Field of Glory II: Medieval similar games & best alternatives
Field of Glory II: Medieval
2021
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Quick resume
Field of Glory II Medieval is a turn-based tactical game set in the High Middle Ages from 1040 AD to 1270 AD. Developed by legendary designer Richard Bodley Scott it brings the best from the tabletop world into the best digital framework.
Global score
77/100
Genres
Simulator, Strategy, Turn-based strategy (TBS), Tactical
Similar games
Pros
- Deep and historically authentic tactical gameplay
- Challenging ai and multiplayer competition
- Extensive content with campaigns and dlc
- Robust scenario and custom battle creation
- Active community and tournament scene
Cons
- Steep learning curve and complex mechanics
- Limited campaign depth and grand strategy layer
- Some ui and presentation aspects could improve
- Multiplayer can be slow due to pbem format
- Some players report frustrating rng effects
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have significant control over unit deployment, team composition, and strategy, with tactical gameplay requiring planning and decision-making."
CounterSide
"Players have control over unit deployment, positioning, and tactical decisions on the battlefield, requiring strategic planning and adaptation."
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Competence
Game with the same Competence vibe
4"The game features a steep learning curve, skill trees, tactical upgrades, and challenging AI, rewarding players who master its complex mechanics."
Demigod
"The game has a steep learning curve with complex tactical mechanics and a challenging AI that punishes mistakes, rewarding skillful play."
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Competition
Game with the same Competition vibe
3"Includes multiplayer with PBEM and tournaments, encouraging comparison and competition with others."
Field of Glory II
"Strong multiplayer presence with tournaments and PBEM mode encourages comparison and competition among players."
-
Continuation
Game with the same Continuation vibe
4"Players report habitual and long-term engagement, replaying campaigns and skirmishes repeatedly over many years."
Command & Conquer™ Tiberian Sun™ and Firestorm™
"Players report habitual and long-term engagement with the game and its expansions, often returning for repeated battles and campaigns."
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Cooperation
Game with the same Cooperation vibe
1"Some multiplayer cooperation possible but mostly focused on individual play and competition"
Stronghold Legends: Steam Edition
"While multiplayer is mostly competitive, some cooperative elements exist in community tournaments and shared learning, but limited direct cooperation."
-
Creativity
Game with the same Creativity vibe
2"Players can customize character builds and manage training, but gameplay follows historical and structured scenarios."
Never Second in Rome
"Players can create custom battles and scenarios, but gameplay mostly follows established tactical rules and historical army lists."
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Domination
Game with the same Domination vibe
-2"Multiplayer emphasizes fair competition and cooperation rather than dominance or trash talk."
Tetris® Effect: Connected
"Multiplayer emphasizes fair competition and balanced play rather than exerting control or superiority through unfair means."
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Escapism
Game with the same Escapism vibe
3"Immersive historical setting and strategic depth provide escape from real life through engrossing gameplay."
Commander: The Great War
"The historical setting and tactical depth provide an immersive escape into medieval warfare for history and strategy enthusiasts."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily driven by intrinsic interest and passion for wargaming and history, not by obligation or external pressure."
Gary Grigsby's War in the East
"Players engage voluntarily out of personal interest and passion for historical wargaming, not due to obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
3"Players experiment with unit combinations and tactics, especially as battles become more complex at higher levels."
Battle Nations
"Players experiment with unit combinations, terrain use, and tactical maneuvers to find effective strategies in battles."
-
Exploration
Game with the same Exploration vibe
1"Some exploration of maps and scenarios, but limited variety and mostly known battlefields."
Rising Front
"Some exploration of different historical battles and scenarios, but mostly within known maps and established settings."
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Expression
Game with the same Expression vibe
-1"Limited customization mostly to tactical choices rather than avatar or environment personalization."
COH 2 - The Western Front Armies: US Forces
"Limited customization mostly restricted to army selection and scenario creation; no deep avatar or environment personalization."
