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Rise of Liberty similar games & best alternatives

Rise of Liberty

PC (Microsoft Windows), Mac • 2019

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Quick resume

Rise of Liberty is a FPS single-player massive Revolutionary War battle simulator. Fire deafening cannons into the thick of the battle, stand in line formation and fire devastating volleys into the enemy. Gather your men for these monumental battles and defeat the enemy!

Global score

84/100

Genres

Indie, Strategy, Shooter

Similar games

    Pros

    • Large scale battles with many ai units
    • Active and responsive solo developer
    • Historical setting with immersive weapons and tactics
    • Customizable battle size and troop composition
    • Frequent updates and community engagement

    Cons

    • Limited maps and game modes currently
    • No multiplayer or social features yet
    • Some ai and gameplay bugs reported
    • Repetitive after unlocking all weapons
    • Lack of advanced command and formation controls

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can freely choose and customize armies, attach weapons to units, and control individual units in battles."

      Capsule for Beast Battle Simulator Beast Battle Simulator

      "Players can choose to fight as infantry, cavalry, or commander; can direct troops and customize battles"

    • Competence

      Game with the same Competence vibe

      3

      "Game involves skillful gunplay, tactical positioning, and overcoming challenging AI; some complaints about AI unfairness but overall skill-based combat."

      Capsule for Deadside Deadside

      "Game involves skillful shooting, commanding troops, and tactical positioning; some AI limitations noted"

    • Competition

      Game with the same Competition vibe

      -2

      "Focus is on personal performance and replayability rather than direct competition; no multiplayer or leaderboards mentioned."

      Capsule for METAL GEAR SOLID V: GROUND ZEROES METAL GEAR SOLID V: GROUND ZEROES

      "Focus is on large-scale battles against AI with no multiplayer yet; no ranked or leaderboard competition"

    • Continuation

      Game with the same Continuation vibe

      2

      "Many players report returning to the game repeatedly for short or longer sessions, though some find it repetitive after unlocking all content."

      Capsule for Northend Tower Defense Northend Tower Defense

      "Players report returning to the game repeatedly for short sessions; some find it repetitive after unlocking all weapons"

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Players command and cooperate with AI troops in large battles; some desire for co-op multiplayer."

      Capsule for Tales Of Glory Tales Of Glory

      "Players can command squads and coordinate troop movements; teamwork with AI units emphasized"

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can customize squad composition and tactics, but no extensive building or modding yet."

      Capsule for Bot Wars Bot Wars

      "Players can customize battle size, troop composition, and command formations; limited modding currently"

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions with AI are mostly balanced; no evidence of trash talk or player dominance mechanics."

      Capsule for Master of Magic Master of Magic

      "Interactions are mostly balanced with AI; no evidence of player trash talk or dominance over others"

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as an immersive historical escape and alternative to real-life reenactments, providing stress relief and distraction."

      Capsule for Prime & Load : 1776 Prime & Load : 1776

      "Players use the game as a stress reliever and immersive historical experience, escaping real life"

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, no pressure or obligation reported"

      Capsule for Immortal Life Immortal Life

      "Players engage voluntarily out of interest and enjoyment; no obligation or external pressure reported"

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different weapons, tactics, and movement strategies; some desire for new features and mechanics."

      Capsule for Pirate Fighting Simulator Pirate Fighting Simulator

      "Players try different weapons, tactics, and command options; some desire more strategic depth"

    • Exploration

      Game with the same Exploration vibe

      -1

      "Limited maps and wave-based gameplay reduce exploration, though players desire more maps and variety."

      Capsule for Elven Assassin Elven Assassin

      "Limited maps and environments; some players desire more maps and historical battles"

    • Expression

      Game with the same Expression vibe

      1

      "Some avatar and unit customization through deck building and mods, but limited cosmetic personalization reported."

      Capsule for WARNO WARNO

      "Some customization of units and commands; no advanced avatar personalization or cosmetic mods yet"

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Historical setting with some imaginative roleplay and exaggerated player interactions, but grounded in real eras."

