MXGP3 - The Official Motocross Videogame Thumbnail

MXGP3 - The Official Motocross Videogame similar games & best alternatives

MXGP3 - The Official Motocross Videogame

PC (Microsoft Windows), Xbox One, Nintendo Switch, PlayStation 4 • 2017

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Quick resume

Experience all the adrenaline of Motocross with the official Championship’s only videogame!

Global score

85/100

Genres

Racing, Simulator, Sport

Similar games

    Pros

    • Improved graphics and physics over predecessors
    • Realistic track deformation and weather effects
    • Extensive bike and rider customization
    • Balanced arcade and simulation gameplay
    • Good sound design and immersive racing experience

    Cons

    • Limited track variety and content
    • Ai difficulty generally too easy
    • Multiplayer is mostly inactive and lacks cooperative modes
    • Some bugs and glitches reported
    • Air physics and whip controls need improvement

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have significant control over bike and rider movements, tuning, and customization, allowing personal freedom in gameplay."

      Capsule for MX vs ATV All Out MX vs ATV All Out

      "Players have control over bike setup, riding style, manual or automatic transmission, and customization options, allowing personal freedom in gameplay."

    • Competence

      Game with the same Competence vibe

      3

      "Game offers skill-based driving challenges, tuning setups, and AI difficulty settings that provide feedback and require mastery."

      Capsule for NASCAR '15 Victory Edition NASCAR '15 Victory Edition

      "Game offers skill-based challenges such as mastering scrubs, whips, and track ruts; AI difficulty adjustable but generally considered easy at highest setting."

    • Competition

      Game with the same Competition vibe

      2

      "Includes multiplayer and leaderboards, but multiplayer is unstable and AI racing is frustrating, limiting competitive enjoyment."

      Capsule for RIDE 3 RIDE 3

      "Includes AI racing and multiplayer modes with leaderboards, but multiplayer is mostly inactive; focus on racing against others is present but limited."

    • Continuation

      Game with the same Continuation vibe

      2

      "Many players report long play sessions and career mode engagement, though some find lack of features reduces long-term attachment."

      Capsule for Snooker 19 Snooker 19

      "Players report long play sessions and enjoyment, but career mode can become repetitive and content is limited, reducing long-term engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "The game primarily focuses on individual racing; multiplayer exists but is competitive rather than cooperative, and local co-op is absent."

      Capsule for Little Racers STREET Little Racers STREET

      "Game primarily focuses on single-player racing; multiplayer exists but is rarely active and lacks cooperative modes."

    • Creativity

      Game with the same Creativity vibe

      3

      "Extensive bike and rider customization options including paint, parts, and gear allow for personal expression and modification."

      Capsule for Ride 2 Ride 2

      "Extensive bike and rider customization options including decals, colors, and gear allow for creative self-expression."

    • Domination

      Game with the same Domination vibe

      -2

      "Interactions emphasize fair racing and penalties for aggressive behavior; no evidence of trash talk or dominance seeking."

      Capsule for MotoGP™24 MotoGP™24

      "Interactions with other riders are competitive but generally fair; no evidence of trash talk or dominance behaviors."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game for immersive motocross experience and stress relief through challenging gameplay."

      Capsule for MXGP PRO MXGP PRO

      "Players use the game for immersive motocross experience and stress relief, enjoying realistic tracks and weather effects."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and passion for motocross, not due to obligation or external pressure."

      Capsule for MXGP2 - The Official Motocross Videogame MXGP2 - The Official Motocross Videogame

      "Players engage voluntarily out of personal interest and passion for motocross rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with physics settings, bike setups, and track creation, exploring different gameplay styles."

      Capsule for Monster Energy Supercross - The Official Videogame Monster Energy Supercross - The Official Videogame

      "Players experiment with bike setups, riding techniques, and track lines; some limitations in air physics reduce novelty."

    • Exploration

      Game with the same Exploration vibe

      1

      "Limited track variety but some exploration of different routes and challenges on existing tracks."

      Capsule for DRIFT CE DRIFT CE

      "Limited track variety and no open world exploration; some discovery in mastering track ruts and weather effects."

    • Expression

      Game with the same Expression vibe

      3

      "Customization of rider gear and bike appearance allows for personal expression, though some desire more options."

      Capsule for MX vs ATV Legends MX vs ATV Legends

      "Customization of rider gear and bike appearance supports personal expression, though some limitations in fonts and jersey names."

