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Field of Glory II: Medieval similar games & best alternatives

Field of Glory II: Medieval

PC (Microsoft Windows) • 2021

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Quick resume

Field of Glory II Medieval is a turn-based tactical game set in the High Middle Ages from 1040 AD to 1270 AD. Developed by legendary designer Richard Bodley Scott it brings the best from the tabletop world into the best digital framework.

Global score

77/100

Genres

Simulator, Strategy, Turn-based strategy (TBS), Tactical

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    Pros

    • Deep and historically authentic tactical gameplay
    • Challenging ai and multiplayer competition
    • Extensive content with campaigns and dlc
    • Robust scenario and custom battle creation
    • Active community and tournament scene

    Cons

    • Steep learning curve and complex mechanics
    • Limited campaign depth and grand strategy layer
    • Some ui and presentation aspects could improve
    • Multiplayer can be slow due to pbem format
    • Some players report frustrating rng effects

    Motivations

    • Autonomy

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      4

      "Players have significant control over unit deployment, team composition, and strategy, with tactical gameplay requiring planning and decision-making."

      Capsule for CounterSide CounterSide

      "Players have control over unit deployment, positioning, and tactical decisions on the battlefield, requiring strategic planning and adaptation."

    • Competence

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      4

      "The game features a steep learning curve, skill trees, tactical upgrades, and challenging AI, rewarding players who master its complex mechanics."

      Capsule for Demigod Demigod

      "The game has a steep learning curve with complex tactical mechanics and a challenging AI that punishes mistakes, rewarding skillful play."

    • Competition

      Game with the same Competition vibe

      3

      "Includes multiplayer with PBEM and tournaments, encouraging comparison and competition with others."

      Capsule for Field of Glory II Field of Glory II

      "Strong multiplayer presence with tournaments and PBEM mode encourages comparison and competition among players."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report habitual and long-term engagement, replaying campaigns and skirmishes repeatedly over many years."

      Capsule for Command & Conquer™ Tiberian Sun™ and Firestorm™ Command & Conquer™ Tiberian Sun™ and Firestorm™

      "Players report habitual and long-term engagement with the game and its expansions, often returning for repeated battles and campaigns."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "Some multiplayer cooperation possible but mostly focused on individual play and competition"

      Capsule for Stronghold Legends: Steam Edition Stronghold Legends: Steam Edition

      "While multiplayer is mostly competitive, some cooperative elements exist in community tournaments and shared learning, but limited direct cooperation."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can customize character builds and manage training, but gameplay follows historical and structured scenarios."

      Capsule for Never Second in Rome Never Second in Rome

      "Players can create custom battles and scenarios, but gameplay mostly follows established tactical rules and historical army lists."

    • Domination

      Game with the same Domination vibe

      -2

      "Multiplayer emphasizes fair competition and cooperation rather than dominance or trash talk."

      Capsule for Tetris® Effect: Connected Tetris® Effect: Connected

      "Multiplayer emphasizes fair competition and balanced play rather than exerting control or superiority through unfair means."

    • Escapism

      Game with the same Escapism vibe

      3

      "Immersive historical setting and strategic depth provide escape from real life through engrossing gameplay."

      Capsule for Commander: The Great War Commander: The Great War

      "The historical setting and tactical depth provide an immersive escape into medieval warfare for history and strategy enthusiasts."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily driven by intrinsic interest and passion for wargaming and history, not by obligation or external pressure."

      Capsule for Gary Grigsby's War in the East Gary Grigsby's War in the East

      "Players engage voluntarily out of personal interest and passion for historical wargaming, not due to obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with unit combinations and tactics, especially as battles become more complex at higher levels."

      Capsule for Battle Nations Battle Nations

      "Players experiment with unit combinations, terrain use, and tactical maneuvers to find effective strategies in battles."

    • Exploration

      Game with the same Exploration vibe

      1

      "Some exploration of maps and scenarios, but limited variety and mostly known battlefields."

      Capsule for Rising Front Rising Front

      "Some exploration of different historical battles and scenarios, but mostly within known maps and established settings."

    • Expression

      Game with the same Expression vibe

      -1

      "Limited customization mostly to tactical choices rather than avatar or environment personalization."

