps 2 Panzer Corps 2

      "Players find good value in extensive content, replayability, and ongoing DLC support."

    • Violence

      Game with the same Violence vibe

      4

      "Combat and destruction of enemy units are central to gameplay."

      Capsule for Panzer Corps Gold Panzer Corps Gold

      "Combat and destruction of enemy units are central to gameplay and player satisfaction."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage unit morale and cohesion to avoid routs and defeat, emphasizing survival tactics."

      Capsule for Pike and Shot : Campaigns Pike and Shot : Campaigns

      "Morale and routing mechanics emphasize avoiding failure and preserving forces."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Leadership, Violence. It leans lower than usual among comparable games on Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026