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Fantasy
Game with the same Fantasy vibe
-4"Strong focus on historical accuracy and realistic medieval warfare rather than imaginative fiction."
Age of Empires IV: Anniversary Edition
"Strong focus on historical accuracy and realistic medieval warfare rather than imaginative or fictional elements."
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Fellowship
Game with the same Fellowship vibe
2"Active online community and multiplayer interactions foster a sense of belonging among players."
MX vs. ATV Reflex
"Active community and multiplayer scene foster a sense of belonging and shared interest among players."
-
Growth
Game with the same Growth vibe
4"Players develop skills and knowledge about historical tactics and game mechanics through repeated play and study."
Pike and Shot : Campaigns
"Players develop tactical skills and historical knowledge through gameplay and studying game mechanics."
-
Health
Game with the same Health vibe
-4"Primarily a sedentary, screen-based game with no physical activity elements."
The Red Solstice
"Primarily a sedentary, screen-based strategy game with no physical activity components."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and strategic thinking; not suitable for casual or background play."
ECHO
"Requires focused attention and strategic thinking; not designed for casual or background play."
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Intimacy
Game with the same Intimacy vibe
-3"Limited evidence of close social relationships; interactions mostly surface-level or competitive."
Battle Fleet 2
"Social interactions are mostly competitive and surface-level; limited evidence of close personal relationships formed."
-
Leadership
Game with the same Leadership vibe
3"Players act as commanders managing armies and making strategic decisions, embodying leadership roles."
Panzer Corps 2
"Players act as commanders directing armies and making strategic decisions, embodying leadership roles."
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Progression
Game with the same Progression vibe
3"Campaign progression involves conquering regions and managing armies, though limited to one faction."
Rome: Total War™ - Alexander
"Campaigns and battles allow for army progression and experience accumulation, though limited character development."
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Relaxation
Game with the same Relaxation vibe
1"Some players find the game engaging and enjoyable, but difficulty and tactical demands create tension."
Star Wolves
"Some players find the tactical gameplay engaging and satisfying, though the challenge can create tension."
-
Sensation
Game with the same Sensation vibe
1"Some sensory enjoyment from music and historical atmosphere but limited visual/auditory stimulation."
Victoria I Complete
"Visuals and sound provide moderate sensory stimulation appropriate to the historical setting."
-
Status
Game with the same Status vibe
2"Multiplayer and tournaments provide recognition and social status within the community."
Field of Glory II
"Multiplayer tournaments and community recognition provide opportunities for social status and appreciation."
-
Story
Game with the same Story vibe
1"Some historical context and lore, but gameplay focuses on multiplayer battles rather than narrative."
Holdfast: Nations At War
"Campaigns provide historical context and narrative framing, but gameplay focuses on isolated battles."
-
Strategy
Game with the same Strategy vibe
5"Core gameplay revolves around deep tactical and strategic planning and problem solving."
REDCON
"Core gameplay revolves around deep tactical planning, problem solving, and strategic maneuvering."
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Thrill
Game with the same Thrill vibe
2"Players experience suspense and excitement from unpredictable battles and strategic gambits."
Dominions 6 - Rise of the Pantokrator
"Players experience suspense and excitement from unpredictable battle outcomes and tactical gambits."
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Value
Game with the same Value vibe
3"Players feel the game offers good value through engaging gameplay, replayability, and quality content."
My Friendly Neighborhood
"Players feel the game offers good value through extensive content, replayability, and multiplayer features."
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Violence
Game with the same Violence vibe
4"Combat and destruction are central gameplay elements with realistic medieval warfare."
Total War: MEDIEVAL II – Definitive Edition
"Enjoyment of medieval combat and destruction is central, with detailed tactical battles and unit engagements."
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Survival
Game with the same Survival vibe
3"Players must manage unit morale and cohesion to avoid routs and defeat, emphasizing survival tactics."
Pike and Shot : Campaigns
"Players focus on avoiding defeat and managing unit cohesion and morale to survive battles."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. It leans lower than usual among comparable games on Fantasy, Expression, Intimacy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026