      Capsule for COH 2 - The Western Front Armies: US Forces COH 2 - The Western Front Armies: US Forces

      "Limited customization mostly restricted to army selection and scenario creation; no deep avatar or environment personalization."

    • Fantasy

      Game with the same Fantasy vibe

      -4

      "Strong focus on historical accuracy and realistic medieval warfare rather than imaginative fiction."

      Capsule for Age of Empires IV: Anniversary Edition Age of Empires IV: Anniversary Edition

      "Strong focus on historical accuracy and realistic medieval warfare rather than imaginative or fictional elements."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Active online community and multiplayer interactions foster a sense of belonging among players."

      Capsule for MX vs. ATV Reflex MX vs. ATV Reflex

      "Active community and multiplayer scene foster a sense of belonging and shared interest among players."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills and knowledge about historical tactics and game mechanics through repeated play and study."

      Capsule for Pike and Shot : Campaigns Pike and Shot : Campaigns

      "Players develop tactical skills and historical knowledge through gameplay and studying game mechanics."

    • Health

      Game with the same Health vibe

      -4

      "Primarily a sedentary, screen-based game with no physical activity elements."

      Capsule for The Red Solstice The Red Solstice

      "Primarily a sedentary, screen-based strategy game with no physical activity components."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and strategic thinking; not suitable for casual or background play."

      Capsule for ECHO ECHO

      "Requires focused attention and strategic thinking; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Limited evidence of close social relationships; interactions mostly surface-level or competitive."

      Capsule for Battle Fleet 2 Battle Fleet 2

      "Social interactions are mostly competitive and surface-level; limited evidence of close personal relationships formed."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players act as commanders managing armies and making strategic decisions, embodying leadership roles."

      Capsule for Panzer Corps 2 Panzer Corps 2

      "Players act as commanders directing armies and making strategic decisions, embodying leadership roles."

    • Progression

      Game with the same Progression vibe

      3

      "Campaign progression involves conquering regions and managing armies, though limited to one faction."

      Capsule for Rome: Total War™ - Alexander Rome: Total War™ - Alexander

      "Campaigns and battles allow for army progression and experience accumulation, though limited character development."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find the game engaging and enjoyable, but difficulty and tactical demands create tension."

      Capsule for Star Wolves Star Wolves

      "Some players find the tactical gameplay engaging and satisfying, though the challenge can create tension."

    • Sensation

      Game with the same Sensation vibe

      1

      "Some sensory enjoyment from music and historical atmosphere but limited visual/auditory stimulation."

      Capsule for Victoria I Complete Victoria I Complete

      "Visuals and sound provide moderate sensory stimulation appropriate to the historical setting."

    • Status

      Game with the same Status vibe

      2

      "Multiplayer and tournaments provide recognition and social status within the community."

      Capsule for Field of Glory II Field of Glory II

      "Multiplayer tournaments and community recognition provide opportunities for social status and appreciation."

    • Story

      Game with the same Story vibe

      1

      "Some historical context and lore, but gameplay focuses on multiplayer battles rather than narrative."

      Capsule for Holdfast: Nations At War Holdfast: Nations At War

      "Campaigns provide historical context and narrative framing, but gameplay focuses on isolated battles."

    • Strategy

      Game with the same Strategy vibe

      5

      "Core gameplay revolves around deep tactical and strategic planning and problem solving."

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      "Core gameplay revolves around deep tactical planning, problem solving, and strategic maneuvering."

    • Thrill

      Game with the same Thrill vibe

      2

      "Players experience suspense and excitement from unpredictable battles and strategic gambits."

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      "Players experience suspense and excitement from unpredictable battle outcomes and tactical gambits."

    • Value

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      3

      "Players feel the game offers good value through engaging gameplay, replayability, and quality content."

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      "Players feel the game offers good value through extensive content, replayability, and multiplayer features."

    • Violence

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      4

      "Combat and destruction are central gameplay elements with realistic medieval warfare."

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      "Enjoyment of medieval combat and destruction is central, with detailed tactical battles and unit engagements."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage unit morale and cohesion to avoid routs and defeat, emphasizing survival tactics."

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      "Players focus on avoiding defeat and managing unit cohesion and morale to survive battles."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. It leans lower than usual among comparable games on Fantasy, Expression, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026