Monster Energy Supercross - The Official Videogame 6 Thumbnail

Monster Energy Supercross - The Official Videogame 6 similar games & best alternatives

Monster Energy Supercross - The Official Videogame 6

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, PlayStation 5 • 2023

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Quick resume

Mud, sweat, adrenaline, and fun: all the best the motocross and dirt bike world has to offer awaits you in the new Monster Energy Supercross 6!

Global score

71/100

Genres

Racing, Sport, Simulator

Similar games

    Pros

    • Fun and accessible gameplay
    • Good graphics and track design
    • Realistic bike physics on advanced settings
    • Customization options for bikes and riders
    • Engaging career mode progression

    Cons

    • Weak and inconsistent ai
    • Repetitive career mode and limited narrative
    • Poor optimization and bugs
    • Lack of cross-platform multiplayer
    • Limited customization and track editor features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can adjust bike setups, choose teams, and control racing style; career mode allows progression and personal decisions."

      Capsule for MotoGP™18 MotoGP™18

      "Players have control over bike physics, rider weight shifting, and some customization, but career mode is somewhat linear and repetitive."

    • Competence

      Game with the same Competence vibe

      3

      "Game offers skill-based pool gameplay with realistic physics and AI opponents of varying difficulty; some players note challenge and learning curve."

      Capsule for Sports Bar VR Sports Bar VR

      "Game offers a learning curve with advanced physics and skill-based controls, though AI is often too easy and inconsistent."

    • Competition

      Game with the same Competition vibe

      2

      "Includes AI racing and online multiplayer; AI is inconsistent and flawed but competitive racing against others is a motivation."

      Capsule for MotoGP™23 MotoGP™23

      "Includes AI racing and online multiplayer, but AI is criticized as weak and inconsistent; some esports involvement noted."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report spending many hours and repeated playthroughs, though some find career repetitive and lose interest eventually."

      Capsule for WRC 4 FIA World Rally Championship WRC 4 FIA World Rally Championship

      "Players report spending many hours and enjoying the game despite flaws; some mention habitual play and career mode progression."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Focus is primarily on individual racing performance; limited evidence of cooperative gameplay."

      Capsule for MotoGP™15 MotoGP™15

      "Focus is mostly on individual racing; limited evidence of cooperative gameplay or team-based objectives."

    • Creativity

      Game with the same Creativity vibe

      1

      "Limited customization of bike and character; no level editor or user-generated content, but some upgrades and skins available."

      Capsule for Urban Trial Freestyle Urban Trial Freestyle

      "Customization of bikes and riders is present but limited; track editor and livery options criticized as poor or minimal."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are balanced against AI; no evidence of trash talk or social dominance features."

      Capsule for The Troop The Troop

      "No evidence of trash talk or exerting superiority; interactions appear balanced or AI-focused without social dominance."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game for immersive motocross experience and stress relief through challenging gameplay."

      Capsule for MXGP PRO MXGP PRO

      "Players use the game for fun, stress relief, and distraction, enjoying the immersive motocross experience."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and enjoyment rather than obligation or pressure."

      Capsule for Bloons TD Battles 2 Bloons TD Battles 2

      "Players engage voluntarily out of personal interest and enjoyment rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Some experimentation with gear and skills is possible but overall gameplay is repetitive and grind-focused."

      Capsule for Eterspire Eterspire

      "Some experimentation with bike setups and physics, but career mode and gameplay can feel repetitive and formulaic."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Game features multiple tracks but mostly familiar environments with limited discovery focus."

      Capsule for BlazeRush BlazeRush

      "Game features official tracks and some free roam, but overall environments and tracks are familiar and reused."

    • Expression

      Game with the same Expression vibe

      1

      "Customization of bikes and riders exists but is limited; no advanced livery or team creation."

      Capsule for MXGP 2021 - The Official Motocross Videogame MXGP 2021 - The Official Motocross Videogame

      "Customization options for rider and bike exist but are limited and criticized for lack of depth and variety."

    • Fantasy

      Game with the same Fantasy vibe

      -3

      "Game aims for realistic motocross simulation with licensed bikes and tracks; minimal fantasy or fictional elements."

      Capsule for MXGP3 - The Official Motocross Videogame MXGP3 - The Official Motocross Videogame

      "Game aims for realistic motocross simulation with real riders and tracks, minimal fantasy or imaginative elements."

