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Holdfast: Nations At War similar games & best alternatives

Holdfast: Nations At War

PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2020

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Quick resume

Fight on multiple fronts in Holdfast: Nations At War - A multiplayer first and third-person shooter set during the great Napoleonic Era and WW1. Charge into battle with over 150 players per server!

Global score

90/100

Genres

Action, Indie, Massively Multiplayer, Role-playing (RPG), Simulator, Strategy, Shooter

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    Pros

    • Strong community and regimental play
    • Unique napoleonic and wwi historical setting
    • Immersive proximity voice chat
    • Diverse roles and classes
    • Ongoing developer support and updates

    Cons

    • Steep learning curve for new players
    • Clunky melee mechanics
    • Limited player base in some regions
    • Occasional toxic or disruptive voice chat
    • Sparse content in wwi frontlines mode

    Motivations

    • Autonomy

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      "Players have freedom to choose factions, strategies, and unit compositions, reflecting high control over actions and decisions."

      Capsule for Command & Conquer™ Generals Command & Conquer™ Generals

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    • Competence

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      "Game has a skill ceiling with precise shots and mastery of physics, but also accessible for casual play."

      Capsule for Golf With Your Friends Golf With Your Friends

      "Game has a skill ceiling with challenging musket aiming, melee mechanics, and coordination, but also accessible for casual play."

    • Competition

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      "Includes leaderboards and ranks for competitive players, but many play casually or cooperatively without heavy focus on competition."

      Capsule for Chained Together Chained Together

      "Includes competitive regiment play and leaderboards, but public play is more casual and chaotic with less emphasis on ranking."

    • Continuation

      Game with the same Continuation vibe

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      "Players report long-term engagement with habitual play and returning after breaks."

      Capsule for Puzzle Pirates: Dark Seas Puzzle Pirates: Dark Seas

      "Many players report long-term engagement, habitual play, and returning after breaks due to community and gameplay."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Strong emphasis on teamwork and coordination; success depends on working together in squads, regiments, and logistics."

      Capsule for Foxhole Foxhole

      "Strong emphasis on teamwork, regimental coordination, and group tactics essential for success."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can build in certain maps and use mods to customize gameplay and maps, enhancing creative expression."

      Capsule for Gorilla Tag Gorilla Tag

      "Players engage in roleplaying, voice chat antics, and some modding/custom maps, allowing creative expression within gameplay."

    • Domination

      Game with the same Domination vibe

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      "Community described as friendly and supportive with balanced interactions rather than dominance or trash talk."

      Capsule for Spin Rhythm XD Spin Rhythm XD

      "Community culture leans toward playful, chaotic interactions with mutual respect rather than dominance or trash talk."

    • Escapism

      Game with the same Escapism vibe

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      "Players use the game as a distraction and immersive escape from real life."

      Capsule for Cult of the Lamb Cult of the Lamb

      "Players use the game as a social escape, stress relief, and immersive distraction from real life."

    • Expectation

      Game with the same Expectation vibe

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      "Players join voluntarily for fun and social interaction, with no indication of obligation or pressure."

      Capsule for Quiplash Quiplash

      "Players join voluntarily for fun and community, with little indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

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      "Players try different strategies, maps, and game modes, exploring mechanics and tactics."

      Capsule for Age of Conquest IV Age of Conquest IV

      "Players try different classes, roles, and tactics; also explore new maps and modes like WWI Frontlines."

    • Exploration

      Game with the same Exploration vibe

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      "Some exploration of maps and modded content, but mostly familiar historical battlefields with limited new territory."

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    • Expression

      Game with the same Expression vibe

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      "Character customization and choice-driven personality expression allow players to project themselves or unique personas."

      Capsule for Tin Star Tin Star

      "Customization through roleplay, voice chat, and some cosmetic choices; players express personality in-game."

    • Fantasy

      Game with the same Fantasy vibe

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      "Historical setting with some imaginative elements; players enjoy roleplaying as soldiers or commanders"

      Capsule for Rise of Liberty Rise of Liberty

      "Historical setting with some imaginative roleplay and exaggerated player interactions, but grounded in real eras."

    • Fellowship

      Game with the same Fellowship vibe

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      "Strong community bonds, shared experiences, and social interaction are central to player experience."

      Capsule for Sven Co-op Sven Co-op

      "Strong community bonds, regiment membership, and social interactions are central to player experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn complex mechanics, improve strategies, and develop skills over time."

      Capsule for Demise of Nations Demise of Nations

      "Players learn complex mechanics, improve skills, and develop teamwork over time."

    • Health

      Game with the same Health vibe

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      "Typical sedentary gaming experience with no physical activity elements."

      Capsule for Duelists of Eden Duelists of Eden

      "Typical sedentary gaming experience with no physical activity elements."

    • Idle

      Game with the same Idle vibe

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      "Requires focused attention and coordination; not suited for casual or background play."

      Capsule for Dystopia Dystopia

      "Requires focused attention and coordination; not suited for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Players form close bonds and friendships within units and communities, though some interactions remain surface-level."

      Capsule for Arma 3 Arma 3

      "Players form friendships and close bonds within regiments and communities, beyond surface-level interactions."

    • Leadership

      Game with the same Leadership vibe

      4

      "Opportunities to lead squads and coordinate team tactics in multiplayer and missions."

      Capsule for Arma 2: Operation Arrowhead Arma 2: Operation Arrowhead

      "Opportunities to lead squads and regiments with strategic command and motivational speechmaking."

    • Progression

      Game with the same Progression vibe

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      "Some progression through unlocking weapons and attachments, but no heavy grind or leveling systems."

      Capsule for Tactical Assault VR Tactical Assault VR

      "Some progression through ranks and unlocking items, but not heavily grind-focused."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "While fast-paced and chaotic, some players find the gameplay cathartic and enjoyable, balancing challenge and fun."

      Capsule for FlatOut 2 FlatOut 2

      "Mix of chaotic fun and moments of tension; overall enjoyable and cathartic for many players."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visuals, audio, and chaotic multiplayer interactions provide stimulating sensory and emotional experiences."

      Capsule for Golf Gang Golf Gang

      "Engaging audio-visuals and dynamic multiplayer action provide stimulating sensory experience."

    • Status

      Game with the same Status vibe

      2

      "Recognition within regiments and community events provides social status, though limited outside these groups."

      Capsule for Battle Cry of Freedom Battle Cry of Freedom

      "Recognition mainly within regiments and community rather than broad social status or popularity."

    • Story

      Game with the same Story vibe

      1

      "Some lore and map-based narrative elements exist but gameplay focuses mostly on multiplayer objectives."

      Capsule for Chivalry 2 Chivalry 2

      "Some historical context and lore, but gameplay focuses on multiplayer battles rather than narrative."

    • Strategy

      Game with the same Strategy vibe

      4

      "High strategic depth with tactical positioning, unit abilities, and resource management."

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      "High strategic depth in coordinated line battles, artillery use, and regimental tactics."

    • Thrill

      Game with the same Thrill vibe

      3

      "Tense moments in combat and exploration provide suspense and excitement."

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      "Tense moments in battle, risk of death, and chaotic combat provide excitement and suspense."

    • Value

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      4

      "Players perceive good value for money with frequent updates, content, and enjoyable gameplay."

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      "Players perceive good value for money with ongoing updates, community, and unique gameplay."

    • Violence

      Game with the same Violence vibe

      4

      "Combat and destruction are central, with musket fire, artillery, and melee combat emphasized."

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      "Combat and destruction are central, with musket fire, bayonets, artillery, and naval battles."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid death and manage resources like ammo, emphasizing survival in combat."

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    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership, Status, Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026