Holdfast: Nations At War similar games & best alternatives
Holdfast: Nations At War
2020
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Quick resume
Fight on multiple fronts in Holdfast: Nations At War - A multiplayer first and third-person shooter set during the great Napoleonic Era and WW1. Charge into battle with over 150 players per server!
Global score
90/100
Genres
Action, Indie, Massively Multiplayer, Role-playing (RPG), Simulator, Strategy, Shooter
Similar games
Pros
- Strong community and regimental play
- Unique napoleonic and wwi historical setting
- Immersive proximity voice chat
- Diverse roles and classes
- Ongoing developer support and updates
Cons
- Steep learning curve for new players
- Clunky melee mechanics
- Limited player base in some regions
- Occasional toxic or disruptive voice chat
- Sparse content in wwi frontlines mode
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose factions, strategies, and unit compositions, reflecting high control over actions and decisions."
Command & Conquer™ Generals
"Players have freedom to choose factions, classes, roles, and play styles including roleplay and chaotic or regimented gameplay."
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Competence
Game with the same Competence vibe
3"Game has a skill ceiling with precise shots and mastery of physics, but also accessible for casual play."
Golf With Your Friends
"Game has a skill ceiling with challenging musket aiming, melee mechanics, and coordination, but also accessible for casual play."
-
Competition
Game with the same Competition vibe
2"Includes leaderboards and ranks for competitive players, but many play casually or cooperatively without heavy focus on competition."
Chained Together
"Includes competitive regiment play and leaderboards, but public play is more casual and chaotic with less emphasis on ranking."
-
Continuation
Game with the same Continuation vibe
4"Players report long-term engagement with habitual play and returning after breaks."
Puzzle Pirates: Dark Seas
"Many players report long-term engagement, habitual play, and returning after breaks due to community and gameplay."
-
Cooperation
Game with the same Cooperation vibe
5"Strong emphasis on teamwork and coordination; success depends on working together in squads, regiments, and logistics."
Foxhole
"Strong emphasis on teamwork, regimental coordination, and group tactics essential for success."
-
Creativity
Game with the same Creativity vibe
3"Players can build in certain maps and use mods to customize gameplay and maps, enhancing creative expression."
Gorilla Tag
"Players engage in roleplaying, voice chat antics, and some modding/custom maps, allowing creative expression within gameplay."
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Domination
Game with the same Domination vibe
-3"Community described as friendly and supportive with balanced interactions rather than dominance or trash talk."
Spin Rhythm XD
"Community culture leans toward playful, chaotic interactions with mutual respect rather than dominance or trash talk."
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Escapism
Game with the same Escapism vibe
5"Players use the game as a distraction and immersive escape from real life."
Cult of the Lamb
"Players use the game as a social escape, stress relief, and immersive distraction from real life."
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Expectation
Game with the same Expectation vibe
-4"Players join voluntarily for fun and social interaction, with no indication of obligation or pressure."
Quiplash
"Players join voluntarily for fun and community, with little indication of obligation or pressure."
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Experimenting
Game with the same Experimenting vibe
3"Players try different strategies, maps, and game modes, exploring mechanics and tactics."
Age of Conquest IV
"Players try different classes, roles, and tactics; also explore new maps and modes like WWI Frontlines."
-
Exploration
Game with the same Exploration vibe
2"Some exploration of maps and modded content, but mostly familiar historical battlefields with limited new territory."
Battle Cry of Freedom
"Some exploration of maps and player-made content, but mostly familiar historical battlefields."
-
Expression
Game with the same Expression vibe
4"Character customization and choice-driven personality expression allow players to project themselves or unique personas."
Tin Star
"Customization through roleplay, voice chat, and some cosmetic choices; players express personality in-game."
-
Fantasy
Game with the same Fantasy vibe
2"Historical setting with some imaginative elements; players enjoy roleplaying as soldiers or commanders"
Rise of Liberty
"Historical setting with some imaginative roleplay and exaggerated player interactions, but grounded in real eras."
-
Fellowship
Game with the same Fellowship vibe
5"Strong community bonds, shared experiences, and social interaction are central to player experience."
Sven Co-op
"Strong community bonds, regiment membership, and social interactions are central to player experience."
-
Growth
Game with the same Growth vibe
3"Players learn complex mechanics, improve strategies, and develop skills over time."
Demise of Nations
"Players learn complex mechanics, improve skills, and develop teamwork over time."
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Health
Game with the same Health vibe
-5"Typical sedentary gaming experience with no physical activity elements."
Duelists of Eden
"Typical sedentary gaming experience with no physical activity elements."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and coordination; not suited for casual or background play."
Dystopia
"Requires focused attention and coordination; not suited for background or idle play."
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Intimacy
Game with the same Intimacy vibe
3"Players form close bonds and friendships within units and communities, though some interactions remain surface-level."
Arma 3
"Players form friendships and close bonds within regiments and communities, beyond surface-level interactions."
-
Leadership
Game with the same Leadership vibe
4"Opportunities to lead squads and coordinate team tactics in multiplayer and missions."
Arma 2: Operation Arrowhead
"Opportunities to lead squads and regiments with strategic command and motivational speechmaking."
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Progression
Game with the same Progression vibe
2"Some progression through unlocking weapons and attachments, but no heavy grind or leveling systems."
Tactical Assault VR
"Some progression through ranks and unlocking items, but not heavily grind-focused."
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Relaxation
Game with the same Relaxation vibe
2"While fast-paced and chaotic, some players find the gameplay cathartic and enjoyable, balancing challenge and fun."
FlatOut 2
"Mix of chaotic fun and moments of tension; overall enjoyable and cathartic for many players."
-
Sensation
Game with the same Sensation vibe
3"Visuals, audio, and chaotic multiplayer interactions provide stimulating sensory and emotional experiences."
Golf Gang
"Engaging audio-visuals and dynamic multiplayer action provide stimulating sensory experience."
-
Status
Game with the same Status vibe
2"Recognition within regiments and community events provides social status, though limited outside these groups."
Battle Cry of Freedom
"Recognition mainly within regiments and community rather than broad social status or popularity."
-
Story
Game with the same Story vibe
1"Some lore and map-based narrative elements exist but gameplay focuses mostly on multiplayer objectives."
Chivalry 2
"Some historical context and lore, but gameplay focuses on multiplayer battles rather than narrative."
-
Strategy
Game with the same Strategy vibe
4"High strategic depth with tactical positioning, unit abilities, and resource management."
Age of Fear: The Free World
"High strategic depth in coordinated line battles, artillery use, and regimental tactics."
-
Thrill
Game with the same Thrill vibe
3"Tense moments in combat and exploration provide suspense and excitement."
Free Stars: The Ur-Quan Masters
"Tense moments in battle, risk of death, and chaotic combat provide excitement and suspense."
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Value
Game with the same Value vibe
4"Players perceive good value for money with frequent updates, content, and enjoyable gameplay."
Stellar Warfare
"Players perceive good value for money with ongoing updates, community, and unique gameplay."
-
Violence
Game with the same Violence vibe
4"Combat and destruction are central, with musket fire, artillery, and melee combat emphasized."
Battle Cry of Freedom
"Combat and destruction are central, with musket fire, bayonets, artillery, and naval battles."
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Survival
Game with the same Survival vibe
3"Players must avoid death and manage resources like ammo, emphasizing survival in combat."
Medal of Honor™
"Players must avoid death and manage resources like ammo and positioning in high-risk battles."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership, Status, Competition.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026