    • Fellowship

      Game with the same Fellowship vibe

      -2

      "Some social interaction in local multiplayer but limited community or online social features."

      Capsule for Egyptian Senet Egyptian Senet

      "Some online multiplayer and esports presence, but limited social community interaction reported."

    • Growth

      Game with the same Growth vibe

      3

      "Career mode progression and skill improvement through practice and difficulty settings support learning and development"

      Capsule for WRC 6 FIA World Rally Championship WRC 6 FIA World Rally Championship

      "Career mode progression and skill development are present, though AI difficulty and learning depth are questioned."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity or rehab elements; sedentary gameplay."

      Capsule for STORY OF SEASONS: A Wonderful Life STORY OF SEASONS: A Wonderful Life

      "No physical activity or rehab elements; sedentary gameplay."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement during races and career progression."

      Capsule for MotoGP™24 MotoGP™24

      "Requires focused attention and continuous engagement during races and career mode."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "No evidence of close social relationships or emotional sharing; interactions are surface-level or solo."

      Capsule for Fight Angel Special Edition Fight Angel Special Edition

      "No evidence of close social relationships or emotional sharing; interactions are surface-level or solo."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership or management roles; gameplay focuses on individual racing performance and shared competition."

      Capsule for Horizon Chase Turbo Horizon Chase Turbo

      "No leadership or management roles; gameplay focuses on individual racing performance."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate money, apartments, and skills; progression is a core motivator despite some grind."

      Capsule for Metro Sim Hustle Metro Sim Hustle

      "Players accumulate skill points, bike upgrades, and career achievements, though some criticize grind and monetization."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find the gameplay satisfying and flow-inducing, but others note tension and frustration"

      Capsule for Children of the Sun Children of the Sun

      "Some players find flow and fun in gameplay, but others experience frustration and tension due to AI and physics."

    • Sensation

      Game with the same Sensation vibe

      3

      "Good sensory stimulation from detailed graphics, bike sounds, and immersive riding experience."

      Capsule for RIDE RIDE

      "Graphics and sound design praised by some; immersive visuals and bike handling provide sensory stimulation."

    • Status

      Game with the same Status vibe

      1

      "Leaderboards and esports offer some recognition, but social status is not a major focus."

      Capsule for WRC 7 FIA World Rally Championship WRC 7 FIA World Rally Championship

      "Some recognition through online rankings and esports, but limited social status emphasis."

    • Story

      Game with the same Story vibe

      -3

      "Lacks narrative depth; career mode is progression-focused without strong story or character interaction."

      Capsule for MotoGP™18 MotoGP™18

      "Career mode is repetitive and lacks narrative depth; minimal story or character interaction."

    • Strategy

      Game with the same Strategy vibe

      2

      "Requires planning racing lines, timing jumps, and bike setup, but overall straightforward racing mechanics."

      Capsule for Monster Energy Supercross - The Official Videogame Monster Energy Supercross - The Official Videogame

      "Requires planning of bike setup, rider weight shifting, and race tactics, though AI and track design limit complexity."

    • Thrill

      Game with the same Thrill vibe

      2

      "Crashes and racing provide excitement and some tension, though AI weaknesses reduce challenge."

      Capsule for Truck Racer Truck Racer

      "Some thrill from racing and jumps, but inconsistent AI and physics reduce suspense and excitement."

    • Value

      Game with the same Value vibe

      -2

      "Mixed opinions on value; some find it worth the price especially on sale, others criticize bugs and lack of polish."

      Capsule for Granny Remake Granny Remake

      "Mixed opinions on value; some feel price is too high for limited improvements and bugs, others find it worth sale price."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destruction; gameplay centers on racing and skillful riding."

      Capsule for MXGP 2019 - The Official Motocross Videogame MXGP 2019 - The Official Motocross Videogame

      "No combat or destructive violence; gameplay centers on racing and skillful riding."

    • Survival

      Game with the same Survival vibe

      -3

      "Low risk environment focused on social and casual gameplay rather than survival challenges."

      Capsule for Rec Room Rec Room

      "Low risk environment; crashes and injuries are simulated but not central to gameplay challenge."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. It leans lower than usual among comparable games on Violence, Value, Survival.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026