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MotoGP™18 similar games & best alternatives

MotoGP™18

PC (Microsoft Windows) • 2018

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Quick resume

Become the star of the 2018 MotoGP™! Compete as a professional rider and race against all the champions of the MotoGP™ on 19 official tracks. Enjoy an even more immersive gaming experience thanks to the new features introduced in the game.

Global score

77/100

Genres

Racing, Simulator, Sport

Similar games

    Pros

    • Realistic and challenging bike physics
    • Detailed and accurate tracks
    • Engaging career mode with progression
    • Good sensory experience with graphics and sound
    • Stable multiplayer with esports integration

    Cons

    • Ai behavior is often unrealistic and frustrating
    • Limited multiplayer options and matchmaking
    • Graphical blurriness and optimization issues
    • Lack of customization and creative features
    • Missing managerial and historical content

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have control over bike physics, rider weight shifting, and some customization, but career mode is somewhat linear and repetitive."

      Capsule for Monster Energy Supercross - The Official Videogame 6 Monster Energy Supercross - The Official Videogame 6

      "Players can adjust bike setups, choose teams, and control racing style; career mode allows progression and personal decisions."

    • Competence

      Game with the same Competence vibe

      4

      "Game features challenging physics, demanding bike control, and adaptive AI that requires skillful riding and strategy."

      Capsule for MotoGP™19 MotoGP™19

      "Game offers a challenging AI, skill-based bike handling, and tuning mechanics that reward player improvement."

    • Competition

      Game with the same Competition vibe

      3

      "Includes online multiplayer and ranked matches, but limited player base and some issues with online connectivity."

      Capsule for Snooker 19 Snooker 19

      "Includes multiplayer modes and esports events, but online features are limited and matchmaking is problematic."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report addictive gameplay and long play sessions, though some bugs may interrupt flow."

      Capsule for Toy Soldiers: Complete Toy Soldiers: Complete

      "Players report addictive gameplay and long race sessions, though some frustration with bugs and AI may reduce attachment."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Focus is primarily on individual racing; multiplayer exists but is limited and lacks cooperative gameplay elements."

      Capsule for MXGP2 - The Official Motocross Videogame MXGP2 - The Official Motocross Videogame

      "Focus is primarily on individual racing; multiplayer exists but lacks cooperative/teamplay features."

    • Creativity

      Game with the same Creativity vibe

      -2

      "Customization limited to bike selection and some rider gear colors; no extensive building or modding features."

      Capsule for TT Isle of Man: Ride on the Edge TT Isle of Man: Ride on the Edge

      "Customization is limited to bike setups and minor rider appearance options; no extensive creative building or modding."

    • Domination

      Game with the same Domination vibe

      -3

      "Competitive but interactions emphasize fair play and mutual respect rather than dominance or trash talk."

      Capsule for Ragnarock Ragnarock

      "Interactions with other players are competitive but lack expressions of dominance or trash talk; mostly equal participation."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse in motorcycle racing, escaping real life with realistic racing experiences."

      Capsule for MotoGP™13 MotoGP™13

      "Players use the game to immerse in motorcycle racing and escape real life, enjoying realistic tracks and physics."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and passion for MotoGP, not out of obligation or pressure."

      Capsule for MotoGP™19 MotoGP™19

      "Players engage voluntarily out of personal interest and passion for MotoGP; no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with bike setups, riding styles, and difficulty settings to improve performance."

      Capsule for MotoGP™15 MotoGP™15

      "Players experiment with bike setups, difficulty levels, and race strategies to improve performance."

    • Exploration

      Game with the same Exploration vibe

      1

      "Varied tracks and environments offer some discovery, but mostly racing on known circuits without deep exploration."

      Capsule for Gravel Gravel

      "Some exploration of tracks and weather conditions, but mostly familiar circuits with limited discovery elements."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited avatar or environment customization; mostly standardized presentation with minor rider gear color options."

      Capsule for TT Isle of Man: Ride on the Edge TT Isle of Man: Ride on the Edge

      "Limited avatar customization and rider appearance options; mostly standardized presentation."

    • Fantasy

      Game with the same Fantasy vibe

      -2

      "Focus on realistic motorcycle racing simulation rather than imaginative or fictional elements."