      Capsule for Holdfast: Nations At War Holdfast: Nations At War

      "Historical setting with some imaginative elements; players enjoy roleplaying as soldiers or commanders"

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Some community engagement via multiplayer and Discord, but mostly a solo experience with limited social interaction."

      Capsule for STAR WARS™ Episode I Racer STAR WARS™ Episode I Racer

      "Community engagement via Discord and dev interaction; mostly single player with limited social features"

    • Growth

      Game with the same Growth vibe

      2

      "Players learn weapon mechanics, arrest tactics, and level strategies, improving skill over time."

      Capsule for Judge Dredd: Dredd vs. Death Judge Dredd: Dredd vs. Death

      "Players learn weapon mechanics, command tactics, and improve skills over time"

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay, no physical activity involved"

      Capsule for Sweetest Monster Sweetest Monster

      "No physical activity involved; purely sedentary gameplay"

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during tactical battles; not designed for passive or background play"

      Capsule for Mech Armada Mech Armada

      "Requires focused attention during battles; not designed for passive or background play"

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Minimal social interaction beyond competitive multiplayer; no close relationship building features."

      Capsule for MotoGP™18 MotoGP™18

      "Minimal social interaction; no multiplayer or close relationship forming features"

    • Leadership

      Game with the same Leadership vibe

      4

      "Players lead squads and command units strategically, guiding their actions in battle."

      Capsule for Bot Wars Bot Wars

      "Players can lead squads and command troops in battle, making strategic decisions"

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate cosmetic items, unlocks, and improve skills; some progression but no heavy grind reported."

      Capsule for Soldat Soldat

      "Players unlock weapons and upgrades through kills; some grind reported"

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Game offers a balance of challenge and flow; some players find it relaxing, others find it intense."

      Capsule for Crystal Clash Crystal Clash

      "Game offers a balance of challenge and flow; some find it relaxing, others find it repetitive"

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyment from realistic audiovisual feedback and immersive combat sounds."

      Capsule for Arma 2: Operation Arrowhead Arma 2: Operation Arrowhead

      "Enjoyable sound design and visual effects; immersive battle atmosphere"

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or ranking systems; achievements are personal and not publicly visible."

      Capsule for Storage Hustle Storage Hustle

      "No social recognition or ranking systems; achievements are personal and not publicly visible"

    • Story

      Game with the same Story vibe

      1

      "Campaigns provide historical context and narrative framing, but gameplay focuses on isolated battles."

      Capsule for Field of Glory II: Medieval Field of Glory II: Medieval

      "Historical battles provide context; no narrative campaign yet but planned"

    • Strategy

      Game with the same Strategy vibe

      3

      "Players use tactical thinking, positioning, and squad commands to complete objectives"

      Capsule for Easy Red Easy Red

      "Players use tactical commands, formations, and positioning; desire for more strategic depth expressed"

    • Thrill

      Game with the same Thrill vibe

      2

      "Players experience suspense and tension in firefights; some thrill from realistic combat situations."

      Capsule for Operation: Harsh Doorstop Operation: Harsh Doorstop

      "Players enjoy suspense of battle and risk of death; cannon fire and charges add excitement"

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good value for price, especially given the scope and active development."

      Capsule for QANGA QANGA

      "Players feel the game offers good value for price, especially given active development and content"

    • Violence

      Game with the same Violence vibe

      3

      "Combat with muskets, melee, cavalry, and artillery is central, involving destruction and battlefield violence."

      Capsule for Prime & Load : 1776 Prime & Load : 1776

      "Combat with muskets, pistols, melee, and cannons; focus on historical warfare and destruction"

    • Survival

      Game with the same Survival vibe

      2

      "Players must avoid death and manage positioning but no complex survival mechanics."

      Capsule for Blockstorm Blockstorm

      "Players must avoid death and manage positioning; no complex survival mechanics but threat present"

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship. It leans lower than usual among comparable games on Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026