    • Fantasy

      Game with the same Fantasy vibe

      -3

      "Game aims for realistic motocross simulation with real riders and tracks, minimal fantasy or imaginative elements."

      Capsule for Monster Energy Supercross - The Official Videogame 6 Monster Energy Supercross - The Official Videogame 6

      "Game aims for realistic motocross simulation with licensed bikes and tracks; minimal fantasy or fictional elements."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Mostly solo play with minimal social interaction; multiplayer is present but inactive, limiting community feeling."

      Capsule for Frederic: Resurrection of Music Director's Cut Frederic: Resurrection of Music Director's Cut

      "Mostly single-player experience; multiplayer is present but inactive, limiting community feeling."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn bike handling, experiment with parts, and improve race performance; some learning curve."

      Capsule for Wheel World Wheel World

      "Players develop riding skills and bike tuning knowledge; learning curve noted especially on higher difficulties."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or rehabilitation aspects."

      Capsule for City Car Driving City Car Driving

      "Sedentary gameplay with no physical activity or rehabilitation aspects."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during races; not designed for casual or background play."

      Capsule for Valentino Rossi The Game Valentino Rossi The Game

      "Requires focused attention during races; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Minimal social interaction; no evidence of close relationships or emotional sharing within the game."

      Capsule for Spellweaver Spellweaver

      "Minimal social interaction; no evidence of close relationships or emotional sharing within the game."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership roles or group management; gameplay centers on individual racing performance."

      Capsule for Need for Speed: Shift Need for Speed: Shift

      "No leadership or management roles; gameplay centers on individual racing performance."

    • Progression

      Game with the same Progression vibe

      4

      "Career mode includes bike upgrades, development tests, and unlocking historical content, reflecting progression."

      Capsule for MotoGP™19 MotoGP™19

      "Career mode includes earning credits to upgrade bikes and unlock customization, supporting progression."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Game provides enjoyable flow and fun, though some tension exists due to competitive elements and challenging mechanics."

      Capsule for Wizards Wizards

      "Game provides enjoyable flow and fun, though some tension arises from challenging AI and racing conditions."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visuals, weather effects, and sound provide sensory stimulation and excitement."

      Capsule for WRC 5 FIA World Rally Championship WRC 5 FIA World Rally Championship

      "Visuals, sounds, and weather effects provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      1

      "Some recognition through leaderboards and multiplayer but limited social status impact."

      Capsule for The Pirate: Caribbean Hunt The Pirate: Caribbean Hunt

      "Some recognition through leaderboards and customization, but limited social status impact due to inactive multiplayer."

    • Story

      Game with the same Story vibe

      -3

      "No significant narrative or plot; gameplay focuses on racing events and career progression without story immersion."

      Capsule for RIDE RIDE

      "No narrative or plot; gameplay focuses on racing events without story immersion."

    • Strategy

      Game with the same Strategy vibe

      2

      "Players must plan vehicle upgrades, racing lines, and tactics to succeed, though gameplay remains largely arcade-style."

      Capsule for TRAIL OUT TRAIL OUT

      "Players plan racing lines, bike setups, and race tactics, though overall gameplay is arcade-style with limited deep strategy."

    • Thrill

      Game with the same Thrill vibe

      3

      "Dynamic weather and challenging stages create suspense and excitement during races."

      Capsule for WRC 8 FIA World Rally Championship WRC 8 FIA World Rally Championship

      "Racing and weather conditions create moments of suspense and excitement."

    • Value

      Game with the same Value vibe

      2

      "Generally considered good value especially on sale; some complaints about price and DLC."

      Capsule for Townsmen - A Kingdom Rebuilt Townsmen - A Kingdom Rebuilt

      "Generally considered good value especially on sale; some complaints about limited content and DLC pricing."

    • Violence

      Game with the same Violence vibe

      -4

      "Focus on racing and riding; crashes occur but no emphasis on combat or destruction."

      Capsule for Ride 2 Ride 2

      "Focus on racing and skillful riding; crashes occur but no emphasis on combat or destruction."

    • Survival

      Game with the same Survival vibe

      1

      "Some resource management and avoiding failure, but low-risk environment overall."

      Capsule for Farming Simulator 25 Farming Simulator 25

      "Some challenge in avoiding crashes and maintaining position, but low risk of failure or resource management."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Expression. It leans lower than usual among comparable games on Fantasy, Violence, Fellowship.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026