      Capsule for MotoGP™13 MotoGP™13

      "Game simulates realistic motorcycle racing with licensed riders and tracks; minimal fantasy or fictional elements."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Limited social features currently; community engagement exists but multiplayer is not yet implemented."

      Capsule for The Slimeking's Tower The Slimeking's Tower

      "Some community engagement through multiplayer and esports, but social features are limited and often frustrating."

    • Growth

      Game with the same Growth vibe

      4

      "Career mode and skill-based gameplay promote learning, improvement, and personal development in motocross racing."

      Capsule for MXGP - The Official Motocross Videogame MXGP - The Official Motocross Videogame

      "Career mode and skill-based gameplay promote learning and personal development in racing skills and bike tuning."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention during races and tuning; not designed for casual or background play."

      Capsule for Tokyo Xtreme Racer Tokyo Xtreme Racer

      "Requires focused attention during races and setup; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Minimal social interaction beyond competitive multiplayer; no close relationship building."

      Capsule for Warhammer 40,000: Armageddon Warhammer 40,000: Armageddon

      "Minimal social interaction beyond competitive multiplayer; no close relationship building features."

    • Leadership

      Game with the same Leadership vibe

      -3

      "No evidence of leadership roles; players follow preset career paths and race individually."

      Capsule for WRC 7 FIA World Rally Championship WRC 7 FIA World Rally Championship

      "Players mostly follow preset career paths and race strategies; no significant leadership or team management roles."

    • Progression

      Game with the same Progression vibe

      4

      "Career mode progression through classes, bike upgrades, and rider market create a sense of advancement."

      Capsule for MotoGP™24 MotoGP™24

      "Career mode includes bike upgrades and progression through racing classes, providing a sense of advancement."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find gameplay relaxing and immersive, though bugs and AI issues can cause frustration."

      Capsule for Cricket 24 Cricket 24

      "Some players find the gameplay immersive and enjoyable, though AI frustration and bugs can cause tension."

    • Sensation

      Game with the same Sensation vibe

      3

      "Good sensory stimulation from detailed graphics, bike sounds, and immersive riding experience."

      Capsule for RIDE RIDE

      "Good sensory stimulation from graphics, sound, and realistic bike physics; some complaints about blurriness."

    • Status

      Game with the same Status vibe

      2

      "Multiplayer offers recognition through skill and community standing, though limited by small player base."

      Capsule for Rune Classic Rune Classic

      "Online multiplayer and esports provide opportunities for recognition, though limited by matchmaking issues."

    • Story

      Game with the same Story vibe

      -3

      "Career mode is repetitive and lacks narrative depth; minimal story or character interaction."

      Capsule for Monster Energy Supercross - The Official Videogame 6 Monster Energy Supercross - The Official Videogame 6

      "Lacks narrative depth; career mode is progression-focused without strong story or character interaction."

    • Strategy

      Game with the same Strategy vibe

      3

      "Bike tuning, track adaptation, and race tactics require planning and problem solving."

      Capsule for MXGP 2019 - The Official Motocross Videogame MXGP 2019 - The Official Motocross Videogame

      "Players engage in bike tuning, race strategy, and difficulty adjustments requiring planning and problem solving."

    • Thrill

      Game with the same Thrill vibe

      3

      "Racing at high speeds with risk of crashing and competitive tension provides excitement and thrill."

      Capsule for Ride 2 Ride 2

      "Racing at high speeds with risk of crashes and AI aggression provides excitement and tension."

    • Value

      Game with the same Value vibe

      0

      "Mixed opinions on price versus content; some find it worth it especially on sale, others find it expensive."

      Capsule for Koihime Enbu Koihime Enbu

      "Mixed opinions on price and content value; some find it worth the cost, others feel it lacks sufficient content."

    • Violence

      Game with the same Violence vibe

      -4

      "Focus on racing and skillful riding; crashes are present but not glorified combat or destruction."

      Capsule for Monster Energy Supercross - The Official Videogame Monster Energy Supercross - The Official Videogame

      "Focus on racing and bike control; crashes occur but are not glorified or central to gameplay."

    • Survival

      Game with the same Survival vibe

      2

      "Players must avoid crashing and manage bike control to complete races successfully."

      Capsule for MotoGP™25 MotoGP™25

      "Players must avoid crashing and manage bike control to complete races successfully."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. Here, the score leans higher than usual among comparable games on Exploration, Status. It leans lower than usual among comparable games on Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026